selectbutton
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile / Ignoring   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Brogues Before Ho's

 
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters
View previous topic :: View next topic  
Author Message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Mar 03, 2012 6:51 am    Post subject: Brogues Before Ho's    Reply with quote

This game is amazing; why isn't there a thread for it?

http://sites.google.com/site/broguegame/

I got bored of Dark souls and am loving Brogue. So if anyone is tiring of Anor Londo should definitely try digging for the Amulet of Yendor.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Mar 03, 2012 7:47 am        Reply with quote

The second comment on that article is pretty stupid. If you want to argue in favor of Nethack's absurd amount of commands, don't say something like this:
Quote:
Maybe you want to switch over to that sick sword that does fire damage because you’re fighting something weak to it, or maybe you want to slide that blindfold on so as to use your intrinsic telepathy."

Because, uh, those are both "equip" actions. Perhaps a better example would be how like, eating a ring can sometimes be a good idea. (Or whatever. I haven't actually seriously played Nethack, but I plan to one day.)

Dess pretty much nails it. Every enemy has a reason to be there, and they all behave differently, in ways that are far more meaningful than numerical attributes or statistical weaknesses. Pit bloats will create pits to the next level when attacked, for good or ill. Blademasters will leap across the level when they see you. Conjurers evade you until they get a chance to summon ethereal blades, and then charge head on. When struck, jellies split into two (then two again, then again...). Acid mounds degrade your armor and weapons when you fight them.

This means that your strategy for facing each enemy must take far more into account than just your equipment.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sun Mar 04, 2012 6:44 am        Reply with quote

bza wrote:
Not all roguelikes require you to memorize what things kill you.

Call me a purist but Brogue's colors and flashiness are really distracting. The fact that it has instant deaths that require either spoilers or trial and error really turns me off as well.


What instadeaths are you talking about, exactly? The deepest I've gotten is something like depth 11, so there might be things I haven't seen yet, but from what I've witnessed the game is incredibly fair and transparent. The only "instant" death I've come across is getting one-shotted by an Ogre, but even that was only because of a multitude of poor decisions leading up to that moment.

Or perhaps drinking a creeping death or incendiary potion while on low health, but that's your fault for drinking what might be poison when you're already hurting. It's a mistake you're not liable to make more than once.

It's not like trial and error is really stealing a lot of time from you, either. Brogue games are QUICK; it only takes about a minute to complete a floor.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Mon Mar 05, 2012 6:51 am        Reply with quote

Yes, the only way to die from a pitfall is if you're at less than a quarter health. In which case, there's a great many things that will kill you, and you shouldn't be taking any risks at all.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Mar 06, 2012 7:09 am        Reply with quote

Mouse support on Crawl is pretty good. I don't use it personally, as I find the mouse generally hurts my wrist whereas I can type all day with no problem.

Just had a devastating loss in Brogue. Stupidest death yet. I had a ton of great gear, and was waiting out a poison gas cloud by holding down Z, during which time an ogre waltzed across the room and crushed me. I went from no threat at all to dying because of low reaction speed, in a game where that's not supposed to be an issue. I'm not even sure what the lesson is here.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Mar 06, 2012 8:16 am        Reply with quote

D Souls are great and all, but I really want a modern game that feels like this.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Mar 06, 2012 6:49 pm        Reply with quote

Current gen console graphics, tons of art assets, etc.

Like if Demon's Souls had randomly generated levels and true permadeath.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Mar 06, 2012 6:56 pm        Reply with quote

Pretty disappointed with myself. I got to d-11 for the first time and saw a salamander. I had a really powerful war axe and a potion of fire immunity so I figured I could take it no problem. We both got each other down to the point where either of us would die in one hit, but I decided that I wanted to save my healing potions. I swung and missed, and then he got me. I shouldn't take risks like that when I'm deep. Really wish I had found some armor, but I had a good setup otherwise: +5 regeneration, +4 awareness, +6 war axe, tons of scrolls and potions and mostly everything ID'd.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Mar 06, 2012 10:17 pm        Reply with quote

If you're at close to full health and you get them in a corridor you should be able to kill them with the dagger, assuming you're at a reasonable character level (ie, you haven't been running past enemies or skipping depths).

However, you'll be pretty depleted afterward.

Scrolls of negation will also stop a jelly's splitting abilities (but it will still have the HP of a full colony).

Black jellies are rare enemies that sometimes show up; do NOT try to confront them directly.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Wed Mar 07, 2012 1:16 am        Reply with quote

Really, really glad I decided to ID this runic armor before dumping 6 enchant scrolls into it, because it turned out to be Bloat Immunity. That's almost certainly the most useless runic possible, seeing as bloats don't even attack directly, and it doesn't defend against the poison gas that they emit.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Mar 09, 2012 12:54 am        Reply with quote

I've heard about allies absorbing the abilities of fallen foes; how does this work? I've never seen it happen.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Mar 09, 2012 7:32 am        Reply with quote

Any advice on how to handle this situation?



That goblin conjurer is my ally.
The Wraith can kill me in 3 turns, I can kill it in 10.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Mar 09, 2012 9:44 pm        Reply with quote

Unfortunately the lightning staff has zero charges at the moment.

Re: why is my shit not ID'd... I have no idea, usually I have a drinkfest somewhere around d:5. This particular game I've been playing in little chunks so I guess I forgot.
Honestly when I started playing it this round I was genuinely shocked when that wraith popped up; I hadn't realized I was already at D:11.

The turrets can be killed just like normal enemies.

I have those staffs of blinking, and all the bad potions affect everybody in the area, so maybe I could just drink them willy-nilly and blink out of there if it's bad, stay and fight if it's good.
A descent potion could still be potentially disastrous, though...
I should also ask before I try this: are wraiths immune to anything?
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Mar 09, 2012 10:03 pm        Reply with quote

Oh, nice! Thanks! I'm going to try quaffing some shit when I play tonight.

My strategy will be to try saving my healing potions, while still playing conservatively and drinking them if there's even a little risk that I'll die otherwise.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Mar 09, 2012 10:18 pm        Reply with quote

My favorite thing about it is the interesting dungeons it generates. Rogue, Nethack, Crawl, and Shiren are (pretty much) just box rooms connected by tunnels. This, on the other hand, has places that feel like real places.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Mar 09, 2012 11:58 pm        Reply with quote

I was exaggerating a bit, but I have a point when you put them next to Brogue. Unless things go crazy near the end?
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Mar 10, 2012 7:33 am        Reply with quote

Dark Age Iron Savior wrote:
despite winning I returned to this game.
what kind of jerk roguelike makes an allied monster hostile when you polymorph it

also I wonder why this computer thinks Stone Soup is substantially more intensive than Brogue.


Maybe it's having troubles with the color effects? There's a way to turn them off, but I can't remember the command offhand. Maybe c or shift c or something?
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Mar 10, 2012 7:37 am        Reply with quote

Oh, I entirely misread DAIS' post and pulled the exact opposite meaning. Never mind.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Apr 03, 2012 9:13 pm        Reply with quote

There's a minor cheat available in the most recent version.

If you hold control at the startup screen, you can create a "custom" new game, which allows you to choose the seed for dungeon generation.

Here's the cheat part: If you lose and then start a new game in this fashion, it will autofill with the seed from the game you just lost. So if you had a really promising game last round you can use this to start over in the same dungeon.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Thu Apr 05, 2012 6:23 am        Reply with quote

mauve wrote:
Equip it, hover the mouse/cursor/whatever over an enemy. It'll tell you the damage and chance to hit. That won't account for unknown stat modifiers though.

A better weapon at -5 or -7.50 or sometimes even -10 weight penalty is usually better than the crappy garbage dagger you start off with, as long as you can hit the enemy.


I always stay away from equipping a heavy weapon until I'm able to wield it. I guess I shouldn't be?

I thought I'd be tempted to use the repeat dungeon cheat, but it actually ruins the fun enough that I don't really feel like it's worth using.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Apr 06, 2012 8:28 am        Reply with quote

Congrats Tulpa! I've downloaded the recording and it works, but I'm going to review it when it's not 1:30AM.
I have a feeling I'm still very, very far away from my first ascension. Hopefully I'll learn from you.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sun Apr 08, 2012 1:00 am        Reply with quote

I think if it stored what happened in every turn the files would be huge. I think it just stores what your actions are and then iteratively figures out how the dungeon would behave around you.

1333840716 <-- Pretty friendly seed, if anyone's interested. Tons of food and healing potions and a good weapon and armor pretty early on.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Mon Apr 16, 2012 8:20 pm        Reply with quote

Whoa, apparently most gases (not just swamp gas) are ignitable! So you can chuck a potion of confusion or paralysis at someone and then explode it with an incendiary dart or fire staff!

I'll have to try this going forward.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Feb 08, 2014 2:25 am        Reply with quote

Have to share perhaps the stupidest death I've ever had in any roguelike ever.

I was pretty deep down, like floor 16 perhaps, with one of the best builds ever. Great melee gear - but best of all, two ifrits (!!!), two wraiths, and a wand of plenty that I'd enchant to replenish the ranks if ever need be.

I find a rosewood staff, and I figure it's safe to use-id on one of my guys. Either it'll help them or it won't really hurt them. The only real danger would be if it was, say, discord, right? But I'm on level 16, I certainly would have already seen one of those in a vault by now, right? No need to waste time checking the ID list to see if there was even the remotest chance that I hadn't seen a discord staff yet, right!?

The discord beams hits half my party and they tear themselves to shreds, and then the last one turns on me and in a further show of stupidity I let him kill me thinking that the discord would run out before my health.

Bafflingly stupid. Don't play while confident/bored.

::facepalm::
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Feb 08, 2014 4:32 am        Reply with quote

I do really like it's simplicity, though. Extremely simple rules from which great complexity arises.

My favorite is how clear and purposeful almost every monster is, and even though they're all just little letters their unique behaviors make them spring to life. Bloats being buffeted about by the wind as they move toward you is perhaps the best example of this, or stone guardians coming to life when you step on their runes.

I do wish potion and scroll ID'ing were a little harder or more perilous. Every potion/scroll will auto-id if used under any circumstance, and it's pretty easy to mitigate risk. If you're at full health on an empty floor with no negatable allies or gear around you're pretty good to start quaffing and reading.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Sat Feb 08, 2014 9:28 am        Reply with quote

Food is easy to overlook, too. The food colon can look like the empty floor period if you aren't paying attention.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Tue Feb 11, 2014 12:09 am        Reply with quote

Had my best run ever. Got to level 25!

By the end I was running with an upgraded dar priestess (lightning, protect, blink, haste), a troll, a tentacle horror, and a Unicorn. Everybody hasted/protected all the time, unicorn hanging in back healing everybody. Just unstoppable. The fact that I didn't have any armor better than scale or any rings at all didn't matter.

Then on level 23 I ran into a dar battlemage that cast discord and ripped the team apart. I teleported out of there and reunited with the lone survivor, the Tentacle Horror. That might have still been enough to get us through, but unfortunately the dummy had decided to learn firebolt during the scuffle, so instead of being the irresistible horrifying melee beast he was born to be, this chucklehead was happy to flee from everybody and fling dinky little fire pellets at them. If only I had anything to negate him with I think I could have turned it around, but alas, all my good luck seemed to have gone into building the team to begin with.

Succumbed to a revenant on 25 while attempting to dive madly for the amulet.
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Feb 14, 2014 8:48 pm        Reply with quote

I just got this incredibly satisfying seed with a +3 ring of stealth, +3 poison staff and +1 ring of clairvoyance early on, yielding a really strong, viable poison-stealth build. Then I fucked it up because I was moving up and to the left (y key) and when I was suddenly prompted with "really plunge downward into the depths" and I hit "y" again because that's the direction I was moving in.

Landed right in the middle of a group of ogres, teleport scroll put me in the thick of another group, and then desperation move of another descent potion put me in ANOTHER group of ogres. Just rotten fucking luck. I'm really pissed because the death felt really cheap and undeserved, and seeds like that don't come up very often.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Feb 14, 2014 8:51 pm        Reply with quote

Just checked the seed catalog and 104 has the same gear so I'm rebooting with that one.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Fri Feb 14, 2014 11:43 pm        Reply with quote

This seed is pretty great in 1.7.3:

24638339

If you handle your vaults properly you can simultaneously have
ring of stealth
ring of claivoyance
ring of wisdom
staff of poison
staff of blinking
staff of tunneling
staff of obstruction

Pretty unkillable, but I died of starvation on 13

This build is crazy good against tough monsters but goblin/totem parties take way too much time to kill.
_________________
Unfilter / Back to top 
View user's profile Send private message
Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Mon Feb 17, 2014 9:07 pm        Reply with quote

I just partook in this week's Sunday Seed Challenge and got my first ascension ever!

Thread:http://brogue.createforumhosting.com/sunday-seed-24-t1106.html
Seed: 9413705

54071, no lumenstones

I'll upload my recording if anyone can explain to me how to find it on a mac

EDIT: Here's my recording https://docs.google.com/file/d/0B9ODe_bDmVgQclhBcy1XeEV5QU0

The rest is spoilers:


Took the wand of empowerment from the first vault instead of the poison staff

Enchant strategy was was:
Broadsword to +5
Plate Armor to +4
Staff of Tunneling 4/4
Two into wand of empowerment
One into health charm
One into teleport charm
Two into teleport wand

My allies were awesome in this (first goblin [fire immunity, blink, protection] + naga) then a dar priestess [healing, negation, haste, lightning], but I never found anything to deal with battlemages or pixies so I couldn't really count on them too much. Goblin and Naga got discorded and killed. Dar Priestess actually survived being discorded once, but ultimately succumbed to a paralytic gas explosion. I blasted her with the protection staff beforehand but it wasn't enough.

Started diving around 20, saved telepathy potions and detect magics until the end so I could avoid the monsters. I killed revenants with traps, and did my best to avoid horrors and dragons entirely. I think one horror may have died due to a combination of burning, poison, and discord, but I'm not really sure. Never fought one directly.

26 was just me tunneling straight to the amulet; thank god for those tunneling staves and the detect magic potion I saved.

Nearly died at the end because I was running back up naked to improve my stealth range, when I was suddenly attacked by a phantom. Wasn't sure where to aim the wand, knew that he could one shot me even if I used the health charm, but fortunately my teleport charm brought me to safety. I wore the plate from there on out, no longer trying to hide but being more aggressive with my use of the wands and descent potions I had.

Close to the top I ran into a pack of 6 monkeys and freaked out - what if they stole the amulet, the tunneling staves, and food and that somehow led to me losing? I still had no way to attack from afar and might have had a hard time getting the gear back before starving to death. I went overkill and used a potion of paralysis to take out the whole group even though I probably could have just dropped the amulet and attacked them one at at time.

EDIT: I nearly died because of reading a scroll of summon monsters too! For some reason I thought I had labelled the bad ones already so I was sure it was a protect armor/weapon or at worst shattering. Read it when there was a pack of acid jellies around and found myself surrounded by mystics and spiders. Could have been a lot worse, the spiders actually kept the mystics pinned down making them easier to kill, and I had a life potion to deal with the poison after killing the spiders. My naga dealt with the acid jellies on its own.
Unfilter / Back to top 
View user's profile Send private message
Quick Reply
 Attach signature
 Notify on replies

Display posts from previous:   
Post new topic   Reply to topic    selectbutton Forum Index -> King of Posters All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group