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[SQEX-W5] Desperate Measures - Dawn of a New Era (FFXIV)
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rye



Joined: 06 Dec 2006

PostPosted: Sun Sep 01, 2013 5:44 pm        Reply with quote

| BLUE | BLACK | PURPLE | wrote:
It also reeled in the batshit insane character and clothes design, with chocobos in 'fros and I don't know what. I can't even look at these games anymore


That's because they let Akihiko Yoshida and Tsubasa Masao handle the art direction and character designs. Look at nomura's designs for FF15, and it's just a bunch of host club boys wearing black clothing :(

There's part of me that wishes this game was offline, if only because many will dismiss this for being an MMO, and it probably the closest thing to an FF in spirit Square has put out in years. Yes, there are references everywhere, but the series needs a cleanse hard, and this at least feels like an honest attempt at identifying the great things about Final Fantasy and putting them into a Thing. (Bravely Default looks hype too, though… guess who also handled the art direction there?)

Very much agree with BotageL's comment about different cooks producing vastly different dishes with the same ingredients.
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Sun Sep 01, 2013 6:20 pm        Reply with quote

Having played FFXI for years of my life (something I feel guilty about ... or not; I can't even really process it), I appreciate the greater amount of solo content -- and ease of discovering it. I loved XI for running around and looking at stuff and accidentally happening upon a story or quest moment. I HATED partying in that jungle or whatever and killing the same monkey for five hours at a time with a group of people who were angry that they got an Elvaan BLM. Who cares that I was Elvaan? Who cares if you make the next level in an hour or an hour and ten minutes? We were all playing an MMO -- it's a waste of time anyway.

Now that I have to party in FFXIV to keep the story going, I'm dreading it. The mixture of begging for help (/shout Archer looking for group; anyone wanna do It's Probably Pirates?) and anxiety (Fuck, I'm the one who asked these guys to do this run with me; I DON'T WANT TO FUCK UP OR DISCONNECT) is my least favorite thing about the game. Also: I play video games because I have social anxiety, probably. Adding social elements to games ... eesh.
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rye



Joined: 06 Dec 2006

PostPosted: Sun Sep 01, 2013 8:25 pm        Reply with quote

Faithless wrote:
Also: I play video games because I have social anxiety, probably. Adding social elements to games ... eesh.


I sure do! Though I really like people and community. I tanked a run last night and told everyone in beginning about how I'd be marking targets blah blah, and then I just had a horrible time for some reason. I felt awful and it made me want to hide… in an online videogame, which already a kind of hiding?

I remember I had a friend that played FFXI for a long time and he showed me it at his house one time, and it fascinated me, but I stayed away from it for probably some of the reasons you feel guilty about it, faithless. I mean, I sort of feel guilty about playing this game right now.

Hopefully more of us can play together soon (everyone come party with me and BotageL).
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Sun Sep 01, 2013 10:10 pm        Reply with quote

Don't play a healer if you get anxious in parties! I haven't had any super stressful situations yet but awful players tend to blame the healers for everything. At least the story quests only require one run of each dungeon, and some dungeons are purely sidequests. I've heard the story really picks up at lv 35 so I'm looking forward to that!

The long global cooldown definitely sets a slower pace for combat than most but I'm totally cool with that because I don't play online games for super deep combat.
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Sun Sep 01, 2013 10:32 pm        Reply with quote



I like it when I'm running around and nobody is there.
PS3 version makes me want to get a computer, though.
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rye



Joined: 06 Dec 2006

PostPosted: Sun Sep 01, 2013 10:47 pm        Reply with quote

I took almost that same picture:



Something about the limitations of the PS3 version are oddly comforting to me. I'm not ready to play this on a PC and affix crazy hotbars all over my UI. I like doing this from a couch.
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LandRoverAttack



Joined: 09 Oct 2007
Location: sagamihara, kanagawa

PostPosted: Mon Sep 02, 2013 2:29 am        Reply with quote

I've been playing on a PC with 360 controller this whole time, feels great!

game seems basically similar to what it was before + vastly improved engine + incredibly beautiful overhauled world + WoW quest guided tour to 50 - bevy of minor inconveniences

I think I'm going to be playing a while. I wonder if they'll let us transfer away from the legacy servers at some point
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rye



Joined: 06 Dec 2006

PostPosted: Mon Sep 02, 2013 7:12 am        Reply with quote

According to their site, world-transfer to be coming mid-september.
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LandRoverAttack



Joined: 09 Oct 2007
Location: sagamihara, kanagawa

PostPosted: Mon Sep 02, 2013 10:21 am        Reply with quote

Oh, I know. I just wonder if Legacy characters will be allowed to transfer to non-Legacy servers.

We are branded for life, you know.


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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Mon Sep 02, 2013 2:44 pm        Reply with quote

Dear Lord, why would they not implement AFK timers? Even without overwhelming demand, why allow anyone to consume server space indefinitely?
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Mon Sep 02, 2013 3:39 pm        Reply with quote

GcDiaz wrote:
Dear Lord, why would they not implement AFK timers? Even without overwhelming demand, why allow anyone to consume server space indefinitely?

This is the one really unforgivable oversight of launch. Even though I've abused it myself.
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Mon Sep 02, 2013 4:28 pm        Reply with quote

I thought it was a holdover from FFXI, where there were no AFK timers -- and people could set up their mules as little shops. It encourages people to buy more than one account ... which gets SE more money.
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rye



Joined: 06 Dec 2006

PostPosted: Mon Sep 02, 2013 4:45 pm        Reply with quote

Servers were full at 7:10am this morning eastern US time. I tried for ten minutes and walked away in disgust. I'm done with playing the login mini-game.

I know I shouldn't have logged out last night, but I wanted to give someone out there a chance at my slot, but also I'm not comfortable leaving my PS3 on that long.
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Faithless
Wendy's Hole


Joined: 04 Dec 2006
Location: World 1-1

PostPosted: Mon Sep 02, 2013 4:54 pm        Reply with quote

"IT WILL ALL BE FIXED TOMORROW" - Square Enix, re: The September Maintenance

Wednesday? "Please Be Patient, we have no idea how to server"
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notbov



Joined: 14 Feb 2009

PostPosted: Mon Sep 02, 2013 6:08 pm        Reply with quote

technically, it's Wednesday Japan Time, which translates to "in the middle of fucking prime time in NA"

but, hey, 7 free days, that's nice considering early access was shorter than that
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Mon Sep 02, 2013 10:00 pm        Reply with quote

SO!

Labor Day weekend, so I guess congestion was to be expected. Of course this here is some NEXT LEVEL SHIT but we already knew that so really there's no bitching left to be done. I'm just glad (for once) to be working nights; I can get in my time when everyone else is at work/school. Starting tomorrow of course.

*I actually rolled a diff toon in some random, and gloriously empty, JP server. I seriously considered abandoning my Ultros toon and just doing it up there. Oy vey.
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rye



Joined: 06 Dec 2006

PostPosted: Mon Sep 02, 2013 11:16 pm        Reply with quote

I thought the Yoshi interview said that they were considering seven free days?

My current armor set is probably the closest I'll look to a dark souls character in this game (I think it's a little goofy looking actually).

About to hit 30 GLA. I think before I do much else, I'll go level Conjurer to 15, and also get tradecraft class (armorer) up to 30, as long as I have the patience for it (16 now).

I heard if you turn in High Quality items for tradecraft leves (of which I don't seem to have any?), you can get loads of XP.

cheevos.
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bza
a very bad gay


Joined: 24 Jul 2010
Location: A cave in a swamp somewhere

PostPosted: Mon Sep 02, 2013 11:54 pm        Reply with quote

HQ in crafting is the way to go, even if you just attempt to increase quality you get massive XP boosts. Leveling Alchemy a bit last night I got 300% XP for making a pile of HQ potions. It's nice that with Tradecrafts you can make HQ gear for yourself that's better than quest or dungeon rewards! The hard part is finding/buying all the various materials...
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miaou



Joined: 12 Dec 2012

PostPosted: Tue Sep 03, 2013 1:30 am        Reply with quote

The End of Friendship: The Current State of the MMO - PopMatters
G. Christopher Williams wrote:
Early MMORPGs, like Asheron’s Call, or later ones, like City of Heroes, though, often emphasized the dependency of the player on other members of the community.
...
Most of the needs that I have described, the need for knowledge, for cash, for ameliorating death penalties, for grouping for almost any combat are all things that seem to have largely been “fixed” as the MMORPG has “evolved.”
...
MMORPGs now pride themselves in “soloable” content ... I didn’t need anyone else to see or explore the game’s world, so why bother forming the kinds of friendships that might keep me playing for months and months?
...
I wonder then about the longevity of play for any supposedly co-operative multiplayer game that doesn’t generate social bonds. Many of the elements that I have mentioned that created need for players for one another have to do with challenge and difficulty. Challenge and difficulty create need. Has player convenience and a lack of need killed any hope for long term commitments to persistent universes because they have killed commitments to our fellow players that occupy those universes alongside us?
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Victor



Joined: 07 Dec 2006

PostPosted: Tue Sep 03, 2013 2:35 am        Reply with quote

I've always kind of been more interested in the concept of MMOs as big high budget RPGs with a continuous flow of interesting 'content' created by a large perpetually funded team, than MMOs as visual IRC teamwork sim. I mean they don't ever really seem to pan out as the former, though, or even reach toward that goal; and I guess I've had some fun with various free at the moment trash asian MMOs as the latter.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
Location: Balmer

PostPosted: Tue Sep 03, 2013 4:02 am        Reply with quote

Problem with that is, content is meaningless when you can have literally no effect on it. It's nice to have grandiose architecture inhabited by larger than life characters that participate in high melodrama, but it's hard to give a shit when you're going to run the same event next week.
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geinou



Joined: 07 Apr 2010

PostPosted: Tue Sep 03, 2013 6:25 pm        Reply with quote

My new best friend:



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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Tue Sep 03, 2013 6:50 pm        Reply with quote

Out of curiosity, how did Japan take to FF14 ver.1?

I just wonder if any of these design decisions were made to appease their Japanese audience after a sucky first attempt, or to appease them after losing a game they actually enjoyed, thanks to us meddling kids. Yes I am calling FF14 Japan-centric and my only evidence is the current server distribution.
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Wed Sep 04, 2013 12:52 am        Reply with quote

Played FFXIV. Today was a good day.

CubaLibre wrote:
Problem with that is, content is meaningless when you can have literally no effect on it. It's nice to have grandiose architecture inhabited by larger than life characters that participate in high melodrama, but it's hard to give a shit when you're going to run the same event next week.


Tell that to teenage me and de_dust. I don't see how repetition in general is a bad thing. Cuba, why do you hate FFXIV so much, is it because you want to play it but don't have the time
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Sep 04, 2013 1:02 am        Reply with quote

pretty sure that's a criticism re:theme park MMOs, especially in relation to sandbox-y deals

every round of dust has its own little narrative too, but that's its own topic

someone tell me what to go: Scholar or White Mage
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LandRoverAttack



Joined: 09 Oct 2007
Location: sagamihara, kanagawa

PostPosted: Wed Sep 04, 2013 1:16 am        Reply with quote

Scholar seems like a legit healer and not a bad choice. Someone was telling me they knew someone who got great results by microing their fairy, but I don't see how that's possible when you can't give it orders while you cast. But when it's left on its own, it will start spells even when you're casting. So it seems good! And its AI seems pretty good. The support fairy has a 1s silence which I'm sure is meant to interrupt spells, I haven't tested to see how well the AI utilizes that.

Likely more important is the fact that SCH has 2 great mana regen abilities while WHM seems to have 0? Maybe I need to look at the skills more closely but WHM seems a little shafted there.
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CubaLibre
the road lawyer


Joined: 02 Mar 2007
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PostPosted: Wed Sep 04, 2013 2:26 am        Reply with quote

notbov wrote:
pretty sure that's a criticism re:theme park MMOs, especially in relation to sandbox-y deals

every round of dust has its own little narrative too, but that's its own topic

notbov's got this down.

bbp, did you ever listen to the MMO podcast? Cause if you did, none of this should be news to you.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Sep 04, 2013 6:25 am        Reply with quote

LandRoverAttack wrote:
Scholar seems like a legit healer and not a bad choice. Someone was telling me they knew someone who got great results by microing their fairy, but I don't see how that's possible when you can't give it orders while you cast. But when it's left on its own, it will start spells even when you're casting. So it seems good! And its AI seems pretty good. The support fairy has a 1s silence which I'm sure is meant to interrupt spells, I haven't tested to see how well the AI utilizes that.

Likely more important is the fact that SCH has 2 great mana regen abilities while WHM seems to have 0? Maybe I need to look at the skills more closely but WHM seems a little shafted there.

I haven't gotten to WHM or Scholar yet, but my experience playing CNJ, ARC and THM up to 20 or so has been that only WHM actually has to worry about MP. ARC and THM both have abilities which restore MP while still actively playing their roles, while if I'm playing CNJ I have to be careful about not going nuts throwing in extra damage while I'm healing or I have a chance to actually run low during some encounters. I wouldn't be shocked if this pattern continues.
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Flylighter



Joined: 16 Nov 2008
Location: On sabbaddical

PostPosted: Wed Sep 04, 2013 8:02 am        Reply with quote

This is exactly what it looks like:



This ended up being a failure (you have to burn him down super fast at the end):



And this dude looks like he blew a clown and gave me many laughs:


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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Wed Sep 04, 2013 8:38 am        Reply with quote

CubaLibre wrote:
notbov wrote:
pretty sure that's a criticism re:theme park MMOs, especially in relation to sandbox-y deals

every round of dust has its own little narrative too, but that's its own topic

notbov's got this down.

bbp, did you ever listen to the MMO podcast? Cause if you did, none of this should be news to you.


I think I did listen to it and it was about negativedge wanting to craft Star Wars beds. You said you played Star Wars Galaxies and it had weird stuff and did some things that no other MMO did/does. I can't seem to remember much more than that... that was a long time ago.

I don't know what exactly the criticism is, here, so I can't argue one way or another. I don't see how there's a difference between playing the same map in an online FPS over and over again and playing the same quest in an MMO over and over again. There is a difference in the amount of twitch skill needed, most of the time, and there might be differences in depth of the game systems and strategies. But walking into the same "Fates" in FFXIV several times has always yielded different results and, yes, different narratives, depending on the people that joined or didn't join those fights. It might be a massacre, with so many people fighting that it's hard to get a hit in on a monster before it dies, or I might start out all alone and have to fear that I bit off more than I could chew, just for a healer to come in at the last moment and make the fight work, etc.

And criticism re:sandbox theme park MMOs? I guess that's about "make it more like Minecraft!" or "make it more like GTA where you can drop fliers from a plane in a mission and from then on there'll be those fliers everywhere in the city!". If so: yeah, sure, why not.
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Wed Sep 04, 2013 8:42 am        Reply with quote

Someone kneeled before Odin? Did that help?
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
Location: Austria

PostPosted: Wed Sep 04, 2013 9:19 am        Reply with quote

Game is live again, log in log in log in
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Sep 04, 2013 12:26 pm        Reply with quote

was up early and decided to give a quick test login

I got in on the first try

someone hold me, I'm scared

(kinda bummed that cross-server Duties have gone from every server in a data center to smaller groups like what Blizzard used to do with battlegroups, but I also like games when they work, so)
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Sep 04, 2013 1:16 pm        Reply with quote

So, they gave us everything we asked for except AFK timers. Awesome, you made the parking lot bigger.
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Sep 04, 2013 1:34 pm        Reply with quote

well, they patched something, and it was a gig big, but they haven't revealed the nebulous details of said patch, so who knows what they actually did

they promised more room and more stable servers and a free week of time and we got that (well, so far, we got the free week, we'll find out how stuff fairs in primetime and the weekend)
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Sep 04, 2013 1:37 pm        Reply with quote

http://na.finalfantasyxiv.com/lodestone/news/detail/4198c8c4e8b4b749e6881aa564b9b8b5c44d4061
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rye



Joined: 06 Dec 2006

PostPosted: Wed Sep 04, 2013 3:36 pm        Reply with quote

I logged in for an hour and then went to go do some stuff. Came back, and the game still said I was logged in. Why do I even
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Wed Sep 04, 2013 8:28 pm        Reply with quote

Couldn't log in at 9a, but by 10:30 all was good. Even got in a dungeon run before I had to leave for work. I heard if you log off at an Inn there's a special cutscene when you return? Will find out tomorrow.
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notbov



Joined: 14 Feb 2009

PostPosted: Wed Sep 04, 2013 9:00 pm        Reply with quote

spoilers: it's just your character waking up and getting out of the bed that's in the room
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GcDiaz



Joined: 04 Dec 2006
Location: Clinton, MA

PostPosted: Thu Sep 05, 2013 1:13 am        Reply with quote

For some reason I feel like the bad times have come and gone, so I'm gonna talk about the game now.

Just broke 20 with my arcanist, and boy am I disappointed that I can't just go buy a mount. Seems I've jumped a few levels ahead of the main story; should've done Sastasha at 15 instead of 20. I blame the hunting log, it's a wonderful thing. So how much longer until I can join a grand company? And how do I get the seals I'll need?
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miaou



Joined: 12 Dec 2012

PostPosted: Thu Sep 05, 2013 1:55 am        Reply with quote

The quest to get your Chocobo requires minimum level 20 but you must join a Grand Company first, and there are another two dungeons and a group boss fight to go in the story before you get to do that. I was definitely over level 25 when I got my chocobo.
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