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klj5j6li Guest
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Posted: Tue Mar 05, 2013 4:31 am |
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| Honestly your abrupt change from English to German makes me believe you used a game genie to get your B-rank. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Mar 05, 2013 4:34 am |
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Looks like Jagdbeute is the closest in meaning. It's a compound of Jagd- (hunt) and -beute (prize, haul, booty), though that might better describe specifically kills involving Zandatsu since only then are you taking anything away. Abschuss seems maybe closer on the mark but it carries connotations of shooting down (Ab- modifying prefix -schussen to shoot). Actually, given MGS2's justification of Raiden's code name's origins, this would make a little sense! _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Mar 05, 2013 4:35 am |
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| Interstellar Dinghy wrote: |
| Honestly your abrupt change from English to German makes me believe you used a game genie to get your B-rank. |
Das Spielgenie you ass. _________________
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Tue Mar 05, 2013 4:50 am |
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| You're soft. My game's in Sanskrit. |
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klj5j6li Guest
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Posted: Tue Mar 05, 2013 4:51 am |
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| cut cuneiform into my enemies |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Tue Mar 05, 2013 4:58 am |
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| Cut it into Sundowner's face so two thousand year old poetry can stare back up at me from dead-life. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Tue Mar 05, 2013 12:09 pm |
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| Grant Dempsey wrote: |
| Cut it into Sundowner's face so two thousand year old poetry can stare back up at me from dead-life. |
Use free blade mode to underline poignant or dissertation-referenceable passages without annotating in the margins why you underlined it so that, two months from you, you can confidently mine the face for quotations and ask yourself "Why the hell did I think this was important enough to underline???" _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Mar 06, 2013 12:00 pm |
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This is how it went down.
No rations because damned if I'm going to let Dinghy have that one up on me. _________________
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Persona mobile

Joined: 11 Aug 2012
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Posted: Wed Mar 06, 2013 12:40 pm |
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It's like watching a cutscene from MGS4 except it's not overlaid by someone yelling at Snake _________________
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MattCD42

Joined: 13 Sep 2011 Location: Under the rock
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Posted: Wed Mar 06, 2013 4:38 pm |
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Guys, I cheated through the Sundowner battle...
I have dishonored my family and all of you...
I will replay this game immediately after beating it to regain my honor.
QQ _________________ Steam: Godamn_Milkman |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Wed Mar 06, 2013 10:40 pm |
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| MattCD42 wrote: |
Guys, I cheated through the Sundowner battle...
I have dishonored my family and all of you...
I will replay this game immediately after beating it to regain my honor.
QQ |
Go forth and find the yokozuma bear. He will give you back your paws.
I got a tough VR mission 1st place'd. Got a video of it too!! Putting that together now.
Also how can you possibly cheat on the Sundowner battle? _________________
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Drem

Joined: 04 Dec 2006 Location: The Planet Bookshelves
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Posted: Wed Mar 06, 2013 11:10 pm |
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He probably means he fought like I did and won without destroying Sundowner's shield like you're told to. It's unfortunate because you don't get to see the second phase of his fight but in practice just wailing on him seemed far more safe. and practical.
I finished the game recently but I guess I need to go through and read the thread first before commenting on it. |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Wed Mar 06, 2013 11:18 pm |
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| Adilegian wrote: |
| Also how can you possibly cheat on the Sundowner battle? |
By pushing any buttons at all. I mean, it's Sundowner. There's no way to get through that fight and not feel like having cheated, amirite |
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shrugtheironteacup man of tomorrow

Joined: 06 Dec 2006 Location: a meat
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Posted: Wed Mar 06, 2013 11:26 pm |
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I ninja-ran circles around him and light-attacked to slow death.
I'M NOT PROUD _________________
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klj5j6li Guest
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Posted: Thu Mar 07, 2013 12:18 am |
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| Adilegian wrote: |
| Also how can you possibly cheat on the Sundowner battle? |
If you do a dodge slash while his shield is up, you'll trigger the explosion but be immune to the damage, so you can just keep attacking him. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Mar 07, 2013 12:58 am |
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| Grant Dempsey wrote: |
| Adilegian wrote: |
| Also how can you possibly cheat on the Sundowner battle? |
By pushing any buttons at all. I mean, it's Sundowner. There's no way to get through that fight and not feel like having cheated, amirite |
HEYO
Grant, I have an avatar for you. Might be a few days before I can get it to you though. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Mar 07, 2013 1:00 am |
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| Interstellar Dinghy wrote: |
| Adilegian wrote: |
| Also how can you possibly cheat on the Sundowner battle? |
If you do a dodge slash while his shield is up, you'll trigger the explosion but be immune to the damage, so you can just keep attacking him. |
HUH. AND JUST HOW DO YOU KNOW THIS MISTER NO RATIONS _________________
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geinou

Joined: 07 Apr 2010
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Posted: Thu Mar 07, 2013 2:35 am |
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| Adilegian wrote: |
| Looks like Jagdbeute is the closest in meaning. It's a compound of Jagd- (hunt) and -beute (prize, haul, booty), though that might better describe specifically kills involving Zandatsu since only then are you taking anything away. Abschuss seems maybe closer on the mark but it carries connotations of shooting down (Ab- modifying prefix -schussen to shoot). Actually, given MGS2's justification of Raiden's code name's origins, this would make a little sense! |
They probably used "kills" instead of a german word because all the german words they could use to descibe the amount of kills sound really weird and don't even act as the direct translation. Even worse: They have to use one single word, a noun. Morde for example (it's the plural for Mord). While Morde is not the direct translation for kills (it stands for homocides) it could be used as a word describing how many enemies you killed. Vernichtungen could also be used, although it basically means how many enemies you defeated. While that would be an appropiate word, it's not for Raiden, since he's killing his enemies and not just simply defeating them. You're right about Abschuss and Jagdbeute, although the latter is mostly used for describing what you will hunt or already hunted and doesn't really act in a way to count how many kills you've achieved. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Mar 07, 2013 3:32 am |
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| geinou wrote: |
| Adilegian wrote: |
| Looks like Jagdbeute is the closest in meaning. It's a compound of Jagd- (hunt) and -beute (prize, haul, booty), though that might better describe specifically kills involving Zandatsu since only then are you taking anything away. Abschuss seems maybe closer on the mark but it carries connotations of shooting down (Ab- modifying prefix -schussen to shoot). Actually, given MGS2's justification of Raiden's code name's origins, this would make a little sense! |
They probably used "kills" instead of a german word because all the german words they could use to descibe the amount of kills sound really weird and don't even act as the direct translation. Even worse: They have to use one single word, a noun. Morde for example (it's the plural for Mord). While Morde is not the direct translation for kills (it stands for homocides) it could be used as a word describing how many enemies you killed. Vernichtungen could also be used, although it basically means how many enemies you defeated. While that would be an appropiate word, it's not for Raiden, since he's killing his enemies and not just simply defeating them. You're right about Abschuss and Jagdbeute, although the latter is mostly used for describing what you will hunt or already hunted and doesn't really act in a way to count how many kills you've achieved. |
Thanks for following up on this, Geinou. I've started re-investing in my German again and didn't even think of Mord or Vernichtung. Running my PS3 with D language settings is actually part of that reinvestment.
German is pretty flexible for borrowing words, which is weird since German tends to have a less negative view of compounding to create new words. Nonetheless! This makes more sense now.
I've been really bothered by the fact that almost everyone refers to everyone else as Sie, even characters like Boris and Raiden whom I'd think would address each other with du after having been business/combat partners for close to a decade. It makes me suspect that the D language script didn't get the kind of fine tuning as the English.
IN UDDER NEWS, I got 1st place on a VR mission that I've been struggling with for a while. QUADRUPLE ZANDATSU. I still am working on a strategy for the armored soldiers with swords, but I did love slapping them around with the whip/polearm.
_________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Mar 07, 2013 3:38 am |
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Although looking at the end-mission score screen for that, MISSION ERFÜLLT is weird too. Why do you think MISSION wouldn't have been translated, Geinou? _________________
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klj5j6li Guest
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Posted: Thu Mar 07, 2013 3:45 am |
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is it translated in MGS2?
| Adilegian wrote: |
| HUH. AND JUST HOW DO YOU KNOW THIS MISTER NO RATIONS |
heh...didnt even tell u my no-damage GRADs secret...heh heh... |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Thu Mar 07, 2013 3:52 am |
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| Interstellar Dinghy wrote: |
| is it translated in MGS2? |
That's a good question. I love that region-free development makes it possible and even, in some ways, advantageous to have additional language options to play with. I don't think there was an option for non-English languages on the PS2 version. Maybe I can pull this up with the D language settings on the HD Collection.
| Quote: |
| Adilegian wrote: |
| HUH. AND JUST HOW DO YOU KNOW THIS MISTER NO RATIONS |
heh...didnt even tell u my no-damage GRADs secret...heh heh... |
B-baka.... _________________
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Thu Mar 07, 2013 10:42 am |
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| I'm not German but as a Swede I can say that some (most) things just sound dorky as fuck in your native language. I wouldn't expect native English speakers to ever really grasp this concept. |
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geinou

Joined: 07 Apr 2010
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Posted: Thu Mar 07, 2013 1:54 pm |
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| Adilegian wrote: |
| geinou wrote: |
| Adilegian wrote: |
| Looks like Jagdbeute is the closest in meaning. It's a compound of Jagd- (hunt) and -beute (prize, haul, booty), though that might better describe specifically kills involving Zandatsu since only then are you taking anything away. Abschuss seems maybe closer on the mark but it carries connotations of shooting down (Ab- modifying prefix -schussen to shoot). Actually, given MGS2's justification of Raiden's code name's origins, this would make a little sense! |
They probably used "kills" instead of a german word because all the german words they could use to descibe the amount of kills sound really weird and don't even act as the direct translation. Even worse: They have to use one single word, a noun. Morde for example (it's the plural for Mord). While Morde is not the direct translation for kills (it stands for homocides) it could be used as a word describing how many enemies you killed. Vernichtungen could also be used, although it basically means how many enemies you defeated. While that would be an appropiate word, it's not for Raiden, since he's killing his enemies and not just simply defeating them. You're right about Abschuss and Jagdbeute, although the latter is mostly used for describing what you will hunt or already hunted and doesn't really act in a way to count how many kills you've achieved. |
Thanks for following up on this, Geinou. I've started re-investing in my German again and didn't even think of Mord or Vernichtung. Running my PS3 with D language settings is actually part of that reinvestment.
German is pretty flexible for borrowing words, which is weird since German tends to have a less negative view of compounding to create new words. Nonetheless! This makes more sense now.
I've been really bothered by the fact that almost everyone refers to everyone else as Sie, even characters like Boris and Raiden whom I'd think would address each other with du after having been business/combat partners for close to a decade. It makes me suspect that the D language script didn't get the kind of fine tuning as the English.
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It probably didn't. It's only one of the many, many, many reasons why I don't play games in German or buy german copies of games anymore (ok the cheaper price for a UK / US copy is one reason too, but overall I want to play my games completely in the original language, text and voices, and definitely not with a shitty german dub. And in my opinion almost all german video game dubs aren't really good). MGS4 got a weird treatment as well, with some really bad mistakes. Sometimes the german subtitles say Otakon instead of Otacon (although I think that only happens twice), at one point they cannot decide if it's Gray or Grey Fox... Overall I think the subtitles were correctly translated, though. The MGS series got a good treatment overall. Funny enough, for the original game on the PS1 they even did a german dub (the only MGS game they did that) which surprisingly wasn't good, with some minor exceptions), and there Snake and everybody else refers to each other as "Sie" as well. In Ninja Blade your own father talks to you with "Sie" too, which really is freaky if you think about it.
As for the word "mission". That's okay, it's a common word used for many things bound to an "important order" you have to fulfill or accomplish, and originally comes from Latin (mittere), so it's not even an anglicism. You could use "Auftrag" which basically would mean the same, but I think mission is totally fine.
I didn't know you can speak German, Adilegian. That's cool! Good luck with re-investing in it! :) If you have any questions or need any help, feel free to ask me!
Also yeah, I have to agree Jiggeh. Some things does sound dorky as fuck in our native languages, that's probably one of the reasons why people use anglicisms instead. Sure, that's not the whole reason, but sometimes it's easier than finding an appropiate translation. |
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klj5j6li Guest
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Posted: Thu Mar 07, 2013 2:34 pm |
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the german dub of MGS1 is hilarious just for the non-dialogue voice acting.
All of liquid's grunts sound so pathetic. |
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MattCD42

Joined: 13 Sep 2011 Location: Under the rock
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Posted: Thu Mar 07, 2013 8:57 pm |
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| Interstellar Dinghy wrote: |
| Adilegian wrote: |
| Also how can you possibly cheat on the Sundowner battle? |
If you do a dodge slash while his shield is up, you'll trigger the explosion but be immune to the damage, so you can just keep attacking him. |
also if you use the sai you can blow up his shield at range then whip it out again to get a few hits in. Rinse repeat until dead, never slicing off his shield. _________________ Steam: Godamn_Milkman |
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klj5j6li Guest
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Posted: Thu Mar 07, 2013 9:00 pm |
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| fwiw i always destroy his shield because his second form is actually kind of fun to fight |
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sponkmonkey

Joined: 24 May 2011 Location: Berlin
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Posted: Thu Mar 07, 2013 9:43 pm |
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| geinou wrote: |
| Adilegian wrote: |
| geinou wrote: |
| Adilegian wrote: |
| Looks like Jagdbeute is the closest in meaning. It's a compound of Jagd- (hunt) and -beute (prize, haul, booty), though that might better describe specifically kills involving Zandatsu since only then are you taking anything away. Abschuss seems maybe closer on the mark but it carries connotations of shooting down (Ab- modifying prefix -schussen to shoot). Actually, given MGS2's justification of Raiden's code name's origins, this would make a little sense! |
They probably used "kills" instead of a german word because all the german words they could use to descibe the amount of kills sound really weird and don't even act as the direct translation. Even worse: They have to use one single word, a noun. Morde for example (it's the plural for Mord). While Morde is not the direct translation for kills (it stands for homocides) it could be used as a word describing how many enemies you killed. Vernichtungen could also be used, although it basically means how many enemies you defeated. While that would be an appropiate word, it's not for Raiden, since he's killing his enemies and not just simply defeating them. You're right about Abschuss and Jagdbeute, although the latter is mostly used for describing what you will hunt or already hunted and doesn't really act in a way to count how many kills you've achieved. |
Thanks for following up on this, Geinou. I've started re-investing in my German again and didn't even think of Mord or Vernichtung. Running my PS3 with D language settings is actually part of that reinvestment.
German is pretty flexible for borrowing words, which is weird since German tends to have a less negative view of compounding to create new words. Nonetheless! This makes more sense now.
I've been really bothered by the fact that almost everyone refers to everyone else as Sie, even characters like Boris and Raiden whom I'd think would address each other with du after having been business/combat partners for close to a decade. It makes me suspect that the D language script didn't get the kind of fine tuning as the English.
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It probably didn't. It's only one of the many, many, many reasons why I don't play games in German or buy german copies of games anymore (ok the cheaper price for a UK / US copy is one reason too, but overall I want to play my games completely in the original language, text and voices, and definitely not with a shitty german dub. And in my opinion almost all german video game dubs aren't really good). MGS4 got a weird treatment as well, with some really bad mistakes. Sometimes the german subtitles say Otakon instead of Otacon (although I think that only happens twice), at one point they cannot decide if it's Gray or Grey Fox... Overall I think the subtitles were correctly translated, though. The MGS series got a good treatment overall. Funny enough, for the original game on the PS1 they even did a german dub (the only MGS game they did that) which surprisingly wasn't good, with some minor exceptions), and there Snake and everybody else refers to each other as "Sie" as well. In Ninja Blade your own father talks to you with "Sie" too, which really is freaky if you think about it.
As for the word "mission". That's okay, it's a common word used for many things bound to an "important order" you have to fulfill or accomplish, and originally comes from Latin (mittere), so it's not even an anglicism. You could use "Auftrag" which basically would mean the same, but I think mission is totally fine.
I didn't know you can speak German, Adilegian. That's cool! Good luck with re-investing in it! :) If you have any questions or need any help, feel free to ask me!
Also yeah, I have to agree Jiggeh. Some things does sound dorky as fuck in our native languages, that's probably one of the reasons why people use anglicisms instead. Sure, that's not the whole reason, but sometimes it's easier than finding an appropiate translation. |
I've been thinking about this but Geinou already said much of what I had in mind. Some more thoughts, though:
Kill is video game lingo. I've never seen or heard it in any other association. In many circles English words are widely borrowed, sometimes even where German words would be perfectly appropriate, and some kind of internal language is formed.
The word also holds no negative connotation in my eyes where every similar German one does because I only know it inside of video games.
Playing a game with a German dub is a dreadful experience for me, not because of the translation or voice acting but because of the level of abstraction English, as a spoken in-game language, adds. I'm curious if living in an anglosphere country for an extended period of time would change something about that.
Text is less problematic. I usually play any text-heavy game in German because I can parse large brackets more quickly, I still switch over to English often.
Still haven't unlocked Very Hard. |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Mar 07, 2013 10:04 pm |
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| Interstellar Dinghy wrote: |
| fwiw i always destroy his shield because his second form is actually kind of fun to fight |
by fun do you mean conveniently fast |
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evekii
Joined: 05 Dec 2006 Location: Germany
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Posted: Thu Mar 07, 2013 10:05 pm |
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| Interstellar Dinghy wrote: |
| fwiw i always destroy his shield because his second form is actually kind of fun to fight |
Getting to his second form feels like the biggest challenge in this fight, he goes down so easy.
| sponkmonkey wrote: |
Kill is video game lingo. I've never seen or heard it in any other association. In many circles English words are widely borrowed, sometimes even where German words would be perfectly appropriate, and some kind of internal language is formed.. |
Killer, killen and gekillt are quite common, though. I'd like to hear a german sentence with the word kill that doesn't sound like a train wreck. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Mar 08, 2013 4:37 am |
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This is the best discussion I didn't expect.
No time to post substantially, but I will say: yes, I grew up in Germany, and I maintained dual German/US citizenship until I was 15 and couldn't do the civil service duties necessary to maintain D citizenship. I was born in Nurnberg, and I lived in Bamburg and Bad Tolz (umlauts absent because lazy). I'm super happy to find that studies in Old English, Norse and Faroese have helped maintain some intuition for inflections in D as time has gone by. _________________
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klj5j6li Guest
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Posted: Fri Mar 08, 2013 4:38 am |
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| Adilegian wrote: |
This is the best discussion I didn't expect.
No time to post substantially, but I will say: yes, I grew up in Germany, and I maintained dual German/US citizenship until I was 15 and couldn't do the civil service duties necessary to maintain D citizenship. I was born in Nurnberg, and I lived in Bamburg and Bad Tolz (umlauts absent because lazy). I'm super happy to find that studies in Old English, Norse and Faroese have helped maintain some intuition for inflections in D as time has gone by. |
This ain't video games |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Fri Mar 08, 2013 5:06 am |
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| Interstellar Dinghy wrote: |
| Adilegian wrote: |
This is the best discussion I didn't expect.
No time to post substantially, but I will say: yes, I grew up in Germany, and I maintained dual German/US citizenship until I was 15 and couldn't do the civil service duties necessary to maintain D citizenship. I was born in Nurnberg, and I lived in Bamburg and Bad Tolz (umlauts absent because lazy). I'm super happy to find that studies in Old English, Norse and Faroese have helped maintain some intuition for inflections in D as time has gone by. |
This ain't video games |
I know, but neither of our avatars are even looking at the thread, so this is the pot calling the kettle dinghy _________________
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showka
Joined: 04 Dec 2006
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Posted: Fri Mar 08, 2013 7:04 am |
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I just beat this game today. It's awesome and I'm glad to see SelectButton is endorsing it.
This game is such a breathe of fresh air it makes me think Kojima should totally relinquish control of Metal Gear like he always says he wants to (especially after MGS4). Some elements felt a little off, such as the new character designs, but it mostly feels like a legit entry in MGS universe.
This game has the best voice acting and localization since MGS1. The dialogue feels natural and the way banter flowed between the characters makes you believe thateveryone at Maverick has known Raiden for a long time. My favorite line was when Raiden asked Monsoon if he had "the full of shit meme" or something like that. I liked how Raiden's lines were written; it was a nice departure from the past games where the main character would always restate things as a way to ask questions and force other characters to explain subjects they already knew. Many times on the codec Raiden turns things around and starts lecturing the people he's called. Quinton Flynn did much better in this installment compared to MGS2 (I remember he was ok in MGS4 as well). The only flaw is they should've hired a voice continuity supervisor just to manage when Raiden was and wasn't supposed to be using his sinister "Now you're just being nasty!" voice since sometimes he flips between them arbitrarily which is jarring (another great question is why he ever goes back to the first voice at all).
| Grant Dempsey wrote: |
| Add to this the fact that the new body he receives in the start of MGR is one that literally requires him to kill for sustenance in the most immediate sense. |
One of the cutscenes implies this, but the Doktor says via codec Raiden doesn't need to get energy from enemies as long as he doesn't take damage.
The game itself though still seems to force you to kill. |
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Deets

Joined: 05 Dec 2006
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Posted: Fri Mar 08, 2013 7:11 am |
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| showka wrote: |
| This game has the best voice acting and localization since MGS1. |
I haven't played more than the demo yet, but something tells me this is because, like Bayonetta, they didn't have to worry about making the game work in both English & Japanese with all the eccentricities and baggage that entails, instead focusing on a single English-language version with all of the cutscenes timed to the script they had (very liberally) adapted from the original. Is the translator credited as "English Adaptation" in this one, out of curiosity? |
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end of the world

Joined: 01 Jan 2011
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Posted: Fri Mar 08, 2013 5:55 pm |
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Last edited by end of the world on Mon Mar 11, 2013 5:20 pm; edited 1 time in total |
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MattCD42

Joined: 13 Sep 2011 Location: Under the rock
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Posted: Fri Mar 08, 2013 6:57 pm |
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| Deets wrote: |
| showka wrote: |
| This game has the best voice acting and localization since MGS1. |
I haven't played more than the demo yet, but something tells me this is because, like Bayonetta, they didn't have to worry about making the game work in both English & Japanese with all the eccentricities and baggage that entails, instead focusing on a single English-language version with all of the cutscenes timed to the script they had (very liberally) adapted from the original. Is the translator credited as "English Adaptation" in this one, out of curiosity? |
Weird I always considered MGS a very ameri-centric game despite have come from japan. _________________ Steam: Godamn_Milkman |
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Deets

Joined: 05 Dec 2006
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Posted: Fri Mar 08, 2013 7:23 pm |
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| end of the world wrote: |
it has a japanese dub.
translation was by 8-4. |
Answer simplified to: "the Nier guys did it"
Is Kevin Gifford listed anywhere in the credits?
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| Weird I always considered MGS a very ameri-centric game despite have come from japan. |
Not sure what you're saying here. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 1:07 am |
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Dammit.
I was using rations to get a feel for Monsoon's strategies later in the fight. Then I got to the last part, and the damn thing autosaved. So now my ration-free run is ruined. _________________
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Sat Mar 09, 2013 1:10 am |
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| Yeah, those checkpoints become about as inconvenient as they were once convenient. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sat Mar 09, 2013 1:29 am |
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| Grant Dempsey wrote: |
| Yeah, those checkpoints become about as inconvenient as they were once convenient. |
Yeah. I have a feeling they're not going to change that with whatever patches come down the line. It's easy enough to work around anyway. Perhaps make optional? It feels like the design bows to the cinematics at a point like that, especially since, if you've made it THAT far on Very Hard, the windows of opportunity that they give you to Cutscene What You Will are extremely easy.
I do hope they fix the camera from swiveling around to look at Raiden instead of anything interesting in the environment that I've chosen to look at when I'm near a wall. _________________
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