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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jan 10, 2007 10:22 am |
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| negativedge wrote: |
| There goes the only reason to ever, ever go to Gamespot. |
Indeed. And I almost never agreed with him on anything. Still, worthwhile guy. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jan 10, 2007 11:52 pm |
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Oh man. Konami's gone on a rampage, canceling projects left and right. Just in this one announcement, we've already lost:
New Action Game (PS3)
New Role Playing Game (PS3)
New Action Adventure Game 2 (Wii)
Role Playing Game (Wii)
After New Action Adventure Game 1, I was really looking forward to seeing where the story would go. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Jan 11, 2007 3:43 am |
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| Shapermc wrote: |
| You missed that they killed Gradius for the PS3. |
That was another compilation, yes?
I mean. Every new Sony console is graced with a Gradius compilation. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jan 17, 2007 8:19 pm |
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| Oh my! |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Jan 19, 2007 10:28 pm |
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Toy Commander revival?
This is made by the recently-famous Zootfly. No Uncanny Murray in this one. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Jan 22, 2007 11:25 pm |
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| Toto wrote: |
What the hell?
King of Fighters XI got a PAL release date? That's...
Fuck that's great news. |
And no North America. Just Japan, Europe, and Australia. O... kay.
Man, Ben Herman. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Feb 24, 2007 4:37 am |
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| Burp wrote: |
| Yeah, MSX is ye olde news, but the Neogeo thing was really surprising |
It's only surprising to me in that it actually happened, knowing how good SNK is on follow-through. Back at E3, SNK was hyper enthusiastic about the Virtual Console, and wanted to be one of the first third parties on board.
Then a while later the Genesis and TG16 were announced, and I thought "So where's the Neo-Geo"?. Then the MSX and Commodore 64 came up (speaking of which... well, I'll get to it), and the same question came to mind.
So, hell. What happened to the Commodore support? Are they holding off on that, for the right moment? If the VC starts supporting stuff like Turrican, I don't even know what to do. It'll be too stupidly amazing to comprehend.
The only other thing they really seriously need to support is the Master System. If they've got the Genesis running, there's no reason not to. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Mar 17, 2007 8:14 am |
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Yo, Wii is now the Virtua Console!
Virtua Cop would work well.
And yeah, I don't know how they're working this out either. The Saturn is notorious. Maybe there's been a breakthrough? Maybe these are remakes? Maybe it's just a patch to support Saturn discs, and make the system backward compatible (which would still need emulation then, so... uh?). Confusing, all in all. I guess we'll see if this goes anywhere.
If it does, though -- hey. Okay then! Where's the Master System? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Mar 17, 2007 6:48 pm |
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| BalbanesBeoulve wrote: |
| If it can handle the N64, why wouldn't it be able to handle the saturn? |
The Saturn is a very confused beast. It's not even a matter of power so much as it is convolution. Were it more straightforward, it would not be so difficult to emulate.
I do recall Sega having its own halfway decent Saturn emulator running a while ago; there was some kind of demonstration where Yuji Naka played NiGHTS in public on a PC. Don't remember any more details, though -- and I haven't heard anything since.
Maybe this is the eventual result of that project? Assuming there's anything to it at all? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Mar 18, 2007 7:29 am |
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| Ethoscapade wrote: |
| you're probably thinking of cassini, which was, for a time, a commercial, sega-developed PC saturn emulator, and after that a cracked, confusing-feature-riddled, and nevertheless reasonably competent piece of software. |
Nope. I'm thinking of something that turned up just a year or two ago. Sometime around 2005. There was extensive discussion about it at the time.
Well, maybe it was a variation of cassini; I don't know the specifics. Point is, it was an active Sega project. From what I recall, it ran NiGHTS flawlessly on a big screen in a public performance out on a street somewhere. Yuji Naka was playing and singing its praises. Sega was supposed to be working on some kind of consumer application for the program; then I never heard anything more about it.
Oh, wait. Remember when Sega was offering ROMs to download? It was related to that, I believe. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Mar 18, 2007 9:59 pm |
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| JamesE wrote: |
| I can't recall any of this and I keep my emulation feelers stretched out at all times. Sega used to run a service called Gamehompo that sold Mega Drive roms running through a hacked GENs client, but I'm fairly confident that no flawless Saturn Emulator has even come close to existing outside SSF. |
Yeah, that's the issue; as far as I know, it never actually saw release. There were a couple reports about a public showing, with the expectation that Sega would put it to use sometime soon, and then nothing. I remember people making a bunch of noise about it on the forums.
Gamehompo? Was that what it was called? The thing where they offered Mega Drive games on their website? I recall the name being less... rumpy-pumpy. Anyway, looks like that kind of went away with a whimper as well.
EDIT: Okay, it was further back than I remember -- and so maybe this did turn into Cassini? This is the only mention I can find offhand. There's a link to a now-expired article on Gamepro's website, with a quote:
| Gamepro wrote: |
Sega held a public demonstration event today in the Akihabara section of Tokyo to celebrate the recent launch of their B-Club broadband game-rental service in Japan. Sonic Team's Yuji Naka was on hand for the occasion, showing off Nights, Panzer Dragoon Zwei, and the rest of the service's Sega Saturn lineup...and also revealing a little bit more from his devious plans for the rest of the year.
Sega's B-Club service allows broadband users in Japan to download Genesis, Sega CD and Saturn titles for a fee, then play them on their PC via Sega's own console-emulator technology. Depending on which ISP you're on, you can "rent" downloaded games for anywhere from a week to a month; fees range from 300 to 500 yen ($2.47-$4.10) per game.
The Saturn emulator used in the B-Club service is the first one that runs commercial titles flawlessly on the PC platform, something that amazed Naka as he played Nights on one of the terminals. "There are around five processors on the Saturn; two CPUs, a digital signal processor, and a few more," Naka said. "Porting late-era Saturn games that used all these processors to their fullest over to other platforms would have been very difficult... If Nights can run on this, then I bet Burning Rangers could run on this, too." Nights is just one of the several dozen Saturn titles, including Clockwork Night and the entire Panzer Dragoon series, that'll be made available for download over the next few weeks. |
That's right. The memory is gradually trickling back. "B-Club" sounds familiar, as does this online rental idea.
EDIT 2: Yes, okay. The B-Club service used the "Girigiri" emulator; Cassini is the hacked version of that. I somehow remembered Cassini being around longer and the B-Club thing happening more recently. Looks like it was fairly recent news before I moved out here; since then, time has moved kind of strangely for me.
Agnes recently reminded me that our cats are each around three years old now. I was amazed, as last I paid attention they were just barely a year apiece. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Mar 20, 2007 8:20 pm |
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| Mister Toups wrote: |
| Still, there are precious few games which really explore this angle. I certainly don't think it's been done to death. |
Played much Treasure? It's also pretty common in RPGs these days. Nippon Ichi and all.
Still, not bothered to play this yet. Maybe it's different! |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Mar 22, 2007 6:36 am |
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| composerzane wrote: |
| what are the chances of nights 1 on saturn sucking? |
Depends on what you're looking for in a videogame. How hardcore are you?
The atmosphere's about the best I've ever felt.
I'm getting the feeling the sequel might be by the team behind Shadow the Hedgehog. Disclaimer: I'm basing this on no evidence other than the straw poll that Sega put up before each game's announcement. Well, that and the suggestion that Yuji Naka is not involved in any way.
EDIT: Oh hey. James said something similar. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Mar 29, 2007 10:23 pm |
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| Pijaibros wrote: |
| Raiden III |
AKA MGS4?
Is Kojima the new Wonder Boy? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Mar 30, 2007 11:24 pm |
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| firenze wrote: |
| I've played a good bit of Hotel Dusk in the past couple months, and it gets my hand cramped and uncomfortable. |
What.
I kind of hope every game made for the system in the future will be made in this mode, as it's so incredibly comfortable and intuitive. Even when I'm not playing Brain Training or Hotel Dusk, I find myself holding the system sideways when I boot up, then grousing to myself when I remember that I have to turn it around the boring way.
If there's a sequel system, I'd keep it as the default mode. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Mar 31, 2007 2:46 am |
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| negativedge wrote: |
| This is because you have big spider hands. |
They do whatever a spider can. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Apr 03, 2007 9:31 pm |
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| Wall of Beef wrote: |
| Just needs to drop $169.99 more and i'll buy one! |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Apr 14, 2007 7:30 am |
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Yeah, that's pretty old news. Still weird, though.
AoF3 is kind of interesting. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Apr 17, 2007 5:11 pm |
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| Shapermc wrote: |
| By old do you mean like 4 hours? |
A little further.
True, the characters aren't... particularly inspirational in the third game. It plays pretty well, though. (The only one that does!) And the animation is neat.
That 1up article is pretty awesome. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu May 31, 2007 9:41 pm |
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| negativedge wrote: |
| Thank fucking god, man. |
Now let's hope they pack it with NGBC.
Come to think of it, what the hell has SNK been up to lately besides KOFXII and MI3? I guess they've got that 3D Samurai Spirits, and maybe that Mark of the Wolves sequel. Still weird not to hear anything for so long. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Jun 06, 2007 5:53 am |
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| Hey, are the burger king games still available anywhere? I'm kinda curious about Sneak King. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Jun 16, 2007 8:53 pm |
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| belthegor wrote: |
| Whoopee. |
Yeah, this dude; the protagonist. On the one hand, hum. On the other, it's interesting and kind of cool that they're mining a new series. On the third, it's not even an SNK series; it's a Data East one. So I'm not sure what to think about that. It'd totally make sense in NGBC. For Max Impact, though... uh.
I'd not complain if Karnov were in NGBC2.
Wait, wasn't there something about the new character being someone you'd "least expect"?
Well. You got me there, Falcoon! |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Jun 18, 2007 3:26 am |
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| Broco wrote: |
| Well Puyo Puyo had an early Western localization as "Dr. Robotnik's Mean Bean Machine" for the Genesis, so it's not unknown outside of Japan either. |
A while ago, fucking Gabe of Penny Arcade posted a long, whiny post about why Sega never made a sequel to Mean Bean Machine, because man, wasn't that such an awesome game? It'd be great if there were a version on the Game Boy Advance or something.
A few minutes later, he was like "What's this fucking Puyo Pop thing everyone keeps yelling at me about?" |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Jun 22, 2007 10:39 am |
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Contra: That at least looks kind of neat. Now that I see what they're doing, almost returning to the vertical alignment of the arcade games, the grapple makes a little more sense to me. That, and it looks like they're returning to the level design of the original game, which is just plain great. In theory.
Also: those aren't real screenshots. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Aug 04, 2007 4:36 am |
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Yeah, this list makes me depressed. Sort of.
Still, a few things on it are true. There is a new Alien Syndrome game coming out. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Aug 05, 2007 3:47 am |
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Really. Is it... good? Even a little? Alien Syndrome, I mean?
I haven't really been with it lately. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Aug 16, 2007 7:13 pm |
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It's kind of weird the boss team wasn't in the original '98. I'm guessing it was a space issue?
The only other character they need is Eiji. Maybe a Goenitz/Orochi/Rugal team. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Aug 17, 2007 8:01 am |
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| Eric-Jon Rössel Waugh wrote: |
It's kind of weird the boss team wasn't in the original '98. I'm guessing it was a space issue?
The only other character they need is Eiji. Maybe a Goenitz/Orochi/Rugal team. |
Okay, so I've looked at the thing. They've got Eiji, Kasumi (oh, right), and Shingo in the glorious "EDIT" team, and they've got a mystery space on either side of Rugal. To be filled by... well, let's just guess here.
So okay. I guess they're finally finishing the game the way it shoulda been done nine years ago. And. Well, good. I'll play it. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Aug 17, 2007 7:20 pm |
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| As much as 2002 bores me, it would be interesting to see them remake it AGAIN, the way it also should have been from the start -- including at the very least all of the NESTS-era characters. Krizalid and all. Just adding King and Shingo back in, in the PS2 version, helped enough. Even if they were a bitch to unlock. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Aug 23, 2007 7:47 pm |
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I think the "accessible" thing is based on the command moves mostly being based on half-circles and the super moves/desperation attacks/whatever they're called this time being the same for just about every character.
Of course, there's a reason they were designed that way. And it's... not for the sake of accessibility, really. Though I guess it does provide another, more basic level of play that isn't present in a lot of 2D fighters. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Aug 24, 2007 12:54 am |
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Well, this is an... uncautiously worded press release.
Still, there we are. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Aug 24, 2007 4:35 am |
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| Broco wrote: |
| What's uncautious about it? Seems full of unarguable statements to me. |
It's just that the whole second half is basically leading me to think that the site was set up specifically in anticipation for this moment.
Also, there's another tracking site that claims the Wii is still a million behind the 360.
Still pretty solid, either way. If the Wii hasn't crossed the line yet, it's sure close enough. It's just... the enthusiasm, y'know? Seems weird, for a statistics site.
| Quote: |
| I still regret not being able to buy Nintendo stock shortly before the Wii was released. |
Yeah, really. I told myself over and over, just before the DS was released, that this would be a wise move for someone who did that kind of thing. Then again, when the DS went nuts and the Wii was on the horizon. Then again, when everyone was going "wah" over the Wii and expecting it to fail even having seen what just happened with the DS.
Now I'm thinking maybe I should have become the kind of person who does that kind of thing. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Aug 24, 2007 6:09 am |
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Well, I remember nobody really understood what Iwata was talking about -- perhaps in part because few of the news sources actually reported on his rhetoric, preferring a "just the facts" approach.
So there was a lot of confusion and complaint about how it wouldn't suit certain old game styles and about how weak it was and about how dumb the people in the video looked, hopping around and flipping virtual burgers. There aren't enough buttons, and hell, what do we need with motion control anyway? How would it make Tekken better? Though light sabers would be awesome! Because everyone loves Star Wars!
It wasn't really until E3 that people seemed to "get it", sort of. You notice that's also when developers (besides Ubi) started to sign on.
Oh -- you're right that the mainstream press thought it was neat from the get-go. I remember reading breathy articles in... what was it, Time? Newsweek? Something like that. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Aug 24, 2007 9:19 pm |
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Frankly also, I think Sumo is profound at missing the point in its ports. I love OutRun2, yet I think its Xbox port pretty much pisses on the spirit of the game.
I realize this is not a popular viewpoint. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Aug 25, 2007 2:42 am |
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Basically, they packed in a bunch of stuff which enhances the arcade mode yet they packed it behind a bunch of inane tasks that you have to complete. OutRun isn't about obligation. It's not about doing dumb shit for a trivial reward; it's about freedom. If there's going to be a mission mode for teaching people the basics of play, great -- but don't make it a series of obligations. If there's going to be something to unlock, great -- but make sure the stuff is unlocked through the natural process of play. Through exploring different routes, say. Don't "game up" OutRun. Don't turn it into work. That's just dumb.
That said, they did an okay job porting the arcade mode in and of itself. I'm not sure that this fact is anything to ejaculate over, though I admit it's nice that they didn't fuck it up.
I just think the game would have been better without the enhancements. I think they take away from it, just from the way they leer over the arcade mode, whispering to the player "no, see, I'm the real game over here -- I'm the console experience! The meat and potatoes! I'm what you're paying for!" And what a shitty OutRun experience it is. Yet, indeed, that's what the port is usually judged on. That's a big part of what got it such high scores in the review circuit.
Ugh.
(By "Xbox port", I mean "home console port". I forgot there was a PS2 version.) |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Aug 26, 2007 7:48 pm |
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The checkpoints are there because it's an arcade game so there needs to be some kind of a structure for success or failure. Doesn't change the spirit that the game is trying to evoke through the dreamy aesthetics, the liberty in choosing the music and path, and the relative lack of a technique requirement. All the game demands is that you drive toward the horizon, fast, and be careful around curves.
If you fall short, all that happens is that the dream is over a little sooner. Since the entire dream can't possibly last any longer than five minutes -- the same length as the music you select -- it's not such a big deal. You still get the experience. Next time you can choose a different tune, a different path, and have a different trip. And maybe hang on longer.
To put it another way: it's about the ride, not the destination. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Aug 26, 2007 8:56 pm |
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Whatever the literal reality of the situation, it still provides the sensation of cares-to-the-wind freedom. Which is all I'm talking about.
Last edited by aderack on Sun Aug 26, 2007 8:57 pm; edited 1 time in total |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Aug 27, 2007 12:22 pm |
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| Aaron wrote: |
| If it was so easy to get an xbox game to run at 720p, why didn't all of them do it? And throw in lagless online play while they're at it? |
You say this like I would even know the difference.
I'm not talking about having things locked up; I'm talking about the presence of a fuckadilly mode to unlock them.
This is a question of design, not engineering. Which is exactly Sumo's problem.
Or to translate my original point: what a tragedy. Sega might or might not have lost access to a few competent engineers without a clue about game design. Sega blows it again!
EDIT: "Or to..."; not "To to...".
Last edited by aderack on Mon Aug 27, 2007 12:37 pm; edited 2 times in total |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Aug 27, 2007 12:35 pm |
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| Yeah, I don't even know. The thing runs all right, and looks okay. Though it's pleasant, that doesn't particularly strike me as a miracle. Anything else is techno-wank, as far as I'm concerned. |
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