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Let's armchair game design D______ Souls

 
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
Location: the los angeles

PostPosted: Tue Dec 13, 2011 7:18 pm        Reply with quote

DUAL SOULS / DUEL SOULS

This is an idea I have had for a game for a long time and it might work with demon's souls format

Instead of participating in an environment where players from all over can influence your game in various ways, in this game as soon as you create a New Game you are automatically paired with one (1) other player who started the game at roughly the same time as you, like starting a new game of Words With Friends with a random opponent. But you will remain linked to this person for the entire duration of that game. Maybe you would also have an option to choose your opponent.

Your goal is basically to defeat that person, but you do so mainly from playing the game as a single player game. Somewhere, on the opposite side of the massive game world, the other person is doing roughly the same thing. But! You can subtly influence their progress doing things in your half of the game world that make it easier for you and more difficult for them, zero sum style. I haven't quite worked out what these would be yet. But lets say if you defeat a boss, there is an option/chance that you can 'tame' them without killing them. Then you can send them across the game world to attack the opponent.

You can also communicate with them in various ways. At first they are cumbersome, old world methods: Hire a messenger to deliver a letter on foot. This will take about a week of in-game time. Of course time in the game progresses whether either of you are playing it. Later you will develop ways to communicate instantly using magic (if you choose to develop this skill).

Similarly, though your ultimate goal is to travel by foot to meet your adversary in a duel to the death, you can also acquire spells and abilities that will allow you to astrally project yourself or a version of yourself to attempt to locate the other person and set traps, hinder progress, etc.

EDIT: For secret, alternate ending: Persuade your opponent to join your side, and work cooperatively to defeat the greater evil. Whatever that is.
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