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The "games you imagined would exist in the future as ki
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
Location: the los angeles

PostPosted: Mon Aug 20, 2012 5:35 pm    Post subject: The "games you imagined would exist in the future as ki    Reply with quote

thestage wrote:
parker wrote:
The "games you imagined would exist in the future as kid but never actually happened" genre.


we should have a thread about this

every game I thought about in The Future when I was a kid that wasn't a Final Fantasy MMO that didn't suck was some combination of GTA and Shenmue


OK

Making this thread cos I didn't want to shit in the news thread. I think it's a cool idea.

Anyway I will start by completely disregarding the concept of the topic and talk about a game I imagined as a kid that actually did happen

When I first played Blast Corps, I think I must have also been getting into Gritty 70's Action Movies for the first time, and the "Dude runs around, getting in and out of various forms of transportation" seemed like it would make a pretty good fit to make a game that could recreate the amazing action sequences from "The French Connection"

Basically I imagined GTA 3 before it existed, only obviously my version had more trains and was cooler. Pretty sure this happened before any of the top-down GTA games came out but maybe they were floating around in my head somewhere. Then there was also Body Harvest but I never really played that.

As for the topic I think when I was really young I just imagined that Mario games would look like interactive looney tunes cartoons. That basically happened, too.
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Gorblax
Ganbare Gorbly!


Joined: 07 Nov 2011
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PostPosted: Mon Aug 20, 2012 5:42 pm        Reply with quote


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My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own.
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Loki Laufeyson
fps fragmaster


Joined: 05 Dec 2006
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PostPosted: Mon Aug 20, 2012 5:46 pm        Reply with quote

online rpgs that play just like regular rpgs (specifically final fantasy vii, because of active time battles), but each party member would be played by one of your friends. they'd even have endings like regular rpgs, too.

a deathmatch game that took place on an entire planet. you'd start with just regular guns, but there'd be things like military bases with fighter jets and tanks that you could get in and use. even more well hidden would be things like giant robots, magical artifacts to raise armies of undead, nuclear silos and other weapons of mass destruction. the game would be ongoing, and you just had to kill as many people as possible before someone killed you
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Take It Sleazy



Joined: 06 Dec 2006

PostPosted: Mon Aug 20, 2012 5:47 pm        Reply with quote

to be fair the to thestage since this thread was his idea maybe move it to kop?
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Gorblax
Ganbare Gorbly!


Joined: 07 Nov 2011
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PostPosted: Mon Aug 20, 2012 5:52 pm        Reply with quote

Digging up my ancient mental checklist here:

- a DBZ fighting game where you could literally play as every character, and also actually do their moves (see above)
- a Zelda game set in the future (Twilight Princess kind of has that dark future aesthetic to it)
- a game where I could get points in real life for doing stuff (I eventually bought an app like this for my iPhone)
- a game with fully interactive voice recognition with characters who could talk back to you (Project Milo?)
- a game where you could draw up a maze with traps and send it to your friends (I would do this on paper sometimes, now I guess it's in pretty much everything)
- a game series where all of the famous video game characters crossed over and went on adventures together, forming a cohesive universe in the vein of Marvel or DC (super smash bros. brawl/kingdom hearts I guess)
- a game where you could travel to any time period and dick around, affecting the future (Chrono Trigger was around but I didn't know about it)
- a game like GTA except set in a 1:1 exact replica of our world and fully destructible environments (I still think that 1:1 Earth replica games will eventually be an entire genre)
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tacotaskforce wrote:
My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own.
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Gorblax
Ganbare Gorbly!


Joined: 07 Nov 2011
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PostPosted: Mon Aug 20, 2012 5:53 pm        Reply with quote

Loki: Tales?
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My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own.
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Loki Laufeyson
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PostPosted: Mon Aug 20, 2012 5:53 pm        Reply with quote

tales?
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Kilroy
was here


Joined: 28 Jun 2008
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PostPosted: Mon Aug 20, 2012 5:57 pm        Reply with quote

Second Life
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starblood
Lemony Snicket's #1 Fan


Joined: 01 Oct 2008

PostPosted: Mon Aug 20, 2012 6:10 pm        Reply with quote

Gorblax wrote:
- a game where you could travel to any time period and dick around, affecting the future (Chrono Trigger was around but I didn't know about it)


Shadow of Destiny is also like this. You can go back to a few specific time periods, dick around, pick up some items, until you inadvertently do what you are supposed to do. I gifted the copy I owned to Booji, you can find it cheap for less than $5 in shops.

It makes you want to travel to Germany, at least, for me it made me gave a second chance to German things that years ago I would not have. It has multiple endings like Clock Tower 1-2, I only bothered to get the D ending. Dais had a SoD avatar once.

Skugga av Öde
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Mon Aug 20, 2012 6:11 pm        Reply with quote

I'm too old for this shit :(
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Loki Laufeyson
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PostPosted: Mon Aug 20, 2012 6:16 pm        Reply with quote

were you too old for it as a kid?
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JoeX111



Joined: 21 Nov 2008
Location: Some City

PostPosted: Mon Aug 20, 2012 6:59 pm        Reply with quote

As a kid, I always wanted an open world Jurassic Park game where you wash up on the beach and have to explore the island to survive and find a way out. This is what Trespasser originally promised, blew my mind, then utterly disappointed me. On the plus side, that same Christmas I got Half-Life, soooo...
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bananas



Joined: 24 Jul 2012

PostPosted: Mon Aug 20, 2012 7:00 pm        Reply with quote

I recall being crushed with disappointment when I first realized that 3D games were just polygons that were hollow on the other side. I thought there was actually something on the other side of that wall. As such I suspected that in the post PS1 era we'd get games where the whole world actually had substance. Like a Mega Man Legends wherein the drill actually let you drill through anything you wanted. Minecraft is more or less the first big thing to actually fulfill this dream and that's at least half of why I love it.
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starblood
Lemony Snicket's #1 Fan


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PostPosted: Mon Aug 20, 2012 7:05 pm        Reply with quote

JoeX111 wrote:
As a kid, I always wanted an open world Jurassic Park game where you wash up on the beach and have to explore the island to survive and find a way out. This is what Trespasser originally promised, blew my mind, then utterly disappointed me. On the plus side, that same Christmas I got Half-Life, soooo...


Isn't that what the first Jurassic Park game does on the SNES? You have to find so much shit, as you make your way out the island. That game seriously needed a saving system, rather than having the player pull an all nighter to see it through.

Ocean were a bunch of cheapskates not to put a battery, and they were mean not to give you password. At least their NES JP game had a cheat that let you pick stages, so in theory, you can use it to continue where you left off the next day.
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Toups
tyranically banal


Joined: 03 Dec 2006
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PostPosted: Mon Aug 20, 2012 7:09 pm        Reply with quote

Loki Laufeyson wrote:
were you too old for it as a kid?


no but I mean I honestly can't remember any of that shit anymore :(
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Loki Laufeyson
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PostPosted: Mon Aug 20, 2012 7:16 pm        Reply with quote

oh man, that is old D:
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Gorblax
Ganbare Gorbly!


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PostPosted: Mon Aug 20, 2012 7:35 pm        Reply with quote

Loki in the Tales of games your friends can control your party members
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tacotaskforce wrote:
My vision of gorblax is of an automaton built to function seamlessly in a society which no longer, or perhaps never, existed, but which is similar to our own.
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evnvnv
hapax legomenon


Joined: 05 Dec 2006
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PostPosted: Mon Aug 20, 2012 7:47 pm        Reply with quote

Take It Sleazy wrote:
to be fair the to thestage since this thread was his idea maybe move it to kop?


This is a fine plan. I can't do that, can I?
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psiga
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Joined: 04 Dec 2006

PostPosted: Mon Aug 20, 2012 7:48 pm        Reply with quote

In some ways, Mario Galaxy and Skyward Sword and Sonic Colors really lived up to childhood dreams. In other ways not so much, but still, reality has been pretty good to me.

I really wanted more VR stuff to pick up -- not in the Lawnmower Man sense, but in the Dactyl Nightmare and Aladdin VR sense -- but HMDs went off the rails for well over a decade. You may be able to imagine how weirdly vindicated I felt a few months ago when John fucking Carmack started complaining about the very same things I was disappointed by, in the very same words that I had thought, and then used his influence to get the Oculus Rift project on its feet.
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allensmithee
polyglamorous


Joined: 21 Apr 2011
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PostPosted: Mon Aug 20, 2012 7:49 pm        Reply with quote

i've never been impressed with the futures i have seen thus far.

next future might be better. i'll find out tomorrow.
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Loki Laufeyson
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Joined: 05 Dec 2006
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PostPosted: Mon Aug 20, 2012 7:56 pm        Reply with quote

Gorblax wrote:
Loki in the Tales of games your friends can control your party members
i see
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Mon Aug 20, 2012 10:10 pm        Reply with quote

Pretty sure what I wanted more from games was pitched battles on the top of incredibly high, treacherous places.
I think we've gotten a lot of that.
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Oh God Spiders No



Joined: 16 Aug 2011

PostPosted: Mon Aug 20, 2012 10:11 pm        Reply with quote

Falling still feels fucking cheesy most of the time, though. The skybox illusion is rarely convincing when you plummet into it. We're doing better than the days of Goldeneye, but there's still a lot wanting.
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Take It Sleazy



Joined: 06 Dec 2006

PostPosted: Mon Aug 20, 2012 10:28 pm        Reply with quote

evnvnv wrote:
Take It Sleazy wrote:
to be fair the to thestage since this thread was his idea maybe move it to kop?


This is a fine plan. I can't do that, can I?


pm a mod
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Kinto



Joined: 16 Feb 2011
Location: LANDAN

PostPosted: Mon Aug 20, 2012 10:37 pm        Reply with quote

Dark Souls was basically the game I was designing in my head all through Uni, except instead of 3D Metrovania it was 2D
MegaMantroid and instead of disorienting fantasy it was philosophical sci-fi.

After Super Mario 64 came out I wanted a Mario game quite literally how Super Mario Land 3D turned out.

I fully expected a game that played exactly how Top Gun looked and weirdly never got it. Ace Combat really doesn't do it for me.
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Predator Goose



Joined: 19 Dec 2006
Location: Oversensitive Pedantic Ninny

PostPosted: Mon Aug 20, 2012 10:41 pm        Reply with quote

The only idea I remember is that I really wanted a Tales of Destiny style game with the Slayers license.

I'd probably still play that.
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ghost_dinosaur



Joined: 29 Oct 2011

PostPosted: Tue Aug 21, 2012 1:49 am        Reply with quote

ha, this thread reminded me i kind of thought of l4d as a kid. wanted a fps that involved a 4-player team online and going through a campaign working together and stuff.

of course it involved shooting people and looked more like duke nukem 3d or something, but i think l4d is pretty obviously better than whatever i was thinking of when i was 14 or whatever.
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tacotaskforce



Joined: 04 Dec 2006
Location: Logical, Practical

PostPosted: Tue Aug 21, 2012 2:41 am        Reply with quote

I still want every game to have lock-on technology with ever other game so that I can play Katamari Damacy in every game.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Aug 21, 2012 3:33 am        Reply with quote

I always wanted that universe marbles game to be a videogame when I was a kid (the one at the end of the first Men in Black).
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
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PostPosted: Tue Aug 21, 2012 4:46 am        Reply with quote

Take It Sleazy wrote:
to be fair the to thestage since this thread was his idea maybe move it to kop?


at first I was going to object, but then I realized the implication. Pretty clever!
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Notymenow



Joined: 19 Sep 2010
Location: Near Starkvegas, MS

PostPosted: Tue Aug 21, 2012 4:49 am        Reply with quote

Txtsword adventures Ex plus @
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8128



Joined: 06 Jun 2008
Location: a very very very fine house

PostPosted: Tue Aug 21, 2012 5:01 am        Reply with quote

dude multiplayer harvest moon duh

the whole design doc existed in my head like eight minutes into harvest moon 64 man i mean come on
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Gironika



Joined: 05 Dec 2006
Location: Dragon Range

PostPosted: Tue Aug 21, 2012 6:14 am        Reply with quote

try to think back what you expected when these came out:



and what we get nowadays:



↑↑ more awesome than you could even imagine back then.
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bort



Joined: 04 Dec 2006
Location: Are you related to Bandai and Namco takes of games Sent from my iPhone

PostPosted: Tue Aug 21, 2012 6:21 am        Reply with quote

Talbain wrote:
I always wanted that universe marbles game to be a videogame when I was a kid (the one at the end of the first Men in Black).

http://www.timecube.com/ it's not a video game . . . you're living it
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Persona
unaustically orificial


Joined: 06 Jul 2011
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PostPosted: Tue Aug 21, 2012 6:56 am        Reply with quote

As a kid I wanted a Calvin and Hobbes game that used the Mario 3 engine for an all out calvinball game + rpg elements
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| BLUE | BLACK | PURPLE |
true doom murderhead


Joined: 17 May 2008
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PostPosted: Tue Aug 21, 2012 7:01 am        Reply with quote

I always wanted something like Shenmue that would take me on a journey of Kung-Fu and self-improvement. Through some mechanism that would translate into the real world and not just be a videogame. I probably need Jane McG to gameify my life more in some way before what I was dreaming about as a kid can become reality.

psiga wrote:
You may be able to imagine how weirdly vindicated I felt a few months ago when John fucking Carmack started complaining about the very same things I was disappointed by, in the very same words that I had thought, and then used his influence to get the Oculus Rift project on its feet.


Indeed! I was not just happy because of the Oculus Rift gear, I was also overjoyed to see that he was pushing the whole videogame industry and gaming community forward again. That just brought tears to my eyes because I've always admired him personally. And I can't wait to put those damn things on my head!

Finally I will have goggles that don't do nothing! hi sawtooth
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true doom murderhead


Joined: 17 May 2008
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PostPosted: Tue Aug 21, 2012 7:04 am        Reply with quote

Gironika, when Split/Second 2 comes out I'M COMING OVER TO YOUR HOUSE in Sector Z AND WE'RE GOING TO PLAY THIS THING
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Gironika



Joined: 05 Dec 2006
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PostPosted: Tue Aug 21, 2012 9:20 am        Reply with quote

| BLUE | BLACK | PURPLE | wrote:
Gironika, when Split/Second 2 comes out I'M COMING OVER TO YOUR HOUSE in Sector Z AND WE'RE GOING TO PLAY THIS THING

I am so looking forward to add a new GFX-card to my machine to be able to play it on PC in H(yper)Def, yessss~~~ …… well. If the studio wasn't busted last year, we would probably have got a second one. But still, DEAL!


Persona wrote:
As a kid I wanted a Calvin and Hobbes game that used the Mario 3 engine for an all out calvinball game + rpg elements

how would you offer the totally made up rules-functionality that would make that game so fantastic?
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Tue Aug 21, 2012 10:08 am        Reply with quote

Eschatos is basically how I pictured shooting games to look in the future. Not gameplay-wise necessarily, just how it is presented.

Gameplay-wise I always figured they'd go the Solvalou/Solar Assault route. Then starfighter sims died ;_;
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starblood
Lemony Snicket's #1 Fan


Joined: 01 Oct 2008

PostPosted: Tue Aug 21, 2012 10:18 am        Reply with quote

Predator Goose wrote:
The only idea I remember is that I really wanted a Tales of Destiny style game with the Slayers license.


I used to play the SNES Slayers game a lot (in Japanese) when I was in middle school and early high school, it is not that bad or grindy. In the first chapter, you can easily get over most enemies with Naga's random spell spam and Lina's. The spear girl (whose name I forget) has a powerful charge attack.

I did not get past the point when you rescue some dragon egg. Not because it got hard or anything, I just lost enthusiasm not being able to read plot. It has been since hacked in English, should you ever give it a chance. There are far worse anime licensed RPG's to waste your time, Slayers' makes sense.

Persona wrote:
As a kid I wanted a Calvin and Hobbes game that used the Mario 3 engine for an all out calvinball game + rpg elements


Someone could also make a functional Calvin and Hobbes game using Chameleon Kid as the rom hack, seems like the obvious choice out any.
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true doom murderhead


Joined: 17 May 2008
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PostPosted: Tue Aug 21, 2012 11:23 am        Reply with quote

Schwere Viper wrote:
Eschatos is basically how I pictured shooting games to look in the future. Not gameplay-wise necessarily, just how it is presented.



Hells no. I'm telling you, shmups are going to make a glorious comeback once they go for photorealistic CODBLOPS graphics and realistic damage models where every bullet is rendered in real time and leaves appropriate bullet holes, tears metal from your enemies' ships, etc.



Gironika wrote:
If the studio wasn't busted last year, we would probably have got a second one.


Great, and nobody told me this. :( Of course I was afraid that that might have happened because the game's rather obscure and the developer not a big, well-known one, so they probably had everything riding on this game's success and.... capitalism sux sometimes :(
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