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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Mon Mar 05, 2012 1:31 am |
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| Drink-IDing potions is usually a bad idea in any roguelike. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Mon Mar 05, 2012 1:42 am |
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| I mean, I do that shit all the time in Crawl; I'm aware every time that I do it that it's a potentially lethal choice. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Mon Mar 05, 2012 5:32 am |
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Well usually drinking the potion itself doesn't kill you, it's the domino effect that does.
(As for other roguelikes: Angband, potion of detonation or potion of death. Horrible luck to get them early enough that ID is an issue, mind.) |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Tue Mar 06, 2012 7:59 pm |
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I'm really enjoying this so far, it's a great combination of going back to the original Rogue with new design ideas. Looks good too.
Right now I'm mainly getting my ass kicked by Pink Jellies, I gather the correct strategy for them is to retreat into corridors to limit how many can hit you at once, I've never had a weapon other than the original dagger though and as such I don't think I'm dealing out enough damage for even that to work very well. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Fri Mar 09, 2012 7:11 pm |
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Tulpa your sig works really well in roguelike threads.
Can you damage turrets or are they just environmental hazards? I've been treating them as the latter, choosing the virtue of circumspection over that of experimentation. |
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