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Brogues Before Ho's

 
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun Mar 04, 2012 1:16 am        Reply with quote

I'm enjoying Brogue a lot. I like the simplified control scheme.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Mar 05, 2012 1:39 am        Reply with quote

Yeah that's definitely an entirely foreseeable "you died because you did something wrong" death.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Mar 05, 2012 2:18 am        Reply with quote

So speaking of IDing potions, is there a better way to do it than to throw them? This is extremely effective for all the potions that would probably kill me but it leaves all the beneficial potions a mystery. Maybe just throwing them at weak enemies?
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Mar 05, 2012 5:48 am        Reply with quote

Yeah I mean I've drunken potions of depths or whatever that make me drop to a lower floor but they didn't do nearly enough damage to kill me. It would have had to be an unlikely situation like drink-IDing a potion while at less than half health or just by chance falling into lava on the floor below or something.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Wed Mar 07, 2012 7:44 am        Reply with quote

Got to floor 12 and of course died dumbly. Had this pretty rad spear of paralysis and armor of absorption. I was actually on depth 11 but to escape from one of the trap rooms I had to jump down a pit, so I didn't really finish exploring the previous floor. Anyway, one of the walls burst open and about 7 underworms came flooding out and I failed to realize that any one of them could take me down in two hits. Instead of fighting conservatively and using healing potions I just relied on my spear's paralysis effect working well enough. I had about 40% health when I was one-shotted.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Mar 09, 2012 7:49 am        Reply with quote

How much damage will that staff of lightning do? Man how are you on depth 11 with most of your potions un-IDed? Maybe IDing a potion or a wand with your scroll, heal, duke it out and heal or use one of the things you IDed if it is useful. You're positioned so the arrow turret will be damaging the Wraith instead of you, which is good and the mystic+regen ring should keep you alive without exhausting your healing potions.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Mar 09, 2012 9:11 am        Reply with quote

FUUUCK I had a +4 sword of quietus early in the game but I totally fucked up and decided to pick a fight with two dar blademasters on floor 7 and went through all my potions of healing and firebolt charges and still got killed.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Mar 09, 2012 9:42 pm        Reply with quote

You can absolutely damage turrets. They're just like any enemy except they're immobile, and most potions will do nothing to a turret.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Mar 09, 2012 9:54 pm        Reply with quote

there's a current bug that makes a descent potion super helpful in this situation though. Only one of these things actually appear on the floor below when a descent potion is used: you, the monsters, or items, prioritized in that order. So if you drink a descent potion you'll actually escape the Wraith entirely and hopefully get back to D:11 in time to kick the Wraith's ass.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Mar 09, 2012 11:57 pm        Reply with quote

Hey anyone got any tips for managing dar blademasters? I just died to a pair of them again. I just keep running into them without any ranged weapons to take them out before they blink to me.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sat Mar 10, 2012 4:26 am        Reply with quote

Yeah I was gonna say the only non-boxy levels in nethack are premade.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sat Mar 10, 2012 4:50 am        Reply with quote

huh. I don't think that's an intended behavior. they're usually not supposed to become hostile when polymorphed.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun Mar 11, 2012 6:04 am        Reply with quote

I started playing really risky once I got too confident in my latest game. I got to D:22. I died to a tentacle horror because I was underleveled but I brought it down to 1 hit from death through really smart play right before I died.

I can't believe I got that close to winning. That's only 4 floors from the amulet.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Tue Mar 13, 2012 3:35 am        Reply with quote

Use wands of plenty on troll allies, they regenerate so fast.

On my last game I had an awesome troll posse including one that could fly and blink and another that could cast protection spells on everyone. Got to D:21 and died to a lich, a phantom, a dar battlemage and a revenant all attacking me at once. I could have survived but I accidentally turned capslock on as I pressed 'a', turning on autoplay mode instead of drinking a potion like I wanted to.

I got a couple of golem allies in that game, I thought they were pretty useless. For dudes that are supposed to have a ton of health, they had less than 50% from a single centaur attacking them for maybe 20 turns.

DAIS there are deeper floors too, that you collect lumenstones from to increase your score, but that's all optional.

mauve I agree that the early game is seemingly a bit too random. I feel like the game becomes much harder/riskier without a potion of detect magic and those are seemingly the rarest thing to find on the first 4 floors. mid and late-game when you're most in control of your situation but also have to contend with the deadliest floors (around when your visibility drops to 10 tiles in any direction) is really good though.

I also hate when the game seeds vampire bats on D:2 since there's no way I can physically kill them that early in the game. They're worse than Ogres on D:4.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu Mar 22, 2012 8:07 am        Reply with quote

Yes I sincerely hope that the out of depth monsters are dropped since they make the early game way too luck based. Even as far as depth 9, I feel, an out of depth monster might be simply impossible to defeat.

Now, when sighting an out of depth monster, I drink ID all the potions I have more than one of, and read ID all my extra copies of scrolls.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Thu Mar 22, 2012 6:55 pm        Reply with quote

I generally think the RNG has issues. Dar blade masters at depth 8 on a run with no armor is pretty impossible to deal with.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Fri Apr 06, 2012 5:08 am        Reply with quote

I did it! I ascended!

http://www.mediafire.com/?9pbasef27rj6arj check it out guys! I hope this recording plays back for you folks. Note how around floor 20 I really started rushing through the floors because the difficulty plateaued at that point.

This was a really hard game, though! I have had much easier runs done in by a stupid mistake. I only won this game because of careful diligence.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Sun Apr 08, 2012 4:47 am        Reply with quote

oh yeah the official brogue forum has demystified how weapons, accuracy and damage are calculated.

http://brogue.createforumhosting.com/combat-mechanics-spoilers-t312.html
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Apr 16, 2012 8:27 pm        Reply with quote

you can also throw a potion containing a gas straight into lava near whatever you're trying to quickly destroy and it'll explode.
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Tulpa



Joined: 31 Jul 2008

PostPosted: Mon Nov 12, 2012 6:13 am        Reply with quote

that's pretty interesting! I haven't kept up with the development of this but man I guess that means strength potions are more important than ever before.
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