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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Sep 13, 2007 8:56 pm |
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| Gironika wrote: |
| Mister Toups wrote: |
| also does this mean that maybe it actually has a budget this time around? |
I fear not. 'Suppose it'll look like a PS2-game that was in it's latter development-stage and was released on the PS3.
Though no slowdowns then! (.. I hope) |
Sort of like Ico you mean?
That didn't turn out too bad. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Sep 20, 2007 11:08 pm |
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| Leau wrote: |
| Koji wrote: |
| Burp wrote: |
| I find this a really bad idea... Metal Slug is not only an awesome Shoot em Up, but also one of the best 2D games ever, the DS just cant handle all that frames... |
Are you insane? |
Why is he insane? I don't think he means a new Metal Slug is a bad thing, rather that the DS can't handle all the stuff flying around and the huge sprites without chugging out some serious slowdown. That and the small screen and shitty resolution won't do the game any favors.
I can see why they might want to put Metal Slug on the DS (It's the most popular gaming device on the planet right now), but the gameplay will probably be restricted because of it. At least a little. |
The low resolution is no bad thing, it means no upscaling (given that they'll probably reuse the same old sprites). One screen of the DS is only somewhat smaller than the native resolution of the Neo Geo (256 x 192 vs. 320x224).
The DS is a very powerful machine by the standards of 15 years ago, and it almost certainly won't have framerate problems. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Sep 21, 2007 11:18 pm |
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| negativedge wrote: |
| I think it's time we all just admit that the whole Wiimote thing is a failure either because it sucks or because developers suck at doing anything even close to interesting with it. |
Not time yet. The majority of third-party developers put their B-list teams on Wii development prior to launch because they thought it would either be a relative market failure, or that first-party titles would dominate again. Now they're turning around on it and starting high-quality efforts, but it will take a while for those to come down the pipeline. I don't want to sound like an Iraq war apologist saying "just wait for the report on the surge before passing judgment", but, well, just wait for Q3 2008-ish before passing judgment. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Sep 24, 2007 8:44 pm |
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| Maztorre wrote: |
It also means that the level data, physics, animation etc were designed for a Dualshock-controlled PS2 game.
How much of a free pass are you going to give to schlock 3rd party Wii developers? He should have just said "Tecmo won't give me a fucking budget". |
This is the same kind of thing as Wii Resident Evil 4, and that turned out pretty good. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Sep 28, 2007 1:44 am |
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| Maztorre wrote: |
| You'll probably have it on Monday, that's when the US Virtual Console updates. The reason it hasn't shown up in non-Japan is because it was created at the end of the N64's life. Due to the cost of cartridges and the massive stockpile of unsold Conker's Bad Fur Day (which Nintendo of America saw as the last "big" release the N64 had), they decided that the cost of manufacturing S&P cartridges for America more than likely wouldn't be recouped, and ditched the game despite it's finished state. |
Man, Nintendo are really experts at tossing out perfectly good finished games. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Oct 05, 2007 5:02 am |
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The beauty of Portal's barren linear tile maze is that it's probably going to be pretty much exactly as restrictive as HL2's "realistic" environment except it's going to be completely up-front about it. Portal's lab-rat environment means none of the cognitive dissonance, none of the usual bullshit barriers and predesigned paths and desperate attempts to explain every gameplay mechanic in terms of real life.
Portal's lab-rat environment maps almost perfectly to the experience of playing a story-based videogame in the first place: completing challenges in a completely predesigned environment that was created only for you, slavishly following the orders of the designer-god because you have no other choice. Portal is at peace with the fact that's it a videogame. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Oct 05, 2007 5:24 am |
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... and then undermined this justification by suggesting in Episode 1 that the G-Man is not omnipotent.
At any rate, honesty is not the right word. The G-Man is anything but an open admission of gameyness. In fact, almost any other game is more honest about its gameyness than HL2. Valve avoids breaking the fourth wall as much as they can, as seen by their unprecedented efforts to justify such things as the HUD. I see the G-Man as an another HEV-suit-like attempt to nullify the gameyness and integrate it smoothly into the narrative. It's clever and shows perceptiveness, but at the end of the day it doesn't really solve the cognitive dissonance like it's meant to. HL2's world is still filled with things that imply that it is real and less restrictive than it appears.
Portal follows in HL2's footsteps in that it's still obsessed with subsuming gameplay elements into the higher narrative structure instead of having them exist for their own sake. Except that this time, they've actually found a setting that doesn't constantly undermine their goals. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Oct 05, 2007 5:47 am |
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| Anyway I started a thread about the game, we should probably continue there. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun Oct 07, 2007 8:20 pm |
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Ack no, binary would mean exactly two endings. Nor does digital information have to be encoded in binary, strictly speaking. You could have a weird computer that uses ternary (0, 1, and 2).
HSB is correct in that "discrete" is best. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Oct 12, 2007 1:39 am |
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A large number of gameplay movies of Super Mario Galaxy released today.
Holy crap. I'm sold. Easily the best Mario title since Mario 64. The sheer number of gameplay concepts alone is amazing.
Also, importantly: best Mario game music and sound effects ever? |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Oct 25, 2007 10:15 pm |
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| Dracko wrote: |
| BalbanesBeoulve wrote: |
| Nintendo financials came out. 13.17 million wiis sold. Making more money than jesus, etc. |
Oh well, if they say so, it must be true! |
Sure Dracko, Nintendo is the new Enron and is defrauding its investors for some reason, if you say so. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Oct 25, 2007 10:32 pm |
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| "It prints money" has a more literal meaning than we thought! |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Oct 26, 2007 1:42 am |
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Well, keep up the naive cynicism. Automatically assuming the worst of everyone isn't the same as realism you know.
For one thing, it's not really in their interests to commit a crime no, considering things are going well for them in any case, and the consequences would be grave if they were caught. Only a reckless fool with an ingrained habit of lying in all situations (e.g. Bill Clinton, ha) would do so. Most successful businessmen have learned that playing hardball pays but actively deceiving your partners doesn't.
I also don't think you have a sense of just how seriously official reports to investors are taken. The proof of how meticulously accurate they are in the great majority of cases is that major investors rely on them to make their decisions. Clearly these guys are no fools and wouldn't risk millions on potentially unreliable documents. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Oct 27, 2007 9:45 pm |
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| Melty Blood wrote: |
| Hologram Summer Again, Tri Hermes Black Land. |
I've seen a lot of Engrish in my time but this is a new low. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Nov 05, 2007 6:05 pm |
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Victory to L-Block!
However, now he is losing to ?-Block. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Dec 03, 2007 3:38 pm |
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Yeah Vivendi's upper management probably doesn't really have particular knowledge of the game industry, so it makes sense for them to transfer control of the main stuff to Activision's bosses. I note the Vivendi guy is now a CCO, which is a role that usually deals with more generic corporate non-product-specific tasks like human resources. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Mon Dec 03, 2007 11:39 pm |
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Speaking of the Actiblizzard merger, check out this Gamasutra article from 2 days before the merger:
http://www.gamasutra.com/php-bin/news_index.php?story=16440
| Quote: |
| Finally, [EA's] Riccitiello [...] indicated that he felt most of the consolidation in the development industry had now already taken place. "Is it ripe or has it already been picked? I would argue that it's been largely picked," Riccitiello said |
Lol. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Dec 07, 2007 12:38 am |
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| The Troops wrote: |
| Let's see it in motion. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Wed Dec 12, 2007 11:27 pm |
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It is a load of hogwash. Reverse engineering the protocol used by these guitar controllers should be trivial. You just press each button on the guitar and look at what bit corresponds to what button in your packet analyzer. Bam, reverse engineered.
The only way it would be more complicated than that is if someone went specifically went out of their way to make it difficult (via encryption) -- which I suspect is what Red Octane did on the PS3 guitar, which would explain why it wasn't supported on Rock Band's release. It's all anticompetitive tactics.
Last edited by Broco on Wed Dec 12, 2007 11:31 pm; edited 1 time in total |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Dec 13, 2007 6:10 pm |
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| bleak wrote: |
New Atlus RPG coming up!
http://www.youtube.com/watch?v=lELJP5X3gDw
Well, Atlus hasn't let me down yet. And they've had a lot of history. I'm a bit worried about all the animu buried within, but it shouldn't be a huge problem. |
Hmm, seems to have a vibe very similar to Shin Megami Tensei.
Well, Shin Megami Tensei = Win and Atlus = Win, and Win + Win = Froth. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Dec 14, 2007 3:43 am |
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I can see why Activision feels the need to play hardball here, but the real question is, why is Sony caving to the pressure? They are only weakening their platform by fostering incompatibility between different titles, and potentially pushing rhythm game fans to the 360. So if I want to have both GH3 and Rock Band on PS3, I need to buy two different identical guitar controllers? Bullshit. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Jan 04, 2008 8:13 pm |
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| RobotRocker wrote: |
| FKW will probably revert to its original origin |
I think not; as I recall Brandon doesn't like Fucking Konami Week. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Tue Jan 08, 2008 11:52 pm |
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| Has there been a PSP recommendations list thread recently? I've been hearing a lot lately about the quality of the PSP lineup but haven't internalized the names of the games that are interesting. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Wed Jan 30, 2008 2:38 am |
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| tacotaskforce wrote: |
| Well, I think it'd be easier to translate a 3D game like SH:O to 4:3 screen ratio than a game that uses as much of the screen property as a side scrolling platforming game. I doubt they'd go the way of letterboxing, and I really doubt they'd reprogram the output, so they'd probably just crop off the sides. |
Actually, reprogramming the output should be easy. The aspect ratio in a 3d game is controlled by a single matrix at the last stage of the pipeline. Adjusting that one lone matrix should be no harder than cropping the image. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Tue Feb 05, 2008 2:37 am |
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NVidia buys AGEIA
I've long been saying that while physics cards have no future sold separately, they have a bright future as a component of GPGPUs. This confirms my thinking. What's especially interesting is that AMD/ATI on the other hand has no interest in physics cards, because they are planning to fuse the GPU with the CPU instead. We are beginning to see an interesting divergence in architecture which is a little unprecedented actually -- typically all the GPU makers take the same approach in a given generation. It will be interesting to see which is more successful in which niches. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Thu Feb 07, 2008 8:23 pm |
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| Mister Toups wrote: |
| pointing out the semantical difference between "finished" and "released" ITT |
Given that they're leaving themselves almost an entire year, which is uhh 2/3 of the dev cycle of a normal game, it's obvious that they still have practically nothing and the claim is meaningless. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun Apr 13, 2008 6:06 am |
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Those don't look like ingame screenshots to me. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Wed Apr 16, 2008 5:22 am |
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| firenze wrote: |
| schild wrote: |
This isn't a clusterfuck. I imagine Konami is using it for metrics. Also, it just screams that these people have never played PC Games. Oh god i can't use my windows login for all my MMOGs and Battle.net what will I ever do. oh god i r not good with login and password. nooooooooo.
Wah. |
Seriously. Did XBLA log you on to selectbutton, your online banking access, and Steam? Is it conceivable that a person could actually *gasp* have a different ID for these things? Is this really that difficult, or are people just fucking dumb? If you can manipulate a complex control scheme and actually play MGO, you can probably handle setting up a user ID for a particular online game. |
Why are you upbraiding people for not wanting a device they bought for entertainment to waste their time? I appreciate that from the point of view of people used to wasting hours troubleshooting video drivers, this doesn't appear like a big issue, but that speaks more to PC users' low quality standards than to the "dumbness" of console owners.
Of course it's a clusterfuck. I want to play a game, not deal with this repetitive clerical bullshit. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sun May 11, 2008 6:49 am |
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| Mister Toups wrote: |
| Mikey wrote: |
| Quote: |
| LEGO Universe design director Brian Booker says that the game will have an "overarching epic storyline about the origins of LEGO Universe and the minifigs that inhabit it." |
Sigh. |
Well... that could be amazing. But it probably won't be. |
My favorite thing about Meteos was the ridiculous epic storyline they built around those rocketing blocks. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Wed May 28, 2008 10:36 pm |
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| Best thing about combat in the original PoP: the way when the opponent found himself inside a chopper trap, the Prince sheathed his sword before the chopper actually activated. It always struck me as a cocky way of communicating, "well, you're dead bub, see ya." in the last second of the guard's life. For all I know it may have been just a small glitch in the sheathing logic though! |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat May 31, 2008 9:26 pm |
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| Toptube wrote: |
| new castlevania looks pretty sweet |
Looks mainly like yet another Igavania but heck I am going to play it anyway. Seems like they may be making somewhat better use of the DS this time round.
Incidentally, I am probably the only one who still remembers this, but this trailer proves that the leaked alpha Castlevania screenshots on GameFAQs were authentic. Just pointing it out to gloat, since I was one of the only people firmly arguing that they were at the time. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Jul 11, 2008 6:15 am |
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| The Troops wrote: |
MEANWHILE . . .
Episode Three.
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ing here. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Jul 11, 2008 6:28 am |
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| No, someone else (vision I think?) had done the photoshop in the original thread, remember? I merely kept it in cryogenic preservation, patiently awaiting an era worthy of this degree of froth. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Jul 12, 2008 7:02 am |
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So, iPhone store started selling third-party games today. Thought I would mention my roommate was the game designer for Trism, a Bejeweled-ish with the gimmick that the orientation you hold your phone in determines the direction of gravity in the game.
(The other guy involved was the ROM hacker for the first FFV fan translation!) |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Jul 19, 2008 6:23 am |
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;_;
... but come to think of it, why not really? Their programmers have better things to do then package patches for old games, and it's not like the crackers can sue them. |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Sat Jul 19, 2008 9:43 pm |
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| it strikes me that there ought to be some kind of legal provision similar to that used to take away neglected children, to give to a foster developer intellectual properties that are being abused by their parent company |
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