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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Aug 27, 2007 8:57 pm        Reply with quote

JamesE wrote:
Without techno-wank, videogames would literally not actually exist (and this post would have been filed via punch-card)

Without manure, I wouldn't have my breakfast cereal.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Aug 27, 2007 9:51 pm        Reply with quote

Are you saying there's a co-op Heart Attack mode?
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Tue Aug 28, 2007 12:10 am        Reply with quote

Maztorre wrote:
Just buy a girlfriend and get a real car
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Tue Aug 28, 2007 2:04 pm        Reply with quote

I want Space Harrier 2.

(Not to be confused with Space Harrier II.)
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Tue Aug 28, 2007 8:37 pm        Reply with quote

Pikachu wrote:
What about Planet Harriers?

That, I just want to play. Though considering the main characters include a nurse with a giant syringe and a baseball player, I'm thinking it is best considered a spin-off.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Sep 09, 2007 3:46 am        Reply with quote

From the beginning, the only thing that anyone had to say about Lair was how expensive the 3D scanners were that were used to scan in the macquettes used to model the dragons. I was forced to write an article on that very subject. Twice! A year apart! (The other one was for GDC; can't find it immediately.) And nothing changed, really, between the two demonstrations.

The fact that nobody seemed to notice how generic their game looked, for as pretty as it was and how expensive it was, technically, was another point that sent up a warning signal. They were all too proud that they used some of the same methods that Weta used in Lord of the Rings.

And here we are.


Last edited by aderack on Sun Sep 09, 2007 3:51 am; edited 1 time in total
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Sep 09, 2007 3:52 am        Reply with quote

No, you're right, it's not. That's not what I'm saying, though. I'm kind of hinting at the psychology behind the game's development.

These are people who were in awe of the idea of making a game about generic fantasy dragons. And they put lots and lots of time and money into making the most sophisticated generic fantasy dragons ever thrown into a videogame.

There's... a sort of an issue of priority here, and a sort of an issue of taste. This game is a living, boring fetish; not an idea. They got across all they wanted to get across when the dragons exploodged across the screen.

So what I'm saying is, having seen how the game was made and how the people who made it think about it, I'm the opposite of surprised that the game sucks.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Sep 09, 2007 4:06 am        Reply with quote

Yeah, people were jabbering about that, mildly, a couple of months ago. Maybe in this very thread.

I read that they basically want to do a Metroid Prime with it. And... well, all right. I'll give 'em the benefit of the doubt. This is pretty ominous, though, yes.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Sep 09, 2007 5:22 pm        Reply with quote

Broco wrote:
Big-budget 3D game development is a fragile process for which I didn't have much appreciation before I started taking part in it.

Yeah, fair enough. One simplifies these things too much.

Thing is, again, I've gone out and listened to these people talk about what they were trying to do with the game (more than once!). And I've listened closely, because I've had to write about it. And it really didn't impress on me much of a sense of holistic design. It was all pretty much high-level wank.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Wed Sep 12, 2007 8:28 am        Reply with quote

Lurky wrote:

Is this what Icy was talking about?
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Thu Sep 13, 2007 4:58 pm        Reply with quote

Nine bucks is pretty good for Mark of the Wolves.

Just saying.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Thu Sep 13, 2007 11:33 pm        Reply with quote

Mister Toups wrote:
I could've sworn this was already in development for the PS2... like I saw screenshots and everything.

I played it. It was exactly like the first game, except a bit more cartoony and polished. And there were... mini-games. Like skiing with your trotmobile.

I don't know what this PS3 business is about; the game should have been finished and released months ago.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Sep 17, 2007 5:42 pm        Reply with quote

Tyres? Speak English!
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Tue Sep 18, 2007 12:42 pm        Reply with quote

http://www.1up.com/do/newsStory?cId=3162888

Silvergun XBL? Sure, why not. Might take a while, though, as they'd want to redraw it.

Also, Wii game by Gunstar/Guardian team and stylus something-or-other for Bangai-O. But no PS3, right now.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Fri Sep 21, 2007 4:09 pm        Reply with quote

firenze wrote:
I think that's a ballsy move

Ballsy to go the easy and familiar route rather than the one that Naka himself envisioned for the series, should a sequel ever be made?

Okay.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Fri Sep 21, 2007 6:31 pm        Reply with quote

So is "motion control" the new "Flip-flop"?
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sat Sep 22, 2007 7:52 pm        Reply with quote

Request word filter for "motion control" to "motion control".
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sat Sep 22, 2007 9:39 pm        Reply with quote

Tell me: do you think it will work for me, too?
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Sep 24, 2007 12:37 pm        Reply with quote

It's a port with a different protagonist, different enemies, different bosses, different graphics, and a different control scheme?

...

Okay.

They should keep the Japanese name.

RYGAR: MUSCLE IMPACT.

How do you think that will sell?
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Sep 24, 2007 6:55 pm        Reply with quote

Leau wrote:
What the hell is wrong with you? Are you just in the mood to be argumentative?

I could ask the same, since... that's not what I was saying.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sat Sep 29, 2007 7:12 pm        Reply with quote

Mister Toups wrote:
how exactly does SSBB spoil mother 3?

Presumably in a way that would only make sense to you if you'd already played the other game, so were in the position to say OH MY GOD HOW COULD THEY PUT THAT IN?!!!
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Oct 01, 2007 8:09 pm        Reply with quote

So how many "new" releases have appeared on the VC to date?

There's that Lode Runner game for the TG16. Battle Lode Runner?
Sin and Punishment.
Super Mario Bros.: The Lost Levels (as I guess it's officially called now)

Wasn't there something else, after the Lode Runner game?
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Oct 07, 2007 7:28 pm        Reply with quote

The word he wants is "binary". You can get that by leaping from "digital", since digital information is encoded in binary. It could be clearer, though.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sat Oct 20, 2007 5:23 am        Reply with quote

http://www.bioniccommando.com/
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sat Oct 20, 2007 11:24 pm        Reply with quote

Toptube wrote:
Eric-Jon Rössel Waugh wrote:
http://www.bioniccommando.com/


Capcom sure knows how to make some graphics. it seems like it will be one of the more colorful next gen games, actually.

is he holding a hammer in his right hand?!

Watch the movies already.

People, please.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Oct 21, 2007 6:32 am        Reply with quote


If you look at the second video, it seems there might be a bit of aiming in there. I hope so. That would be so amazing, that moment of freefall where you're searching around for something, anything, to hook onto...

Also, the music. Goddamn, that series has the best main theme ever...

Then there's stuff like "jumping" by shooting the grapple arm at the ground and launching yourself into the air. Which makes some sense.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Mon Oct 22, 2007 10:11 am        Reply with quote

No!

That answer will soon be untrue, however.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Thu Oct 25, 2007 9:52 pm        Reply with quote

Quote:
Of similar import is the imminent arrival of an official DS flash card, which will initially just be available to allow Nintendo to sell the back catalogue of Game Boy and Game Boy Colour games.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=4991&Itemid=2
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Sun Nov 04, 2007 1:38 am        Reply with quote

Persona-sama wrote:
It's kind of awesome that they have turbo though. It makes me feel like I'm in 1993 again.

Yeah. I'm most used to playing NES games with the Advantage, so this should actually help to replicate something. I had a similar joystick for the Genesis, and... well, the Neo-Geo is what it is. So.

Yeah.
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aderack



Joined: 12 Dec 2006
Location: Brooklyn, NY

PostPosted: Thu Nov 08, 2007 12:39 am        Reply with quote

Yeah, that looks like pretty much what I was expecting from NiGHTS.
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