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Brogues Before Ho's

 
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Auptie



Joined: 05 Aug 2010
Location: Ireland

PostPosted: Sun Mar 04, 2012 12:35 am        Reply with quote

a common aspect that comes up which I feel has been the majour barrier into the genre for me is the unpredictable threats and "challenges". difficulty in games is a must, but only when im confident any obstacles presented can be overcome by my own merit and growth as player. the possibility to die through seemingly thousands of random events is only frustrating. i understand the "impossibility" is the very reason many enjoy it, but i could never put myself through that and feel accomplished.

if i were to even have all the knowledge needed to reach the goal (which i assume would take months or years to accumulate), my success would still not be guaranteed. and upon any success, the crucial factor above all else, is chance, not my own ability - would i be wrong in putting it this way?

kings field/som/st and the ds's are everything i wanted from a rougelike but with that added certainty. ill give brogue a shot tomorrow
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Auptie



Joined: 05 Aug 2010
Location: Ireland

PostPosted: Sun Mar 04, 2012 2:13 am        Reply with quote

ill keep that in mind for Brogue, Levi. thats really an interesting way to look at it, i can definitely see where your coming from. (for the first few games Elona felt the same way, now that i think about it)

with tetris the penalty of death (for me) is usually no more than a couple of minutes of my time. and with, say, Bof V where dying is an integral part of moving forward, i can accept it. id say its my need to quantify my progression thats left unaddressed - perhaps explaining my love of rpgs?
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