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Devilmans Clickfight III: Get Error
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Apr 23, 2012 9:31 pm        Reply with quote

analogos wrote:
clicking stuff sucks imho

I like the game but man do I hate games that force me to move via clicking.
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notbov



Joined: 14 Feb 2009

PostPosted: Mon Apr 23, 2012 9:38 pm        Reply with quote

Well, you could always wait for the console version that everyone accepts as coming out at some point but doesn't officially exist yet. The PSX version of Diablo 1 played pretty well on a controller, if it's worth anything.

Re: numbers. I just like seeing the nitty-gritty of all the various mechanics interacting with each other. The best metric is still "Things die fast and i'm still alive."
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Mon Apr 23, 2012 9:58 pm        Reply with quote

thestage wrote:
then pull a Torchlight and come as close as possible to recreating it without getting sued.


I think they were actually going for this? Or at least they've got some heavily reverbed acoustic guitar in the mix in there somewhere, I remember hearing it and thinking "man, they're trying to do the Tristam theme here".
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Apr 24, 2012 2:56 am        Reply with quote

thestage wrote:
because the wizard does a lot of damage, fires BEAMS, has massive aoe and the best crowd control. witch doctor shoots frogs and spiders and is a witch doctor.

Okay I never played Witch Doctor.

Wizard damage was pathetic next to either Monk or Barbarian. Then again I beat Leoric at level 7. That's what I meant when I said I'm sure the ranged classes get interesting but they need more abilities to really see it. The melee classes are interesting almost immediately. Demon Hunter did more respectable damage but was an absolute snoozefest, shoot things that can't hit you yawn.

boojiboy7 wrote:
The explosive shot from the Demon Hunter was so much fun. Slow a group down, tag a couple guys in the middle with explosives, watch the ensuing deathfest. Also, his shadowwalk flip thing makes getting around fun as well.

Yeah that's a thing, that sounds cool but I never even got this ability and I got my DH to level 10. Like, they need to hurry it up with the good shit. Or don't, because I'm playing Monk anyway.
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Apr 24, 2012 3:07 am        Reply with quote

DH gets a bit better when you get chakram, which actually gives you something that always does piecing, aoe damage. Mostly, I like it because it is part of the plan to make the melee DH that I still won't let go of (i swear you guys, it'll work). I also found the bola shot kind of underwhelming, because even though it explodes, it's a delayed explosion. Hungering arrow with the rune to make it pierce more often felt more consistent in helping control packs.

The only thing Rapid Fire had going, in my opinion, was equipping a crossbow and using RF and pretending it was a tommy gun
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Apr 24, 2012 3:10 am        Reply with quote

Did you get a uh... good weapon? Because I thought wizard was terrible until I realized that the weapon damage affected the spells I was casting directly.

Anyways, I think Witch Doctor was overpowered from the second I started playing it. The skills you get work together so perfectly and do great damage. There was nothing "slow and safe" about it for me. I mean, snare spells mixed with AOE spider jars and zombie dog summons? Easily the most useful and brainless defense spell of the beta was the zombie dogs. You just need to activate it whenever your dogs die which is.. like.. never? Good luck ever getting hit by anything while you melt them with spiders or poison darts or frogs. That other skill s/he gets, that one that boosts int I don't remember what it was called, is great and everything but to say that's what pushed the class into being overpowered is crazy talk! As great as the other classes grew to be, you really had to break them all in and even then some of the available skills just didn't have the harmony they should compared to the WD. I guess the only other really good setup was the monk's "beat stuff up until you're low on health and then use this heal skill and then keep beating stuff up" setup.

My two least favorite classes are the barbarian and the demon hunter. The demon hunter mostly for aesthetic reasons. It's embarrassing beyond belief. "Not enough hatred >:|" I named mine "Grimdork". OP or not, if I decide to get this game I'll be playing Witch Doctor for sure. Then maybe Wizard. The WD is just the most interesting class. Really inspired skills and design. Cool enough to justify me getting the game maybe? I want to deck my WD out in cool WD masks as I send waves of frogs at enemies.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Apr 24, 2012 3:12 am        Reply with quote

notbov wrote:
DH gets a bit better when you get chakram, which actually gives you something that always does piecing, aoe damage. Mostly, I like it because it is part of the plan to make the melee DH that I still won't let go of (i swear you guys, it'll work). I also found the bola shot kind of underwhelming, because even though it explodes, it's a delayed explosion. Hungering arrow with the rune to make it pierce more often felt more consistent in helping control packs.

The only thing Rapid Fire had going, in my opinion, was equipping a crossbow and using RF and pretending it was a tommy gun


Haha I liked rapid fire. I liked setting a trap in front of a big goon, chaining it to something, and then firing a laser beam of arrows into it as it crawled at me.
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Tue Apr 24, 2012 3:21 am        Reply with quote

I love the obsessive need to voice-act everything that happens now, too.

I can understand trying to use it as immersion into the story and the lore. But then, "An ally has left! My enemies have grown weaker." An exercise in point-missing.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Apr 24, 2012 3:27 am        Reply with quote

But then you get to hear the Monk's awesome Rasputin accent. And the Barbarian's whatever the hell it is accent.
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Tue Apr 24, 2012 3:36 am        Reply with quote

Well I mean, within the storyline it wouldn't bother me at all. But they could at least make a veiled attempt at not self-actualizing, although that's really more of a pet peeve.

"I don't have enough hatred!" Well get angry then! Or just say "I can't do that" or something. That 'player left the game' irked me the most, like for what reason would this character know that all the enemies just got weaker as a result of someone phasing out of existence. It feels way out of place, especially now that they're ostensibly trying to make the game a little more story-driven.

All this isn't to say I didn't enjoy it overall. Just, there were steps forward, and then there were 2012 AAAifications.
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a pair of gators



Joined: 15 Mar 2011
Location: techno, trance, and torment music

PostPosted: Tue Apr 24, 2012 3:43 am        Reply with quote

Not in town. Not here.
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Tue Apr 24, 2012 4:07 am        Reply with quote

the best part about the beta was when I maxed my barbarian and tried to use revenge but then I went like half a leoric run without it ever procing because I didn't get hit ever.

the monk seemed like the most overpowered class to me. one leoric 4 player run I was in the dungeon by myself and I just ran into one of those rooms that is randomly full of like a million elite mobs and like five of those skeleton raiser guys and I was like level 9 or ten with white weapons and shitty gear and I just murdered everything without using a single potion. the "massacre" xp bonus counter was like 60 enemies.

still rollin a barb. I expect every barbarian will either be a whirlwind or wrath of the berserker build, and I'll probably do one of those too, but I anticipate doing more tank-y stuff in later difficulties. also pvp whenever that hits.
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thestage
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Joined: 27 Sep 2011

PostPosted: Tue Apr 24, 2012 4:08 am        Reply with quote

Flylighter wrote:
I love the obsessive need to voice-act everything that happens now, too.

I can understand trying to use it as immersion into the story and the lore. But then, "An ally has left! My enemies have grown weaker." An exercise in point-missing awesome.


also the female monk voice is pretty cool I was the only female monk I saw

but yeah NOT ENOUGH HATRED OR FURY calls are pretty dumb. like you can abstract arcane power or mana or something but when you name a resource after an emotion you should probably genericize the voicing.
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TXTSWORD



Joined: 25 Aug 2010

PostPosted: Tue Apr 24, 2012 4:12 am        Reply with quote

thestage wrote:
Flylighter wrote:
I love the obsessive need to voice-act everything that happens now, too.

I can understand trying to use it as immersion into the story and the lore. But then, "An ally has left! My enemies have grown weaker." An exercise in point-missing awesome.


also the female monk voice is pretty cool I was the only female monk I saw

but yeah NOT ENOUGH HATRED OR FURY calls are pretty dumb. like you can abstract arcane power or mana or something but when you name a resource after an emotion you should probably genericize the voicing.


The demon hunter is not made for people who are embarrassed by this. Did you catch that Demon Hunter introduction video from forever ago? That thing was the worst thing I'd seen since the Jack introduction video for ME2.
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thestage
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Joined: 27 Sep 2011

PostPosted: Tue Apr 24, 2012 4:13 am        Reply with quote

yeah I'm just going to pretend that video never happened
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Tue Apr 24, 2012 12:29 pm        Reply with quote

I love hearing the DH yell "Not enough Hatred". That is jsut one fo the funniest things to me. I like Hatred/Discipline as MP more than Mana. Really doesn't seem much more embarrassing than the usual dark fantasy shit in video games.

notbov wrote:
DH gets a bit better when you get chakram, which actually gives you something that always does piecing, aoe damage. Mostly, I like it because it is part of the plan to make the melee DH that I still won't let go of (i swear you guys, it'll work). I also found the bola shot kind of underwhelming, because even though it explodes, it's a delayed explosion. Hungering arrow with the rune to make it pierce more often felt more consistent in helping control packs.

The only thing Rapid Fire had going, in my opinion, was equipping a crossbow and using RF and pretending it was a tommy gun


The Chakram is nice, yeah. Especially with its stupidly low Hatred costs. You can toss 10 of those little ninja stars (those are totally not chakrams, ha) out no problem.

The thing about the Bola shot is that it significantly changes how you need to play the DH to be effective. Because of the delay, you tag guys with it, then move on to other targets quickly, while the original target is still alive. Used effectively, this allows you to take out large groups with three or four shots, much more efficiently than needing to shoot each individually. It makes the DH into more of a support character, which I enjoyed the option of having. I could tag a group that a melle guy was working on, then go focus on another one while the melee finished them off and they exploded. The area effect on the explosion worked well.

The only problem of a melee DH is that none of his main attack abilities seem to work with melee weapons, which kinda sucks, really. Like why bother letting him use them if that is the case?

thestage wrote:
yeah I'm just going to pretend that video never happened


Man this is the advantage of not paying attention to games until they get close to coming out. You don't see this shit, as I have no idea what you are talking about.
TXTSWORD wrote:
Really inspired skills and design.


While I can agree on the skills, the character design feels way too close to some bad voodoo stereotypes for me. Like, just shy of uncomfortably so, and somewhat out of place with what I have seen of diablo in the past (being mostly d1 with a little d2).
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Apr 24, 2012 2:46 pm        Reply with quote

It actually looks like the last primary attack skill, Grenades, doesn't require a ranged weapon as the description makes reference to being thrown instead explicitly being labeled a shot. In either case, I will make it work even if it kills me. Several times.

boojiboy7 wrote:
While I can agree on the skills, the character design feels way too close to some bad voodoo stereotypes for me. Like, just shy of uncomfortably so, and somewhat out of place with what I have seen of diablo in the past (being mostly d1 with a little d2).


Oh thank god, I thought I was the only one. His design seems to hew a bit too close to stereotype and caricature for my comfort. I do like the idea, just the execution gives me pause for a second.
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thestage
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Joined: 27 Sep 2011

PostPosted: Tue Apr 24, 2012 11:02 pm        Reply with quote

Did we really have to delete that entire discussion?
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Apr 24, 2012 11:08 pm        Reply with quote

Yes.
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Kitten ClanClan



Joined: 15 Dec 2011

PostPosted: Tue Apr 24, 2012 11:11 pm        Reply with quote

ting tang walla walla bing bang

hey cuba please check the splash woman thread in the axe and move the posts i asked on page 6 i think okay thank you

http://forums.selectbutton.net/viewtopic.php?p=1109064#1109064
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Tue Apr 24, 2012 11:13 pm        Reply with quote

I hope you just moved it to the axe instead, where the most rational party involved will be unable to see it. teach everyone a lesson
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Tulpa



Joined: 31 Jul 2008

PostPosted: Tue Apr 24, 2012 11:25 pm        Reply with quote

Lol what I can see the axe just fine.
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Kitten ClanClan



Joined: 15 Dec 2011

PostPosted: Tue Apr 24, 2012 11:28 pm        Reply with quote

wrote:
Lol what I can see the axe just fine.

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thestage
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Joined: 27 Sep 2011

PostPosted: Tue Apr 24, 2012 11:35 pm        Reply with quote

Tulpa wrote:
Lol what I can see the axe just fine.


I am so rational that your joke does not compute
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OffalAl



Joined: 11 Jun 2009

PostPosted: Wed Apr 25, 2012 2:24 am        Reply with quote

you know, like gorblax, i once thought you were a pretty sensible guy
before you became a sad parody of yourself
what happened nedge
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 2:42 am        Reply with quote

people have been calling me a parody of myself since before SB even existed

odd thread for the comment though, I've done nothing objectionable here
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remote



Joined: 11 Dec 2006

PostPosted: Wed Apr 25, 2012 2:50 am        Reply with quote

self-parody: thestage refers to his long career at SB and IC

bonus points if you can get him to say "you're not allowed to call me extralife, noob"
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 2:51 am        Reply with quote

I always was a playful sort
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thestage
banned


Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 3:03 am        Reply with quote

(this is secretly going to become one of those threads where people assume the deleted page and a half was all me screaming, isn't it)
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Wed Apr 25, 2012 3:14 am        Reply with quote

This is one of those threads where they deleted the derailed content and you derailed it again inside of two minutes.
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 3:19 am        Reply with quote

the sin of semi off-topic but not really posting. we are all fortunate that it is such a rare occurrence on SB. don't worry, our lack of substance is safe with me

now, to purge the taint I return back to my old friend: the skill calculator

stupid melee wizard build, guaranteed to have frightening and useless synergy.
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 3:30 am        Reply with quote

FROSTFIRE ZOMG

LAWL I RUN AROUND A LOT
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 3:44 am        Reply with quote

YOU CANNOT PERFORM THAT ACTION WHILE STUNNED
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Apr 25, 2012 3:47 am        Reply with quote

Man, everyone's gonna punch stuff with Monks, needs more than just punching

Spirit regen/CC build, because vague amounts of utility is cool
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 3:53 am        Reply with quote

TANK

(with no ability to initiate or move around but WHATEVER)
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Wed Apr 25, 2012 3:56 am        Reply with quote

So is barbarian the only class that when you equip a thing when you press left click you swing the thing? Everybody else is shooting out some power? They just carry the axe or whatnot on their back to psychically instill power into their frogs, punches or lasers or whatnot correct?
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 4:06 am        Reply with quote

I dunno what this witch doctor build should be called but I'd play it
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 4:08 am        Reply with quote

parker wrote:
So is barbarian the only class that when you equip a thing when you press left click you swing the thing? Everybody else is shooting out some power? They just carry the axe or whatnot on their back to psychically instill power into their frogs, punches or lasers or whatnot correct?


monks use the weapons too during at least some of their moves. demon hunters shoot shit from a bow but I don't know if its the graphic of their actual bow or if they replace it with a MAGIC one

but no one has an actual regular attack mapped to anything unless you want to be stupid, because every build for every class has some free alternative that is simply better. well, I guess it is theoretically possible to consider binding physical attack for the witch doctor, since he only has a free primary if you rune for it, but it still appears rather unlikely.
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 4:18 am        Reply with quote

sometimes wizards need to act like jerks
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 4:26 am        Reply with quote

in my land, throwing a corpse honors the dead

(man I totally want to use this build)
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thestage
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Joined: 27 Sep 2011

PostPosted: Wed Apr 25, 2012 4:37 am        Reply with quote

wait a god damn minute, it is apparently still possible to use whatever combination of skills you want if you use ELECTIVE MODE, which is buried in the options

THE GOOD LORD HAS HEARD MY CRIES
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