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JamesE
banned


Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 9:50 am        Reply with quote

negativedge wrote:
Well, when your entire article is branded as some big ZOMG LOOK AT THIS I BET YOU NEVER KNEW and it is posted months after a similar one by someone else, well...what's the point? We do know. Get a new angle.


Maybe (unlike some people) the dude is not idolising/stalking Brandon. Anyway Parish will have okayed this I think? That's your excuse to go wild, buddy!
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negativedge
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Joined: 04 Dec 2006

PostPosted: Thu Jan 25, 2007 12:59 pm        Reply with quote

Whatever, Jamesy Poo. Aren't you Mr. Journalistic Integrity/Mr. Aderack Stole My Sonic Ideas? Isn't this, like, you're thing? Oh, right--your other thing is trolling people. Sorry about that.

TOLL is pretty much voicing my concern, here. Brandon sat down with Tose, interviewed them, and then wrote something about them. He...figure something out. 1up Dude, in all likelyhood, read Brandon's piece, then remembered it when he sat down last week to make sure 1up had a feature up this Wednesday.
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JamesE
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Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 1:46 pm        Reply with quote

Or maybe he has known about them since 1999, pitched to your usual chew toy Jeremy Parish, and Parish said "aight".

Go on, boy! Fetch!
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Thu Jan 25, 2007 4:06 pm        Reply with quote

The fuck? Diddy Kong Racing got ported to DS?
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winkerwatson
badmin


Joined: 04 Dec 2006

PostPosted: Thu Jan 25, 2007 4:11 pm        Reply with quote

thats been known about for some time rud13 poos :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Thu Jan 25, 2007 8:15 pm        Reply with quote

I don't see any problem with 1up running that story but considering it is something that, for all intents and purposes, brandon "broke" several months ago, it would show better integrity for them to acknowledge that. It is, of course, entirely possible that the guy who wrote it never saw Brandon's article, but that's not likely -- the Tose thing was all over kotaku and joystiq and the usual game blogs when Brandon's piece came out. It was hard not to see.
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EU03



Joined: 05 Dec 2006

PostPosted: Thu Jan 25, 2007 8:41 pm        Reply with quote

Sony confuses GT:HD with PGR3.
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Fri Jan 26, 2007 11:53 am        Reply with quote

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Sword of Luck



Joined: 05 Dec 2006

PostPosted: Fri Jan 26, 2007 4:48 pm        Reply with quote



If the game is any good, it is the exact opposite of that. Every car should handle slightly differently than any of the others. The more cars you put in a game the more likely it is for some of them to have the same characteristics, which is a problem GT, Forza, and the PGR games run into.


Of course there are also mods for PC sims where the entire point of the mod is to have a car that is essentially the same for every driver. The focus in those mods is to foster close racing instead of just trying to create a good driving experience.

There are lots of different kinds of "carsgofast" games. I like the "driving experience" ones like GT and Forza, where they put the emphasis on just driving the car and great racing comes second, but my favorite ones are the games like GTR, rFactor, and even the TOCA games, where the emphasis is put on a great racing experience.
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Moogs



Joined: 06 Dec 2006

PostPosted: Fri Jan 26, 2007 8:15 pm        Reply with quote

Double Dragon gets a makeover for X-box Live Arcade. Now looks like a Flash game.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Fri Jan 26, 2007 9:58 pm        Reply with quote

They coulda just put something akin to the GBA version on there and it would've been awesome.

Is XBLA co-op as aggravating as the article suggests?
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri Jan 26, 2007 10:00 pm        Reply with quote

Moogs wrote:
Double Dragon gets a makeover for X-box Live Arcade. Now looks like a Flash game.

Man, reading that I hoped it'd look like Castle Crashers or something. How cruel reality can be.
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Maztorre



Joined: 04 Dec 2006
Location: Ireland

PostPosted: Fri Jan 26, 2007 10:08 pm        Reply with quote

Update your Wiis, guys. The News Channel is quite excellent!
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Fri Jan 26, 2007 10:38 pm        Reply with quote

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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Sat Jan 27, 2007 2:10 am        Reply with quote

New Duke Forever screenshot.

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Toups
tyranically banal


Joined: 03 Dec 2006
Location: Ebon Keep

PostPosted: Sat Jan 27, 2007 4:02 am        Reply with quote

Cycle wrote:
New Duke Forever screenshot.



what?

is that... real? why is it so small? why does it look like it was lifted straight from Killer Instinct?
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DonMarco
graphics fucker


Joined: 06 Dec 2006

PostPosted: Sat Jan 27, 2007 4:17 am        Reply with quote

Mister Toups wrote:
Cycle wrote:
New Duke Forever screenshot.



what?

is that... real? why is it so small? why does it look like it was lifted straight from Killer Instinct?

Looks more like a McFarlane action figure.

*cough*
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Craptastic!



Joined: 05 Dec 2006
Location: Canada

PostPosted: Sat Jan 27, 2007 6:06 am        Reply with quote

A user at another forum mentioned it's remarkable similarity to a figurine that was cancelled, but I've never seen said figure.

Regardless, it looks kind of pre-rendered to me, although the Unreal Engine seems pretty good at pulling off that look based on what I've seen with Gears of War and UT3.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Sat Jan 27, 2007 8:56 am        Reply with quote

Whatshisface from 3D Realms said it's an actual scrennshot from the current build. A picture of Duke in a random corridor. It's using the new Unreal engine. It's from a commercial 3D Realms posted around some sites, advertising positions.

Yes, lots of people have accused them of just taking picture of an action figure.
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negativedge
banned


Joined: 04 Dec 2006

PostPosted: Sat Jan 27, 2007 11:01 am        Reply with quote

Cycle wrote:
Yes, lots of people have accused them of just taking picture of an action figure.


See, that's a problem. "Realism" in video game graphics isn't supposed to mean "it looks like a real action figure!" These are supposed to be humans. That's my problem with the U3 engine, actually: everyone looks slimy and plasticy and fake and gross. The sub par animations in a game like Gears of War don't help matters. I mean, the game looks...good, I guess, but it looks wrong.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sat Jan 27, 2007 11:07 am        Reply with quote

It's confirmed as real by George "Duke Nukem Forever is a 1999 game and we think that timeframe matches very well with what we have planned for the game" Broussard, who seems pretty happy concerning the "unconventional things [they do] in terms of PR". Small crappy thumbnails *are* unconventional, I guess.

Amusingly enough it comes from a job offer which indicates they're seeking engine programmers.

Also, the figure, for those interested:
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Sat Jan 27, 2007 1:50 pm        Reply with quote

Cycle wrote:
New Duke Forever screenshot.


http://duke.a-13.net/
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Sat Jan 27, 2007 10:16 pm        Reply with quote

That list is pretty out-dated now, it needs an update.
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Lurky
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Joined: 06 Dec 2006

PostPosted: Sun Jan 28, 2007 3:26 pm        Reply with quote

Ps2 Ketsui port got cancelled
Wha, wait, what?

NOOOOOOOOOOOOOOOOOOOOOO
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Moogs



Joined: 06 Dec 2006

PostPosted: Sun Jan 28, 2007 4:43 pm        Reply with quote

Lurky wrote:
Ps2 Ketsui port got cancelled
Wha, wait, what?

NOOOOOOOOOOOOOOOOOOOOOO


Son of a bitch!

Pretty interesting to read the reason why, though. I find it amusing that the PS2 can't handle games like this sometimes.
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Deets



Joined: 05 Dec 2006

PostPosted: Sun Jan 28, 2007 8:54 pm        Reply with quote

I think it's interesting that Arika refused to release the game because of imperfections in one section of stage 5, while Mushimesama and Ibara got released despite having problems (reportedly) all over the damn place.
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Takashi



Joined: 04 Dec 2006

PostPosted: Sun Jan 28, 2007 10:53 pm        Reply with quote

I don't care what anyone says, this just made my day.
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stotelheim
The Guy Who Will Give a Kiss for ₩ 5000


Joined: 04 Dec 2006
Location: swan diving off the tongues of color coded giants

PostPosted: Sun Jan 28, 2007 10:56 pm        Reply with quote

Takashi wrote:
I don't care what anyone says, this just made my day.


Oh holy shit yes man that made my night. Thank you for this takahashi and whoever the fuck made this thing.
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Craptastic!



Joined: 05 Dec 2006
Location: Canada

PostPosted: Sun Jan 28, 2007 11:04 pm        Reply with quote

I'm surprised how few sites reported this, but SquareEnix has licensed Unreal Engine 3 for use in future games.

I'd say there are some multiplatform implications in that news, but that probably won't be confirmed until whatever that E3 replacement is called or TGS.
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another coma
NeoGAF Reject


Joined: 05 Dec 2006
Location: the wrong museum

PostPosted: Mon Jan 29, 2007 1:23 am        Reply with quote

If DNF ever does get released I'm really interested in playing it. 10+ years of dev time, there's gotta be something worthwhile there. If there isn't, well, that will be kind of fascinating too.

Craptastic! wrote:
I'm surprised how few sites reported this, but SquareEnix has licensed Unreal Engine 3 for use in future games.

I'd say there are some multiplatform implications in that news, but that probably won't be confirmed until whatever that E3 replacement is called or TGS.


Even without any multiplatform implications I think this is a pretty good sign for the industry in general. I mean, why break it down and start over every time especially now with modern game development is the way it is?
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100Proof



Joined: 13 Dec 2006

PostPosted: Mon Jan 29, 2007 5:36 am        Reply with quote

MONSTER was just released by doujin group 8105 graphics.

It's worth playing because it's a gorgeously-animated 2D fighting game that looks and feels a lot like Melty Blood. The problem, however, is that instead of generic anime chicks, the characters are almost all goddamn furries. <shudder> If you like furries or can tolerate them, the game is pretty impressive. It even has network play.

Official Homepage

Youtube Trailer
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Wilkes
the lester bangs of selectbutton posting


Joined: 04 Dec 2006
Location: i'm here.

PostPosted: Mon Jan 29, 2007 5:57 am        Reply with quote

B coma wrote:
If DNF ever does get released I'm really interested in playing it. 10+ years of dev time, there's gotta be something worthwhile there. If there isn't, well, that will be kind of fascinating too.

Craptastic! wrote:
I'm surprised how few sites reported this, but SquareEnix has licensed Unreal Engine 3 for use in future games.

I'd say there are some multiplatform implications in that news, but that probably won't be confirmed until whatever that E3 replacement is called or TGS.


Even without any multiplatform implications I think this is a pretty good sign for the industry in general. I mean, why break it down and start over every time especially now with modern game development is the way it is?

someone should write something about this trend. relating it to things microsoft has been saying recently about vista's development cycle being the last of it's kind and some speculation on how other companies will adopt similar shifts in development.
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Mon Jan 29, 2007 2:27 pm        Reply with quote

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Mr. Business



Joined: 04 Dec 2006
Location: Hiding

PostPosted: Tue Jan 30, 2007 8:12 am        Reply with quote

Ritual Entertainment bought by "casual games" company MumboJumbo

Wow.

Guess that puts a firm nail in the coffin of Sin Episodes.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Jan 31, 2007 12:23 pm        Reply with quote

Wilkes wrote:
someone should write something about this trend. relating it to things microsoft has been saying recently about vista's development cycle being the last of it's kind and some speculation on how other companies will adopt similar shifts in development.


Well, it's not really unexpected, it's happened to many sectors of the non-videogame software industry already. Middleware has become economically viable because recent hardware and techniques have become very complex. To properly use them necessitates either in-house R&D and hiring specialists or buying an engine that already does the trick, usually better or in a more complete way than your own version, and may even be multi-platform.
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Balzac



Joined: 04 Dec 2006

PostPosted: Fri Feb 02, 2007 12:27 pm        Reply with quote

According to this retailer, Senko no Ronde will be seeing a US release via Ubisoft!

Last edited by Balzac on Fri Feb 02, 2007 7:27 pm; edited 1 time in total
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v84j3gs2uc7ns4



Joined: 05 Dec 2006

PostPosted: Fri Feb 02, 2007 3:12 pm        Reply with quote

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Moogs



Joined: 06 Dec 2006

PostPosted: Sun Feb 04, 2007 3:52 pm        Reply with quote

GameStop sent me an e-mail informing that The Red Star has been delayed until March 5.

Which means it's never coming out. Again.
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leroyhacker



Joined: 20 Dec 2006

PostPosted: Sun Feb 04, 2007 8:32 pm        Reply with quote

DDR on Wii, with hand gestures.
http://wii.ign.com/articles/760/760878p1.html

Right now this news seems to be little more than the fact that they are developing a DDR game that uses hand gestures. It seems like they haven't decided at all what the final gameplay system will be, though apparently Konami is looking at some non-obvious ideas like using gestures to transfer steps to your opponent. This could turn out to be quite a game.




It's easy to complain about this without being a fanboy.

Why shouldn't this release be on a home console?* There's no reason to think there's an audience for either Castlevania games or 2d games in general on PSP. I, and I'm sure a lot of other people as well, would be more likely to both buy and enjoy this if it were on the ps2.

Also, the 2.5D graphics are hideous.



*Answer: Probably it's SCEA's fault.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Sun Feb 04, 2007 8:55 pm        Reply with quote

IGA wanted to rerelease Rondo of Blood for a long time. He doesn't have the budget for a big console release, but he also wants cleaner 3D than the DS offers. The PSP was already host to another remake of an old 2D series (Makaimura) so there is some level of demand. If you weren't a fanboy you'd be able to figure this stuff out on your own.

Also there's nothing wrong with the graphics. The game's problem is the animation.
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leroyhacker



Joined: 20 Dec 2006

PostPosted: Sun Feb 04, 2007 10:03 pm        Reply with quote

tacotaskforce wrote:
The PSP was already host to another remake of an old 2D series (Makaimura) so there is some level of demand.

My understanding is that all of Capcom's 2.5D PSP games completely bombed, which is what I was referring to when I said there was barely any audience for such things on the PSP.

It may be true that SCEA might not allow 2 2d games + a low budget 2.5D game to be released on the PS2, but I don't see how anyone can view that as a good thing.

Imagine if the dvd consortium decided that black & white movies make the format look bad and limited most B&W release to the UMD format. That makes about as much sense as the idea that 2d games don't belong on home consoles, that SCEA has done their best to enforce by putting so many restrictions on how they can be released.

Only a fanboy wouldn't consider this state of affairs to be unnatural and unreasonable.
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