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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Nov 12, 2012 1:51 pm |
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| mauve wrote: |
So I haven't touched this game in a long time, had an urge to roguelike (read: got told to stop programming and take a damn break already), so I went and looked to see if there was a new version of Brogue before playing.
| Quote: |
Removed experience from the game to reward exploration instead of combat, in part to avoid discouraging character builds that survive by avoiding or incapacitating monsters instead of killing them.
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Uh, wow. |
I don't even play this game but I dunno, isn't removing player options a bad thing? |
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Mikey

Joined: 11 Dec 2006 Location: endless backlog
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Posted: Mon Nov 12, 2012 7:12 pm |
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| Broco wrote: |
Maybe you're confused by the double negative, but the point is to allow escape-artist builds that weren't feasible before.
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Ah, yes, that was it. Then I approve that is pretty cool. |
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