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1CC

Joined: 08 Oct 2010
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Posted: Tue Oct 22, 2013 11:04 am |
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I played Sonic Colors lately and breezed through the first two worlds and it's pretty darn boring because there's like no challenge whatsoever.
It's the same glaring problem that seems to be creeping up in a lot of games lately, that is you have won't find challenge in beating the game, you'll only find challenge in collecting all the shit, or getting an S-rank or speed-running or whatever other inane bullshit they put in as an excuse so that fan-boys can say: look, it is challenging after all.
Fuck this. You die a lot in Sonic Lost World? Sounds good to me. _________________ pls ignore me i'm a shithead |
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1CC

Joined: 08 Oct 2010
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Posted: Wed Oct 23, 2013 12:17 pm |
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| BenoitRen wrote: |
| 1CC wrote: |
| I played Sonic Colors lately and breezed through the first two worlds and it's pretty darn boring because there's like no challenge whatsoever. |
Which second world did you play? The candy mountain one? Because I picked the one taking place mostly in space that plays with gravity, and it wasn't easy at first. |
Yup, I did the tasty looking candy-land. The game looks really delicious in places, I have to give it that.
Is that space world optional? It's challenging alright, but not in a good way. There was a tiresome cut-scene of Sonic being Sonic running around and shit, and then I was finally allowed to play what felt like a rhythm-game with instant death penalty. Then I figured out that the opening section was unskippable. Then I cried. |
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1CC

Joined: 08 Oct 2010
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Posted: Tue Mar 25, 2014 7:51 pm |
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I bought it for 20 bucks at playasia a few years ago lol.
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| From what I've read all it really has over 2006 is better steering wheel support and some older Sega racing game-themed levels included in the first Xbox port and later arcade versions |
It supports the Force Feedback wheels from Logitech and comes with a Soundtrack CD. I didn't recognize any additional levels though, could you provide a source for that info? It does include some more ending animations, like the space shuttle starting or the volcano erupting, that weren't included in 2006 due to time constraints.
It might be just as "cheap" to get a used 360 / PS3 that has Online Arcade installed. I have not played Online Arcade, but from what I've heard it might be the definitive home conversion.
My advice: go all the way and burn 5 grand on a twin cabinet. |
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1CC

Joined: 08 Oct 2010
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Posted: Tue Mar 25, 2014 9:16 pm |
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I like drafting and the things that fly by in-between stages to indicate your performance, but playing 2 in C2C or SP still kinda sucks because they cut the ending movies and name entry and just award you some stupid in-game currency instead.
This is what sucks about C2C and SP in general: no name entry at the end, no intro movie and demo and high score display at the beginning. The original OutRun2 on Xbox was the better arcade conversion by far, I don't care about all the crap they added, because they forgot all the important details.
This is why I'd really like to try Online Arcade at some point and see if it actually is closer to the arcade version.
PS: I just remembered another thing OutRun2SP on PS2 has over OutRun2006: the first option selected after starting the game is the arcade mode and not that stupid tacked on Coast 2 Coast mode. |
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1CC

Joined: 08 Oct 2010
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Posted: Wed Mar 26, 2014 2:54 pm |
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Can't you include your own MP3s?
Also local MP? Well, the original Xbox versions have system link (and PS2 may have it too), but as it is the case with all home conversions, it's pretty forgettable because there's no traffic. Or do you mean that hot-seat multiplayer mode in OutRun2 (and maybe 2006?), that one was kinda neat but no replacement for the butchered system link. |
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1CC

Joined: 08 Oct 2010
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Posted: Sat May 24, 2014 6:56 pm |
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I just played Transformed for the first time and I don't get it at all. There's hardly anything I'd call a corner and drifting seems unnecessary. I guess you just do it because you get a speed boost at the end like in Mario Kart?
Driving doesn't seem to require any finesse. I sure don't see OutRun2 or F-Zero GX in this. All I see is a dull Mario Kart clone.
Also Wreck it Ralph? Really? Way to date your game with a c-class Disney character.
That After Burner track was breathtaking though. |
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1CC

Joined: 08 Oct 2010
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Posted: Sat May 24, 2014 8:37 pm |
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| Felix wrote: |
it's definitely more of a Mario Kart that feels like an OutRun than an OutRun that feels like a Mario Kart, but it's also gorgeous, bright, has consistently exciting track design, is really challenging at higher levels (were you playing on A/S-class?), has plenty of Sega love letters (the House of the Dead track, Ryo, etc.), and has a PC version that allows 4-player local multiplayer at 1080p on a pretty midrange machine
so that's all pretty fantastic if you ask me. |
I'm not saying there's nothing to praise. The tracks look gorgeous, they're themed well, lots of SEGA nostalgia, lots of blue skies, lots of admirable things. But it all doesn't matter in the end. I can't enjoy racing games (yes, even kart racing games) if the driving mechanics aren't doing it for me.
Maybe I'll try to s-rank some races, but I don't see having much fun with it. Getting good doesn't seem to be about cornering, but min-maxing boosts and items. |
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1CC

Joined: 08 Oct 2010
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Posted: Sat May 24, 2014 11:24 pm |
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@Felix: I never played Wipeout. The F-Zeros have always left me satisfied on the futuristic racing front.
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| obviously any driving game that has boosts and items isn't going to be purely about cornering |
Sure. Maybe I'm asking too much. My litmus test for kart racing games is simple. If I'd enjoy playing time trial mode for hours on end, then the driving mechanics are solid enough on their own. After the F-Zero GX and OutRun2 comparisons I hoped that Transformed would pass.
I don't think this game is on the same level as SEGA's arcade racers. Not even close. I don't see it excelling at anything but being a giant heap of fan service.
The boating and flying parts are a nice gimmick, but again the handling lacks substance. The items are super boring. A whirlwind? Snowballs? A baseball glove? Coins instead of rings? Not tying themselves to the Sonic franchise gave them free reign on course and character designs, but now they couldn't find a theme for the items. The All-Star-Moves are cool and inject the characters with personality, but I'd like to see them take this further. Why not drop the generic items and focus entirely on character-specific abilities?
And of course we beat this horse to death already, but Sonic driving a vehicle is in itself a fundamentally retarded idea. Why isn't the Monkey Ball guy rolling around in his ball all the time? Why isn't the Jet Set Radio dude roller skating? They could do so much more if they wouldn't cling to karts. Maybe they're scared of Sonic R's legacy. Whatever.
Besides the lavish tracks, the game's lacking both mechanically and aesthetically. Maybe it's the best kart racer in years, I still don't think it's a great game. |
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