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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Wed Jan 25, 2012 3:15 am |
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| well what's your disposition toward odd, clunky little curiosities you'll probably only play once? |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Wed Feb 15, 2012 3:44 am |
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| No one at Konami, or no one at Team Silent? |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Sat Mar 24, 2012 5:37 am |
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re: milking street fighter, nedge basically has the right of it. the heartbeat of the majority of the fighting game world rested firmly in the arcade scene at that time. introducing a new super street fighter 2 cab to your local haunt didn't particularly stretch consumer wallets, it just sat aside or replaced older cabs. that they got ported after the fact is kind of unrelated to the reason those versions existed in the first place. moreover, i really wish people would stop conflating incremental updates of fighting game engines with the issue of "sequelitis".
re: the "demise" of the fighting game genre, this is an issue of the obsolescence of arcades in a world where home consumer products were rapidly catching up with arcade technology. that and things like street fighter 3 alienating established fans with unfamiliar characters and increasingly abstruse mechanics. i don't really see how sf3 and alpha were encumbering the market in the late 90s any more than whatever other combination of games were popular four years prior or subsequent this oft-cited fightgamepocalypse.
three drastically different dmc games released two years apart from each other doesn't seem too outrageous to me
but yeah there are a lot of megaman games |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Sat Mar 24, 2012 6:04 am |
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| i think it's more supposed to be between cvs2 and sf4, but yeah, agreed. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Wed May 30, 2012 12:41 am |
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wh-- |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Aug 17, 2012 8:36 pm Co-Op: analogos |
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| this (mainly the intrusive/redundant/bad dialogue and dull self-insert/gary stu character) dampened my expectations of Axiom Verge a bit. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Aug 17, 2012 8:44 pm |
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| tom happ wrote: |
| It’s funny, you see so many boss fights in games, and the protagonists always jump up and cheer afterwards, but in reality, a person faced with a boss fight would be traumatized by such an experience. They’d feel guilt, and have nightmares and PTSD. I experimented with this by adding some dialogue where the main character displays remorse after killing a boss, but players hated it! They don’t like any time the action stops and a character tells you what they think about what just happened. I think you have to somehow make them feel the remorse themselves, like in Shadow of the Colossus. It’s a very tricky thing to do without seeming heavy-handed and preachy. If I can’t find a way to do this – if the boss battles just turn into a power fantasy of little good guy beating the big evil guy – I might still take them out. |
hm. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Sun Aug 26, 2012 11:10 pm |
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| tim what have you done |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu Aug 30, 2012 11:28 am |
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god
damn it |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu Aug 30, 2012 5:29 pm |
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| thestage wrote: |
| but basically there's something about metal gear that makes people act like children I don't know it's like we warped back to 1996 and this is cloud on a holodeck or some shit. a poster of a character where that character is anyone but solid big boss snake would be met with cloying cynicism |
fuck if imma stand idly by and let you jokers spend even fifteen seconds not drowning in apathy! not on my watch!! |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Thu Aug 30, 2012 11:30 pm |
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the smattering of posts on this page just didn't really warrant this barely applicable latent frustration you've been waiting to shout from a mountain top. not that it much matters but for my part i wasn't intending to communicate any enthusiasm, though i am actually a bit surprised by how little cynicism i've felt in response to the game's announcement.
i don't think anyone was really responding to "SNAKE IS BACK IN ACTION." whatever implications an "open world" MGS in which alert phase contributes to a "Game without Game Over" has it holds potential interest if you've mind to consider it. there's as much reason to think that's throwaway buzzword fluff, i suppose, but what they're attempting to convey suggests to me they might be finally re-examining the series' mechanics. i guess you'll tell me this is what i am Supposed To Think and i'm a puppet to the meager but manipulative trickle of a suggestion of the marketing machine. boy is my face red. i deigned to imagine potential in a videogame. the man's got me by the balls i'm trapped in the matrix.
or maybe just this'll be a new mgs and that'll be ok or not ok.
p.s. you can stop suffering ign comments sections whenever you like. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Aug 31, 2012 12:17 am |
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it took you two and a half innocuous posts to start proselytizing about things you'd already wanted to shout. it's not about silencing criticisms so much as it is you inventing the narrative to begin with.
sorry for badposting, everyone. RIP me. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Sep 14, 2012 2:02 am |
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i've felt retroactively less positive about bayonetta as time's went on, but the creativity in its weapons and weapon systems and fluidity of movement is def as good or better than anything in dmc, and for that it still gets respect from me. i would've probably played 2 if i was able to.
imo every dmc has roughly as much bullshit as all the rest of them and bayonetta has maybe 15% more than that while also exploring ( / improving on?!?!) some things dmc already did well in some cool new ways. the disparity isn't that huge, even though it's still pretty easy to not like bayonetta for reasons that have nothing to do with one's like or dislike of dmc, so i wouldn't really begrudge anyone that. |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Sep 14, 2012 2:23 am |
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| i am going to come over to your house and pet all of your animals except one |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Sep 14, 2012 2:38 am |
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| Toptube wrote: |
| What, DMC3 was pretty bullshit free. |
someday i'll have made this post enough times for everyone to have read it
| armed police catrider wrote: |
| are we referring to the "hair" moves here? If so, those have specific triggers which make them pretty predictable. The game even trains you on it. It would be easy to forget though, if you put the game down for a month and then went back to it. |
no pretty sure they mean the actual legit uh oh a building is about to fall on you better hit <- + B + RB junk
i guess i've seen booji and goose complain about the godhand-derived action trigger stuff too though |
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