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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Tue Aug 21, 2012 11:28 am |
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I want to make a Portuguese joke, where is Takashi
Eschatos, more like chata de galocha, é muito chato, né |
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Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Tue Aug 21, 2012 1:39 pm |
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man it's not my fault they named their game boring in Portuguese, this is like the Spanish Mitsubishi Pajero fiasco all over again
It's good we weren't talking about Piranha |
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evnvnv hapax legomenon

Joined: 05 Dec 2006 Location: the los angeles
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Posted: Tue Aug 21, 2012 3:31 pm |
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new question: If you were a child today, what do you think you'd think video games would be like in 2055 _________________ The text will not live forever. The cup are small |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Tue Aug 21, 2012 3:58 pm |
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Sonic CD intro the game.
I assumed things would be bigger and faster and have snappy-er controls and more complex art.
I didnt really think things would change much.
I did not envision cut scenes being a thing. I knew they would be in games since I owned WORMS but I never thought they would be 'important'.
I didn't imagine there being any value in realism either. I always saw games as this weird dream space.
Thats pretty much it. I cant remember much else. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ň_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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Youpi

Joined: 01 Mar 2011
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Posted: Tue Aug 21, 2012 4:00 pm |
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| evnvnv wrote: |
| new question: If you were a child today, what do you think you'd think video games would be like in 2055 |
The same as today _________________ Twitter: @youpi |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Tue Aug 21, 2012 4:35 pm |
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| I can't channel my inner Michael Jackson, so I really don't know |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Tue Aug 21, 2012 5:46 pm |
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i thought for sure by now there would be an rpg scenario set in a dystopian future on a planet with floating cities resembling giant horseshoe crabs. one part animal farm, one part final fantasy 8, one part magic: the gathering: the videogame (a thing that didn't exist in any form i wanted it to until battlegrounds took a stab at it -- my roommate with terrible taste had a moment of prescience in which he described it as the best football game he'd ever played and i never figured the guy for an offensive lineman (he is tiny)) and colorful as all hell. dunno what the fuck happened to colors in dystopian sci-fi videogames.
i think my favorite "game i imagined would exist in the future as a kid" is caster, which, seriously, y'all should go play. your basic spell/gun brings dead trees back to life, the sound is quite satisfying. _________________
| mauve wrote: |
| thieves are more boons to other classes than anything else. |
http://pleasestopthese.tumblr.com |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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JoeX111

Joined: 21 Nov 2008 Location: Some City
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Posted: Tue Aug 21, 2012 5:59 pm |
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Once upon a time, these Half-Life modders were working on a free game called Nakatomi Plaza. It was going to be awesome. A Die Hard game that let you foil the terrorist plot in your own way. All the NPCs had schedules, Shenmue style, and you could interrupt them by creating traps and ambushing guys. Kill one dude and another terrorist would step in to complete his job. Cause enough trouble and they'd hunt you floor by floor. It sounded like the best open-world action game ever made and exactly what I wanted in a shooter.
Here's the officially licensed crap we got instead.
| starblood wrote: |
| Isn't that what the first Jurassic Park game does on the SNES? You have to find so much shit, as you make your way out the island. That game seriously needed a saving system, rather than having the player pull an all nighter to see it through. |
You’re right, but I was thinking of a game with a little more emphasis on the survival aspect. Like, you’d have to hunt for food, treat injuries, find shelter at night, things like that. |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Tue Aug 21, 2012 6:09 pm |
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I remember all of this. I even played through Nakatomi Plaza and I probably cried in places
(the only times I actually cry are because of manly heroics in movies, so if you know this fact about me: there were no manly heroics in Nakatomi Plaza) |
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starblood Lemony Snicket's #1 Fan
Joined: 01 Oct 2008
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Posted: Tue Aug 21, 2012 7:10 pm |
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| JoeX111 wrote: |
| You’re right, but I was thinking of a game with a little more emphasis on the survival aspect. Like, you’d have to hunt for food, treat injuries, find shelter at night, things like that. |
Someone could rom hack the first GBC Survival Kids into a Jurassic Park game to make it happen. That NES and SNES game are the only ones with that license I could enjoy, Rei got me to try the first Mega Drive game the other day. I wanted to give it a chance with a German script.
I kept falling off the stage and dying so much to really get any fun out it. I wish the brilliant person who thought falling off the stage just by going too fast or being hit so much at once in a platformer is forced to play this until they beat it. Poor Rei had to play this horrible game as a kid. |
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Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
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starblood Lemony Snicket's #1 Fan
Joined: 01 Oct 2008
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Posted: Tue Aug 21, 2012 8:05 pm |
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I didn't play as a dinosaur, I should have tried it at least once. I was so pissed off at the game, I gave up after I miraculously ended in the second stage, with the electricity and crate variety puzzles. I played it muted while I blasted albums for Rei; I made her listen to Slint.
I can't make any comments on the music, if it does not suck, it is the only thing about that game. The visuals are not much to look at, I found it very unappealing. Mega Drive games usually look well done to me, but this looked like your average licensed mess with no flairs. |
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Youpi

Joined: 01 Mar 2011
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Posted: Tue Aug 21, 2012 8:37 pm |
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When Google eats enough data I would like to see some 1:1 scale games.
In particular, a few times I've been thinking about an "escape the country" kind of survival game. You're dropped in a foreign country with no information, no money, no gizmos. You must get the fuck out of here. You're a wanted person, though most civvies won't know your face at the start of the game. Real scale, real time, perma-death (or arrest). _________________ Twitter: @youpi |
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JoeX111

Joined: 21 Nov 2008 Location: Some City
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Posted: Wed Aug 22, 2012 12:07 am |
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Metal Gear Solid 4 made me wish for a survival-oriented occupied city game. Like, there are two military forces in this now-ruined city, battling for control. You are just a schmo trying to survive by staying out of firefights, maybe doing some stealth to grab cans of food, I don't know. And since the battle is ever-evolving, you're constantly moving around, trying to find new shelter away from the battlezones. So I guess what I'm saying, over and over again, is I want more open-world simulation in my video games.
| | BLUE | BLACK | PURPLE | wrote: |
| I remember all of this. I even played through Nakatomi Plaza and I probably cried in places |
I played it too, out of some naive hope that a semblance of the original idea remained. Of course, I was disappointed. Fuck, they even changed lines from the movie to take out some of the cursing! Why almost verbatim remake the movie if you are going to rewrite it, too? The Bruce Willis sound-alike was god-awful, if I recall. There's also a bonus mission where you have to rescue the limo driver from terrorists in the building's parking garage. I think there was also a floor that was like a laboratory, too. They must've had some license agreement with Motorola, because the walkie-talkies are replaced by these neon blue Motorola-branded monstrosities that get pulled out every time Not Alan Rickman wants to talk to you. Man, fuck that game. |
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luvcraft buy my game buy my game me me me

Joined: 05 Dec 2006 Location: Cobrastan
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Posted: Wed Aug 22, 2012 4:01 am |
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I still intend to make this game one day; polished mahogany and brass joysticks and all. _________________
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Rokkan

Joined: 30 Jan 2012
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Posted: Wed Aug 22, 2012 4:22 am |
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I'm still waiting for a game based around QTEs that aren't "press this button quick".
It's this idea that I had as a kid/teen that basically the battles would be in-game rendered cutscenes, but each button corresponds to an action of sorts? Like... A punches, B kicks, X guards and Y charges up energy or something like that. Buttons wouldn't appear on the screen, you'd do the actions when you see fit. Some actions work, some actions work even better, some doesn't work, some might work with the correct timing, etc. The game would need to have really good graphical design so players could have a better idea of what they should do, I suppose. I dunno, I don't know if this'd work or be a fun game.
Sonic Unleashed was something I've imagined I guess. I remember when I first saw footage of it and being like "woah, a really fast and pretty Sonic game, that's just how I've imagined it".
uhh... what else... Metal Gear Rising and Binary Domain I guess?? I've always imagined dealing damage to enemies the way those two games do it (how depending of the slightest difference where and how you shoot/slice things, they cause unique damage/the game generates unique feedback on it?) |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Wed Aug 22, 2012 5:35 am |
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About the QTE thing: you have to play NFS: The Run. There is one QTE sequence there that blew my mind but the problem is that you won't get that experience from just watching a video of it. Matter of fact, if you get it right the first time by luck then you won't get the extent of it either. But I can tell you that it is definitely a step in the direction you describe, Rokkan.
The other QTE sequences in the game are shit and don't do anything. :( |
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Youpi

Joined: 01 Mar 2011
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Posted: Wed Aug 22, 2012 6:12 am |
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I'm still waiting for genuine crack cocaine.
A game that is not merely causing addiction as a side effect and semi-humorous joking point in its description, but that is engineered all the way to ruin lives. A pure compulsion loop instrumentalizing your social network in such a way you will only hang out with fellow junkies, with defensive incentives against attempts at rehab.
Zynga are small time, they're in it for the money. _________________ Twitter: @youpi |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Wed Aug 22, 2012 6:35 am |
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| who was that Japanese game designer that actually wanted to do something like that? he was interviewed by Brandon Sheffield once I believe. |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Wed Aug 22, 2012 7:05 am |
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| bananas wrote: |
| I recall being crushed with disappointment when I first realized that 3D games were just polygons that were hollow on the other side. I thought there was actually something on the other side of that wall. As such I suspected that in the post PS1 era we'd get games where the whole world actually had substance. Like a Mega Man Legends wherein the drill actually let you drill through anything you wanted. Minecraft is more or less the first big thing to actually fulfill this dream and that's at least half of why I love it. |
bananas, welcome to the world of voxels _________________
| mauve wrote: |
| thieves are more boons to other classes than anything else. |
http://pleasestopthese.tumblr.com |
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spinach hardline radical martian

Joined: 04 Mar 2008 Location: San Francisco, CA, USA!
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Posted: Wed Aug 22, 2012 7:11 am |
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also there was that cossix thing
a castlevanialike and you've got a spear and you walljump by thrusting your spear into the wall, then jumping up and SLAMMING YOUR SPEAR IN AGAIN. i liked the idea so much i went to the bay to learn to animate so i could make this thing. then every aspect of my life imediately fell apart and kept falling apart and i ended up with a fairly popular band instead. _________________
| mauve wrote: |
| thieves are more boons to other classes than anything else. |
http://pleasestopthese.tumblr.com |
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Mr Peckerston
Joined: 28 May 2007 Location: UK
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Posted: Wed Aug 22, 2012 7:52 am |
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| spinach wrote: |
also there was that cossix thing
a castlevanialike and you've got a spear and you walljump by thrusting your spear into the wall, then jumping up and SLAMMING YOUR SPEAR IN AGAIN. i liked the idea so much i went to the bay to learn to animate so i could make this thing. then every aspect of my life imediately fell apart and kept falling apart and i ended up with a fairly popular band instead. |
The prototype I'm working on does something like that, although you're sort of boosting off the wall as opposed to jumping up. I got the idea from Spica Adventure, where you climb walls by repeatedly sticking your umbrella into them and flinging yourself upwards.
http://forums.selectbutton.net/viewtopic.php?t=37915 |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Wed Aug 22, 2012 11:09 am |
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| Youpi wrote: |
I'm still waiting for genuine crack cocaine.
A game that is not merely causing addiction as a side effect and semi-humorous joking point in its description, but that is engineered all the way to ruin lives. A pure compulsion loop instrumentalizing your social network in such a way you will only hang out with fellow junkies, with defensive incentives against attempts at rehab.
Zynga are small time, they're in it for the money. |
WoW? _________________
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Youpi

Joined: 01 Mar 2011
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Posted: Wed Aug 22, 2012 11:34 am |
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Tobacco _________________ Twitter: @youpi |
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Moogs
Joined: 06 Dec 2006
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Posted: Wed Aug 22, 2012 12:11 pm |
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| I thought games would still be all 2D and TOTALLY LOOK LIKE ANIME. |
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boojiboy7 narcissistic irony-laden twat

Joined: 04 Dec 2006 Location: take me on a blatant doom trip.
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Posted: Wed Aug 22, 2012 12:23 pm |
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| Rokkan wrote: |
I'm still waiting for a game based around QTEs that aren't "press this button quick".
It's this idea that I had as a kid/teen that basically the battles would be in-game rendered cutscenes, but each button corresponds to an action of sorts? Like... A punches, B kicks, X guards and Y charges up energy or something like that. Buttons wouldn't appear on the screen, you'd do the actions when you see fit. Some actions work, some actions work even better, some doesn't work, some might work with the correct timing, etc. The game would need to have really good graphical design so players could have a better idea of what they should do, I suppose. I dunno, I don't know if this'd work or be a fun game. |
Ninja blade is almost this. it tells you the button prompts, but they match up to the non QTE buttons in their actions mostly. |
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Gironika

Joined: 05 Dec 2006 Location: Dragon Range
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Posted: Wed Aug 22, 2012 5:20 pm |
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time for WoW 2.0 - Booze to the MAXXX _________________
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Guillotine

Joined: 05 May 2008
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Posted: Wed Aug 22, 2012 6:01 pm |
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| The first 3d games made me think of fully interactive environments. I guess fully destructible, considering I mostly thought about fighting games. i remember I envisioned a fight in a coliseum, and one of the fighters would get slammed anime style breaking columns and walls, with uhm "real" debris(as in, say bricks that were actually part of the wall). |
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Courier Rice

Joined: 23 Jan 2012
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Posted: Wed Aug 29, 2012 3:12 am |
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| I remember playing FFT as a kid and wanting to see tactical RPGs incorporate more letting the player use the terrain to their advantage (units can carry ladders/grappling hooks in their inventory for climbing walls; build walls with limited sustainability; knock pillars/trees over onto enemy units). Unless I've missed something since then, it looks like the genre just went on to focus more on depth of customization for characters/classes and unit placement. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Wed Aug 29, 2012 3:34 am |
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A(n essentially J)RPG I started "designing" (writing in a notebook with a friend about) in high school had a hex-based fighting system that focused primarily on environmental interaction as a way to mediate between ranged (guns!) and melee characters. I was actually inspired by Fallout, I hated FFT. _________________ Let's Play, starring me. |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Wed Aug 29, 2012 3:54 am |
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There are bits and pieces here and there since FFT (and Tactics Ogre), but most of them deal with concepts that aren't quite as immediately recognizable as matters of navigating or manipulating terrain. Nippon Ichi started doing some weird stuff with game mechanics with carrying, tossing and Geo Panels in Disgaea, and someone else can probably tell you how that developed in their later games. The full 3D Valkyria Chronicles games allow you to control the player like a third-person shooter during their turn, which means you need to evaluate your surroundings on a more careful level - this is probably the closest to what you were hoping for, and I think you might want to watch some gameplay footage of the original if you haven't already.
The upcoming "remake" of X-com (not the pushed-to-2013 FPS, the strategy game coming later this year) will allow your characters to use hookshot-esque grapples to get to higher ground for the advantages conveyed by such. Might want to keep an eye on that.
as with almost any game dreams along these lines, there's probably some obscure eastern European game that does all you want and more, but even if you were able to find it, and find it in a language you could understand, it would probably be a very fickle, buggy experience. Actually, I shouldn't be so dismissive - there's probably a fair number of B-to-D grade games from the past ten years which achieve what you imagined in some form, but they'll almost universally be 3D, western-made, only available for Windows and far less concerned with storytelling than their eastern counterparts. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Wed Aug 29, 2012 4:07 am |
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| Youpi wrote: |
| When Google eats enough data I would like to see some 1:1 scale games. |
There's a flight simulator in Google Earth. |
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Courier Rice

Joined: 23 Jan 2012
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Posted: Wed Aug 29, 2012 4:18 am |
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I actually played through several of the NIS SRPGs once upon a time, and their innovations were interesting, but not quite what I wanted. Valkyria Chronicles has been on my backlog for a while now, too.
| Dark Age Iron Savior wrote: |
| The upcoming "remake" of X-com (not the pushed-to-2013 FPS, the strategy game coming later this year) will allow your characters to use hookshot-esque grapples to get to higher ground for the advantages conveyed by such. Might want to keep an eye on that. |
Oh, I almost forgot about that! I'll keep that in mind, thanks. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Wed Aug 29, 2012 4:56 am |
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A game that's all about escaping some indestructible monster type thing that's tracking you down in real time, kind of like what they were going for in Resident Evil Nemesis crossed with the MGS crying wolf/the end boss fights. You'd think we could get a slasher genre in videogames.
The kind of game they bullshitted Far Cry 2 up to be. Open world, two sides fighting each other. Finite amount of people in the world. You kill somebody in one group the guy below him moves up to take his place. Join one side, play both against each other, ignore them etc., the only goal to find one specific guy and kill him. _________________
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Wed Aug 29, 2012 5:42 am |
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| parker wrote: |
| A game that's all about escaping some indestructible monster type thing that's tracking you down in real time, kind of like what they were going for in Resident Evil Nemesis crossed with the MGS crying wolf/the end boss fights. You'd think we could get a slasher genre in videogames. |
I have to admit I'm a little confused by your description. I'm not trying to say that their existence implies that your point is invalid, but what you're alluding to seems different than games like Clock Tower or Demento/Haunting Ground. I can't really grasp why you're invoking the MGS sniper fights, where the "duel" concept that drives most of the series bosses means that you're on essentially even ground with your absolutely beatable opponent. Are you referring to how they are portrayed as actively hunting you? |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Wed Aug 29, 2012 7:09 am |
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Yeah I mean where you're in an open area being actively stalked and have all sorts of options at your disposal. Only in this The End is a werewolf or something and Snake is a girl scout with a pocket knife and it's more about trying to escape an overwhelming force than fighting back, though maybe you can try to build weapons or traps to injure it or whatnot, I don't know. Maybe like that one open world terminator game where you're Kyle Reese and have to protect Sara Conner from the Terminator. Yeah actually why doesn't somebody just remake that. _________________
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Booter

Joined: 25 Dec 2006 Location: NYC
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Posted: Wed Aug 29, 2012 11:59 am |
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| Oh God Spiders No wrote: |
| Falling still feels fucking cheesy most of the time, though. |
when you fall off a cliff in darksiders two, you plunge for about 0.1 seconds and then you're transported back to where you fell from. it's a gg. _________________
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another god
Joined: 04 Dec 2006
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Posted: Wed Aug 29, 2012 12:47 pm |
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A first person shooter with melee and grappling systems. Melee would actually become fun, but multiplayer in melee would attract attention and DOUBLE KILLS. Guns bigger than pistols would either be rare or nonexistent. Somehow they'd figure out how to do akimbo aiming through use of cool split screens. Also, stylish cel shaded graphics. _________________ interdimensional |
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| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
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Posted: Wed Aug 29, 2012 7:08 pm |
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| Courier Rice wrote: |
| I remember playing FFT as a kid and wanting to see tactical RPGs incorporate more letting the player use the terrain to their advantage (units can carry ladders/grappling hooks in their inventory for climbing walls; build walls with limited sustainability; knock pillars/trees over onto enemy units). Unless I've missed something since then, it looks like the genre just went on to focus more on depth of customization for characters/classes and unit placement. |
Tactical RPGs are the wrong place to look. Kingdom Under Fire on the Xbox let you set forests on fire and was a really nice (real-time) strategy game all in all, mixed with better-than Dynasty Warriors-style battles. There's a new Kingdom Under Fire coming out soon or maybe it's already out, and I wonder what that one's doing with the genre. Also, King Arthur II might be interesting? Don't know enough about it other than that it's got sick graphics that I won't be able to run. On the turn-based strategy side, X-COM let you put on flying suits and everything was destructible with the right weapons, which made for an exhilarating game that still hasn't been topped.
| Vehicular Manslaughter wrote: |
| Youpi wrote: |
| When Google eats enough data I would like to see some 1:1 scale games. |
There's a flight simulator in Google Earth. |
Yeah, that's nice. Flight simulators are already pretty good at this. Next we need to take it up/down a notch by letting people drive on all the roads in the world and from there it's another huge jump to let people walk around everywhere and get into important buildings. That reminds me: I really want some kind of app that works with GPS to tell me how much of any given city I've explored. Like: "Vienna 89% complete." I want it to know all the streets and tell me where I haven't been yet and what the quickest route would be to explore those places. Of course you'd have to be able to color in bits that you've been to but the GPS didn't get it or your battery crapped out, etc.
| Booter wrote: |
| Oh God Spiders No wrote: |
| Falling still feels fucking cheesy most of the time, though. |
when you fall off a cliff in darksiders two, you plunge for about 0.1 seconds and then you're transported back to where you fell from. it's a gg. |
I fell off of shit in Dark Souls and I think the problem is that the camera just stays stationary and you "watch" your character fall to their death instead of falling with them. The controller vibration during cutscenes gives me heartattacks in that game and I think if I "slipped" during a fight and suddenly fell, body approaching terminal velocity, it would probably have the same effect. But then the game might have to render that half-mile or whatever of cliff walls in more detail and that's probably not going to work out |
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