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Birth of DirectX

 
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Broco



Joined: 05 Dec 2006
Location: Headquarters

PostPosted: Wed Apr 04, 2007 10:10 pm    Post subject: Birth of DirectX    Reply with quote

Just to pass along a link to this surprisingly entertaining interview with one of the original creators of DirectX, back in the days when Microsoft was trying to get devs to move from DOS to Windows. Interesting read because we take it for granted that PC gaming is dominated by Windows, but the way he tells it, if Microsoft hadn't gotten their act together, games might've ended up going to Macs or something!

Lots of insights on Microsoft and the industry as a whole at that time. Money quote:

Alex St-John wrote:
"What if in spite of your best efforts, your best arguments, you best relationships, you can't get them to support them. How do you force the industry to support Microsoft anyway?" "Force them? Well, I don't know." "Come back when you have a plan that answers that question."

That perplexed me for a long time. I'm thinking, "What the hell does he mean, force them? I can't hold a gun to their head, so how do I put all these companies in a position where, regardless of what they see is in their best interest, they have to adopt your technology?" That experience had a major impact on my thinking. I realized that a major part of my job was to figure out how to use technology control to create economic force, or leverage, such that money and business flowed in Microsoft's direction, and people had to go [to them]. That, ultimately, is when I became a "Microsoft guy," when I got that concept.
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BenoitRen
I bought RAM


Joined: 05 Jan 2007

PostPosted: Wed Apr 04, 2007 11:30 pm        Reply with quote

That's a very interesting interview. Sheds light on how things go at Microsoft, and also takes a good jab at Vista. :)
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les meat



Joined: 17 Dec 2006
Location: The sea

PostPosted: Wed Apr 04, 2007 11:44 pm        Reply with quote

Direct X is probably the only area in computing where they have dominated then not left it to completely stagnate into festering useless shit… like they did to the internet and office.
Although its not true domination while they're still number 2/3 (lets face it like number 8 in Japan) in the living room so maybe thats why.
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dongle



Joined: 04 Dec 2006
Location: Berkeley, CA

PostPosted: Thu Apr 05, 2007 12:11 am        Reply with quote

I wish I had records of John Carmack's fights over D3D.
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Thu Apr 05, 2007 12:21 am        Reply with quote

that guy used to have a column in PC gamer in the 90s where he would just talk about how much directX sucks, or something.
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Takashi



Joined: 04 Dec 2006

PostPosted: Thu Apr 05, 2007 1:22 am        Reply with quote

Legend says John Carmack ported Quake into OpenGL in an afternoon. From my experience, early Direct3D code was alot like trying to drive a 18 Wheeler in Reverse, so I sympathize with his evangelism.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Thu Apr 05, 2007 6:33 pm        Reply with quote

Well, while it took care of the driver problems, DirectX didn't really become handy to program until, say, 7, and only with versions 8 and 9 and the tools that were provided with it did it become really nice. With 9 you could build a basic shmup with 3D graphics in one afternoon.
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Takashi



Joined: 04 Dec 2006

PostPosted: Thu Apr 05, 2007 6:55 pm        Reply with quote

You know, if I had to pick between this guy, cigar and all, and J Allard as my gaming spokesman, I'd go for Alex head on. He could have been the Ken Kutaragi of Microsoft's gaming arm.
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Mon Apr 09, 2007 6:52 pm        Reply with quote

Takashi wrote:
You know, if I had to pick between this guy, cigar and all, and J Allard as my gaming spokesman, I'd go for Alex head on. He could have been the Ken Kutaragi of Microsoft's gaming arm.

I need to read that interview to see whether Alex is THAT bad.
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