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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Jul 29, 2013 3:16 pm |
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There's a lot of superfami games some people are listing in this thread. Are super famicom and SNES games considered the same system? Because like half of the best games for nintendo's 16-bit box are Japan exclusive. Stuff like all the Goemon, the Fire Emblems, SaGa 3, all those Dragon Quests, Twin Bees, etc...
And that's just the popular Japan stuff. There's loads of obscure stuff that stayed on that side of the pacific, too. |
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Kinto
Joined: 16 Feb 2011 Location: LANDAN
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Posted: Mon Jul 29, 2013 4:32 pm |
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Some niche Japanese stuff came out in Europe. Pop'n Twinbee was like my 2nd SNES game and Jesus what a weird cultural artifact that was for a 6 year old British kid.
Plok. _________________
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BenoitRen I bought RAM

Joined: 05 Jan 2007
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Posted: Mon Jul 29, 2013 7:32 pm |
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 _________________ Get Xenoblade Chronicles!
| udoschuermann wrote: |
| Whenever I read things like "id like to by a new car," I cringe inside, imagine some grunting ape who happened across a keyboard, and move on without thinking about the attempted message. |
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Sun Aug 04, 2013 10:17 pm |
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| Pijaibros wrote: |
| And that's just the popular Japan stuff. There's loads of obscure stuff that stayed on that side of the pacific, too. |
If it remains obscure till now it probably isn't "best of all time" material
#jussayin' _________________ Guayaba 2600 |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Aug 05, 2013 2:16 pm |
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| Iacus wrote: |
| If it remains obscure till now it probably isn't "best of all time" material |
not necessarily true. there's too many videogames in the world to play more than what that month's EGM tells me to go buy. it's real easy to forget to go back and play a game when hot, fresh batches of playthings arrive so often.
besides what's super popular on one side of the ocean isn't likely to be as super popular on the other. _________________
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dementia

Joined: 05 Dec 2006
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Posted: Tue Aug 06, 2013 12:34 am |
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| Where can I download that Zelda song from the intro of the current episode? |
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Gorblax Ganbare Gorbly!

Joined: 07 Nov 2011 Location: Violence Island
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Posted: Tue Aug 06, 2013 3:30 am |
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https://soundcloud.com/travislien/song-of-storms _________________
| tacotaskforce wrote: |
| My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own. |
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dementia

Joined: 05 Dec 2006
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Posted: Wed Aug 07, 2013 3:34 am |
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| Jaffe wrote: |
| https://soundcloud.com/travislien/song-of-storms |
Thank you Jaffe |
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Persona mobile

Joined: 11 Aug 2012
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Posted: Mon Aug 12, 2013 9:14 am |
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Inspired by a question from the recent podcast, I've got a request for Gorblax and other fellows who like to compile lists: Breaking it down by year since 2000, can you create a list/chart/spreadsheet of big companies and how many new IPs they create every year?
I'm requesting this to see if Nintendo really doesn't create any new franchises compared to other companies such as Ubisoft. Well, I know for a fact that Nintendo doesn't make as many new IPs as Ubisoft but I'd still like to see just how much they're falling behind.
As for what big companies to list, here's a few: Nintendo, Sony, Microsoft, Square Enix, Namco Bandai, Ubisoft, Activision. Let's not include mobile/social game titles to even it out. To make it simpler, you can just limit it to Nintendo, Sony, and Microsoft though.
Is anyone up for creating this list? _________________
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dementia

Joined: 05 Dec 2006
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Posted: Tue Aug 13, 2013 3:38 am |
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| By the way guys, Pac-Man Battle Royale is coming to PSN/XBLA/Stream and I think even WiiU |
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username

Joined: 05 Dec 2006 Location: parts unknown
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Posted: Tue Aug 13, 2013 4:05 am |
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Persona, particularly with Nintendo you would have to specify what a new IP would exactly mean. They attach familiar characters and settings to games that are otherwise one-offs (ex. Donkey Kong Jungle Beat, possibly Game & Wario) that kinda make it hard to determine if you don't have specific criteria laid out. _________________ http://www.audioatrocities.com/games/castlevania-sotn/clip1.mp3 |
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108 fairy godmilf

Joined: 05 Dec 2006 Location: oakland, california
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Posted: Tue Aug 13, 2013 4:24 am |
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| dementia wrote: |
| By the way guys, Pac-Man Battle Royale is coming to PSN/XBLA/Stream and I think even WiiU |
oh man i would rather have not learned that because it would have been a nice surprise to hear about it the day it comes out!
though yay anyway
anyyay _________________
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Persona mobile

Joined: 11 Aug 2012
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Posted: Tue Aug 13, 2013 7:19 am |
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| username wrote: |
| Persona, particularly with Nintendo you would have to specify what a new IP would exactly mean. They attach familiar characters and settings to games that are otherwise one-offs (ex. Donkey Kong Jungle Beat, possibly Game & Wario) that kinda make it hard to determine if you don't have specific criteria laid out. |
I think those spin-offs with familiar characters are fair game. Link's Crossbow Training could've easily become its own series if it sold well enough, just like how the Warioware games have become its own series.
I guess at this point the only thing you'd be excluding from the list would be sequels. _________________
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SuperWes

Joined: 04 Dec 2006 Location: St. Louis, Missouri
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Posted: Tue Aug 13, 2013 6:07 pm |
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Got some new IPs from Nintendo for you!
Crashmo
Dillon's Rolling Western
Sakura Samurai
HarmoKnight
Art Academy
Freakyforms
Steel Diver
They just aren't willing to invest in bigger games that are from new IPs.
-Wes _________________
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RadRad

Joined: 31 Jul 2013
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Posted: Tue Aug 13, 2013 7:26 pm |
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I would pay full retail for a polished sequel to HarmoKnight.
Please, Nintendo.
Thank you.
Bye. _________________ http://www.iamthefourth.com/ |
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Persona mobile

Joined: 11 Aug 2012
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Posted: Tue Aug 13, 2013 9:55 pm |
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Harmoknight is a Gamefreak IP but the rest are true. _________________
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Iacus

Joined: 04 Dec 2006 Location: Stockholm
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Posted: Thu Aug 15, 2013 1:38 pm |
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| Pijaibros wrote: |
| Iacus wrote: |
| If it remains obscure till now it probably isn't "best of all time" material |
not necessarily true. there's too many videogames in the world to play more than what that month's EGM tells me to go buy. it's real easy to forget to go back and play a game when hot, fresh batches of playthings arrive so often.
besides what's super popular on one side of the ocean isn't likely to be as super popular on the other. |
I think that may be true of something relatively recent like the DS, which probably still has a lot of "undiscovered" potential even for well informed (western) gamers. In this post-internet era, I doubt there remain many SNES gems left to uncover. Especially if we are looking for, say, Chrono Trigger grade games. _________________ Guayaba 2600 |
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The King

Joined: 14 Dec 2010 Location: Japan
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Posted: Fri Aug 16, 2013 8:31 am |
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The Gameboy Micro was very nice.
I had one and a few games; namely Gunstar Super Heroes, Astroboy Omega Factor, Warioware: Twisted
It was a classy lil' system, and it came out late enough that you could have really nice games for it. _________________
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OGC

Joined: 23 Oct 2007
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Posted: Mon Aug 19, 2013 3:13 am |
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I recently resurrected my Gameboy Micro to try and finish the Pokemon FireRed game I started years ago where I only used a Rattata for all battles.
It's definitely a nifty piece of equipment, I can keep it in my pocket next to my phone without any bother, and I get very sensitive about how much i keep in the pockets of my quite tight jeans. The screen looks nice too, even though it is small, and the ability to change the brightness "on-the-fly" is nice.
Anyway, I left SB for a while but I just realised that I listen to ICPodcast every week and am possibly missing out on BONUS CONVERSATION by not hanging out, so hi. _________________ CLOSE TO THE EDGE |
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unhappy days

Joined: 05 Dec 2006
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Posted: Mon Aug 19, 2013 5:46 am |
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Hey Jaffe, just wanted to chip in and give you some general feedback on the podcast - you're doing a smashing job hosting it, but I think there are some things you could address to improve it. Keep in mind this is all meant constructively.
It seems to me that Frank, Tim and especially Brandon are finding the rigorous and exacting constraints you've set for the show are little overbearing. For example, the beginning and end of each episode almost uniformly conforms to a highly particular, rigid format, with only small variations on this theme every week, and I think it's at risk of becoming stale. For instance, every episode the panel introduce themselves the exact same way (why?), and it seems to be sapping a lot of spontaneity from the discussion and redirecting it into these strange, passive-aggressive outbursts. Of course, I'm not saying that you should abandon the podcast's most valuable and novel constraint - the 6 minute time limit on each question. What I think I'm referring to is a more general lack of flexibility, and recently I've noticed that the panel seem to be reacting against this sort of thing, too.
So what I'm suggesting is that you make parts of the show a little more fluid/flexible, especially to accommodate Tim and Brandon's stream-of-consciousness-like way of speaking, which currently gets stymied quite a bit. I thought the BGGOAT episode was excellent, for example, because it was slightly less structured and you allowed the panel to do their own thing a little more.
But, having said this, I can see why you set such specific constraints; there's a definite risk of Tim and Brandon getting side-tracked on whatever, or the podcast running too long. Also, there may be consensus among the panel that this is the best way to do the podcast, in which case I'm being presumptuous. And it seems to have worked in the podcast's favour for quite a while now (most videogame podcasts don't last this long, presumably).
I get the impression most people are happy with the show as it is, as I think they should be. |
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Gorblax Ganbare Gorbly!

Joined: 07 Nov 2011 Location: Violence Island
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Posted: Mon Aug 19, 2013 9:38 am |
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I introduce the show the way that I do so that people listening for the first time are immediatly acquainted with the entire panel, and what their voices sound like (this is, after all, ostensibly an audio medium). It's a pretty normal convention of podcasting. _________________
| tacotaskforce wrote: |
| My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own. |
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unhappy days

Joined: 05 Dec 2006
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Posted: Mon Aug 19, 2013 1:15 pm |
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Right, that's fair enough. Most podcasts I listen to have a somewhat different structure to the IC podcast, so I can see why it's important to have a proper introduction every week.
And given that I find most videogame podcasts pretty unbearable, it's worth emphasising that you're doing a thoroughly good job of making this one consistently entertaining/interesting. Hope my initial post didn't seem too snarky. |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Aug 19, 2013 3:07 pm |
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the IC podcast is the only videogame podcast i listen to (all others are unbearable). so you guys are doing something right. keep it up.
the passive-aggresiveness is what makes me listen. the ramblings of videogame glory days past and the sigh of defeat of how modern releases are less visions and more bullet-point checklists, but somehow seem stuck in this industry.
yeah, that's the stuff i like. not the ridiculous optimism and celebration that other casts do over the same egm top 100 games. i like when subjects go to behind the curtain and poke at the miserable lives and jabs at bethesda.
good stuff.
Last edited by Pijaibros on Mon Aug 19, 2013 3:11 pm; edited 1 time in total |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Mon Aug 19, 2013 3:09 pm |
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| Pijaibros wrote: |
| the IC podcast is the only videogame podcast i listen to (all others are unbearable). |
>:( _________________ Let's Play, starring me. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Aug 19, 2013 3:14 pm |
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| I would :( as well but eh, whatever. |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Aug 19, 2013 3:19 pm |
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| boojiboy7 wrote: |
| I would :( as well but eh, whatever. |
there's no real reason why i never listened to SB podcast. i tuned in to a live IC podcast one week (the genesis one) and was so happy a group actually was able to see past hedgehogs, i kept coming back. _________________
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remote

Joined: 11 Dec 2006
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Posted: Mon Aug 19, 2013 4:44 pm |
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sounds like you've missed out on a hell of a lot, pijaibros
| boojiboy7 wrote: |
| eh, whatever. |
_________________
letterboxd | last.fm | steam |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Aug 19, 2013 4:46 pm |
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| I was frowning for two podcasts he's missed out on, my own and SB's. |
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Pijaibros

Joined: 04 Dec 2006 Location: Casino Night Zone
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Posted: Mon Aug 19, 2013 5:31 pm |
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| podcasts are a new thing for me. i never had started listening to them until sometime in march. where i finally have the luxury of wearing headphones and not having to be paying attention to others for hours at a time. i've never been able to find a proper time and place to be able to listen to them before until recently. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Mon Aug 19, 2013 5:35 pm |
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| It's cool, Pijai, no worries. :) |
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Sakurina

Joined: 17 Aug 2012
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Posted: Mon Aug 19, 2013 5:50 pm |
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The podcast felt a lot tighter back when Jaffe was strict about enforcing the six-minute limit.
Now it's just a soft limit, and it seems like the panel goes off on tangents more often (consciously or not) because they know they can give their final opinions past the six minute mark instead of immediately changing topics like they used to. This probably has something to do with the Google+ soundboard sounds not being as imposing delimiters for the end of the answer period as the Ziggurat sound was. I'm amused Frank even mentioned one-upping a question this week as it seems just about every question drags on for an extra 45 seconds anyway. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Mon Aug 19, 2013 6:22 pm |
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| Is it my app only or is the iTunes feed update buggered? |
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Persona mobile

Joined: 11 Aug 2012
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Posted: Mon Aug 19, 2013 7:28 pm |
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On the recent podcast, Brandon was explaining Salty Bet to Frank except he mistakenly said it was actual players behind the Mugen characters. They're all AI and half the fun of the bet is guessing which character will have the better programmed AI.
Also can you imagine how difficult it'd be to have people playing Mugen 24/7? _________________
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This Machine Kills Fascis Unfinite Indiscovery

Joined: 06 Dec 2006 Location: Inside Thomas the Tank Engine, screaming
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Posted: Tue Aug 20, 2013 4:41 am |
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I always assumed the constraints of the podcast came straight from Tim. Seems like his brand of arbitrary.
And I like the constraints! Podcasting, as a medium, is lousy with unstructured chat shows. The general consensus surrounding the medium these days is that new shows need some sort of theme or format in order to cut through the noise--especially comedy, gaming, and tech shows.
And--as I've said before--I've always had the impression that the podcast was designed to be easy on Tim, Brandon, and Frank. I honestly think that without Jaffe acting as the host and keeping things moving the podcast would have petered out after, like, ten episodes. I get the impression that TBF aren't really interested in keeping themselves on track or making the show palatable, so having Jaffe keeping everything in order allows them to let loose.
When I heard the first episode of the show, I remember thinking that six minutes is an absurdly short amount of time to discuss a topic, but in practice it often seems like the perfect chunk of time. So yeah: I think the format has worked remarkably well, and if there's awkwardness in the show it's because the cast doesn't really care presenting themselves to an audience. They just wanna kind of hang out and joke around. So yeah: that's the show. _________________ "Godzilla could be anyone."
| MrSkeleton wrote: |
| i dont know how to give a thing made of blood but id do it |
| evnvnv wrote: |
| If you die in the axe, you die in real life |
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This Machine Kills Fascis Unfinite Indiscovery

Joined: 06 Dec 2006 Location: Inside Thomas the Tank Engine, screaming
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Posted: Tue Aug 20, 2013 4:59 am |
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If we're going to talk about improving the show, I think the things to focus on are infrastructural, rather that structural:
1) The show should to be easier to access. Sometimes I try to download the show at work, so I can listen to it on my lunch break, but getting episodes past 30 seems to be impossible. My current podcast feed (at home) seems to work, but it doesn't automatically download; so I have to manually download it through my podcatcher (might be an issue on my end, though it doesn't effect any of my other podcasts). When I do try to download the show at work my Google searches invariably turn up that NeoGAF thread where people seem initially excited about the show, but their enthusiasm peters off around the time of the Toups editing lull, and then people are like, "Wait, where can I get this? Is it still going?"
Just having an RSS feed really isn't enough to grow and maintain the fanbase. If you guys are waiting for IC to be fixed, I really think having a temporary tumblr would be a good move. Podcasts are like blogs: consistency is their life force. Consistency and convenience are 70% of continued success and growth*.
2) Audio quality. I know the plan was for everyone to record the show in the same room in the Bay Area, eventually, but--uh--that never happened. Is it all that much trouble to each record your own audio file and then cut them together? Okay: that sounds like a huge amount of trouble.... Yeah.... It's kind of the only way to get a semi-professional sound, though. I doubt the sound quality of the show bothers any of your current fans (doesn't bother me), but I know from being a podcast fanatic for the last 8 years that sound quality is often the invisible ceiling that separates the little guys from the big dogs.
Some people explicitly, vocally give a shit about audio quality. For others, it's subconscious. But I do think it matters--not in maintaining a core fanbase but in expanding and becoming a word-of-mouth force. For a podcast to grow, it has to be this thing that people hear about, even if it's not directly recommended to them. You want someone to "know of" the IC podcast and to check it out one day. And on that day, you want this first time listener to feel like they're in good hands. When people engage media, often they're actively looking for a reason not to like the thing. So, you have to deny them that reason long enough for them to see why they should like it. For people like that, the Skype quality is a wall.
So yeah: that's my appraisal. Hope I didn't come off as too harsh or long-winded. You know I'm a huge fan, so take it as you will!
*This stat is based on nothing. _________________ "Godzilla could be anyone."
| MrSkeleton wrote: |
| i dont know how to give a thing made of blood but id do it |
| evnvnv wrote: |
| If you die in the axe, you die in real life |
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Persona mobile

Joined: 11 Aug 2012
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Posted: Tue Aug 20, 2013 7:35 am |
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More than sound quality, it bugs the hell out of me when everyone is trying to talk over each other, sometimes repeating themselves 5 times in a row before someone shuts up and let's the other talk. Which usually ends up being either Tim or Jaffe. _________________
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Tue Aug 20, 2013 8:01 am |
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| Persona mobile wrote: |
| More than sound quality, it bugs the hell out of me when everyone is trying to talk over each other, sometimes repeating themselves 5 times in a row before someone shuts up and let's the other talk. Which usually ends up being either Tim or Jaffe. |
I listen to a lot of podcasts and this is a huge problem in many of them, so I'm still impressed that this never seems to be a problem in the SB podcast, despite it having no set members and having people from all over the world contribute. Just another reason SBDNPodcast is best podcast _________________
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Gorblax Ganbare Gorbly!

Joined: 07 Nov 2011 Location: Violence Island
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Posted: Tue Aug 20, 2013 8:17 am |
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It never happens in SBDN because of Ventrilo, which requires a huge amount of editing in post. I have loads of respect for you guys who cobble all the independent audio streams together but it's way too much work for me or Tim or Blaine. _________________
| tacotaskforce wrote: |
| My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own. |
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TMFK

Joined: 29 Aug 2009 Location: At Work
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Posted: Tue Aug 20, 2013 9:23 pm |
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| Persona mobile wrote: |
| More than sound quality, it bugs the hell out of me when everyone is trying to talk over each other, sometimes repeating themselves 5 times in a row before someone shuts up and let's the other talk. Which usually ends up being either Tim or Jaffe. |
Man, I feel like this barely happens at all on the IC podcast, but I guess I'm just not that sensitive to it. |
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Renfrew catchy, and giger-esque

Joined: 31 Dec 2006 Location: Hometown: America
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Posted: Wed Aug 21, 2013 3:30 am |
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| Jaffe wrote: |
| It never happens in SBDN because of Ventrilo, which requires a huge amount of editing in post. I have loads of respect for you guys who cobble all the independent audio streams together but it's way too much work for me or Tim or Blaine. |
It's not something that's ever really happened during any of the conversations I've been in on it either. I think SB people tend to be long winded so everybody just ends up being respectful toward that and let everyone finish their thoughts. _________________
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