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The Insert Credit Podcast

 
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Fight!



Joined: 30 Aug 2008
Location: BC, Canada

PostPosted: Thu Sep 20, 2012 8:42 am        Reply with quote

The Troops wrote:
Seriously, though. I've been sitting here watching a person play Borderlands 2, and I think I'm gonna call it.

"Modern Warfare + Loot: The Sequel" -- the most radical game design possible in this age?

Image in my mind of a development studio right now: Men huddled, whimpering, "We have 401K's, and children in private schools. We can't let this company tank!" An executive producer inhales, exhales, and lays a single card on the table. It reads: "Red dot sight." Glances and semi-confident nods follow. Above them, an inspirational dot matrix printer banner encircles the room, and it is just the word "Metacritic" over and over.

Hah. Early this afternoon I described this video game as "developed by someone who played Halo and World of Warcraft for about 15 hours, whose only life goals are an 85 on metacritic and to cheat on his wife with a cos-player dressing as a steam-punk flesh-waste." Borderlands is . . . pretty gross.
I get kind of depressed when I think about how many people are fooled into liking it. It's not really anything like The Avengers, that's a bad example because The Avengers is, in the end, something positive. It attempts to be A Fond Memory. In contrast, Borderlands aspires to suck the life out of you. It's a carton of cigarettes.

I don't think video games are done but, they are taking a very long time to realize what it means to be human.
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Fight!



Joined: 30 Aug 2008
Location: BC, Canada

PostPosted: Thu Sep 20, 2012 9:56 am        Reply with quote

I don't know how to describe it, man. :( I just mean, you know, those idiosyncratic elements present in the games that keep me playing video games seem remarkably similar to the personality quirks in the people who make them. And the same sort of thing is true for games I really hate. I think a lot of people who worked on Borderlands 2 would be happier at a Marlboro.
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