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The Insert Credit Podcast
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Mon Jul 29, 2013 3:16 pm        Reply with quote

There's a lot of superfami games some people are listing in this thread. Are super famicom and SNES games considered the same system? Because like half of the best games for nintendo's 16-bit box are Japan exclusive. Stuff like all the Goemon, the Fire Emblems, SaGa 3, all those Dragon Quests, Twin Bees, etc...

And that's just the popular Japan stuff. There's loads of obscure stuff that stayed on that side of the pacific, too.
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Mon Jul 29, 2013 4:32 pm        Reply with quote

Some niche Japanese stuff came out in Europe. Pop'n Twinbee was like my 2nd SNES game and Jesus what a weird cultural artifact that was for a 6 year old British kid.

Plok.
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BenoitRen
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PostPosted: Mon Jul 29, 2013 7:32 pm        Reply with quote

Pijaibros wrote:
SaGa 3


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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sun Aug 04, 2013 10:17 pm        Reply with quote

Pijaibros wrote:
And that's just the popular Japan stuff. There's loads of obscure stuff that stayed on that side of the pacific, too.

If it remains obscure till now it probably isn't "best of all time" material

#jussayin'
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Pijaibros



Joined: 04 Dec 2006
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PostPosted: Mon Aug 05, 2013 2:16 pm        Reply with quote

Iacus wrote:
If it remains obscure till now it probably isn't "best of all time" material


not necessarily true. there's too many videogames in the world to play more than what that month's EGM tells me to go buy. it's real easy to forget to go back and play a game when hot, fresh batches of playthings arrive so often.

besides what's super popular on one side of the ocean isn't likely to be as super popular on the other.
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dementia



Joined: 05 Dec 2006

PostPosted: Tue Aug 06, 2013 12:34 am        Reply with quote

Where can I download that Zelda song from the intro of the current episode?
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Gorblax
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Joined: 07 Nov 2011
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PostPosted: Tue Aug 06, 2013 3:30 am        Reply with quote

https://soundcloud.com/travislien/song-of-storms
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dementia



Joined: 05 Dec 2006

PostPosted: Wed Aug 07, 2013 3:34 am        Reply with quote

Jaffe wrote:
https://soundcloud.com/travislien/song-of-storms

Thank you Jaffe
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Mon Aug 12, 2013 9:14 am        Reply with quote

Inspired by a question from the recent podcast, I've got a request for Gorblax and other fellows who like to compile lists: Breaking it down by year since 2000, can you create a list/chart/spreadsheet of big companies and how many new IPs they create every year?


I'm requesting this to see if Nintendo really doesn't create any new franchises compared to other companies such as Ubisoft. Well, I know for a fact that Nintendo doesn't make as many new IPs as Ubisoft but I'd still like to see just how much they're falling behind.

As for what big companies to list, here's a few: Nintendo, Sony, Microsoft, Square Enix, Namco Bandai, Ubisoft, Activision. Let's not include mobile/social game titles to even it out. To make it simpler, you can just limit it to Nintendo, Sony, and Microsoft though.


Is anyone up for creating this list?
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dementia



Joined: 05 Dec 2006

PostPosted: Tue Aug 13, 2013 3:38 am        Reply with quote

By the way guys, Pac-Man Battle Royale is coming to PSN/XBLA/Stream and I think even WiiU
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username



Joined: 05 Dec 2006
Location: parts unknown

PostPosted: Tue Aug 13, 2013 4:05 am        Reply with quote

Persona, particularly with Nintendo you would have to specify what a new IP would exactly mean. They attach familiar characters and settings to games that are otherwise one-offs (ex. Donkey Kong Jungle Beat, possibly Game & Wario) that kinda make it hard to determine if you don't have specific criteria laid out.
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108
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PostPosted: Tue Aug 13, 2013 4:24 am        Reply with quote

dementia wrote:
By the way guys, Pac-Man Battle Royale is coming to PSN/XBLA/Stream and I think even WiiU


oh man i would rather have not learned that because it would have been a nice surprise to hear about it the day it comes out!

though yay anyway

anyyay
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Tue Aug 13, 2013 7:19 am        Reply with quote

username wrote:
Persona, particularly with Nintendo you would have to specify what a new IP would exactly mean. They attach familiar characters and settings to games that are otherwise one-offs (ex. Donkey Kong Jungle Beat, possibly Game & Wario) that kinda make it hard to determine if you don't have specific criteria laid out.

I think those spin-offs with familiar characters are fair game. Link's Crossbow Training could've easily become its own series if it sold well enough, just like how the Warioware games have become its own series.

I guess at this point the only thing you'd be excluding from the list would be sequels.
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SuperWes



Joined: 04 Dec 2006
Location: St. Louis, Missouri

PostPosted: Tue Aug 13, 2013 6:07 pm        Reply with quote

Got some new IPs from Nintendo for you!

Crashmo
Dillon's Rolling Western
Sakura Samurai
HarmoKnight
Art Academy
Freakyforms
Steel Diver

They just aren't willing to invest in bigger games that are from new IPs.

-Wes
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RadRad



Joined: 31 Jul 2013

PostPosted: Tue Aug 13, 2013 7:26 pm        Reply with quote

I would pay full retail for a polished sequel to HarmoKnight.
Please, Nintendo.
Thank you.
Bye.
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Tue Aug 13, 2013 9:55 pm        Reply with quote

Harmoknight is a Gamefreak IP but the rest are true.
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shnozlak



Joined: 05 Dec 2006
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PostPosted: Wed Aug 14, 2013 1:20 pm        Reply with quote

Square Enix please make a squeal to King's Knight
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Thu Aug 15, 2013 1:38 pm        Reply with quote

Pijaibros wrote:
Iacus wrote:
If it remains obscure till now it probably isn't "best of all time" material


not necessarily true. there's too many videogames in the world to play more than what that month's EGM tells me to go buy. it's real easy to forget to go back and play a game when hot, fresh batches of playthings arrive so often.

besides what's super popular on one side of the ocean isn't likely to be as super popular on the other.

I think that may be true of something relatively recent like the DS, which probably still has a lot of "undiscovered" potential even for well informed (western) gamers. In this post-internet era, I doubt there remain many SNES gems left to uncover. Especially if we are looking for, say, Chrono Trigger grade games.
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The King



Joined: 14 Dec 2010
Location: Japan

PostPosted: Fri Aug 16, 2013 8:31 am        Reply with quote

The Gameboy Micro was very nice.
I had one and a few games; namely Gunstar Super Heroes, Astroboy Omega Factor, Warioware: Twisted

It was a classy lil' system, and it came out late enough that you could have really nice games for it.
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OGC



Joined: 23 Oct 2007

PostPosted: Mon Aug 19, 2013 3:13 am        Reply with quote

I recently resurrected my Gameboy Micro to try and finish the Pokemon FireRed game I started years ago where I only used a Rattata for all battles.

It's definitely a nifty piece of equipment, I can keep it in my pocket next to my phone without any bother, and I get very sensitive about how much i keep in the pockets of my quite tight jeans. The screen looks nice too, even though it is small, and the ability to change the brightness "on-the-fly" is nice.

Anyway, I left SB for a while but I just realised that I listen to ICPodcast every week and am possibly missing out on BONUS CONVERSATION by not hanging out, so hi.
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unhappy days



Joined: 05 Dec 2006

PostPosted: Mon Aug 19, 2013 5:46 am        Reply with quote

Hey Jaffe, just wanted to chip in and give you some general feedback on the podcast - you're doing a smashing job hosting it, but I think there are some things you could address to improve it. Keep in mind this is all meant constructively.

It seems to me that Frank, Tim and especially Brandon are finding the rigorous and exacting constraints you've set for the show are little overbearing. For example, the beginning and end of each episode almost uniformly conforms to a highly particular, rigid format, with only small variations on this theme every week, and I think it's at risk of becoming stale. For instance, every episode the panel introduce themselves the exact same way (why?), and it seems to be sapping a lot of spontaneity from the discussion and redirecting it into these strange, passive-aggressive outbursts. Of course, I'm not saying that you should abandon the podcast's most valuable and novel constraint - the 6 minute time limit on each question. What I think I'm referring to is a more general lack of flexibility, and recently I've noticed that the panel seem to be reacting against this sort of thing, too.

So what I'm suggesting is that you make parts of the show a little more fluid/flexible, especially to accommodate Tim and Brandon's stream-of-consciousness-like way of speaking, which currently gets stymied quite a bit. I thought the BGGOAT episode was excellent, for example, because it was slightly less structured and you allowed the panel to do their own thing a little more.

But, having said this, I can see why you set such specific constraints; there's a definite risk of Tim and Brandon getting side-tracked on whatever, or the podcast running too long. Also, there may be consensus among the panel that this is the best way to do the podcast, in which case I'm being presumptuous. And it seems to have worked in the podcast's favour for quite a while now (most videogame podcasts don't last this long, presumably).

I get the impression most people are happy with the show as it is, as I think they should be.
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Gorblax
Ganbare Gorbly!


Joined: 07 Nov 2011
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PostPosted: Mon Aug 19, 2013 9:38 am        Reply with quote

I introduce the show the way that I do so that people listening for the first time are immediatly acquainted with the entire panel, and what their voices sound like (this is, after all, ostensibly an audio medium). It's a pretty normal convention of podcasting.
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unhappy days



Joined: 05 Dec 2006

PostPosted: Mon Aug 19, 2013 1:15 pm        Reply with quote

Right, that's fair enough. Most podcasts I listen to have a somewhat different structure to the IC podcast, so I can see why it's important to have a proper introduction every week.

And given that I find most videogame podcasts pretty unbearable, it's worth emphasising that you're doing a thoroughly good job of making this one consistently entertaining/interesting. Hope my initial post didn't seem too snarky.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Mon Aug 19, 2013 3:07 pm        Reply with quote

the IC podcast is the only videogame podcast i listen to (all others are unbearable). so you guys are doing something right. keep it up.

the passive-aggresiveness is what makes me listen. the ramblings of videogame glory days past and the sigh of defeat of how modern releases are less visions and more bullet-point checklists, but somehow seem stuck in this industry.

yeah, that's the stuff i like. not the ridiculous optimism and celebration that other casts do over the same egm top 100 games. i like when subjects go to behind the curtain and poke at the miserable lives and jabs at bethesda.

good stuff.


Last edited by Pijaibros on Mon Aug 19, 2013 3:11 pm; edited 1 time in total
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CubaLibre
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PostPosted: Mon Aug 19, 2013 3:09 pm        Reply with quote

Pijaibros wrote:
the IC podcast is the only videogame podcast i listen to (all others are unbearable).

>:(
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boojiboy7
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PostPosted: Mon Aug 19, 2013 3:14 pm        Reply with quote

I would :( as well but eh, whatever.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Mon Aug 19, 2013 3:19 pm        Reply with quote

boojiboy7 wrote:
I would :( as well but eh, whatever.


there's no real reason why i never listened to SB podcast. i tuned in to a live IC podcast one week (the genesis one) and was so happy a group actually was able to see past hedgehogs, i kept coming back.
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remote



Joined: 11 Dec 2006

PostPosted: Mon Aug 19, 2013 4:44 pm        Reply with quote

sounds like you've missed out on a hell of a lot, pijaibros

boojiboy7 wrote:
eh, whatever.

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boojiboy7
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PostPosted: Mon Aug 19, 2013 4:46 pm        Reply with quote

I was frowning for two podcasts he's missed out on, my own and SB's.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Mon Aug 19, 2013 5:31 pm        Reply with quote

podcasts are a new thing for me. i never had started listening to them until sometime in march. where i finally have the luxury of wearing headphones and not having to be paying attention to others for hours at a time. i've never been able to find a proper time and place to be able to listen to them before until recently.
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boojiboy7
narcissistic irony-laden twat


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PostPosted: Mon Aug 19, 2013 5:35 pm        Reply with quote

It's cool, Pijai, no worries. :)
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Sakurina



Joined: 17 Aug 2012

PostPosted: Mon Aug 19, 2013 5:50 pm        Reply with quote

The podcast felt a lot tighter back when Jaffe was strict about enforcing the six-minute limit.

Now it's just a soft limit, and it seems like the panel goes off on tangents more often (consciously or not) because they know they can give their final opinions past the six minute mark instead of immediately changing topics like they used to. This probably has something to do with the Google+ soundboard sounds not being as imposing delimiters for the end of the answer period as the Ziggurat sound was. I'm amused Frank even mentioned one-upping a question this week as it seems just about every question drags on for an extra 45 seconds anyway.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Mon Aug 19, 2013 6:22 pm        Reply with quote

Is it my app only or is the iTunes feed update buggered?
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Mon Aug 19, 2013 7:28 pm        Reply with quote

On the recent podcast, Brandon was explaining Salty Bet to Frank except he mistakenly said it was actual players behind the Mugen characters. They're all AI and half the fun of the bet is guessing which character will have the better programmed AI.

Also can you imagine how difficult it'd be to have people playing Mugen 24/7?
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This Machine Kills Fascis
Unfinite Indiscovery


Joined: 06 Dec 2006
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PostPosted: Tue Aug 20, 2013 4:41 am        Reply with quote

I always assumed the constraints of the podcast came straight from Tim. Seems like his brand of arbitrary.

And I like the constraints! Podcasting, as a medium, is lousy with unstructured chat shows. The general consensus surrounding the medium these days is that new shows need some sort of theme or format in order to cut through the noise--especially comedy, gaming, and tech shows.

And--as I've said before--I've always had the impression that the podcast was designed to be easy on Tim, Brandon, and Frank. I honestly think that without Jaffe acting as the host and keeping things moving the podcast would have petered out after, like, ten episodes. I get the impression that TBF aren't really interested in keeping themselves on track or making the show palatable, so having Jaffe keeping everything in order allows them to let loose.

When I heard the first episode of the show, I remember thinking that six minutes is an absurdly short amount of time to discuss a topic, but in practice it often seems like the perfect chunk of time. So yeah: I think the format has worked remarkably well, and if there's awkwardness in the show it's because the cast doesn't really care presenting themselves to an audience. They just wanna kind of hang out and joke around. So yeah: that's the show.
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This Machine Kills Fascis
Unfinite Indiscovery


Joined: 06 Dec 2006
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PostPosted: Tue Aug 20, 2013 4:59 am        Reply with quote

If we're going to talk about improving the show, I think the things to focus on are infrastructural, rather that structural:

1) The show should to be easier to access. Sometimes I try to download the show at work, so I can listen to it on my lunch break, but getting episodes past 30 seems to be impossible. My current podcast feed (at home) seems to work, but it doesn't automatically download; so I have to manually download it through my podcatcher (might be an issue on my end, though it doesn't effect any of my other podcasts). When I do try to download the show at work my Google searches invariably turn up that NeoGAF thread where people seem initially excited about the show, but their enthusiasm peters off around the time of the Toups editing lull, and then people are like, "Wait, where can I get this? Is it still going?"

Just having an RSS feed really isn't enough to grow and maintain the fanbase. If you guys are waiting for IC to be fixed, I really think having a temporary tumblr would be a good move. Podcasts are like blogs: consistency is their life force. Consistency and convenience are 70% of continued success and growth*.

2) Audio quality. I know the plan was for everyone to record the show in the same room in the Bay Area, eventually, but--uh--that never happened. Is it all that much trouble to each record your own audio file and then cut them together? Okay: that sounds like a huge amount of trouble.... Yeah.... It's kind of the only way to get a semi-professional sound, though. I doubt the sound quality of the show bothers any of your current fans (doesn't bother me), but I know from being a podcast fanatic for the last 8 years that sound quality is often the invisible ceiling that separates the little guys from the big dogs.

Some people explicitly, vocally give a shit about audio quality. For others, it's subconscious. But I do think it matters--not in maintaining a core fanbase but in expanding and becoming a word-of-mouth force. For a podcast to grow, it has to be this thing that people hear about, even if it's not directly recommended to them. You want someone to "know of" the IC podcast and to check it out one day. And on that day, you want this first time listener to feel like they're in good hands. When people engage media, often they're actively looking for a reason not to like the thing. So, you have to deny them that reason long enough for them to see why they should like it. For people like that, the Skype quality is a wall.

So yeah: that's my appraisal. Hope I didn't come off as too harsh or long-winded. You know I'm a huge fan, so take it as you will!




*This stat is based on nothing.
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Tue Aug 20, 2013 7:35 am        Reply with quote

More than sound quality, it bugs the hell out of me when everyone is trying to talk over each other, sometimes repeating themselves 5 times in a row before someone shuts up and let's the other talk. Which usually ends up being either Tim or Jaffe.
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Renfrew
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PostPosted: Tue Aug 20, 2013 8:01 am        Reply with quote

Persona mobile wrote:
More than sound quality, it bugs the hell out of me when everyone is trying to talk over each other, sometimes repeating themselves 5 times in a row before someone shuts up and let's the other talk. Which usually ends up being either Tim or Jaffe.


I listen to a lot of podcasts and this is a huge problem in many of them, so I'm still impressed that this never seems to be a problem in the SB podcast, despite it having no set members and having people from all over the world contribute. Just another reason SBDNPodcast is best podcast
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Gorblax
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PostPosted: Tue Aug 20, 2013 8:17 am        Reply with quote

It never happens in SBDN because of Ventrilo, which requires a huge amount of editing in post. I have loads of respect for you guys who cobble all the independent audio streams together but it's way too much work for me or Tim or Blaine.
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TMFK



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PostPosted: Tue Aug 20, 2013 9:23 pm        Reply with quote

Persona mobile wrote:
More than sound quality, it bugs the hell out of me when everyone is trying to talk over each other, sometimes repeating themselves 5 times in a row before someone shuts up and let's the other talk. Which usually ends up being either Tim or Jaffe.

Man, I feel like this barely happens at all on the IC podcast, but I guess I'm just not that sensitive to it.
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
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PostPosted: Wed Aug 21, 2013 3:30 am        Reply with quote

Jaffe wrote:
It never happens in SBDN because of Ventrilo, which requires a huge amount of editing in post. I have loads of respect for you guys who cobble all the independent audio streams together but it's way too much work for me or Tim or Blaine.


It's not something that's ever really happened during any of the conversations I've been in on it either. I think SB people tend to be long winded so everybody just ends up being respectful toward that and let everyone finish their thoughts.
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