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Broco



Joined: 05 Dec 2006
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PostPosted: Fri Jan 05, 2007 2:24 am        Reply with quote

Also, Erik Wolpaw and Chet Faliszek from the website Old Man Murray are writing the script for Valve's upcoming Portal.
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Broco



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PostPosted: Fri Jan 05, 2007 2:42 am        Reply with quote

stotelheim wrote:
Will there be crates?


Yes! Lots!

Wikipedia wrote:
In Half-Life 2: Raising The Bar, Gabe Newell mentions, when developing Half-Life 2, there was such a worry about the crate cliche that eventually the Valve Software team gave up and made a crate one of the first things the player sees and manipulates, figuring this "was the Old Man Murray equivalent of throwing yourself to the mercy of the court."
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Broco



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PostPosted: Wed Feb 07, 2007 3:31 am        Reply with quote

BotageL wrote:
Japan's finally admitted to the existence of Odin Sphere.


My brain parsed that as "the Odin Sphere". I am picturing a huge golemlike mech rising out of an underground complex in Okinawa, lightning crackling all over it.
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Broco



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PostPosted: Wed Feb 07, 2007 4:23 am        Reply with quote

An upcoming PS2 JRPG by Atlus. That scan doesn't really contain any more substantial information.
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Broco



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PostPosted: Sun Mar 18, 2007 7:58 pm        Reply with quote

It's clear this is very early footage -- quite obviously there are only models and minimal bits of levels so far, no actual gameplay or even enemies -- and it will look much better at release.

That said, yeah this still says nothing good about the game. First, from the point of view of game design, the fact that they decided to make Gabe a pugilist seems to indicate they are planning to make the game a bland 3d co-op licensed brawler along the lines of Shrek 2: Team Action -- what the fuck?

More fundamentally, what were they thinking, making it 3D? Haven't their years of commentary on the game industry taught them anything about game development? It's very difficult to make 3d games look good without large bags of moneys -- bags that this project doesn't appear to have. I was expecting something sensible like a early-nineties-Sierra/Lucasarts-style 2d adventure game with Penny Arcade artwork, not this.
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Broco



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PostPosted: Sat Mar 31, 2007 3:02 am        Reply with quote

Mister Toups wrote:
Maztorre wrote:
Gyakuten Saiban 4/Phoenix Wright 4 promo video. The orchestral version of the theme music is gorgeous.


Ema Skye is back!


I don't have a good feeling about the new protagonist ("Tenkeino Daionjou"). He is both similar enough to Phoenix that it doesn't seem to be worth switching protagonists, and the only way he is different is in that he is younger and more cartoony. It is like the change from FFT to FFTA.

I thought this was going to be a renewal of the franchise? And here we have another young defense lawyer with pointy hair and a magical girl sidekick? Jesus.

These people are all too hip-looking. Where are the sympathetically ugly characters like Payne and Hoshikage?

Yeah, this series is not evolving enough, and it's not evolving in the right direction. I mean there are so many things you could do with the courtroom gameplay that didn't involve all this exhausted baggage. Why not let me be a prosecutor, for starters?
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Broco



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PostPosted: Sat Apr 14, 2007 2:36 am        Reply with quote

Craptastic! wrote:
-Phoenix Wright 3 coming to the DS


Okay, well I guess this means I finally shut down my fan translation project. Yes, that one most of you probably forgot about! It wasn't really going anywhere at this point anyway.
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Broco



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PostPosted: Sat Apr 14, 2007 4:13 am        Reply with quote

Whatever I do next, it will be less ambitious. I'd like to do a project that I can actually push through to the end.
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Broco



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PostPosted: Sat Apr 14, 2007 5:23 am        Reply with quote

Few people seem to have noticed that I chose the name Dolores as an allusion to Nabokov's Lolita in the first place!
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Broco



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PostPosted: Sun Apr 22, 2007 3:38 am        Reply with quote

Pijaibros wrote:
Sega apparently announces that they are releasing Typing of the Dead II for PCs by Summer! It's apparently based on House of the Dead 3. Now I normally jeer anything Sega does nowadays, but this title does nothing but place a big stupid smile on my face.


Good! But why are they wielding shotguns instead of keyboards :(
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Broco



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PostPosted: Wed Apr 25, 2007 4:06 pm        Reply with quote



But the US produces games like SimLife and Spore anyway without anybody making a peep, and this is only a tad more offensive to fundies. In truth censorship of games from Japan usually has more to do with localisers covering their asses than American culture. If there is a controversy, which I doubt, it would only increase the sales of the game.
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Broco



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PostPosted: Tue May 15, 2007 9:59 pm        Reply with quote

Mikey wrote:
Was I the only one who didn't know they were going to give Prince of Persia Classic an overhaul?

http://xbox360.ign.com/articles/788/788021p1.html


As a big 2d PoP fan, my reaction is meh. It looks like the maps are mostly the same (I recognize most of the locations in the trailer) but the enemies are more varied and Prince has a few new acrobatic abilities. The backgrounds are garish, the character animations lack punch; I prefer the minimalist look of the original. Ubisoft's art direction sucks as usual.

It also looks from the interview like they made it easier for no reason (honestly PoP1 was not that hard, e.g. SMB3 is harder) by introducing game-breaking powers. Mega-Man-Xing it in other words, except without changing the maps to take the new powers into account. Blah. Mindless tweaks born of designers who are contemptuous of their audience.

Overall, I'd much prefer just a straight port/emulation of the original. Or better yet, PoP SNES or PoP2: The Shadow and The Flame PC, which are still the best entries in the series.
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Broco



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PostPosted: Sun Jun 17, 2007 1:39 am        Reply with quote



Like forgetting to buy shampoo and buying the wrong t-shirt?
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Broco



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PostPosted: Sun Jun 17, 2007 10:06 pm        Reply with quote

Snood is putrid scum dredged from the tar pits of Crapulon V. Its popularity among "casuals" is enraging, yes.

Moogs wrote:
Well it's not like it's Puyo Puyo.


Well Puyo Puyo had an early Western localization as "Dr. Robotnik's Mean Bean Machine" for the Genesis, so it's not unknown outside of Japan either.
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Broco



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PostPosted: Mon Jun 18, 2007 4:53 am        Reply with quote

Yeah to be fair though we expect Penny Arcade to know everything about games because that is their job, but still it's natural that they have a lapse now and then when they churn out commentary three days a week. They're not attuned to minor Japanese games, I agree, but most of us here aren't attuned to minor Western games.
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Broco



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PostPosted: Thu Jun 21, 2007 12:23 am        Reply with quote

That's not a reference to abortion, but there was a teen pregnancy in FF6.
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Broco



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PostPosted: Sat Jun 23, 2007 6:48 pm        Reply with quote

Yep, it's unusually blatant copyright infringement for this kind of project, without a legal leg to stand on. Whoever owns Lemmings now must have a pretty slow-on-the-draw legal team if they haven't threatened this project yet.

What he should be doing is, instead of distributing the assets himself, providing a converter program that takes assets from one of the original Lemmings games and builds the DS ROM from them. Then although his users would be pirates (unless they have an old copy of Lemmings lying around), he himself would be distributing nothing that he does not have the copyright for. Also, he needs to rename his project to something not involving the word "Lemmings" to avoid trademark violation.
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Broco



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PostPosted: Fri Jul 06, 2007 9:01 pm        Reply with quote

Not outside classical economists' fantasy land they don't. Don't think that human emotions like fear don't play a large part in the necessarily hazy and subjective business of predicting future market conditions. Not to mention, if you must take an exclusively incentive-oriented view, company-wide incentives are imperfectly transmitted to smaller-scale actors through the medium of company politics, thus a suboptimal move may be made by one department to, for example, cover their ass.
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Broco



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PostPosted: Fri Jul 13, 2007 4:09 pm        Reply with quote

wackodave wrote:
All 360s are defective?!


It just runs too damn hot and doesn't have enough fans and shit, sounds like.
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Broco



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PostPosted: Wed Jul 18, 2007 7:49 pm        Reply with quote

firenze wrote:
Hot Stott Bot wrote:
DON'T LET ME DOWN SAMMYSEGAARCSYSTEMSWORKS.


I think you will be let down. Says the 1up.com:

"Unlike the previous installments which were 2D fighting games, the sequel will be a mix of real-time strategy and 3D fighting game. Players will select characters - such as Sol Badguy, Sin, among others - referred to as "Masters" in this game. You will also have units to move around and give commands on the field map in RTS-like fashion. When in contact with enemy units, the battle then becomes more synonymous to a 3D fighting game."

Because that's what we really needed in our fighting games. RTS elements.


I am imagining something like Star Control 1 or The Unholy War here. This could actually be pretty awesome.
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Broco



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PostPosted: Fri Jul 20, 2007 4:17 am        Reply with quote

If that shit was a Transformer and you could fold it into a Famicom, now that would be awesome.
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Broco



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PostPosted: Fri Jul 20, 2007 4:38 am        Reply with quote

I don't know why Mario keeps changing princesses and replacing them with differently-named princesses that look almost the same.

I guess ol' M isn't the commitment type.
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Broco



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PostPosted: Mon Jul 23, 2007 1:45 pm        Reply with quote

Drem wrote:
A example of how not to do self-promotion, courtesy of Konami.


"After seeing this game, I had an epiphany of what motivated humans to start standing so long ago."
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Broco



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PostPosted: Tue Jul 24, 2007 3:06 am        Reply with quote

Yeah waving the Wiimote in DDR is pretty much a gimmicky addition that adds little to the game. To those who would say it may make it more like real dancing, I think imposing rigid movements in the arms as well as the legs would make it even less like real dancing. And as more of a score-oriented player myself, I'm concerned that it may be difficult to have accurate timing in the waving.
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Broco



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PostPosted: Sat Jul 28, 2007 4:32 pm        Reply with quote

New trailer for the Penny Arcade game out. It's... a JRPG!?
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Broco



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PostPosted: Sat Jul 28, 2007 7:37 pm        Reply with quote

Shapermc wrote:
Broco wrote:
New trailer for the Penny Arcade game out. It's... a JRPG!?

Out of curiosity, why does anyone think this'll be a good game? I mean, it's completely farmed out to Hothead, and a PC game.


I guess the best reason to think it might be good is that if it's garbage, PA risks losing all credibility. Every time they criticize a game from then on, it would be thrown back at them. It's sort of amazingly courageous slash reckless of them to leave their cozy position sniping at games from a comic strip and become involved in a risky venture of their own.
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Broco



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PostPosted: Tue Jul 31, 2007 3:36 pm        Reply with quote

The Blueberry Hill wrote:
This Mirror's Edge game seems interesting. A first person game with an emphasis on accurately representing (fun video game) movement. I'm not explaining that well. It's the most interesting game I've read about in a while.


That game sounds made of win. Froth generators activated.
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Broco



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PostPosted: Tue Aug 07, 2007 11:40 pm        Reply with quote

I still don't see why Warzaid's WWII-with-skeletons isn't very popular. I always thought that was pretty great myself.
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Broco



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PostPosted: Thu Aug 09, 2007 7:14 pm        Reply with quote

Krazii Bakon Lypes wrote:
Pijaibros wrote:
leroyhacker wrote:
Holy shit.

EB Games has a listing for a DS game titled "Mysterious Dungeon: Shiren the Wanderer."

http://www.ebgames.com/product.asp?cookie%5Ftest=1&product%5Fid=180471


I never thought this would happen.


YOu and the rest of Select Button, my friend!

And here I was going to dump off my DS after I finally get tired of popping around Etrian Odyssey!

Wooo! I am so excited! This is such the perfect game to play when in transit!


HOLY MOTHER OF CHRIST


Damn. Finally there will be a non-minuscule Western community around this game.
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Broco



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PostPosted: Thu Aug 23, 2007 4:05 am        Reply with quote

Valve is still the king of everything.
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Broco



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PostPosted: Fri Aug 24, 2007 12:19 am        Reply with quote

At least it isn't shit like HCFx2 or HCB,DPF like there is in e.g. Guilty Gear XX. That kind of nonsense just wastes my time on boring muscle memorization when I could be learning the actual mechanics.
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Broco



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PostPosted: Fri Aug 24, 2007 1:16 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
Well, this is an... uncautiously worded press release.

Still, there we are.


What's uncautious about it? Seems full of unarguable statements to me.

I still regret not being able to buy Nintendo stock shortly before the Wii was released. In those days the Wii was supposedly "risky" and the conventional wisdom among financial types was that it would remain in third place, so I knew that the stock was undervalued. I was seriously intending to, but it is only on sale on the Tokyo stockmarket and the transaction costs would have been prohibitive for an extremely small-time investor like me. The console war has mostly played out how I predicted it so far.
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Broco



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PostPosted: Mon Sep 03, 2007 6:42 pm        Reply with quote

Screwtape wrote:
I don't know if this has already been discussed, but a friend pointed me to Super Mario Bros tablature.


Not sure what this is supposed to prove. Does he think he did something beautifully artistically useless that no one else would think to do? Think again. (The .fcm movie files contain the sequence of button presses on every frame.)
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Broco



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PostPosted: Wed Sep 05, 2007 2:58 am        Reply with quote

leroyhacker wrote:
Jonnyram at Neogaf wrote:

Wii Fuurai no Shiren 3
- release in 2008
- main char is Shiren. Coppa and Asuka in it too.
- also Shiren's Sensei will be a char this time
- new monsters
- items can change in a new system called "equipment development system"
- place items in special places in dungeons and in a certain number of turns they change
- about 30 types of dungeon will be included


AND

Quote:
Wii Oboro Muramasa Youtouden
Published by MMV
Developed by Vanillaware
- ARPG using Wiimote to use sword and various attacks
- play mode can be quick/refreshing or hardcore/repeat over-and-over style
- Graphically looks like Odin Sphere but with a more Japanese feel


Hmm!

1. On the one hand, I love ARPGs. On the other hand, Shiren is turn-based. This has potential, but it could be as bad as when they added action elements to X-Com. Overall froth intensity: 85%.

2. Curse you Nintendo for adding region locking in the Wii despite your initial lies. This had better get a localization!
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Broco



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PostPosted: Wed Sep 05, 2007 3:23 am        Reply with quote

Oh duh. Now hitting my head on a Stupid-Looking Pot.

I somehow thought that Oboro thing was the subtitle of Shiren 3.
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Broco



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PostPosted: Sun Sep 09, 2007 1:19 am        Reply with quote

Mister Toups wrote:
ugh, yeah. they're talking about "fixing" the controls and aren't paying any attention to how controls and combat mechanics can contribute to mood and atmosphere...

sigh :(


That reminds me: when I tried recently replaying Wolfenstein 3D, I was surprised at how fun it still was. The fact that your character swivels slowly like a tank makes entering rooms and turning corners very tense and dangerous, since you can't quickly wipe out enemies that aren't right in front of you. Then I later played the Mac port, which added modern-FPS style unlimited-speed mouse turning; it was trivially easy and boring.
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Broco



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PostPosted: Sun Sep 09, 2007 3:50 am        Reply with quote

Eric-Jon Rössel Waugh wrote:
From the beginning, the only thing that anyone had to say about Lair was how expensive the 3D scanners were that were used to scan in the macquettes used to model the dragons. I was forced to write an article on that very subject. Twice! A year apart! And nothing changed, really, between the two demonstrations.

The fact that nobody seemed to notice how generic their game looked, for as pretty as it was and how expensive it was, technically, was another point that sent up a warning signal. They were all too proud that they used some of the same methods that Weta used in Lord of the Rings.

And here we are.


Well. I don't think it's generic-lookingness has anything to do with its being widely panned. The complaints seem mostly concerned with the controls. You can be very generic-looking and have excellent control: c.f. Halo.
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Broco



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PostPosted: Sun Sep 09, 2007 4:33 am        Reply with quote

Quote:
No, you're right, it's not. That's not what I'm saying, though. I'm kind of hinting at the psychology behind the game's development.

These are people who were in awe of the idea of making a game about generic fantasy dragons. And they put lots and lots of time and money into making the most sophisticated generic fantasy dragons ever thrown into a videogame.

There's... a sort of an issue of priority here, and a sort of an issue of taste. This game is a living, boring fetish; not an idea. They got across all they wanted to get across when the dragons exploodged across the screen.

So what I'm saying is, having seen how the game was made and how the people who made it think about it, I'm the opposite of surprised that the game sucks.


I don't know. Maybe you're right, but I can tell you this. The last game I worked on at my job had certain flaws that were pointed out by several reviewers at release, and I've seen some posts on boards speculating about how we could get this wrong. They all completely failed to have any insight about how it happened. (Sorry about being vague on the details, but you know how it is with the NDAs and all.)

Big-budget 3D game development is a fragile process for which I didn't have much appreciation before I started taking part in it. There are webs of interdisciplinary interdependencies between various kinds of programmers, various kinds of artists, testers, designers and producers. Small delays, mistakes or lack of planning from any one party can have big repercussions on other parts of the pipeline. For something like genericness of artwork, yeah, true, that doesn't really apply -- the quality or lack of it is in the hands of the two or three concept artists. But polished control? That emerges later in the development process and is subject to all these vagaries. Something could've happened to Lair such as: there's showstopping bugs/optimization problems in, say, the physics engine that plague the programmers for months, leaving them with no time to work with the game designers on control issues. All I'm saying is, it could be lots of things. Companies operating under tight time constraints (i.e. pretty much everybody except the when it's done AAA developers) are very vulnerable to such things.
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Broco



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PostPosted: Tue Sep 11, 2007 5:10 pm        Reply with quote

Hot Stott Bot wrote:
That's not really an excuse. These things aren't absolutes. This is the whole point of having an evolving process and management structure and learning how to cope with these kinds of things.

Yeah, making a big 3D game is hard.

But that doesn't make the product any less mediocre!


I'm not excusing anything.
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Broco



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PostPosted: Tue Sep 11, 2007 5:16 pm        Reply with quote

Burp wrote:
Guitar Hero III also coming to PC and Mac...


Hurray for USB!

It's pretty sweet how every recent console controller is PC-compatible.
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Broco



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PostPosted: Wed Sep 12, 2007 1:50 am        Reply with quote

Those blood splatters look procedurally generated. I've never seen gore look this good.

I don't know KBL, as for me it still doesn't register as real violence at all. The against, Kill Bill didn't really either, so maybe it's more a question of style than realism. The only thing grotesque here is the player ninja's silly getup.

Krazii Bakon Lypes wrote:
They're kind of grotesque. I'm not normally disgusted by violence, but Jesus Christ! I can see developers cutting down on gore this or next generation, as computer models get more and more convincing and as a result, the violence starts to disturb people.


Nobody's cutting down on anything. Remember the Saw movies were box office successes.
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