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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sun Jun 01, 2014 10:58 pm |
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| allensmithee wrote: |
| Wow Im really glad mine was the impetus! Super Hang-On 3D is such a joy and Im really glad you can might find joy in it too (-: |
I'm loving it _________________ Drawing & writing, mostly. |
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Mon Jun 02, 2014 1:42 pm |
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| probably fine wrote: |
| allensmithee wrote: |
| Wow Im really glad mine was the impetus! Super Hang-On 3D is such a joy and Im really glad you can might find joy in it too (-: |
I'm loving it |
I am not surprised. It is something that works so well for what it demands you do. I find it interesting that people often consider video games under the lens of What does this let me do? instead of What does this require of me?
And not in such base observations as Super Hang-On 3D requires that you drive. One of my favourite things about Super Hang-On 3D is the amount of information you are required to parse at a given time. Youre required to prioritize information and input and make value judgements based on proximity, patterns, and a level of threat.
Turbo subtracts one degree of your turn. There is a significant challenge in weaving between other racers on a large turn.
Going uphill is a nightmare since it sacrifices your view of oncoming threats.
It is almost always better to lose speed and avoid a collision than it is to crash. There is a limit to how much you can slow once youre up to speed so you will never need to come up from 0 if you avoid crashing. People say the turbo is the most important but I would say that braking is. Even if you slow down to try avoiding an obstacle to no available, it is still preferable: The animation for the crash is extended based on the severity of the crash. In other words, the faster you are going when you fuck up the longer it takes before you are set back upon the track again.
Always turbo on straightaways if you have the speed to do so. Only turbo from the inside of a turn. Since you lose a degree of turning you will be moving toward the outside of the circle even if you have the circle pad at 3 or 9 O'clock.
I recall there being four degrees of turning:
12 = Neutral
1 or 11 = Gentle curve (good for corrections)
2 or 10 = Leaning turn (the average)
3 or 9 = Hang-On ! (Actually, it is called a hang-off but Yu Suzuki didnt know that until later)
The mark of worth for Super Hang-On 3D is that I havent played it for at least a month or more and yet it remains so vivid as all this. _________________

Last edited by allensmithee on Thu Jun 05, 2014 4:54 pm; edited 1 time in total |
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dementia

Joined: 05 Dec 2006
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Persona mobile

Joined: 11 Aug 2012
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Posted: Tue Jun 03, 2014 5:21 am |
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| allensmithee wrote: |
| The mark of worth for Super Hang-On 3D is that I havent played it for at least a month or more and yet it remains so vivid as all this. |
I lost all my save data from my SD card getting corrupted and the thing that hit me the hardest was losing my high scores in Super Hang-On ;____; _________________
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Tue Jun 03, 2014 1:41 pm |
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| Persona mobile wrote: |
| allensmithee wrote: |
| The mark of worth for Super Hang-On 3D is that I havent played it for at least a month or more and yet it remains so vivid as all this. |
I lost all my save data from my SD card getting corrupted and the thing that hit me the hardest was losing my high scores in Super Hang-On ;____; |
No record of your greatness intact. You fade into obscurity. _________________
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Wed Jun 04, 2014 1:08 pm |
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Surely you turned in all your scores to Twin Galaxies!? _________________
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Takashi

Joined: 04 Dec 2006
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Thu Jun 05, 2014 6:59 am |
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| allensmithee wrote: |
| 3 or 9 = Hang-On ! (Actually, it is called a hang-off but Yu Suzuki didnt know that until later |
I think that Hang-On really aptly describes the experience of playing the game, since it's presented as though you are a stationary object and the track is what moves. The struggle is in keeping that track beneath you, and not letting it get away to your right or left. _________________ Drawing & writing, mostly. |
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Thu Jun 05, 2014 5:26 pm |
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It totally does. It is like riding a mechanical bull. _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Fri Jun 06, 2014 9:49 pm |
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Don't tease us, Takashi. No way in hell we're getting that game in English. ;_; _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Persona mobile

Joined: 11 Aug 2012
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Posted: Sat Jun 07, 2014 1:54 am |
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Amazing 2d fighter from Sega that has a rotating playfield ala 3d fighters except in 1993:
Makes me wish 3d tech never took off and everything was just Super Super Super Scaler forever. _________________
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Sat Jun 07, 2014 2:36 am |
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Holy smokes.
How does the ground get done in super scaler games? I get it in Power Drift, SNES mode 7 makes sense to me, but I don't understand how it works in games like Out Run, Super Hang-on or Space Harrier. _________________ Drawing & writing, mostly. |
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dementia

Joined: 05 Dec 2006
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Posted: Sat Jun 07, 2014 5:26 am |
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Level with the reflective puddles is gorgeous.
Aesthetically it reminds me of Galaxy Fight. In some cool alternate universe Sunsoft and Sega to made a crossover fighting game with these two franchises. |
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Takashi

Joined: 04 Dec 2006
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probably fine

Joined: 27 Apr 2011 Location: Malkland, Plant World
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Posted: Mon Jun 09, 2014 7:31 am |
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Cool, thanks. I'm reading it in spurts. A little over my head, not something I can intuit the way I could mode 7, but I want to understand. _________________ Drawing & writing, mostly. |
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Takashi

Joined: 04 Dec 2006
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Tue Jun 10, 2014 12:21 pm |
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Isn't that what we call parallax scrolling, Takashi? _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Takashi

Joined: 04 Dec 2006
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Tue Jun 10, 2014 6:35 pm |
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One of the first things I did in game maker was use object generators (shooters really) and gravity to make a rolling road that could depict hills and turns. The line segments for the sides of the road and the center dashed lines were pulled by gravity wells down and out so they appeared to be coming at you from a point in the distance. Moving the wells and or generators made the trajectory curve giving the illusion of the road rising or falling. I got bored figuring out math to use that to depict actual driving so that is as far as it got. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Sun Jun 15, 2014 4:26 pm |
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Are there any Mega CD games I should keep my eye out for while I'm in Japan? I kind of don't know where to start with it. _________________
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Sun Jun 15, 2014 9:57 pm |
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mega cd games~!
cyborg 009 - nice platformer with pretty fullscreen animated cutscenes between stages, using the same technique as the urusei yatsura mega cd game (which i haven't played since it seems to require japanese knowledge), yumimi mix and the saturn game dinosaur island, where the animation is done using the console's native graphics to their full extent, rather than pre-rendered fmv
bari-arm - nice looking hori shmup. iirc, it has pretty good music too
keio flying squadron - another hori shmup, well known for it's big, cartoony sprites
road avenger and time gal - essentially 80s action oavs with no dialogue and constant qtes. don't get cobra command/thunderstorm fx, though. it tries to add a shooting element to things and it doesn't really work
lords of thunder - easy shmup with added metal
mansion of hidden souls - more of a novelty than an actual good game, but if you want to spend an hour or so exploring a surprisingly atmospheric grainy fmv house inhabited by spooky talking butterflies, this is the game to go for _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Sun Jun 15, 2014 10:06 pm |
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Thanks _________________
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dementia

Joined: 05 Dec 2006
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Posted: Sun Jun 15, 2014 10:25 pm |
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| Renfrew wrote: |
| Are there any Mega CD games I should keep my eye out for while I'm in Japan? I kind of don't know where to start with it. |
Compile's Shadowrun is neat. Totally different from the SNES and Genesis games. |
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CONSUME_PRODUCTS

Joined: 29 Jan 2012
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Posted: Sun Jun 15, 2014 10:26 pm |
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| road avenger is worth it for the intro alone |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Mon Jun 16, 2014 1:55 am |
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I basically have an idea of what I should get if I see it in America, but here in Japan I'm pretty lost. So I'm mainly curious about obscure Japan only games. _________________
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dementia

Joined: 05 Dec 2006
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Posted: Mon Jun 16, 2014 6:37 pm |
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Not sure if that was directed to me, but Shadowrun on Mega CD was Japan exclusive and even the last Mega CD release period. Despite the license I think it's pretty obscure.
Another cool Japan exclusive Mega CD game is The Ninja Warriors. Of course the game feels pretty dated now, and it won't support 3 monitors like the arcade original, but the soundtrack is literally the best and the Mega CD version has this wild arrange mode where you rescue members of Zuntata. |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Tue Jun 17, 2014 6:32 am |
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It wasn't particularly directed at anybody. Just a clarification of my aims _________________
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Takashi

Joined: 04 Dec 2006
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Posted: Fri Jun 20, 2014 3:52 pm |
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| dementia wrote: |
| Another cool Japan exclusive Mega CD game is The Ninja Warriors. Of course the game feels pretty dated now, and it won't support 3 monitors like the arcade original, but the soundtrack is literally the best and the Mega CD version has this wild arrange mode where you rescue members of Zuntata. |
:O _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
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Deets

Joined: 05 Dec 2006
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Posted: Wed Jul 09, 2014 3:14 pm |
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Newest Sega Ages 3D title is Fantasy Zone II Double. Includes the System 16 remake of FZII and a completely new endless score attack game called "Link Loop Land" which looks so good holy shit
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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Wall of Beef

Joined: 04 Dec 2006 Location: Fart Beach
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Posted: Wed Jul 09, 2014 10:50 pm |
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I have reminded them.
Now I sit and wait. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Dracko a sapphist fool

Joined: 06 Dec 2006
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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dementia

Joined: 05 Dec 2006
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Posted: Thu Jul 24, 2014 2:08 am |
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| Everything is so neatly assembled for a store. |
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Jigsaw

Joined: 11 Sep 2008 Location: Eskilstuna, Sweden
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Posted: Fri Jul 25, 2014 3:05 pm |
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gosh darnit it is difficult taking half-decent pictures of your back with just a cellphone and a tiny-ass bathroom mirror |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
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Posted: Sat Jul 26, 2014 3:32 am |
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All mega decent. _________________
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Sat Jul 26, 2014 12:12 pm |
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| Texican Rude wrote: |
| Somewhere in Germany? |
Cologne, yes. _________________
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