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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Thu Aug 29, 2013 6:51 pm |
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Seriously the lighting model in this game is outstanding, and I'm not even using HDR. I'll try it out for some screenshots later. _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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rye
Joined: 06 Dec 2006
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Posted: Thu Aug 29, 2013 8:41 pm |
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hot singles near you _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Thu Aug 29, 2013 9:05 pm |
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I got that one a couple times last night, too. _________________
http://www.mdgeist.com/ |
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rye
Joined: 06 Dec 2006
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Posted: Thu Aug 29, 2013 9:12 pm |
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Is there a way to find the source of the FC invite?
Maybe this is all the more reason for us to found the Cheevos FC before BlackPeopleMeet.Com claims us all.
There are 13 people on our player list now! _________________
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8128

Joined: 06 Jun 2008 Location: a very very very fine house
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Posted: Thu Aug 29, 2013 9:49 pm |
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i'm really upset i'm not playing with you guys _________________
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notbov

Joined: 14 Feb 2009
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Posted: Thu Aug 29, 2013 11:50 pm |
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hmmm
I'll be taking a break until I see if SE can fix the lag problems, mostly because I haven't used my game code yet, so no rush on that. with that said, here's hoping it's sooner rather than later _________________
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rye
Joined: 06 Dec 2006
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Posted: Fri Aug 30, 2013 1:06 am |
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That was probably smart. I used mine and then realized it was probably not a good idea. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Fri Aug 30, 2013 1:18 am |
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surprisingly, the login stuff hasn't affected me too much, just that this lag is game killing and I can't do the thing I want to since it means trying to guess if I'm standing in a red area of death while nothing happens for 5-10 seconds. I also wouldn't be totally against rerolling on another server if/when they open more up if it means my problems go away (which is no slight against you guys, it's just that money) _________________
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rye
Joined: 06 Dec 2006
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Posted: Fri Aug 30, 2013 3:24 am |
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Wouldn't you rather just wait for world-transfer to become a thing? _________________
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notbov

Joined: 14 Feb 2009
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Posted: Fri Aug 30, 2013 3:28 am |
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eh, that costs additional money
I'm also totally fine with rerolling because it means I'll have quests to level up with instead of spamming fates and leves _________________
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Fri Aug 30, 2013 9:09 am |
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hi guys
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Fri Aug 30, 2013 9:12 am |
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i love fairies
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Fri Aug 30, 2013 6:25 pm |
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Greetings, salutations.
Just missed the sunset, but you can still see light shafts.
 _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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mauve

Joined: 07 Dec 2006
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Takashi

Joined: 04 Dec 2006
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Fri Aug 30, 2013 9:00 pm |
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Man, you guys all make such great looking screenshots. I feel a bit embarrassed because for the first couple of days I didn't know how to hide the HUD and didn't really think about zoom and making stuff presentable for other people. Also, I'm just playing this on the standard desktop settings. But I really wanted to show what my own experience was like and talk a bit about what I like about the game.
I can totally echo geinou's sentiment ("how beautiful I find my character as well as how much I like her") and that already started at the end of character creation for me. I didn't even spend a large amount of time on it but I created several characters, several different races/clans. I like how there's two different types of clans for each race that look different from each other. I really liked the background of the human highlander and the roegadyn sea wolves. As I played around with my characters that image of a lonesome "sea wolf" giantess got fixed in my mind. Hell, fishin' and seafarin' – I want that. All those choices that you make during character creation make the end result feel like yours, even though you didn't add anything to the process that somebody else couldn't have done just the same. Someone else could have that very same character. Somebody probably does! But if there are enough possibilities and enough decisions to be made then at some point you reach critical mass and have that feeling of ownership. Especially if you chose/created somet'n real purrty (thank you, legion of Square Enix pencil wizards and mathematics geniuses)
I don't have a screenshot from character creation but silly enough, it felt a bit like I created some kind of VR Final Fantasy daughter, so I guess I named her "Blackbride, daughter of Purple"
The next thing I remember is that I spent a lot of time chasing weird creatures around. Like, weird, but not usual Final Fantasy over-the-top monster design weird. Kind of normal and adorable compared to the things you usually find in post-VI Final Fantasy. This dude was heartwarming.
I wasn't even fighting in this shot, just goofing off with the guy.
Because I picked the gladiator class I started off in basically a mashup of Middle Eastern desert city and Central African flora. Took a long time to finally get to a place that had water! And boy was I happy. Ah, the things to come...
Now the next ones you might find even more boring than the previous ones but this shows pretty well what I like about this game. Well, one part of it. I like exploring "the map". It's nice that you get XP for "mapping" all of a region but that's not why I do it. I do like filling in the blanks though, a little bit. But what I really like is seeing something on the horizon. Wondering what it is. Deciding to find out. Getting there. It's addicting, I want to do it all over again once I'm there, so I move on. At first it's big shiny or weird looking things that attract you, pique your interest.
Then you get there and it's gorgeous, it's new, unique. But it's never as good as that feeling of anticipation and the lure of the unknown. But you're still happy because of the journey. First time I saw the "colorful" starry sky (images don't do it justice) I had one of those "man, that's great, why can't life actually be like that" moments. Then I felt silly and Actually Remembered My Life. But still, super pretty for Not My Real Life.
Then you head back and the journey frames everything in a different light. You don't look for the big glowy things anymore. You appreciate the sublime in the subtle.
What I (perhaps) want to say is: this game's art is ridiculous, this games environments are ridiculous and it just makes me fall halfway out of my seat sometimes to think how many people it must have taken how many hours to hand place all this stuff. Like, this is the closest a human being can get to feeling like there is a god who made the world just for them. Untold man hours were spent combing every inch of this virtual place, from every angle, to assure that everything not just fits together and doesn't become a bottomless digital abyss because you stepped in the gap between two polygons but also that there are gorgeous vistas to be seen from every angle. What's more is that they actually, truly, really succeeded at doing so, on such a large scale. This thing is huge and I haven't seen squat yet compared to what's there.
Also, I never before played a game to "explore". I always found it silly to walk around digital worlds just to see the geometry, so to say. I always liked to explore the mechanics, the rules and depending on the game perhaps the text/cut-scenes/"plot", however it is delivered. I like to explore the design philosophy behind a game more than any single component of a game. Normally. I did like exploring the terrain in Minecraft for quite a wile but that was always full well knowing that I was being jerked off by the latex glove of an algorithm. I did come to appreciate the guy/guys/gal/gals that I felt behind the algorithm but not really the end result of it. (wait what, analogy error, do not compute)
But yeah, this.
FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd.
If you use any copyrighted Materials (such as screenshots or gameplay video), then you must include the following notice:
FINAL FANTASY XIV c 2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved. Don't Sue. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Aug 31, 2013 1:47 am |
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The Guild Wars 2 guys did that for a week or so around launch as well. It was pretty funny. Go to your local PC game shop, kids?
(Americans: What local PC game shop?) _________________
http://www.mdgeist.com/ |
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notbov

Joined: 14 Feb 2009
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Posted: Sat Aug 31, 2013 2:04 am |
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I remember when I walked to the closest Gamestop and bought a brand new copy of Shadowgrounds: Survivor for a whole penny
now all they have is a bunch of full-price download codes for new releases and a Blizzard standup. even Best Buy has more of a PC game section
anyways, I lied, my fingers slipped and I used my code. I'm currently chilling on the JP servers where there's no lag or crappy routing or possible packet throttling from my ISP because they think FFXIV is a p2p program until all the fun with the NA servers blows over _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Sat Aug 31, 2013 2:29 am |
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A added my characters to the google doc.
I like this game! I won't be on over the weekend though.
-Wes _________________
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LandRoverAttack

Joined: 09 Oct 2007 Location: sagamihara, kanagawa
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Posted: Sat Aug 31, 2013 2:45 am |
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| rye wrote: |
| GcDiaz wrote: |
| EDIT: Ok well I feel dumb. Adding info now. |
nah, don't feel dumb. it's hidden in a post a few pages back, we need to put it somewhere more visible. |
just saw this, will add to first post _________________
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Sat Aug 31, 2013 3:02 am |
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Jesus H will these nerds go outside and find girlfriends already? They need to make room for me! _________________ Steam/PSN/Xbawks: GcDiaz
Let's bring sexy back!
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Flylighter

Joined: 16 Nov 2008 Location: On sabbaddical
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Posted: Sat Aug 31, 2013 4:42 am |
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So this happened earlier:
He popped up outside Gridania. He was hitting people for 5-30k. _________________ I'm on Steam! ----- I'm on Youtube!
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geinou

Joined: 07 Apr 2010
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Posted: Sat Aug 31, 2013 11:42 am |
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I heard about the Odin and Bahamut fates. Very interesting. Looking forward to experiencing them one day in the future (hopefully...).
Also, hot damn. I'm officially in love with this game now. ;__; And I haven't even been to the snow area (read: winter wonderland) yet! If may know that I just can't no to a sight like this. I really love having those moments in videogames. Can't say no to towers / castles / old buildings being placed on a quite ridiculous place that would never work in real life. Or standing on a cliff and looking at a giant tower, knowing you eventually will visit it. And of course winter wonderlands. <3
Kweh! |
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GcDiaz

Joined: 04 Dec 2006 Location: Clinton, MA
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Posted: Sat Aug 31, 2013 1:44 pm |
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So with three starting areas, that's basically 3 combat classes you can comfortably level to completion, yes? Between quest XP and all the random shit you kill en route? Are you screwed after that, depending on dailies and dungeons? _________________ Steam/PSN/Xbawks: GcDiaz
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Sat Aug 31, 2013 2:04 pm |
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There's also hunting logs for each class that give massive bonuses upon completion. _________________
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notbov

Joined: 14 Feb 2009
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Posted: Sat Aug 31, 2013 2:18 pm |
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looking at it, I think a good idea is to level damage classes first with the story and main quests, then come back and clean up anything else with tank/healer classes, since they can lean on instant duty finder queues and can very easily cheat contribution in fates
seriously, my fate gameplan on my Paladin is:
1.Join fate
2.Spam Flash
3.??????
4.Profit!
gold medals every time. tangentially related to that, I have an extra Pdugy Puk pet if anyone wants _________________
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Sat Aug 31, 2013 2:33 pm |
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I don't think I'm ever online when you guys are, so is there a way we can still help each other out somehow? Like if one of you guys is a black-/goldsmith and needs ores and if I'm a miner and got lots of them but haven't gotten into black-/goldsmithing at all yet, can we organize something there? I guess there's the option of mailing stuff around in-game. Anything else?
I don't know how companies work and what's the benefit there, either... Do you gain some kind of group XP by being in one or is it all just there to go questing together? |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Sat Aug 31, 2013 4:35 pm |
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Well, first time I'm having trouble with the game. Yesterday evening I couldn't get into Ultros so I created an alt on the Japanese Ramuh. I looked up all the JP servers that were considered unofficial English speaking servers, made a list and then made sure NOT to pick one of those. I hope this way I'll play with people that don't talk much, don't spam gold selling and so on.
And now I've been trying for an hour to play SOMEWHERE but all I'm getting is four different error codes. Yeah, that is annoying, I get it now... siiiiiigh |
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notbov

Joined: 14 Feb 2009
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Posted: Sat Aug 31, 2013 4:51 pm |
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I'm sure this has become obvious, but generally, if you manage to get on, don't fucking give that spot up for anything
need to sleep? your computer doesn't
want to do something else? multitask and chill in a sanctuary
want to play another game? blasphemy
the main thing here is to figure out the primetimes of any given server, then log on (or try to) when those aren't happening. I can get on Ultros on one try at 6-8 in the morning, but god forbid if I try the same thing 10-12 hours later _________________
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Sat Aug 31, 2013 11:15 pm |
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I have been running around the world and it's my favorite part of this game.
That and the hunting log. Gotta kill 'em all. _________________ my website |
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rye
Joined: 06 Dec 2006
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Posted: Sat Aug 31, 2013 11:43 pm |
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Even though I've been playing on PS3, like many of you, I'm still pulled into the scenery and can't help but share a few screens.
I named my character Tieger, after a minor character from Vagrant Story (but it's also Tiger in german, I think).
I know some people complain about the story requiring a lot of travel, but that's one of my favorite things about hanging out in this world. There are towns and settlements scattered about at regular intervals, but it makes sense, the world looks like one where actual people live, work, and do things. Even towns made from the same "tileset" have enough unique features to make them feel different, but still part of a cohesive region with it's own culture and architectural styles.
I love those… shadow rays? I don't know what that's called.
The shroud is one of my favorite places to be in the game, at least in day.
I love hanging around Limsa Lominsa at night. I usually go there to do my crafting. I've always loved hanging out by the ocean at night in real-life too.
Upper La Noscea is one of my favorite places right now.
As I took this the guy in the foreground walked into the shot, then stood there admiring the scenery for a few moments before he moved on.
I picked the gladiator class because I wanted to be a guy with a sword, I didn't know anything about MMO archetyes like "tank" or "DPS", but I grew into the role because I liked protecting people. It's all about keeping control of chaos, communicating clearly, and trusting the people on your team. I'm getting better at it as I go.
| | BLUE | BLACK | PURPLE | wrote: |
| I don't think I'm ever online when you guys are, so is there a way we can still help each other out somehow? Like if one of you guys is a black-/goldsmith and needs ores and if I'm a miner and got lots of them but haven't gotten into black-/goldsmithing at all yet, can we organize something there? I guess there's the option of mailing stuff around in-game. Anything else? |
That's exactly what I was thinking. I added columns to the player list where you can mention what stuff you find and craft. I wish I could add friends while they're offline. I should probably add a field to link our lodestone pages, too. I think Moogle is the only way to send stuff for now.
It does seem that, if you are in the same Free Company, you get notices when people come on and offline, but I think some people already have FCs. _________________
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Sun Sep 01, 2013 12:54 am |
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Added myself to the SB player list. _________________ my website |
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miaou

Joined: 12 Dec 2012
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Posted: Sun Sep 01, 2013 1:04 am |
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This place is really giving me a Shadow of the Colossus feeling....
One minute later:
That was serendipitous!
You can catch part of a rant I was having in the linkshell about how MMOs having single player stories is a really bizarre idea. Why play an MMO at all if the game is going to try to get you to ignore that the 4999 other players in the gameworld exist?
bza posted this in the IRC:
| a redditor wrote: |
| "Just finished the story and I've had fun so far. I've basically got Ifrit hard mode as my next step - but is it all just grinding for gear from now on? What's the point?" |
The argument goes that you put in a storyline to make the MMOG friendlier to new players, it creates a sort of 'guided tour' of all the attractions of the game software. What it doesn't effectively do is guide you into finding an ingame community that gives meaning to the game beyond seeing the next bit of the story - in fact it works against it, flatly ignoring your teammates if you do try to progress story quests with a group (or the times it makes you matchmake). The game is pointless grinding without some kind of community to make you feel like you are involved in something in the game. It is a glorified chat program, and there is nothing at all wrong with that. It should just be an attractive, serviceably plausible world to hang out in with other people, and do adventuresome stuff you can't do in reality. The game software itself is probably not what we should be receiving a guided tour of to see if we want to hang out in this place.
If I were making an MMO the cities would be a place to craft and find groups. Leaving a city without a group would be impossible, the game won't let you do it because it would be suicide. In addition to logs similar to the gathering and hunting logs in FFXIV, players would write their own 'quests' to form groups to achieve some kind of mission, such as resource gathering or dungeon crawling. You would be presented with this world and these other human beings in it, and basically let loose.
I really like the idea of FATEs in that they are things that can happen in the world while you are wandering through it for other reasons. FATE-chasing seems to be the best way to level, though, and that looks really silly (and nobody ever has to talk to anyone else). It reminds me of those surprise large monster encounters in Dragon's Dogma, in a good way. |
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rye
Joined: 06 Dec 2006
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Posted: Sun Sep 01, 2013 2:05 am |
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I really like all of what you said there, miaou. I've heard there are some people that actually try to solo MMOs, which seems so bizarre to me, but also very understandable for human beings that elect to plug themselves into the net for hours at a time. I do remember reading in beta forums that people were complaining that the game forced players to party for dungeons, why couldn't the game allow them to play solo?
The approach you described is very appealing to me — that it's dangerous to go alone, take someone along. It's also very gutsy, because you're forced to rely on other players. I can't see a game like that working in the current mass-market MMO climate, but games are still relatively new and hopefully we'll see something like that come to pass in another 10 years. I think that is rather what I'd like to see these games become. My favorite moments in FFXIV so far are when I've breifly teamed up with other players out in the field – i ran into a CNJ low on health and took some aggro off him, then he ended up healing me, and we went along like this for a few mobs.
I know little about EVE, but that seems to be the game that everyone points to when these sorts of discussions come along — that the game requires real human cooperation to survive, but it also looks like something I'd never want to attempt playing (too demanding). _________________
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Faithless Wendy's Hole

Joined: 04 Dec 2006 Location: World 1-1
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Posted: Sun Sep 01, 2013 4:09 am |
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My problem with partying is the immersion is broken -- suddenly, people are: STNG TO TMJ/JUNCTION 5+ TO TAKE AHRO MOG! CON what are YOU DOING YOU HAVE TO DP THE LTJ from the SIDE FUCK YOU FUCKING NOOBS ARE SO STUPID
I'd be happy to go through the pirate dungeon thing with people, but every team up I've had has been a bad experience _________________ my website |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Sun Sep 01, 2013 5:17 am |
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The MMO that lets you do micro-transactions to allow you to play the game as a single-player RPG will not actually be that popular or make that much money; I sure as heck would pay 5-10 bucks so long as it looked like the above screens.
Which is to say, having spent an inordinate amount of time running around in the FFXI beginner areas, I wish I was playing this game and at the same really am glad that I am not playing this game. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sun Sep 01, 2013 5:17 am |
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It is really interesting to see traditionally console-centric people give their first impressions of what seems to be a bog standard MMO (with really nice art). _________________ Let's Play, starring me. |
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sun Sep 01, 2013 9:45 am |
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| CubaLibre wrote: |
| It is really interesting to see traditionally console-centric people give their first impressions of what seems to be a bog standard MMO (with really nice art). |
There's a lot to be said for executing "the norm" really well. And I like the relatively relaxed pace provided by the console-friendly controls. I've spent more nights playing on the couch with a gamepad & keyboard than I have traditional MMO-style. I've felt the least sense of community-at-launch of any MMO I've tried, though. Playing with SBers is fun when I can manage it, but I kind of resent the duty finder (dungeon matchmaker) as much as I like how much it simplifies matters. _________________
http://www.mdgeist.com/ |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Sun Sep 01, 2013 9:51 am |
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| CubaLibre wrote: |
| It is really interesting to see traditionally console-centric people give their first impressions of what seems to be a bog standard MMO (with really nice art). |
I don't know if you're talking about people here or you read something somewhere. I guess it's the latter. Personally I'm not "into" MMOs and I don't have any consoles anymore (my last one was the Xbox). Still, I can't help reading up on MMOs at times. I watched more MMOhut.com videos than I care to admit.
I played Dynasty Warrior Online, Star Wars: Knights of the Old Republic, DC Universe and Age of Conan before, all of them only for around two days to a week. None of them were bad or anything but they didn't grip me. Part of why I checked them out was probably that I wanted to get into them for a longer period of time though – catch phrase "persistent worlds" – so for my purpose they failed me.
They all did a couple of neat things that the other games didn't do. DWO for example was very nicely twitch-skill based. But it had little to no flavor, was stale and boring in terms of art and dialog, didn't have a seamless world, was more like a game lobby. DCU you could fly around in or move at super speed like the Flash, which is something you'll want sooner or later in every MMO because you do a lot of walking. At some point that's going to be walking back and forth between places you've been to a dozen times. It had a nice setting – Gotham, Metropolis – and you could be pretty much everything from superhuman-strength dude, to acrobat, to dual pistol-wielding vigilante. But the problem was in the balance there. I picked dual pistols for starters and once I tried out another class I felt like an idiot because all this time I had unknowingly played with total pea shooters and the new class could punch dudes out 10 times quicker than I could kill them with two guns. It was rather annoying that I couldn't play the game the way I really wanted to.
And so it goes on. FFXIV has the same kind of basic structure as (most? some?) other MMOs but I find that in the way it's balanced it's not at all "standard". You can give the same ingredients to two different cooks and get two completely different meals.
| scratchmonkey wrote: |
| The MMO that lets you do micro-transactions to allow you to play the game as a single-player RPG will not actually be that popular or make that much money; I sure as heck would pay 5-10 bucks so long as it looked like the above screens. |
That's like something I've been thinking. I kinda like this game so far and if it being an MMO instead of offline does nothing other than make it a way more vast, more exploration-driven game with that kind of work and money put into it, then that's fine with me. Certainly an MMO seems to have more earning potential.
I didn't play FFXIII and that's supposedly really pretty but from what I've heard its world is apparently just made up of corridors. Whereas FFXIV is like that area in FFX, the plains I think it was called. Only on bahamut growth hormones. It's funny that Final Fantasy had to go online to let you explore a huge world that's consistent and makes sense again. To let you customize your characters with eye-poppingly detailed armor, give you all kinds of mounts and classes and... adventure? I thought that's what these things were about.
It also reeled in the batshit insane character and clothes design, with chocobos in 'fros and I don't know what. I can't even look at these games anymore.
| Faithless wrote: |
My problem with partying is the immersion is broken -- suddenly, people are: STNG TO TMJ/JUNCTION 5+ TO TAKE AHRO MOG! CON what are YOU DOING YOU HAVE TO DP THE LTJ from the SIDE FUCK YOU FUCKING NOOBS ARE SO STUPID
I'd be happy to go through the pirate dungeon thing with people, but every team up I've had has been a bad experience |
Yeah, that's... I don't like that! Can we call that homo-ludo dissonance |
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bza a very bad gay

Joined: 24 Jul 2010 Location: A cave in a swamp somewhere
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Posted: Sun Sep 01, 2013 5:14 pm |
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Every dungeon party I've run with so far has been pretty cool and no insults thrown around when things get dicey. I figure because it's a new game people just want to get story dungeons done and maybe have a chat rather than WoW where it's rushrushrushrush gotta get my valor points oh my GOD.
Any sort of dungeon finder that puts together players from various servers is gonna result in less of a community aspect though, which bugs me.
Been posting screenshots to Steam because I'm lazy: http://steamcommunity.com/id/rawket/screenshots/ _________________
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notbov

Joined: 14 Feb 2009
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Posted: Sun Sep 01, 2013 5:38 pm |
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Dungeon runs are pretty chill now because it's still the first time through on most of them (every group I've had past Copperbell Mines was either most or everyone's first run). People are pretty chill about learning encounters when no one knows what the hell is going on. Man, I remember when I had to drop a group because of lag making me not be able to tank, we were all bummed that we couldn't add each other because we were all on different servers.
Like I said before, give it a bit, when people start rolling alts or different classes, then you'll get the real assholes. _________________
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