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Let's armchair game design D______ Souls

 
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Droqen



Joined: 19 Dec 2010

PostPosted: Wed Dec 14, 2011 2:47 pm        Reply with quote

cactusfriend wrote:
-The World Tendency idea from Demon's Souls is expanded and obfuscated to the point of insanity. Moon phases, weather, et cetera all affect the tendency of the area that you are in. This is in service of each character/playthrough being unique and never 'cookie cutter', as well as preventing completionist/min-max gameplay. Of course, the equipment available would have to be very balanced and unique ones would only be coveted for their looks/play style.

-other tendency things


^This sounds awesome. I haven't even played Demon's Souls much yet, but I know a little bit about tendencies. (also someone said something about weapons that do more damage against 'sinners' and that'd be interesting)
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