|
View previous topic :: View next topic
|
| Author |
Message |
| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
|
Posted: Wed Aug 29, 2012 7:15 pm |
|
|
| parker wrote: |
| Maybe like that one open world terminator game where you're Kyle Reese and have to protect Sara Conner from the Terminator. Yeah actually why doesn't somebody just remake that. |
| Kyle Reese wrote: |
| You still don't get it, do you? He'll find her! That's what he does! That's ALL he does! You can't stop him! He'll wade through you, reach down her throat and pull her fuckin' heart out! |
| Kyle Reese wrote: |
| Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead. |
|
|
| Filter / Back to top |
|
 |
JoeX111

Joined: 21 Nov 2008 Location: Some City
|
Posted: Wed Aug 29, 2012 7:37 pm |
|
|
| parker wrote: |
| A game that's all about escaping some indestructible monster type thing that's tracking you down in real time, kind of like what they were going for in Resident Evil Nemesis crossed with the MGS crying wolf/the end boss fights. You'd think we could get a slasher genre in videogames. |
The only reason I played Prince of Persia: The Warrior Within was because they described the Dahaka like that: This unbeatable monster force of nature that chased you relentlessly through the levels. I thought that sounded awesome. Of course, then in the game, the creature was afraid of water and all you had to do was outrun him a little bit.
Also, the Prince sails to this island to escape the bloody thing and somehow it crossed the ocean to find him. I never did finish it to see if they explained that one. |
|
| Filter / Back to top |
|
 |
Bacon&Onions banned
Joined: 07 Jun 2013
|
Posted: Sat Dec 07, 2013 5:14 am |
|
|
I saw wikipedia for the first time and I imagined a online database of 3D models and programed interchangeable objects.
As a random example You would be able to open up a kitchen, drop a bowl strawberries on the table and give the strawberries the behavior of scatter and hide, give them a load of weapons and then place yourself as a humming bird with the behavior of a fighter jet in the air and a motorcycle on the ground.
Game development would be easy as lego blocks, and an online community would continue to add and develop modules and prebuilt assets.
People would build massive online worlds together and all sorts of weird games would come out. Everyone makes and takes video games for granted. |
|
| Filter / Back to top |
|
 |
allensmithee polyglamorous

Joined: 21 Apr 2011 Location: wherever it is, im dying to get out
|
Posted: Sat Dec 07, 2013 6:14 am |
|
|
always wanted to see an RPG w/ a magic system based on the period table of elements
it'd be utterly fucked and so so broken, im sure. it'd be great though! _________________
 |
|
| Filter / Back to top |
|
 |
Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
|
Posted: Sat Dec 07, 2013 6:35 am |
|
|
okay so this is not me as a kid but like
you know how in final fantasy tactics there's the whole zodiac compatibility thing that governs how magic works and stuff
I've always wanted a game that tracks every characters natal chart down to their rising sign, and assigns stats and effectiveness of abilities based upon that
it'd probably be a huge disaster! _________________
 |
|
| Filter / Back to top |
|
 |
Mikey

Joined: 11 Dec 2006 Location: endless backlog
|
Posted: Sat Dec 07, 2013 2:57 pm |
|
|
| JoeX111 wrote: |
| parker wrote: |
| A game that's all about escaping some indestructible monster type thing that's tracking you down in real time, kind of like what they were going for in Resident Evil Nemesis crossed with the MGS crying wolf/the end boss fights. You'd think we could get a slasher genre in videogames. |
The only reason I played Prince of Persia: The Warrior Within was because they described the Dahaka like that: This unbeatable monster force of nature that chased you relentlessly through the levels. I thought that sounded awesome. Of course, then in the game, the creature was afraid of water and all you had to do was outrun him a little bit.
Also, the Prince sails to this island to escape the bloody thing and somehow it crossed the ocean to find him. I never did finish it to see if they explained that one. |
Does Miasmata fit this bill? |
|
| Filter / Back to top |
|
 |
Tulpa

Joined: 31 Jul 2008
|
Posted: Sat Dec 07, 2013 7:23 pm |
|
|
| Toups wrote: |
okay so this is not me as a kid but like
you know how in final fantasy tactics there's the whole zodiac compatibility thing that governs how magic works and stuff
I've always wanted a game that tracks every characters natal chart down to their rising sign, and assigns stats and effectiveness of abilities based upon that
it'd probably be a huge disaster! |
If you ever feel like it, let me send you a copy of the Pendragon tabletop RPG rules
it doesn't quite do this but it also kind of does (which makes perfect sense for the setting) _________________
 |
|
| Filter / Back to top |
|
 |
The King

Joined: 14 Dec 2010 Location: Japan
|
Posted: Sun Dec 08, 2013 1:04 pm |
|
|
In 1996 I imagined a FPS game where you started in a helicopter, and were a REALLY COOL guy who had to stop a bank heist, and you could shoot at signs which would fall onto the bad guys. You'd repel into the bank and shoot 'em all, and you could interact with stuff like phones and bank machines. There were hostages who you could save, but the game didn't end if they died, and the big bad would be a hot chick like in Battletoads, she'd be a drug dealer, but the drugs would be mutagen like in TMNT and the bad guys would have mutant monster dudes as well as regular dudes.
So basically my young self imagined Sin (1998). _________________
 |
|
| Filter / Back to top |
|
 |
Sly Buccelli

Joined: 10 Jan 2007 Location: DiGiorno of Death
|
Posted: Mon Dec 16, 2013 1:43 pm |
|
|
| | BLUE | BLACK | PURPLE | wrote: |
| man it's not my fault they named their game boring in Portuguese, this is like the Spanish Mitsubishi Pajero fiasco all over again |
Ha! People here are still making jokes about that nowadays. _________________
 |
|
| Filter / Back to top |
|
 |
Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
|
Posted: Mon Dec 16, 2013 1:58 pm |
|
|
because link to the past was a pretty big world at the time and it wass on a cartridge, when games started coming on cds, i assumed there'd be no reason why people couldn't make a game with zelda-quality graphics that was incredibly, unbelivably vast that you could never totally explore. _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
|
| Filter / Back to top |
|
 |
another god
Joined: 04 Dec 2006
|
Posted: Mon Dec 16, 2013 2:54 pm |
|
|
| allensmithee wrote: |
always wanted to see an RPG w/ a magic system based on the period table of elements
it'd be utterly fucked and so so broken, im sure. it'd be great though! |
Secret of Evermore? _________________ interdimensional |
|
| Filter / Back to top |
|
 |
Loki Laufeyson fps fragmaster

Joined: 05 Dec 2006 Location: Beneath the Mushroom Kingdom
|
Posted: Wed Dec 18, 2013 8:20 pm |
|
|
| Schwere Viper wrote: |
Eschatos is basically how I pictured shooting games to look in the future. Not gameplay-wise necessarily, just how it is presented.
Gameplay-wise I always figured they'd go the Solvalou/Solar Assault route. Then starfighter sims died ;_; |
i got eschatos a few days ago, and the way this game looks is incredible! the sense of scale and speed are amazing! _________________
http://lunaticobscurity.blogspot.com/ - newest post: Snezhaja Koroleva (Arcade)
http://lunargarbagehell.blogspot.com/ - newest post: Batman: Digital Justice |
|
| Filter / Back to top |
|
 |
| BLUE | BLACK | PURPLE | true doom murderhead

Joined: 17 May 2008 Location: Austria
|
Posted: Thu Dec 19, 2013 5:13 am |
|
|
| Sly Buccelli wrote: |
| | BLUE | BLACK | PURPLE | wrote: |
| man it's not my fault they named their game boring in Portuguese, this is like the Spanish Mitsubishi Pajero fiasco all over again |
Ha! People here are still making jokes about that nowadays. |
Since I'm taking some serious Spanish classes now and for the next two years or so I hope that one day I too can go to Spain and make those jokes with the natives. Then the camera dollies out into the clouds and we all throw our heads back in laughter as my Spanish quest concludes. And to think I started it because I wanted to read Don Quixote! |
|
| Filter / Back to top |
|
 |
Schwere Viper

Joined: 14 Feb 2007 Location: Western Australia
|
Posted: Thu Dec 19, 2013 6:10 am |
|
|
| Loki Laufeyson wrote: |
| Schwere Viper wrote: |
Eschatos is basically how I pictured shooting games to look in the future. Not gameplay-wise necessarily, just how it is presented.
Gameplay-wise I always figured they'd go the Solvalou/Solar Assault route. Then starfighter sims died ;_; |
i got eschatos a few days ago, and the way this game looks is incredible! the sense of scale and speed are amazing! |
Not to mention...
I really doubt the game would be as good without the soundtrack. _________________ HeavyViper@Twitter ~~~ HeavyViper@Soundcloud
Blog: Machines That Sing |
|
| Filter / Back to top |
|
 |
parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
|
Posted: Sat Dec 21, 2013 1:01 am |
|
|
Not exactly a game I imagined but I had a dream when I was a kid that I've always remembered about a castle cathedral type thing up in the sky that a giant lived in. In Brothers there's a castle that looks exactly like that one from my dream, same shape and look and stone bride thing leading to it. You have to fly to get to it, and when you go inside the furnishings are all giant sized. _________________
 |
|
| Filter / Back to top |
|
 |
|