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leroyhacker

Joined: 20 Dec 2006
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Posted: Sun Feb 04, 2007 8:32 pm |
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DDR on Wii, with hand gestures.
http://wii.ign.com/articles/760/760878p1.html
Right now this news seems to be little more than the fact that they are developing a DDR game that uses hand gestures. It seems like they haven't decided at all what the final gameplay system will be, though apparently Konami is looking at some non-obvious ideas like using gestures to transfer steps to your opponent. This could turn out to be quite a game.
It's easy to complain about this without being a fanboy.
Why shouldn't this release be on a home console?* There's no reason to think there's an audience for either Castlevania games or 2d games in general on PSP. I, and I'm sure a lot of other people as well, would be more likely to both buy and enjoy this if it were on the ps2.
Also, the 2.5D graphics are hideous.
*Answer: Probably it's SCEA's fault. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Sun Feb 04, 2007 10:03 pm |
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| tacotaskforce wrote: |
| The PSP was already host to another remake of an old 2D series (Makaimura) so there is some level of demand. |
My understanding is that all of Capcom's 2.5D PSP games completely bombed, which is what I was referring to when I said there was barely any audience for such things on the PSP.
It may be true that SCEA might not allow 2 2d games + a low budget 2.5D game to be released on the PS2, but I don't see how anyone can view that as a good thing.
Imagine if the dvd consortium decided that black & white movies make the format look bad and limited most B&W release to the UMD format. That makes about as much sense as the idea that 2d games don't belong on home consoles, that SCEA has done their best to enforce by putting so many restrictions on how they can be released.
Only a fanboy wouldn't consider this state of affairs to be unnatural and unreasonable. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Mon Feb 12, 2007 7:16 pm |
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http://press.nintendo.com/articles.jsp?id=11388
Kid Icarus, Kirby's Adventure, and Ice Climbers are all now available on the virtual console.
The strangest thing is that the secret passwords(eg ICARUS FIGHTS MEDUSA ANGELS) don't work in the VC version of Kid Icarus. I can't imagine how an emulator would affect the password system, but I also thought they weren't changing the game code to any of these games, and can't imagine why they would bother making this change. So I am utterly mystified.
Was there ever a rerelease of Kid Icarus that had these passwords removed, like how Mike Tyson was removed from Punch-Out? |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Feb 28, 2007 1:26 pm |
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I had known this game was by Quintet developers, but like others in this thread, had always heard it was sort of mediorcre.
This Hardcore Gaming 101 article doesn't completely make sense though. Koji Yotaka, the head of Shade, credited for "Director, Game Design & System" in Granstream Saga, did work at Quintet, but he only did art(interestingly he also designed the game Gaiares). I don't know why this article says he directed all of the games.
Tomoyoshi Miyazaki, Masaya Hashimoto, and Reiko Takebayashi, all formerly of Falcom, are the key figures behind Quintet's games. Of these, Miyazaki is the only one in Granstream Saga, as the scenario writer, which is a pretty substantial link to the Soul Blazer trilogy, given that he also wrote the stories for Soul Blazer and Terranigma. But this game isn't by Quintet, and is missing a lot of staff so it seems unreasonable to call this a Quintet game.
Note: this post was an attempt to convince myself not to get this game on ebay. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Mar 07, 2007 3:50 pm |
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http://img156.imageshack.us/img156/9595/marvel203ks3.jpg
Project O, a new Wii game. Apparently a new genre similar to SimEarth. Published by Marvelous, developed by Cing(Hotel Dusk+Trace Memory) and Townfactory. Some of the developers on the project are Kimura Shourou, formerly of Lovedelic and creator of Chulip, Kazuyuki Kurashima also formerly of Lovedelic who most recently worked on Tingle RPG, and Hideo Minaba, art director for FFXII and long time SE employee.
I've never heard of Townfactory before. Did Punchline fold? I thought Kimura was the main person there. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Tue Mar 27, 2007 11:10 am |
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http://www.insertcredit.com/archives/001666.html
"It's a remake of the original Hoshigami for PS2, a tactics RPG from Max Five, itself formed by ex Tactics Ogre developers."
I thought the relationship of Hoshigami to Tactics Ogre was just a falsehood propagated by poorly run US rpg fansites. ? |
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leroyhacker

Joined: 20 Dec 2006
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leroyhacker

Joined: 20 Dec 2006
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Sep 05, 2007 2:50 am |
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| Jonnyram at Neogaf wrote: |
Wii Fuurai no Shiren 3
- release in 2008
- main char is Shiren. Coppa and Asuka in it too.
- also Shiren's Sensei will be a char this time
- new monsters
- items can change in a new system called "equipment development system"
- place items in special places in dungeons and in a certain number of turns they change
- about 30 types of dungeon will be included |
AND
| Quote: |
Wii Oboro Muramasa Youtouden
Published by MMV
Developed by Vanillaware
- ARPG using Wiimote to use sword and various attacks
- play mode can be quick/refreshing or hardcore/repeat over-and-over style
- graphically looks like Odin Sphere but with a more Japanese feel |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Sep 05, 2007 2:32 pm |
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| monaco wrote: |
| rumors of an ongoing Matsuno/Monolith Soft. venture on the Wii |
Don't believe it. The source is a poorly written supposed advance copy of an article from NGamer e-mailed to the proprietor of a random Nintendo site.
I'm sure that Monolith Soft is doing some very interesting things, given that Nintendo decided to buy them, and it's even not impossible that Matsuno is working on the Wii given that his only public appearance since leaving Square was on a Wii developers reel. There isn't any solid evidence to link these things though. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Sep 05, 2007 6:15 pm |
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| ionustron wrote: |
| leroyhacker wrote: |
| ...it's even not impossible that Matsuno is working on the Wii given that his only public appearance since leaving Square... |
Wait. What?
When did this happen? |
Last September in a video shown at a Nintendo press conference. The video was also on the Japanese Wii site. There was never a complete transcript or translation of that video, but here's what 1up says.
| 1up wrote: |
"The Wii controller makes total sense when you think about FPS-like games, but my question was, will the controls fit other existing games?" he asked himself, no doubt thinking of RPGs. "However, when I first tried Mario Galaxy, I realized that the controller fit the game almost scarily well. It allows you to intuitively feel the game and its atmosphere."
Matsuno also mentioned that he agrees with Nintendo's stance of gameplay over graphics. "Graphics (these days) have evolved, and there are many games claiming that this generates a more realistic atmosphere. However, there are very few games that have a control interface that lives up to this atmosphere. With the Wii controller you can actually feel like you're touching or living in this atmosphere." |
Note that he doesn't actually say that he's developing a Wii game. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Sep 12, 2007 9:50 pm |
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| I thought SNK had said in the past they were planning to release the same compilations on Wii and PS2. I guess the Genesis games on the ps2 collection must have sold well enough on the VC to convince them that they can get away with these shenanigans instead. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Thu Sep 13, 2007 7:12 pm |
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| Mister Toups wrote: |
| Gironika wrote: |
| Bumpy Trot 2 aka Steambot Chronicles 2(?) will be a PS3-title. |
..really?
I could've sworn this was already in development for the PS2... like I saw screenshots and everything. did they scrap it and start over for the PS3?
also does this mean that maybe it actually has a budget this time around? |
It's not your imagination. Bumpy Trot 2, for ps2, was at TGS last year. And was then never seen again. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Fri Sep 14, 2007 2:09 am |
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More virtual console funny business has been announced. Only for PAL regions right now, but there's no reason to think they won't do the same in the US.
| Nintendo of Australia wrote: |
Named after the Japanese holiday season famous for its firework displays, the ‘Hanabi Festival’ on Wii’s Virtual Console will see the release of a selection of classic titles split over three themed weeks, starting from today. To celebrate the launch of Super Mario Bros. in Japan on 13th September 1985, the first week of the Hanabi Festival on Wii’s Virtual Console will be Mario Week and will feature the classic Super Mario Bros.: The Lost Levels and puzzler Mario’s Super Picross. On top of these great Mario titles, Mario will also be taken to the next dimension as he folds effortlessly from 2D to 3D in Super Paper Mario only on Wii, which will be avalable from Septmber 20 in shops across Australia.
Over the following two weeks of the Hanabi Festival, Virtual Console fans will get to experience a host of special classics including the US versions of Nintendo Entertainment System action–platformer Ninja Gaiden and space shoot ‘em up Gradius III (Super Nintendo Entertainment System), as well as discovering Japanese-exclusive titles like Ninja JaJaMaru-Kun (Nintendo Entertainment System) and the cult Nintendo 64 blaster Sin And Punishment.
The first of this week’s retro treats is the 1986 sequel to the best-selling game of all time. Super Mario Bros.: The Lost Levels was originally only available for the Famicom Disk System in Japan and expands on the original with all-new level designs, trickier enemies and obstacles, and secret worlds to explore. For the Mario purist this is the ultimate gaming treat, but make sure you hurry; this title will be a collector’s item and will only be available for download until the last day of the event on 30th September (all other Hanabi Festival titles will remain available after the event). Super Mario Bros.: The Lost Levels is available now for 600 Wii Points. |
The fact that they're releasing Japan only games is a big deal, though we already knew about Sin & Punishment, but a limited release for SMB2j seems completely contrary to how an online marketplace should work. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Fri Sep 14, 2007 11:45 am |
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http://release.nikkei.co.jp/detail.cfm?relID=170238&lindID=1
Some exciting virtual console news:
PC-Engine CD-ROM2 and Super CD-ROM2 games are going to start being released, in all regions, this October. The first two games for Japan are supposedly Ys Book 1 & 2 and Chou Aniki. The price for each game will be 800 points.
Combine this with the last announcement about Japan only games starting to come out world-wide, and we may see Rondo of Blood, probably emulated at the wrong resolution though.
Last edited by leroyhacker on Fri Sep 14, 2007 4:35 pm; edited 1 time in total |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Fri Sep 21, 2007 4:20 pm |
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| Lestrade wrote: |
Nights for Wii isn't motion-controlled? What?
Why would you ever want to use the nunchuk and Wiimote for this? Isn't this an obvious example of a game that could be played beautifully with just the Wiimote? This sounds exactly like the Saturn game, right up to the bosses. What's the point, then?
I want more Wiimote-only games, goddammit. |
It seems to me like Sega totally fucked up the development process of this game. When first announced, they claimed they were making it because of the new possibilities afforded by motion controls, which seemed to most observers to continue experiments with motion controlled Nights they had apparently made years ago. However, as of two months ago, at E3, the official demonstrations were played with a classic controller because they didn't have any Wiimote controls.
What ought to have happened would have been to successfully prototype a motion control scheme before they made any announcement about Wii Nights and then design a new Nights game around it. Instead, it seems like the project started with a full team and a very limited timeframe(rumor has it this game was only started around last December) so they had no choice but to start making the kind of game they knew how to make while simultaneously trying to design motion controls. Needless to say this led to a game where the motion controls are only substitutes for the classic style.
According to some recent reports, the new Nights is actually a great sequel to the original marred only by a 15 fps framerate. I don't quite believe any positivity myself yet, but it seems like this has not become the complete disaster I expected.
Also, reportedly there are several different control schemes. Classic control, remote and nunchuk with no motion controls, remote and nunchuk with remote-shaking replacing a button, and IR pointer controls. I wish more Wii developers were so reasonable.
Last edited by leroyhacker on Fri Sep 21, 2007 4:23 pm; edited 2 times in total |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Oct 10, 2007 12:14 pm |
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More wiiware games:
Bomberman
Puzzloop
Maruboushikaku
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Oct 10, 2007 12:46 pm |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Oct 24, 2007 9:32 pm |
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Also from that article:
| Quote: |
| Of similar import is the imminent arrival of an official DS flash card, which will initially just be available to allow Nintendo to sell the back catalogue of Game Boy and Game Boy Colour games. |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Mon Dec 03, 2007 10:17 pm |
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| firenze wrote: |
Zanac (NES) - Classic shooter. I never managed to play it. Is it worthwhile? I respect Compile as one of the big "old school" shooter developers, and the fact that Battle Garegga (one of my favorite shooters) came from ex-Compile staff is a plus. On the other hand, I never got that into the Aleste games. Robo-Aleste was kinda fun, and Blazing Lazers is all right, but I wasn't ever blown away. I also know that the NES Zanac is heavily reworked from the original, but I don't know if that's good or bad. So... worth the $5?
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I think it is the best of the Compile games I have played. There is tons of action coming from all directions and the weapons aren't nearly as overpowered as in their later shooters, so you actually need to move around quite a bit to deal with it. It's nothing like Space Megaforce where once you get a full weapon two you can just hang out at the bottom of the screen and watch your weapons fill the screen and destroy everything.
Not to mention that the dynamic difficulty "AI" system is quite interesting.
As far as I know no one that worked on Zanac ever worked for Raizing-the exodus to Raizing seems to have consisted of staffers from the later Aleste games. You didn't raise the point, but I think it is worth adding that no one at Milestone was a founding Compile employee either. I think the only shmup any of them worked on at Compile was Zanac Neo.
Anyway, Zanac is the only VC game I have bought despite owning the cartridge, as I love it dearly and the suspend state helps to correct the one flaw it shares with later Compile games, extreme length.
Regarding the versions, I've never played the other ones but I've read:
| Hardcore Gaming 101 wrote: |
Like many Compile shooters, Zanac originated on the MSX home computer. It had the same basic gameplay as the NES game, but given that it's an earlier title, the scrolling graphics are unfortunately very choppy. The right side of the screen is also taken up by a status bar.
To take advantage of the superior power of the MSX2, Compile released Zanac EX, a remake of the original. For all intents and purposes, it's almost exactly the same as the NES game, although the graphics are a bit different. |
Last edited by leroyhacker on Mon Dec 03, 2007 10:20 pm; edited 1 time in total |
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leroyhacker

Joined: 20 Dec 2006
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Posted: Wed Jan 16, 2008 9:14 pm |
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| Nintendo's new release list wrote: |
| Q2: Bangai-O Spirits from D3 Publisher of America |
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