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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri Jan 26, 2007 10:00 pm        Reply with quote

Moogs wrote:
Double Dragon gets a makeover for X-box Live Arcade. Now looks like a Flash game.

Man, reading that I hoped it'd look like Castle Crashers or something. How cruel reality can be.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sat Jan 27, 2007 11:07 am        Reply with quote

It's confirmed as real by George "Duke Nukem Forever is a 1999 game and we think that timeframe matches very well with what we have planned for the game" Broussard, who seems pretty happy concerning the "unconventional things [they do] in terms of PR". Small crappy thumbnails *are* unconventional, I guess.

Amusingly enough it comes from a job offer which indicates they're seeking engine programmers.

Also, the figure, for those interested:
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Jan 31, 2007 12:23 pm        Reply with quote

Wilkes wrote:
someone should write something about this trend. relating it to things microsoft has been saying recently about vista's development cycle being the last of it's kind and some speculation on how other companies will adopt similar shifts in development.


Well, it's not really unexpected, it's happened to many sectors of the non-videogame software industry already. Middleware has become economically viable because recent hardware and techniques have become very complex. To properly use them necessitates either in-house R&D and hiring specialists or buying an engine that already does the trick, usually better or in a more complete way than your own version, and may even be multi-platform.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sat May 12, 2007 10:29 am        Reply with quote

Indeed, no FF7 remake has ever been announced so far, but it doesn't prevent rumors or people thinking it's only a matter of time (after all, they're up to FF4 for the remakes, only 3 more to go! :P)
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri Oct 12, 2007 1:28 pm        Reply with quote

Dark Age Iron Savior wrote:
Vehicular Manslaughter wrote:
EA acquires both Bioware and Pandemic.


imagine if EA made bioware develop a new Ultima.

that would be....really strange.


Hahaha XD

Won't happen though. For EA Ultima is UO, they don't wan't anything to weaken that focus.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Oct 14, 2007 1:28 pm        Reply with quote

Perseus wrote:
Also: Tim Schafer's new game does indeed star Jack Black, and is called Brütal Legend. It's Game Informer's cover story for next month, but might be able to find some scans in this direction -----> http://www.doublefine.com/news.php/forums/viewthread/295/P30/

Sounds like it'll either be the most awesome thing ever, or it'll fall completely flat on its face, depending on whether Double Fine can pull off the game's very ambitious design. I'm cautiously optimistic, myself!

For now I'll vote for most awesome :D
I like the art direction so far.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Oct 17, 2007 12:50 pm        Reply with quote

Brütal Legends teaser
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Mon Oct 29, 2007 5:55 pm        Reply with quote

As far as I'm concerned Soul Reaver was fine apart from the ending. Soul Reaver 2, however, is guilty of replacing the concept of boss fights with seemingly neverending dialogue. Every moment that felt like it should have featured a boss was instead a cutscene, which is rather sad since the boss fights in the previous games were rather nice.

Also the friggin' demon enemies that existed in both dimensions and were generally a pain to take care of and much less amusing fights.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Mon Dec 03, 2007 11:09 am        Reply with quote

RobotRocker wrote:
EDIT Eurogamer reports that Vivendi will be the majority share holder of the merger. Now if Vivendi Blizzard can enforce its quality control on Activision's products (For the love of god, give the THPS series a break you tools) it could turn out very well.

Actually, Gamasutra reports that while Vivendi's the majority shareholder, it's actually Activision's people that are in control.
http://www.gamasutra.com/php-bin/news_index.php?story=16458
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Dec 16, 2007 10:12 am        Reply with quote

Cossix wrote:
There was a point when EA was totally synonymous with quality! Back when Bullfrog was still around and such.

And then they brought their own managers to Bullfrog, and asked them to turn Dungeon Keeper 3 into a fantasy RTS because "RTS is what sells" and then canceled it and closed Bullfrog because it'd have been targeting the same segment as the LotR RTS.

You can take the same sentenceand replace with Genesis (the 4th populous) and "Black & White" as targeting the same segment to learn what the other half of Bullfrog was doing that also was canceled.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Jan 27, 2008 11:06 am        Reply with quote



In a way, I hope this is fact and the Magic Box has got it massively wrong once again, because...whoa. I'm not sure why you would have a crossover between the OG mecha and the Xenosaga mecha in the first place (though Xenosaga being in a "real" SRW game sounds like it would work well), but from the screenshot posted it seems like they're talking about characters as in characters, that is, the OG people would be walking around on foot. Bizarre.


They are. The Xenosaga characters are definitely in the game (we've seen 'em).

Reason: the director is the guy who made Namco x Capcom.

I suspect the fact this game is developed by Monolithsoft must've helped too.

But yeah, the Namco X Capcom characters are in it too.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Jan 27, 2008 8:17 pm        Reply with quote


Well, another weird thing is that so far there's no original generations character in it (at least in the scans I've seen). The four player team characters are merely kinda looking like OG fancharacters (and they fill the Xeno team stereotypes. There's the cowboy, the emotionless-looking mecha-babe, the magical princess with her tough mecha-guardian). Only the now human-sized robots do look like they're out of OG.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Mon Feb 11, 2008 5:43 pm        Reply with quote

parker wrote:
So he put his name on one bad game, I hardly think we can blame him or dismiss the rest of his work for it.

Not just one, he should also be held accountable for Ultima 8 and 9 (though it pains me to include 8 because I like it, it still was quite inferior to its predecessors and having poor designs decisions, bugs and missing chunks of critical plot).

As for Chris Roberts, he's a movie producer now, which is obviously something he always wanted to be more than a videogame developer.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Mon Feb 11, 2008 10:22 pm        Reply with quote

Well, Garriott seems pretty happy parading as General British whenever he's not planning his trip to the moon, so I don't think he'll be back near EA anytime soon.

Molyneux... is a weird case. I was doing some pre-spring cleaning the other day and found some old gaming magazines, and the guy was making just as many crazy promises back then (Syndicate will have an AI that'll be able to dialog textually with you, promise! Dungeon Keeper will have an adventurer mode where you can raid your own dungeons! And I'm still laughing at the 3DS renders he guaranteed were real-time shots of Magic Carpet's hi-res mode), so in a way it's amusing that the end results were more satisfying than his more recent creations.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri May 16, 2008 5:27 pm        Reply with quote

Cossix wrote:
Toptube wrote:
RobotRocker wrote:
http://www.n-europe.com/news.php?nid=11829

Beyond Good and Evil 2 is in pre-production.


T_T YEEEEEEESSSSSSSSSSSS T_T


It's still never coming out :( The project hasn't even been given the okay by Ubi yet.

There was a funny rumour about that on surfergirl's blog some time ago, saying that Ancel, strongly disliking raving rabbids(which he'd intended to be Rayman 4 and not a party game), basically threatened to quit if he wasn't allowed to work on something he liked, thus BGE2.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Tue Jun 10, 2008 9:05 pm        Reply with quote

CubaLibre wrote:
Tokyo Rude wrote:
Final Fantasy VII fan game released.

Just what FFVII needed, FUCKING BLOOD.

Why, why waste such talent and attention to detail on such meaningless wankery?


The thing probably is, without the fanwankery as a catalyst they'd probably never have manifested said talent and attention. That's how most fangames work.

Heresy though! Everyone knows in the FF7 universe enemies dissolve in bright red, not blue.

Dark Age Iron Savior wrote:

whoa, where the hell did this come from? pretty impressive compared to maybe a flash game, but it looks like the models were just taken straight from the game (or someone's high-res reskinning of the models).


That's because they were. FF7's model format was figured out years ago and extracting them is pretty much trivial.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sun Jun 29, 2008 3:25 pm        Reply with quote

RobotRocker wrote:
BotageL wrote:
RobotRocker wrote:
Nintendo Europe realsesed the schedule for the rest of the summer yesterday. Phoenix Wright 3 is finally coming out. Apparently the reason why Apollo Justice came out first and PW3 was delayed was there was a scene featuring a suicide in PW3 that is pivotal to the plot (Do not even think about spoiling it). That would have meant an automatic 16+/18+ rating from PEGI and the game being bumped to the BBFC. So, I guess its import time as I reckon Nintendo is in the stages of cutting it.

Wow, what the fuck is wrong with your ratings boards?


Suicide is a huge thing with the EU. You actually cant show any Film or TV show that involves suicide before 9pm in most countries. Its mostly to discourage young people as the EU does have a pretty high rate amongst that age group. PEGI just follows most countries guidelines. Though PEGI is just weird at times. They used to rate any game with gambling involved 18+.


http://www.nintendo.co.uk/NOE/en_GB/news/2008/noe_announces_summer_2008_release_schedule_8775.html

Quote:
Ace Attorney: Trials and Tribulations
(Nintendo / Capcom)
3rd October 2008

Whatever the problem was they seem to have gotten over it.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Jul 02, 2008 8:12 pm        Reply with quote

negativedge wrote:
Gironika wrote:

Like there were 20 different the world ends with you merchandising-articles, as everyone knows.


That was a new franchise. It needs ten years to ferment.

But fuck, I was just speculating, man.


But actually, there *is* quite a bit of TWEWY merch, like toys and Mr Mew cellphone strap and special edition DS and a separate DS accessory set. They did stop short of making the pins, though this hasn't stopped netpeople from making their own (there were even some people planning to distribute a bunch of red skull pins at next PAX, which should bring a smile to anyone who's played the game, but I think the plan's been dropped).
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Jul 02, 2008 9:02 pm        Reply with quote

another god wrote:
The Troops wrote:
108 wrote:
The Troops wrote:
The Virtual Console exists precisely so that we don't need these $30-ports-on-a-cart.


Or, the Virtual Console exists so as to force fools like Square-Enix to do something that justifies pricing these ports at $30.

(In a perfect world :-/)


Like what, a bestiary. A post-game bonus dungeon that connects CT to CC. Gaggity gag gag.


It's not like anyone buying a copy of CT in 2008 wants something pure and wonderful. They just need more CT to play God Hand to.


Press release says:

Quote:
— Taking advantage of the Nintendo DS hardware, CHRONO TRIGGER makes its way onto the portable platform with all-new dual screen presentation and Touch-Screen functionality
— A brand new dungeon and a Wireless Play mode adds exciting new dimensions to this timeless classic


So yeah, new dungeon.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Sat Jul 19, 2008 11:30 am        Reply with quote

Broco wrote:
BalbanesBeoulve wrote:
Ubisoft supposedly uses a nocd crack for their own patch.

http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/1381029176/p/1


;_;

... but come to think of it, why not really? Their programmers have better things to do then package patches for old games, and it's not like the crackers can sue them.


Basically it makes them look like the "do what we say, not what we do" kind of people, which could turn into a PR disaster.

The usual publisher stance on warez patches is that they pretty much kill babies (to put it metaphorically) when you download them, and suddenly you discover Ubi's been making you kill babies behind your back. Except that if they make you do it, it's not baby-killing, so then people start to wonder if warez patches are really killing babies.

Also I suspect end-users can now be in position to sue them for covertly putting illegal software in their patches, and if this happens and the Ubi guys manage to successfully defend their use of it that'd open a somewhat dangerous loophole concerning the creation of said illegal software.
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