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Devilmans Clickfight III: Get Error
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notbov



Joined: 14 Feb 2009

PostPosted: Mon Jun 11, 2012 5:49 am        Reply with quote

It'd probably be cheaper to get some cheap weapons with sockets and jam some upgraded amethysts in them.

My monk is sitting on about 560 on all resists and 6k armor (diabro tip: search all resist and an elemental resist you want to stack and get double the resists for your monies)

She still gets sat down by bees in act 2

Meanwhile, I decided to see what stacking +attack speed and a two-hander would do on my barb

At first, it was funny. Then I hit 40 and got the rune where Wrath also adds double damage and I do nearly 3x damage on crits (so, 6x damage on crits with Wrath popped) and things just got silly.
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remote



Joined: 11 Dec 2006

PostPosted: Mon Jun 11, 2012 6:20 am        Reply with quote

The other day I saw another barb using some crazy weapon throw build where he just hurled his crazy DPS 2h axe at things and destroyed them.
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thestage
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Joined: 27 Sep 2011

PostPosted: Mon Jun 11, 2012 9:27 am        Reply with quote

remote wrote:
All I really need now is a better weapon with some life steal and maybe a socket (for more life steal). I got a shitty monk set piece drop and sold it for 1.2 million gold, so maybe I'll be able to afford something eventually...

How'm I looking?



Hi. I'm going to post in the diablo thread, die everyone.

It's not a weapon you need. You play a barbarian, be consigned to not doing any damage. Change your gems to vitality (and get better ones). Here are your stats of consequence: resist all, armor. vitality is important but not quite as important as you think. you get strength where you can. you can't do act 2 without at least 500-600 resist all, no matter what your other stats are. with low armor that gets significantly higher. I have resist all between like 660 and something like 740 (resist physical is the most important resist, fire is number 2) and 8400 armor. with those stats, act 2 is only barely doable. you do (slightly) more damage than I do and have 19k more HP. your priority is to shed vitality for resists and armor. go walk into some bees at the beginning of act 2 to get a feel for where you stand.

oh, and drop inspiring presence. it's only a luxury, even with that much HP. get the armor passives, maybe superstition.
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Mon Jun 11, 2012 11:10 am        Reply with quote

Went to hit the forums to see when patch 1.0.3 is going to hit, because it sounds awesome and I can't wait.



Online Gaming Community 2012. This is why we can't have nice things.

"It's late sunday night and the mods are gone. IT'LL BE ANARCHY"
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
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PostPosted: Mon Jun 11, 2012 12:07 pm        Reply with quote

It's so strange reading about people who can take hits. I can solo most of Act 1 Inferno with my DH now, regularly see above 20,000 on my crit hits (sitting at about 15k, after for some reason my dps just spontaneously dropped a lot from the image two pages ago (thanks patches?)), and have less than 200 resistance on everything, and no armor at all. Learning to not get hit is actually a lot of fun.

I am building a Barbarian though (somewhere in the early 40s level wise right now) and that is fun.
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nothingxs
various methods of escape


Joined: 04 Dec 2006
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PostPosted: Mon Jun 11, 2012 3:33 pm        Reply with quote

thanks for censoring it flylighter i was really worried i would be offended :)
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remote



Joined: 11 Dec 2006

PostPosted: Mon Jun 11, 2012 4:56 pm        Reply with quote

thestage wrote:
It's not a weapon you need. You play a barbarian, be consigned to not doing any damage. Change your gems to vitality (and get better ones). Here are your stats of consequence: resist all, armor. vitality is important but not quite as important as you think. you get strength where you can. you can't do act 2 without at least 500-600 resist all, no matter what your other stats are. with low armor that gets significantly higher. I have resist all between like 660 and something like 740 (resist physical is the most important resist, fire is number 2) and 8400 armor. with those stats, act 2 is only barely doable. you do (slightly) more damage than I do and have 19k more HP. your priority is to shed vitality for resists and armor. go walk into some bees at the beginning of act 2 to get a feel for where you stand.

oh, and drop inspiring presence. it's only a luxury, even with that much HP. get the armor passives, maybe superstition.


I do use superstition, but yeah, okay. And why assume I haven't been killed by bees already? I know what a brick wall Act II is after Act I. I'm looking forward to the patch, obviously. I will agree I'm probably having a hard time feeling comfortable shedding too much vitality (or even strength) in favor of armor and resist, but you're probably right about that. Though I think you're probably correct right now and would be less so after the patch... The patch, the patch, the patch. Buff barbarians? Same old story. But yeah, I think I will be making some adjustments. (And I believe I do need a better weapon.)
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thestage
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PostPosted: Mon Jun 11, 2012 9:41 pm        Reply with quote

The patch will probably make different gearing strategies more viable, yeah, but if I know blizzard it will be a much smaller step than they are making it out to be. I will say this: any time you buy a piece of gear that ups your resistance significantly, go fiddle around in act 2 again. you will immediately notice a significant difference in survivability. same with the armor passives, really. I rolled one of the armor passives (whichever gave more armor at a given time), superstition, and berserker rage forever, but TEH THEORYCRAFTS eventually convinced me to swap superstition with the other armor passive and it was quite noticeable. I only say maybe on superstition because you might want full defensive passives (I think berserker rage is too good to drop until the game convinces me otherwise, really) at which point its probably a better bet than juggernaut. it is also possible that at certain gear levels superstition + armor would be better than double armor, but that's pretty unlikely.
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Tue Jun 12, 2012 3:53 am        Reply with quote

Remember that if you're suggesting running both armor passives, you actually DON'T want to shed vitality, because it hurts the effectiveness of Nerves of Steel.

Case in point, exhibit Whoa:



Nerves of Steel would add 255 armor here. Pop a pair of Star Amethysts (not outlandishly expensive) in the sockets for 92 more vitality, and you've suddenly got a pair of pants that gives your barbarian 12,145 life BEFORE life% mods, and a total of 1451 armor BEFORE Tough as Nails.
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thestage
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PostPosted: Tue Jun 12, 2012 5:53 am        Reply with quote

downside: those pants would probably cost you 30 million gold if you got lucky
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nothingxs
various methods of escape


Joined: 04 Dec 2006
Location: Miami, FL

PostPosted: Tue Jun 12, 2012 6:28 am        Reply with quote

Holy fuckpants
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remote



Joined: 11 Dec 2006

PostPosted: Tue Jun 12, 2012 9:08 am        Reply with quote

CubaLibre wrote:
My resists are like 360 all and I just broke into Inferno. It's a lot easier to get resists on Monks though.

I need a weapon something fierce. They are god damned expensive. However, we determined tonight that Life on Hit on two weapons applies to each weapon strike, i.e. if you have 15 LoH with one weapon and 10 LoH with the other, you'll get 25 every time you hit. Whether that outweighs the mitigation you lose from a shield is debatable, but it also means you can buy two reasonably-priced weapons for like maybe 500k each with 300 LoH instead of one outrageous 10M weapon with 700 LoH.


I have to ask maybe a dumb question: does this only apply to monks, since, you know, you're not actually striking with those weapons and they're just kinda there for stats and bonuses? I wouldn't assume that would apply to a dual wielding barb in exactly the same way, but I suppose I'm curious. Not that I'm about to drop my shield or anything. Good to know for my monk, though! Man, I really am drawn to warriors and barbarian types in games like this, but I have to admit... I think my monk might just be more fun. At least right now. Kind of a satisfying "do everything" class — good damage, good tanking, and excellent support.
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klj5j6li
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PostPosted: Tue Jun 12, 2012 9:45 am        Reply with quote

So do I have to choose between being a high-damage guy who dies in one hit or a slightly more survivable guy who does no damage, or is there a class that's a middle ground? Because both of those things seem kind of boring to me.
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boojiboy7
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Joined: 04 Dec 2006
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PostPosted: Tue Jun 12, 2012 12:44 pm        Reply with quote

Well, the thing with the DH is that he has a lot of tools for survival, they just are all based around "don't get hit".
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remote



Joined: 11 Dec 2006

PostPosted: Tue Jun 12, 2012 5:07 pm        Reply with quote

The monk seems to be the best middle ground, as I was saying. Wizards have several ways of soaking up damage, too. Maybe witch doctors as well? I think tank barbs and demon hunters are the only ones so polarized on the damage:survivability spectrum. Either way, none of it is exactly boring! Demon hunters dish out tons of damage, especially when they can handle avoidance and crowd control properly. Every fight against inferno elites is, for a barbarian, a struggle to keep your health up while ideally maintaining as much control of the pack as possible. It's a little chaotic since there's no taunt — the best equivalent might be the ground stomp with the wrenching smash rune, which pulls enemies toward you and stuns them for 4 seconds (and monks have cyclone strike) — so even with a barbarian or monk doing his best to tank, as a wizard, DH, or WD you're gonna need to CC and dodge things as much as possible while dealing damaging attacks. I dunno. When it's happening and it all clicks together it is fun.
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remote



Joined: 11 Dec 2006

PostPosted: Tue Jun 12, 2012 6:51 pm        Reply with quote

Huh, so the RMAH is already up today. Wasn't expecting that. Stormshields ranging from $40 to $250 USD. Hoping that'll drive the gold prices down a bit, but I also wonder if it could drive prices back up as items move to the RMAH and become scarcer on the regular AH...
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thestage
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PostPosted: Tue Jun 12, 2012 7:05 pm        Reply with quote

be prepared for absurd inflation. this game's economy is already wacked to hell and back.

I'd also imagine every seller thinks their precious item is worth more than anyone is ever going to pay for it, especially in a flooded market. what is $250 today will be $15 in two weeks. fake infinite gold can inflate from now to the reckoning, but Real American Dollars will find some wall.
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notbov



Joined: 14 Feb 2009

PostPosted: Tue Jun 12, 2012 11:39 pm        Reply with quote

Personally, I'm hoping at some point a ladder comes into being or a reset happens or something to stop the current trajectory of rampant oncoming inflation and item-market flooding.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Tue Jun 12, 2012 11:41 pm        Reply with quote

The stability offered by the RMAH I think will also stabilize the gold auction house. People will eventually think, well, I can pay 10 bucks for this amazing rare or 30 million gold. In terms of hourly rates it's literally more economical to buy it real money. That'll suppress gold prices to some multiplier (for "freeness") of the real money price.

@remote: No, I think the LoH stacking applies to anyone that can dual wield though I haven't tested it. Despite the fact that a lot of the monk attack animations don't actually use the weapons, they still use all the weapon stats on alternating hits just like everyone else. I can't possibly imagine that there'd be different DW mechanics for different classes.

As for monks being a "middle of the road" type class... not in inferno. At a gear level just barely sufficient to survive, you do no DPS just like barbs; at a higher gear level where you can start putting on offensive abilites, you do decent DPS just like barbs.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Jun 13, 2012 1:28 am        Reply with quote

So we know that wizards and demon hunters deal crazy damage and all that — how about witch doctors? Are they just good DPS and CC in Inferno?

I've got a few things up on the RMAH. Pretty good items for a couple bucks each. One really good one for about $15. We'll see how that goes. I may have said it before, but if I could break even on what I paid for the game I think that would be pretty rad. If I could make even more than that, maybe I wouldn't mind spending a few bucks on one of the many Stormshields (et al) continuously up on the GAH for zillions of golds.
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Flylighter



Joined: 16 Nov 2008
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PostPosted: Wed Jun 13, 2012 3:51 am        Reply with quote

If I had a smartphone I'd try to sell a few things on the RMAH and buy Starcraft II with it. But I don't, and I'm not paying $6.50 for a keychain authenticator.

Unless... you don't need the authenticator to sell stuff, only to add funds? I haven't checked, honestly.


What's making me laugh hard at the moment is that they implemented a game-per-time limit, which exists in Diablo II. It's SUPPOSED to stop people who are just entering games, killing treasure goblins, and leaving. But if you've ever tried to play a public inferno game, you know it takes like 10 tries to find a group that can progress, and that's impossible now with the current restrictions. Looking for a rare spawn for your secret level staff? Looking for an area for an achievement? Tough luck, bub. You play the game how we want you to play, now.

The funniest part? You were able to actually cancel auctions AFTER the 5-minute grace period, by turning your COMPUTER CLOCK backwards! Year 2000 shareware-level shit, right there. Well known, well documented, Blizzard knows.

You wanna get around the game-per-time limit? Turn your computer clock FORWARDS. Good game, Blizzard.

Blizzard Entertainment, Inc. is a subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI)
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option



Joined: 06 Dec 2006

PostPosted: Wed Jun 13, 2012 4:14 am        Reply with quote

remote wrote:
So we know that wizards and demon hunters deal crazy damage and all that — how about witch doctors? Are they just good DPS and CC in Inferno?


Their damage is okay

http://youtu.be/qzpRAUgyxaU
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thestage
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PostPosted: Wed Jun 13, 2012 4:47 am        Reply with quote

Flylighter wrote:
If I had a smartphone I'd try to sell a few things on the RMAH and buy Starcraft II with it. But I don't, and I'm not paying $6.50 for a keychain authenticator.


there are authenticator emulators. Yes, it's weird. Yes, I'd use one if I had ever seen one single piece of gear drop that would be worth a dollar to someone on this miserable earth.
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remote



Joined: 11 Dec 2006

PostPosted: Wed Jun 13, 2012 4:12 pm        Reply with quote

option wrote:
remote wrote:
So we know that wizards and demon hunters deal crazy damage and all that — how about witch doctors? Are they just good DPS and CC in Inferno?


Their damage is okay

http://youtu.be/qzpRAUgyxaU


Pretty hilarious. I'm playing around with one right now — a demon hunter and I killed normal Butcher in about 5 seconds last night.
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option



Joined: 06 Dec 2006

PostPosted: Wed Jun 13, 2012 5:31 pm        Reply with quote

ya my main guy is a WD right now.

my first 60 was monk and I coasted through hell with a weird build that gained a ton of spirit without even attacking (templar was required so I couldn't group play with it) and loaded up damage on the 8-way bell-stomp and spammed it over and over while running away and occasionally using deadly reach for the 3rd hit damage boost.
Then inferno was pretty much impossible with my templar dying over and over and enemies getting a speed boost with no low-cooldown snares to stop them... so I sold all my gear and tried to re-gear correctly with a more standard monk build, but then couldn't even kill elites in hell anymore... so I re-rolled =/



Ive been having WAY more fun in this game with Hardcore mode actually. I have yet to get to hell with a HC character but every battle is a lot of fun! rather than zoning out until you see something glowing to fight and then yawning your way through bosses.
My Barb seems to be the star of HC mode atm, revenge is just so powerful compared to almost every other heal in the game. She is nearing the end of nightmare, which I might grind through once or twice more before going into hell to help a bit with gear and levels.
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thestage
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PostPosted: Wed Jun 13, 2012 10:25 pm        Reply with quote

option wrote:
so I sold all my gear and tried to re-gear correctly with a more standard monk build, but then couldn't even kill elites in hell anymore... so I re-rolled =/


speaking of this!

Honuk the Barbarian has cast off his shield-and-revenge pigeonhole, and taken up the currently-in-vogue mantle of the life on hit sprint/whirlwind Tornadian

I don't know why I did this

I actually liked the tank-y play style well enough and I was making slow but steady progress through Act II. One more upgrade and I probably could've gotten to Act III. One the other hand, tank-y barb is literally the most expensive character to play in the entire game and I had just gone about a week without selling a single piece of gear for more than 15k. So yeah.

A problem: I spent all my gold and (yes, shamefully) some REAL AMERICAN DOLLARS on some spinny-spin gear, and currently I am less effective than I was before I dumped all that cash-money. Another problem: spinny-spin gear is getting more and more expensive. I guess I should have realized that if I knew about the build, it had probably already pierced through about four layers of players above me in the meta-game (to use a term that doesn't quite fit).

WELL WHATEVER I'M DUAL WIELDING IN INFERNO MOTHERFUCKERS TAKE YOUR STORMSHIELD AND YOUR RIDICULOUSLY EXPENSIVE LEVEL 50 LEGENDARIES AND GO FUCK YOURSELVES

anyone, uhhh, want to buy a mediocre string of ears?
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CubaLibre
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Joined: 02 Mar 2007
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PostPosted: Wed Jun 13, 2012 11:20 pm        Reply with quote

Flylighter's brother does, if the price is right.

I'm DWing with my monk right now actually, for the LoH boost. It actually doesn't work terribly in Act 2. But we kind of suspended our Act 2 game because, cmon, it's bullshit, and we're levelling new dudes instead. Maybe my shiny new DH will be able to blow through and get some gear/make some money for my monk.
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thestage
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PostPosted: Wed Jun 13, 2012 11:58 pm        Reply with quote

but they slipped in the inferno group damage nerf with 1.03 so you guys can probably make pretty good progress by spamming everything down

also you have to play those characters because now I can join in on my barbarian and progress instead of playing catchup with my wizard which I don't like to play solo at all fuck in solo that class is like SO WHAT IF YOU TOOK A DEMON HUNTER AND THEN GAVE THEM LESS RANGE AND NO DODGE AND REPLACED ALL THE COOL MOVEMENT AND CC AND KITING OPTIONS WITH WORSE MOVEMENT AND CC AND KITING OPTIONS?!?

or you could have at least made hardcore characters my DH is sitting at like 23 or something
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thestage
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PostPosted: Thu Jun 14, 2012 12:01 am        Reply with quote

oh man I just logged on I have 800 gold and all of my auctions failed and I can't even afford to repair my shit

seriously I don't get people who are like YEAH I FARM ACT I INFERNO MAKE ABOUT A MILLION A DAY I DUNNO THIS SUCKS

I mean, I can't get anything to sell at 10k how the fuck do you make a million a day on butcher runs
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diplo



Joined: 18 Dec 2006
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PostPosted: Thu Jun 14, 2012 12:04 am        Reply with quote

This game sounds like doing taxes
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thestage
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PostPosted: Thu Jun 14, 2012 12:08 am        Reply with quote

oh and tell flylighter's bro I'll sell the SoE for a million gold. 14% reduction, 87 STR, 27 int, 19 all resist, 79 loh, 265 armor. paid 1.3 for it like two days ago lol I'm so good
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a pair of gators



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PostPosted: Thu Jun 14, 2012 1:28 am        Reply with quote

this thread makes this game sound horrible and i've been playing it a lot
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a pair of gators



Joined: 15 Mar 2011
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PostPosted: Thu Jun 14, 2012 1:31 am        Reply with quote

oh boy a new friend request from "POWERLEVEL 1-60 ONLY 89$"
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option



Joined: 06 Dec 2006

PostPosted: Thu Jun 14, 2012 1:39 am        Reply with quote

a pair of gators wrote:
this thread makes this game sound horrible and i've been playing it a lot


me too, but the game really is pretty bad... its just that there are enough bells and whistles thrown on top to make you sorta forget the minute you log in.
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remote



Joined: 11 Dec 2006

PostPosted: Thu Jun 14, 2012 1:43 am        Reply with quote

Man I don't think it's bad. It's got some problems, but... I enjoyed Torchlight, and this is like Torchlight with co-op and silly bullet hell monsters. Fun.

That said, I'm still looking forward to seeing how Torchlight II compares. Will any of you be playing that?
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radish



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PostPosted: Thu Jun 14, 2012 1:54 am        Reply with quote

I'll probably end up getting it. It looks like a good time.
I like Diablo too though. I doubt I'll ever beat inferno, but I feel like I got my money's worth.
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option



Joined: 06 Dec 2006

PostPosted: Thu Jun 14, 2012 2:01 am        Reply with quote

remote wrote:
Man I don't think it's bad. It's got some problems, but... I enjoyed Torchlight, and this is like Torchlight with co-op and silly bullet hell monsters. Fun.

That said, I'm still looking forward to seeing how Torchlight II compares. Will any of you be playing that?


nah I was being harsh, its not horrible by any means. I've had a blast with D3 up until the gearing hell that is inferno (and HC mode is making it fun for a little while longer), but for a game supposedly designed to be played through over and over and over... there really isn't enough there.

Honestly in my mind the itemization was what killed it for me... it is just SO BAD... like... it almost feels like they went out of their way to make gear shitty except for the .0001% of drops (and even of those decent-stat drops almost none of them will be an actual upgrade). And with the RMAH, I think I just feel better believing Blizzard's designers are just not all that great at their job than excellent at their job but completely evil.
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thestage
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PostPosted: Thu Jun 14, 2012 2:14 am        Reply with quote

thestage wrote:
option wrote:
so I sold all my gear and tried to re-gear correctly with a more standard monk build, but then couldn't even kill elites in hell anymore... so I re-rolled =/


speaking of this!

Honuk the Barbarian has cast off his shield-and-revenge pigeonhole, and taken up the currently-in-vogue mantle of the life on hit sprint/whirlwind Tornadian

I don't know why I did this

I actually liked the tank-y play style well enough and I was making slow but steady progress through Act II. One more upgrade and I probably could've gotten to Act III. One the other hand, tank-y barb is literally the most expensive character to play in the entire game and I had just gone about a week without selling a single piece of gear for more than 15k. So yeah.

A problem: I spent all my gold and (yes, shamefully) some REAL AMERICAN DOLLARS on some spinny-spin gear, and currently I am less effective than I was before I dumped all that cash-money. Another problem: spinny-spin gear is getting more and more expensive. I guess I should have realized that if I knew about the build, it had probably already pierced through about four layers of players above me in the meta-game (to use a term that doesn't quite fit).

WELL WHATEVER I'M DUAL WIELDING IN INFERNO MOTHERFUCKERS TAKE YOUR STORMSHIELD AND YOUR RIDICULOUSLY EXPENSIVE LEVEL 50 LEGENDARIES AND GO FUCK YOURSELVES

anyone, uhhh, want to buy a mediocre string of ears?


I think this was an awful idea

This is like Diablo II again. Sure, you can swap all your skills whenever for free, but in order to actually try a build you need dem golds to buy new gear. and right now I'm stuck with zero gold and a build that dies to act 1 champs.

pretty cool when it works, I guess. :(
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remote



Joined: 11 Dec 2006

PostPosted: Thu Jun 14, 2012 2:17 am        Reply with quote

try the weapon throw build if you have a good enough weapon
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option



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PostPosted: Thu Jun 14, 2012 2:41 am        Reply with quote

remote wrote:
Quit Barb and roll a ranged class



anyway...

Sorta toying with the idea of just playing this game as if Inferno and the AH never even existed, has anyone actually tried treating Hell as end game? Does the game even have legs enough to do that? It seems like that would solve most all the money/gearing problems and allow for a lot more fun build experimentation.
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thestage
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PostPosted: Thu Jun 14, 2012 2:52 am        Reply with quote

but you need diverse and specialized gear to play diverse and specialized builds, regardless of what difficulty level you are arbitrarily selecting as the target. maybe you want to try a build that revolves around crits in some way--well, that means you are going to need a lot of crit gear. and that crit gear is going to cost you, whether you plan on playing inferno or not. sure, you can beat hell without getting that gear--but you can also beat it without that build. see what I'm saying?
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