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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Feb 29, 2012 7:18 am |
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I downloaded Dustforce and it ran at 20 FPS in the hub level. I don't see how or why this is more graphically taxing than Super Meat Boy... or Modern Warfare 3 for that matter (which I can run just fine).
EDIT: What an amazingly incompetent developer. |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Feb 29, 2012 7:38 am |
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| L wrote: |
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Not going to read all 9 pages to find what you're trying to say, sorry. |
There are machines suitable for bitcoin mining in that thread that are getting sub-30 frames on a 2D platformer. There's no way a game this simple should be this problematic. And there's no common cause between them. |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Mar 07, 2012 12:01 am |
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| Monsieur Eek wrote: |
| you get a bunch of ill-informed, borderline racist commentary about how Demon's Souls is only good because it's like a "western" RPG |
I don't see how anything about that could be construed as racist.
Western developers make JRPGs too. |
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Norberton banned
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Posted: Wed Mar 07, 2012 12:54 am |
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| Would it be racist to say that the Japanese are generally terrible at making first-person shooters? |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Mar 07, 2012 1:10 am |
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I love Square Enix's label for the Western titles they publish.
http://www.sqex-ee.jp/
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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Mar 07, 2012 3:30 am |
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| firenze wrote: |
| See, those are two Japanese games that aren't embarrassing. |
Etrian Odyssey is embarrassing once you realize that there were Wizardry games after V, let alone RPG series after Wizardry.
It's hard to develop a competent and progressive RPG when you lack a frame of reference beyond a seriously outdated late-80s design model.
EDIT: Also advocating the split of the Fez / Japanese gaming discussion into another (axe?) thread. |
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Norberton banned
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Posted: Wed Mar 07, 2012 4:33 am |
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| You don't need to make a bad post to point out that bad posts are being made. |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Mar 07, 2012 4:45 am |
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They're amusing and morbidly inventive but he makes them in every thread he doesn't like and it confers an unfounded sense of superiority.
I still chuckled though.
(please split this tangent please split this tangent please) |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Wed Mar 07, 2012 6:08 am |
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| firenze wrote: |
| Plus it does mix things up a bit by using new technology (the DS's two screens and touchscreen) to put a decidedly modern spin on a "classic" concept of mapping dungeon-mazes. |
Do you think anyone would have done that in the late 80's if the games did it for us? Do you think the developers would've included this non-feature if we hadn't already done it in the late 80's, aside from there being nothing else practical to display on the bottom screen?
| firenze wrote: |
| a decidedly modern spin on a "classic" concept of mapping dungeon-mazes. |
I went and Googled that to make sure it wasn't quoted from a blurb about the game, because it sounds like one. Especially putting the word "classic" in quotation marks for no apparent reason.
The "interesting enemy encounters", in my experience, in the third entry, consist of nothing more than selecting FIGHT every round for every character and occasionally HEAL or a skill that does higher damage. And I don't know what to make of "satisfying class/party system".
I wouldn't be averse to a serious critical discussion of the game if it didn't end with my credibility being harmed for not agreeing with the general consensus. |
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Norberton banned
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Posted: Sat Mar 10, 2012 9:35 am |
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| I cringed into a fetal position. |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Tue Mar 13, 2012 5:17 pm |
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They want a million dollars.
| Tulpa wrote: |
| I'd almost definitely donate for a game that willfully foregoes voice acting and 3d graphics just so that they can make the scenario as multi-faceted and complex as possible. |
That's probably not going to happen. |
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Norberton banned
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Posted: Tue Mar 13, 2012 6:11 pm |
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| I'm so glad another Fallout game is being made. I was worried after the catastrophic commercial failure of New Vegas. |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Tue Mar 13, 2012 8:07 pm |
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| BotageL wrote: |
| I'm so glad that classic top-down & isometric turn-based tactical roleplaying games are flooding the market. |
I'm so glad that there are already three Fallout games fitting that description, and several dozen others in different settings. |
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Norberton banned
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Posted: Tue Mar 13, 2012 8:21 pm |
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Okay enough of that.
They've said literally nothing about how the game plays other than it being "tactical" and "gritty". They're banking on the nostalgia of their fans. There is no evidence aside from experience that this may actually be a decent game, or anything different from the other three not-FPS Fallout games.
I don't get why "isometric" is being used, since if they're asking for a million dollars for financing it will probably be 3D.
People are paying not for quality, but the promise of more of the same. The Doublefine Adventure at least stands a chance of being original, no matter what Tim Schaefer does. |
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Norberton banned
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Posted: Tue Mar 13, 2012 8:28 pm |
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| BotageL wrote: |
| We all know you can't make isometric games with 3D graphics |
"Isometric projection is a method for visually representing three-dimensional objects in two dimensions."
I'm also failing to come up with any games rendered in 3D that are fixed to an isometric perspective, nor what the purpose of that would be. |
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Norberton banned
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Posted: Tue Mar 13, 2012 8:33 pm |
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| What about those lines did I read incorrectly or disregard? All that says is what I said, and that's just about all there is. |
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Norberton banned
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Posted: Tue Mar 13, 2012 8:55 pm |
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| parker wrote: |
| Why is fallout 1 and 2 existing a good reason for this not to be made? Is it just the panhandling that bothers you? |
Pretty much.
Also that they insinuate that this will be the "last chance" for a "worthy" sequel to Wasteland, without explaining why Fallout wasn't. There is zero comparison made between the goals of this project as opposed to the Fallout series, and this distinction is all that matters. The closest thing to a rebuke of the current Fallout model is contained within the lines you quoted, and that's pathetic. It's less informative than a Kotaku preview, and they're selling it for a million dollars. |
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Norberton banned
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Posted: Tue Mar 13, 2012 9:07 pm |
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| BotageL wrote: |
Fallout was created because they wanted to do a followup to Wasteland but didn't have the rights anymore
Now they don't have the rights to Fallout so they're making a followup to Wasteland |
This is entirely beside every point raised, and does not answer to anything I've written.
| BotageL wrote: |
| I don't see why this is any harder for you to understand than making a game rendered in 3d which uses the same perspective as isometric games like x-com or Final Fantasy Tactics |
I'm not saying that can't be done, I'm saying it's pointless and unprecedented. Why would they lock a 3D camera in an isometric perspective? When has this ever been done before? Why did you even pull "isometric" out of your ass to begin with when it had nothing to do with Wasteland, and was never mentioned in the pitch? |
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Norberton banned
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Posted: Tue Mar 13, 2012 9:15 pm |
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I never referred to them being isometric. Them being isometric has no relevance to anything whatsoever, least of all the points I raised.
Last edited by Norberton on Tue Mar 13, 2012 9:16 pm; edited 1 time in total |
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Norberton banned
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Posted: Tue Mar 13, 2012 9:22 pm |
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If the Fallout series wasn't for whatever unexplained reasons deemed "unworthy", they should call it Wasteland 5.
Last edited by Norberton on Tue Mar 13, 2012 9:24 pm; edited 1 time in total |
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Norberton banned
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Posted: Tue Mar 13, 2012 9:24 pm |
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| parker wrote: |
| I think you're just mad that you're not someone who can have a million dollars delivered to him on command in exchange for vague promises and you're taking it out on Wasteland 2. |
Well, yes. |
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Norberton banned
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Posted: Tue Mar 13, 2012 10:08 pm |
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| colour_thief wrote: |
| Not to mention stuff like Starcraft (pre-rendered 3D) |
Not 3D. The objects are pre-rendered 3D, the world and camera perspective are not.
| color_thief wrote: |
| Starcraft 2 (realtime 3D) |
Not isometric.
| colour_thief wrote: |
| Really we could list games all day |
Since we're stretching for examples I kinda doubt it, not that any of this is consequential.
Last edited by Norberton on Tue Mar 13, 2012 10:10 pm; edited 1 time in total |
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Norberton banned
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Posted: Tue Mar 13, 2012 10:13 pm |
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| BotageL wrote: |
| Can someone come through and Axe this |
Just Axe the dumb isometric stuff that has nothing to do with the Kickstarter project (e.g. news). |
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Norberton banned
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Posted: Tue Apr 03, 2012 3:09 am |
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| I am offended by the title of the first site. |
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Norberton banned
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Posted: Mon Jun 04, 2012 3:07 am |
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I love murdering people and animals and demons in videogames.
Feel like playing Manhunt now. |
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Norberton banned
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Posted: Mon Jun 04, 2012 3:11 am |
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Murder has repeatedly demonstrated to be the most pleasurable and dynamic human activity simulated in videogames.
Not much else really compares. |
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Norberton banned
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Posted: Mon Jun 04, 2012 3:52 am |
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| diplo wrote: |
| Manhunt is a pretty terrible game. |
Why do you think that?
It's a simple stealth game with tremendous atmosphere. |
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Norberton banned
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Posted: Mon Jun 04, 2012 5:27 am |
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Well then, what would be repeatedly demonstrated as the most pleasurable and dynamic human activity simulated in videogames besides murder? General consensus indicates that as the case, seeing as most videogames (and consequently, most of what are considered to be the best videogames) are principally concerned with murder! Technological advancements in the medium go hand in hand with murder, as the most cutting-edge engines are backed by the most murderous games.
I'd say driving a car is a distant second to murder. EDIT: But then we have Burnout's vehicular homicide...
Talking to people isn't there yet.
uhhhhhh what other human activities
Last edited by Norberton on Mon Jun 04, 2012 5:29 am; edited 1 time in total |
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Norberton banned
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Posted: Mon Jun 04, 2012 5:29 am |
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| Youpi wrote: |
| Norberton wrote: |
| what would be repeatedly demonstrated as the most pleasurable and dynamic human activity simulated in videogames besides murder? |
eating fruit |
oh yeah and collecting coins. |
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Norberton banned
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Posted: Mon Jun 04, 2012 5:34 am |
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| :cryface: wrote: |
| going fast |
You're rarely represented as human in games about going fast. |
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Norberton banned
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Posted: Mon Jun 04, 2012 6:34 am |
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| :cryface: wrote: |
| That is just not true. |
Counter-examples should be easy to come up with, then. |
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Norberton banned
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Posted: Mon Jun 04, 2012 7:27 am |
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I was thinking of literally everything else besides sports games :\
EDIT: I don't think the activity in those respective games is best reduced to "going fast", either. It seems kinda incidental to what they're trying to simulate. |
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Norberton banned
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Posted: Mon Jun 04, 2012 10:00 pm |
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| diplo wrote: |
| Norberton wrote: |
| Well then, what would be repeatedly demonstrated as the most pleasurable and dynamic human activity simulated in videogames besides murder? |
I'm not presumptuous enough to make definite humanity-sweeping claims about psychology and taste. I can only say that I am much more engaged by exploring and/or being in physical competition with landscapes. |
I was only asking your opinion.
| diplo wrote: |
| It appears that you're arguing through sales numbers and the opinion of videogame reviewers. |
No, I'm just arguing through what I perceive as "most videogames". |
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Norberton banned
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Posted: Fri Nov 02, 2012 4:49 am |
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| Please link the video source of that Mountain Doritos promotional image. |
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Norberton banned
Joined: 11 Apr 2011
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Posted: Mon Nov 05, 2012 10:37 pm |
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| Takashi wrote: |
| So this has apparently been out for a while, but only now found out about it, so: |
The quality of the writing on the most basic, syntactic level is irredeemably dreadful. Really quite a shame because I hyped the fuck out over the presentation and the love they put into it, but they are simply not skilled English speakers. Much of the text in the opening sequence is outright laughable, but I can't quote any right now. |
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