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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Sat Mar 03, 2012 6:51 am Post subject: Brogues Before Ho's |
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This game is amazing; why isn't there a thread for it?
http://sites.google.com/site/broguegame/
I got bored of Dark souls and am loving Brogue. So if anyone is tiring of Anor Londo should definitely try digging for the Amulet of Yendor. _________________
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L ⌐
Joined: 05 Dec 2006
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Sat Mar 03, 2012 7:47 am |
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The second comment on that article is pretty stupid. If you want to argue in favor of Nethack's absurd amount of commands, don't say something like this:
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| Maybe you want to switch over to that sick sword that does fire damage because you’re fighting something weak to it, or maybe you want to slide that blindfold on so as to use your intrinsic telepathy." |
Because, uh, those are both "equip" actions. Perhaps a better example would be how like, eating a ring can sometimes be a good idea. (Or whatever. I haven't actually seriously played Nethack, but I plan to one day.)
Dess pretty much nails it. Every enemy has a reason to be there, and they all behave differently, in ways that are far more meaningful than numerical attributes or statistical weaknesses. Pit bloats will create pits to the next level when attacked, for good or ill. Blademasters will leap across the level when they see you. Conjurers evade you until they get a chance to summon ethereal blades, and then charge head on. When struck, jellies split into two (then two again, then again...). Acid mounds degrade your armor and weapons when you fight them.
This means that your strategy for facing each enemy must take far more into account than just your equipment. _________________
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Levi

Joined: 05 Dec 2006
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Posted: Sat Mar 03, 2012 8:54 am |
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Brogue is totally awesome -- it has an essential simplicity to it that pulls it into shouting distance of Shiren, I think. Other roguelikes fiddle with the idea of static, scripted elements, but the...I dunno, discrete knowability of Brogue's constituent elements is really gratifying. I really like how my character just exists and I don't have to fiddle with being a half-fairy cleric or whatever. It's ascii gorgeousness is more...holistic than any tile-based roguelike I'd care to think on.
I love the way the colors of walls change as a raging fire dies down. |
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Auptie
Joined: 05 Aug 2010 Location: Ireland
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Posted: Sun Mar 04, 2012 12:35 am |
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a common aspect that comes up which I feel has been the majour barrier into the genre for me is the unpredictable threats and "challenges". difficulty in games is a must, but only when im confident any obstacles presented can be overcome by my own merit and growth as player. the possibility to die through seemingly thousands of random events is only frustrating. i understand the "impossibility" is the very reason many enjoy it, but i could never put myself through that and feel accomplished.
if i were to even have all the knowledge needed to reach the goal (which i assume would take months or years to accumulate), my success would still not be guaranteed. and upon any success, the crucial factor above all else, is chance, not my own ability - would i be wrong in putting it this way?
kings field/som/st and the ds's are everything i wanted from a rougelike but with that added certainty. ill give brogue a shot tomorrow |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Sun Mar 04, 2012 1:15 am |
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Not all roguelikes require you to memorize what things kill you.
Call me a purist but Brogue's colors and flashiness are really distracting. The fact that it has instant deaths that require either spoilers or trial and error really turns me off as well. _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Sun Mar 04, 2012 1:16 am |
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I'm enjoying Brogue a lot. I like the simplified control scheme. _________________
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Levi

Joined: 05 Dec 2006
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Posted: Sun Mar 04, 2012 1:29 am |
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| Auptie wrote: |
a common aspect that comes up which I feel has been the majour barrier into the genre for me is the unpredictable threats and "challenges". difficulty in games is a must, but only when im confident any obstacles presented can be overcome by my own merit and growth as player. the possibility to die through seemingly thousands of random events is only frustrating. i understand the "impossibility" is the very reason many enjoy it, but i could never put myself through that and feel accomplished.
if i were to even have all the knowledge needed to reach the goal (which i assume would take months or years to accumulate), my success would still not be guaranteed. and upon any success, the crucial factor above all else, is chance, not my own ability - would i be wrong in putting it this way?
kings field/som/st and the ds's are everything i wanted from a rougelike but with that added certainty. ill give brogue a shot tomorrow |
My highly personal response is that the randomness and impermanence absolves me of the need to ever "finish" a roguelike -- it's non-reproducability lets me just enjoy the physical act of playing the game. It's a lot like the feeling I get playing Tetris.
It's not exactly breaking my heart that I never finished a one of these things (well, maybe Shiren) |
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Auptie
Joined: 05 Aug 2010 Location: Ireland
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Posted: Sun Mar 04, 2012 2:13 am |
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ill keep that in mind for Brogue, Levi. thats really an interesting way to look at it, i can definitely see where your coming from. (for the first few games Elona felt the same way, now that i think about it)
with tetris the penalty of death (for me) is usually no more than a couple of minutes of my time. and with, say, Bof V where dying is an integral part of moving forward, i can accept it. id say its my need to quantify my progression thats left unaddressed - perhaps explaining my love of rpgs? |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Sun Mar 04, 2012 2:23 am |
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| Levi wrote: |
My highly personal response is that the randomness and impermanence absolves me of the need to ever "finish" a roguelike -- it's non-reproducability lets me just enjoy the physical act of playing the game. It's a lot like the feeling I get playing Tetris.
It's not exactly breaking my heart that I never finished a one of these things (well, maybe Shiren) |
That's a very interesting approach that I'd never thought of before, and might help me appreciate roguelikes more... _________________
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Sun Mar 04, 2012 6:44 am |
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| bza wrote: |
Not all roguelikes require you to memorize what things kill you.
Call me a purist but Brogue's colors and flashiness are really distracting. The fact that it has instant deaths that require either spoilers or trial and error really turns me off as well. |
What instadeaths are you talking about, exactly? The deepest I've gotten is something like depth 11, so there might be things I haven't seen yet, but from what I've witnessed the game is incredibly fair and transparent. The only "instant" death I've come across is getting one-shotted by an Ogre, but even that was only because of a multitude of poor decisions leading up to that moment.
Or perhaps drinking a creeping death or incendiary potion while on low health, but that's your fault for drinking what might be poison when you're already hurting. It's a mistake you're not liable to make more than once.
It's not like trial and error is really stealing a lot of time from you, either. Brogue games are QUICK; it only takes about a minute to complete a floor. |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Mon Mar 05, 2012 12:54 am |
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I drank the first potion I found and fell through the floor and died instantly. I don't really feel like playing more if that's how the game is gonna be! _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Mon Mar 05, 2012 1:31 am |
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| Drink-IDing potions is usually a bad idea in any roguelike. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Mon Mar 05, 2012 1:39 am |
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Yeah that's definitely an entirely foreseeable "you died because you did something wrong" death. _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Mon Mar 05, 2012 1:42 am |
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| I mean, I do that shit all the time in Crawl; I'm aware every time that I do it that it's a potentially lethal choice. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Mon Mar 05, 2012 2:18 am |
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So speaking of IDing potions, is there a better way to do it than to throw them? This is extremely effective for all the potions that would probably kill me but it leaves all the beneficial potions a mystery. Maybe just throwing them at weak enemies? _________________
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Mon Mar 05, 2012 3:03 am |
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I dunno, I've never played any other roguelike where drinking a single potion instantly kills you. I'm perfectly fine with crawl :) _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Mon Mar 05, 2012 5:32 am |
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Well usually drinking the potion itself doesn't kill you, it's the domino effect that does.
(As for other roguelikes: Angband, potion of detonation or potion of death. Horrible luck to get them early enough that ID is an issue, mind.) |
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Tulpa

Joined: 31 Jul 2008
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Posted: Mon Mar 05, 2012 5:48 am |
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Yeah I mean I've drunken potions of depths or whatever that make me drop to a lower floor but they didn't do nearly enough damage to kill me. It would have had to be an unlikely situation like drink-IDing a potion while at less than half health or just by chance falling into lava on the floor below or something. _________________
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Mon Mar 05, 2012 6:51 am |
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| Yes, the only way to die from a pitfall is if you're at less than a quarter health. In which case, there's a great many things that will kill you, and you shouldn't be taking any risks at all. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Mar 05, 2012 7:22 am |
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An interesting game, glad this topic motivated me to finally try it. Wish there was a little variety in what you start with, though.
Anyone know of any other roguelikes which control this well with a mouse? Ever since I saw the Amiga/Atari ST versions of Rogue, I've felt unable to approach roguelikes without mouse support.
(I suppose there's TOME, which has pretty nice mouse/keyboard support, but I have weird hang-ups when it comes to that game that I don't want to get into) |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Mon Mar 05, 2012 4:58 pm |
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I haven't tried it myself but Dungeon Crawl Stone Soup has mouse support for local games.
I'm actually playing Nethack right now, for the first time in forever! At D:20 right now as a Human Valkyrie with tons of resistances and AC -10 and about to do my quest!
Re: Brogue I'll give it some more time, I just really don't care for the graphics. I prefer my roguelikes playable in a terminal D: _________________
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Tue Mar 06, 2012 7:09 am |
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Mouse support on Crawl is pretty good. I don't use it personally, as I find the mouse generally hurts my wrist whereas I can type all day with no problem.
Just had a devastating loss in Brogue. Stupidest death yet. I had a ton of great gear, and was waiting out a poison gas cloud by holding down Z, during which time an ogre waltzed across the room and crushed me. I went from no threat at all to dying because of low reaction speed, in a game where that's not supposed to be an issue. I'm not even sure what the lesson is here. _________________
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Tue Mar 06, 2012 8:16 am |
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| D Souls are great and all, but I really want a modern game that feels like this. |
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OffalAl

Joined: 11 Jun 2009
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Posted: Tue Mar 06, 2012 10:37 am |
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| what do you mean by modern |
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Tue Mar 06, 2012 6:49 pm |
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Current gen console graphics, tons of art assets, etc.
Like if Demon's Souls had randomly generated levels and true permadeath. _________________
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Tue Mar 06, 2012 6:56 pm |
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Pretty disappointed with myself. I got to d-11 for the first time and saw a salamander. I had a really powerful war axe and a potion of fire immunity so I figured I could take it no problem. We both got each other down to the point where either of us would die in one hit, but I decided that I wanted to save my healing potions. I swung and missed, and then he got me. I shouldn't take risks like that when I'm deep. Really wish I had found some armor, but I had a good setup otherwise: +5 regeneration, +4 awareness, +6 war axe, tons of scrolls and potions and mostly everything ID'd. _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Tue Mar 06, 2012 7:59 pm |
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I'm really enjoying this so far, it's a great combination of going back to the original Rogue with new design ideas. Looks good too.
Right now I'm mainly getting my ass kicked by Pink Jellies, I gather the correct strategy for them is to retreat into corridors to limit how many can hit you at once, I've never had a weapon other than the original dagger though and as such I don't think I'm dealing out enough damage for even that to work very well. |
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Tue Mar 06, 2012 10:17 pm |
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If you're at close to full health and you get them in a corridor you should be able to kill them with the dagger, assuming you're at a reasonable character level (ie, you haven't been running past enemies or skipping depths).
However, you'll be pretty depleted afterward.
Scrolls of negation will also stop a jelly's splitting abilities (but it will still have the HP of a full colony).
Black jellies are rare enemies that sometimes show up; do NOT try to confront them directly. |
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Wed Mar 07, 2012 1:16 am |
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Really, really glad I decided to ID this runic armor before dumping 6 enchant scrolls into it, because it turned out to be Bloat Immunity. That's almost certainly the most useless runic possible, seeing as bloats don't even attack directly, and it doesn't defend against the poison gas that they emit. _________________
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a pair of gators

Joined: 15 Mar 2011 Location: techno, trance, and torment music
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Posted: Wed Mar 07, 2012 3:01 am |
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sacridaispart3:
man what these two goblins have another goblin in a cage
asacridaispart3:
why is he imprisoned
Drem:
He probably just browses Japanese blogs. |
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Tulpa

Joined: 31 Jul 2008
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Posted: Wed Mar 07, 2012 7:44 am |
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Got to floor 12 and of course died dumbly. Had this pretty rad spear of paralysis and armor of absorption. I was actually on depth 11 but to escape from one of the trap rooms I had to jump down a pit, so I didn't really finish exploring the previous floor. Anyway, one of the walls burst open and about 7 underworms came flooding out and I failed to realize that any one of them could take me down in two hits. Instead of fighting conservatively and using healing potions I just relied on my spear's paralysis effect working well enough. I had about 40% health when I was one-shotted. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Thu Mar 08, 2012 7:08 am |
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On floor 4, I have two monkeys and a goblin acting as my ally.
I'm going to move on to trying Stone Soup now, because I have clearly won Brogue. |
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Droqen

Joined: 19 Dec 2010
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Posted: Thu Mar 08, 2012 10:46 pm |
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| I once had two flying ogres as allies! |
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Fri Mar 09, 2012 12:54 am |
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| I've heard about allies absorbing the abilities of fallen foes; how does this work? I've never seen it happen. |
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Mr. Apol king of zembla

Joined: 04 Dec 2006 Location: a curiously familiar pit
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Posted: Fri Mar 09, 2012 1:00 am |
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in slashem i once had two angels wielding lightsabers as pets
i beat all of you _________________
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Mr. Apol king of zembla

Joined: 04 Dec 2006 Location: a curiously familiar pit
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Posted: Fri Mar 09, 2012 1:01 am |
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#realtalk if you ever spend a wish in a roguelike wishing for a lightsaber for your pet angel you are a true player _________________
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Oh God Spiders No

Joined: 16 Aug 2011
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Posted: Fri Mar 09, 2012 7:32 am |
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Any advice on how to handle this situation?
That goblin conjurer is my ally.
The Wraith can kill me in 3 turns, I can kill it in 10. _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Fri Mar 09, 2012 7:49 am |
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How much damage will that staff of lightning do? Man how are you on depth 11 with most of your potions un-IDed? Maybe IDing a potion or a wand with your scroll, heal, duke it out and heal or use one of the things you IDed if it is useful. You're positioned so the arrow turret will be damaging the Wraith instead of you, which is good and the mystic+regen ring should keep you alive without exhausting your healing potions. _________________
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Tulpa

Joined: 31 Jul 2008
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Posted: Fri Mar 09, 2012 9:11 am |
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FUUUCK I had a +4 sword of quietus early in the game but I totally fucked up and decided to pick a fight with two dar blademasters on floor 7 and went through all my potions of healing and firebolt charges and still got killed. _________________
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Fri Mar 09, 2012 7:11 pm |
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Tulpa your sig works really well in roguelike threads.
Can you damage turrets or are they just environmental hazards? I've been treating them as the latter, choosing the virtue of circumspection over that of experimentation. |
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