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Let's armchair game design D______ Souls

 
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Dec 13, 2011 1:20 am        Reply with quote

Quote:
That was a dumb idea. Your turn.


Yeah but it was a lot of words :)
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Dec 13, 2011 1:33 am        Reply with quote

Yeah let me think on it a bit! I haven't really considered it too much.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Dec 13, 2011 1:42 am        Reply with quote

Dragon's Souls (it's skyrim)

or it's a PSP monster hunter clone but actually it's good because it's from software.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Dec 13, 2011 2:09 am        Reply with quote

Okay I can't think of a good name but here's what I'm thinking.

I stopped lamenting the loss of the Nexus and I'm actually quite fond of this setup.

I'm not really one to think up worlds or stories either so I'm just going to have faith that they'll do their best and my input isn't needed.

Here's what I would like to see: The return of more more status ailment weapons/abilities. What if poison stops the ability to heal with potions? Suddenly it's useful. Maybe combat is balanced so that an offhand weapon can be used for a fast punishment to a whiffed attack that criticals for a guaranteed status ailment infliction. But when I start talking about balancing or fixing the PVP combat I worry that I am not exactly smart enough to figure out how to make it not sort of suck. But really I would like to see it balanced so that more types of builds are viable and you aren't just making variations of one shot weapons or spells/miracles. More viable builds includes being able to take just about any weapon type - including fists and whips and shit - and being able to turn it into a fun PVP build.

I sort of hate the fire/lightning element weapons as they are but at the same time I kind of like the purpose they serve. If you stick to those weapons it makes sense to make a set level character and not endlessly level your dude and I think that makes sense for the way Dark Souls is set up. I'm not sure I would be fond of only having scaling weapons if it meant that grind leveling your dude would become the key to PVP matchups. However, if entering into certain types or areas of PVP had set levels - maybe predefined and not community defined - then scaling weapons would be great because HOW you use your stats in relation to the scaling would become important. Also, I had an idea for a damage type. Perhaps an upgraded divine type that would be called "judgement" or something. Essentially, the game takes count of your sins and their weight and attributes a number to it. Judgement damage would scale to the sin of the person it's striking, but obviously the damage would cap and the formula might take level into account or something. Basically the weapon would be a gamble. If the person you're fighting is sin heavy, it would be the best weapon in the game (but still not a OHKO for the love of God, unless their character is built weak as shit). If they entirely avoid sinning the weapon does base damage - which wouldn't be great. I suppose the opposite weapon type could exist.

The covenants were a great idea, especially when they worked! Ironing that out would be great. A little problem that needs to be fixed is the two area based invasion covenants, darkmoon blade and cat covenant thing, are extremely prone to your just being thrown into a brick wall repeatedly as the person you invade is often a duo of super leveled buddy-goons. That should not be happening.

Basically I feel like the souls games are PVP games at their core. The dungeon crawling fun is a great game you enjoy once or twice and then you run through as a means to an end. You come for the dungeoning, you stay for making all the fun pvp builds you can possibly imagine. As long as they continue to work on the multiplayer elements, I'm sure it will be the next my favorite game ever omfg. I don't really feel qualified to comment further at this point.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Dec 13, 2011 8:46 pm        Reply with quote

Devil Souls

Yeah, that's the name. Awesome.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Dec 14, 2011 4:10 am        Reply with quote

boojiboy7 wrote:
TXTSWORD wrote:
Dragon's Souls (it's skyrim)

or it's a PSP monster hunter clone but actually it's good because it's from software.


you think monster hunter sucks? let me guess, you played it single player, didn't you?


I was really hoping no one would take that away from what I said, I probably should have made more of an effort. I love Monster Hunter. Ask persona! I just haven't liked any Monster Hunter clones, and referring to a game as a monster hunter clone doesn't sound affectionate... which is what I was trying to counter but failed to articulate. My brad.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Wed Dec 14, 2011 4:42 am        Reply with quote

This is an adlut room.

No potty humor please.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Dec 15, 2011 7:41 pm        Reply with quote

I would think the solution is to have weapons/skills do less damage to human opponents to balance out the PVP while not affecting PVE.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Dec 15, 2011 9:58 pm        Reply with quote

Oh sorry I thought we were trying to solve the problem of PVP not being balanced with PVE because people get one shot killed my bad.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Thu Dec 15, 2011 10:56 pm        Reply with quote

Fine! >:[
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