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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Aug 27, 2007 8:57 pm |
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| JamesE wrote: |
| Without techno-wank, videogames would literally not actually exist (and this post would have been filed via punch-card) |
Without manure, I wouldn't have my breakfast cereal. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Aug 27, 2007 9:51 pm |
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| Are you saying there's a co-op Heart Attack mode? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Aug 28, 2007 12:10 am |
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| Maztorre wrote: |
| Just buy a girlfriend and get a real car |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Aug 28, 2007 2:04 pm |
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I want Space Harrier 2.
(Not to be confused with Space Harrier II.) |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Aug 28, 2007 8:37 pm |
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| Pikachu wrote: |
| What about Planet Harriers? |
That, I just want to play. Though considering the main characters include a nurse with a giant syringe and a baseball player, I'm thinking it is best considered a spin-off. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Sep 09, 2007 3:46 am |
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From the beginning, the only thing that anyone had to say about Lair was how expensive the 3D scanners were that were used to scan in the macquettes used to model the dragons. I was forced to write an article on that very subject. Twice! A year apart! (The other one was for GDC; can't find it immediately.) And nothing changed, really, between the two demonstrations.
The fact that nobody seemed to notice how generic their game looked, for as pretty as it was and how expensive it was, technically, was another point that sent up a warning signal. They were all too proud that they used some of the same methods that Weta used in Lord of the Rings.
And here we are.
Last edited by aderack on Sun Sep 09, 2007 3:51 am; edited 1 time in total |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Sep 09, 2007 3:52 am |
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No, you're right, it's not. That's not what I'm saying, though. I'm kind of hinting at the psychology behind the game's development.
These are people who were in awe of the idea of making a game about generic fantasy dragons. And they put lots and lots of time and money into making the most sophisticated generic fantasy dragons ever thrown into a videogame.
There's... a sort of an issue of priority here, and a sort of an issue of taste. This game is a living, boring fetish; not an idea. They got across all they wanted to get across when the dragons exploodged across the screen.
So what I'm saying is, having seen how the game was made and how the people who made it think about it, I'm the opposite of surprised that the game sucks. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Sep 09, 2007 4:06 am |
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Yeah, people were jabbering about that, mildly, a couple of months ago. Maybe in this very thread.
I read that they basically want to do a Metroid Prime with it. And... well, all right. I'll give 'em the benefit of the doubt. This is pretty ominous, though, yes. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Sep 09, 2007 5:22 pm |
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| Broco wrote: |
| Big-budget 3D game development is a fragile process for which I didn't have much appreciation before I started taking part in it. |
Yeah, fair enough. One simplifies these things too much.
Thing is, again, I've gone out and listened to these people talk about what they were trying to do with the game (more than once!). And I've listened closely, because I've had to write about it. And it really didn't impress on me much of a sense of holistic design. It was all pretty much high-level wank. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Wed Sep 12, 2007 8:28 am |
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| Lurky wrote: |
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Is this what Icy was talking about? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Sep 13, 2007 4:58 pm |
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Nine bucks is pretty good for Mark of the Wolves.
Just saying. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Sep 13, 2007 11:33 pm |
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| Mister Toups wrote: |
| I could've sworn this was already in development for the PS2... like I saw screenshots and everything. |
I played it. It was exactly like the first game, except a bit more cartoony and polished. And there were... mini-games. Like skiing with your trotmobile.
I don't know what this PS3 business is about; the game should have been finished and released months ago. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Sep 17, 2007 5:42 pm |
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| Tyres? Speak English! |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Tue Sep 18, 2007 12:42 pm |
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http://www.1up.com/do/newsStory?cId=3162888
Silvergun XBL? Sure, why not. Might take a while, though, as they'd want to redraw it.
Also, Wii game by Gunstar/Guardian team and stylus something-or-other for Bangai-O. But no PS3, right now. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Sep 21, 2007 4:09 pm |
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| firenze wrote: |
| I think that's a ballsy move |
Ballsy to go the easy and familiar route rather than the one that Naka himself envisioned for the series, should a sequel ever be made?
Okay. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Fri Sep 21, 2007 6:31 pm |
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| So is "motion control" the new "Flip-flop"? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Sep 22, 2007 7:52 pm |
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| Request word filter for "motion control" to "motion control". |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Sep 22, 2007 9:39 pm |
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| Tell me: do you think it will work for me, too? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Sep 24, 2007 12:37 pm |
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It's a port with a different protagonist, different enemies, different bosses, different graphics, and a different control scheme?
...
Okay.
They should keep the Japanese name.
RYGAR: MUSCLE IMPACT.
How do you think that will sell? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Sep 24, 2007 6:55 pm |
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| Leau wrote: |
| What the hell is wrong with you? Are you just in the mood to be argumentative? |
I could ask the same, since... that's not what I was saying. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Sep 29, 2007 7:12 pm |
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| Mister Toups wrote: |
| how exactly does SSBB spoil mother 3? |
Presumably in a way that would only make sense to you if you'd already played the other game, so were in the position to say OH MY GOD HOW COULD THEY PUT THAT IN?!!! |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Oct 01, 2007 8:09 pm |
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So how many "new" releases have appeared on the VC to date?
There's that Lode Runner game for the TG16. Battle Lode Runner?
Sin and Punishment.
Super Mario Bros.: The Lost Levels (as I guess it's officially called now)
Wasn't there something else, after the Lode Runner game? |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Oct 07, 2007 7:28 pm |
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| The word he wants is "binary". You can get that by leaping from "digital", since digital information is encoded in binary. It could be clearer, though. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sat Oct 20, 2007 11:24 pm |
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| Toptube wrote: |
| Eric-Jon Rössel Waugh wrote: |
| http://www.bioniccommando.com/ |
Capcom sure knows how to make some graphics. it seems like it will be one of the more colorful next gen games, actually.
is he holding a hammer in his right hand?! |
Watch the movies already.
People, please. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Oct 21, 2007 6:32 am |
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If you look at the second video, it seems there might be a bit of aiming in there. I hope so. That would be so amazing, that moment of freefall where you're searching around for something, anything, to hook onto...
Also, the music. Goddamn, that series has the best main theme ever...
Then there's stuff like "jumping" by shooting the grapple arm at the ground and launching yourself into the air. Which makes some sense. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Mon Oct 22, 2007 10:11 am |
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No!
That answer will soon be untrue, however. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Sun Nov 04, 2007 1:38 am |
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| Persona-sama wrote: |
| It's kind of awesome that they have turbo though. It makes me feel like I'm in 1993 again. |
Yeah. I'm most used to playing NES games with the Advantage, so this should actually help to replicate something. I had a similar joystick for the Genesis, and... well, the Neo-Geo is what it is. So.
Yeah. |
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aderack
Joined: 12 Dec 2006 Location: Brooklyn, NY
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Posted: Thu Nov 08, 2007 12:39 am |
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| Yeah, that looks like pretty much what I was expecting from NiGHTS. |
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