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Metal Gear Solid V: The Phantom Pain
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Sun Sep 06, 2015 1:51 pm        Reply with quote

Yeah I'm pretty sure the whole Paz thing is entirely a hallucination.

Iacus wrote:



On another note, what is the clue to solve the quarantine episode? I get what it's trying to do, but with the way the interface is set up, it feels like a chore having to worry about this stuff


Hint: What do they keep talking about in the trailer

Answer: you have to manually scroll through your crew list and choose every soldier who speaks Kikongo



This game made me start rereading the last days of Foxhound since I couldn't remember what exactly made it so amazing.
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Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Sun Sep 06, 2015 3:23 pm        Reply with quote



Last edited by Rei on Wed Sep 16, 2015 11:03 am; edited 1 time in total
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Sun Sep 06, 2015 6:07 pm        Reply with quote

i think what kojima is saying

with the analyzer

is that communism is not good at placing talented individuals in roles that suit them

because you will have a guy who's really good at medicine just patrolling a hut

only in big boss's libertarian utopia

can men live up to their true calling
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Winona Ghost Ryder
lives in a monochromatic world


Joined: 04 Dec 2006

PostPosted: Sun Sep 06, 2015 6:12 pm        Reply with quote

Who is Big Galt?
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Sep 06, 2015 6:35 pm        Reply with quote

boss doesn't have his snake scar on his chest anymore if you take his shirt off either. I can't tell how much of this game just doesn't give a shit or is a clue to some sinister goings ons
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Sep 07, 2015 3:25 am        Reply with quote


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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Mon Sep 07, 2015 1:02 pm        Reply with quote

I've completed this game's story and it's ultimately amazing to see this much production value go into something so limp.

Story beats and big reveals feel completely disconnected from one another and serve little thematic purpose, relying instead on characters being the author's mouthpiece to remind you that "this is all about revenge, yeah?". Most of the cast don't add a thing to it either, including the Metal Gear itself. The sideplots don't go anywhere, including the child soldiers and Paz, there's not even an attempt to tackle the heavier subject matter beyond windowdressing.

Turns out all the major trailers being big on sentimentality and loaded visual vignettes is true of those moments in context, that's the extent of their meaning.

And now that the plot is over with the artifice takes over and everything reveals itself to be yet another soundstage, in that depressing way open world games turn out to be. This was already a problem throughout Chapter 2, where two thirds of the main missions are retreads with difficulty modifiers and the important side ops take place in areas you've already recognizably been, accentuating the feeling of lifelessness.

It plays really well for this sort of thing though, that's undeniable. Shame so much of the equipment and base development is tellingly so time consuming. Maybe Metal Gear Online will shake things up a little but I can't imagine it won't represent a further time investment.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Sep 07, 2015 2:57 pm        Reply with quote

the rank 5 version of the 1911 knockoff is a 9mm conversion. big boss converting his favorite handgun to 9mm is canon
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Mon Sep 07, 2015 5:41 pm        Reply with quote

when miller puts on his glasses and says, "i think i'll go train some alaskan scouts" as it cuts to black with the music at the end

gives me chills everytime
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Mon Sep 07, 2015 10:04 pm        Reply with quote

I kicked in a door at an encampment and the radio was blaring "your still in a dream snake eater" and I shot the last guard and then emblem word unlocked: HELL
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Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Mon Sep 07, 2015 11:18 pm        Reply with quote



Last edited by Rei on Wed Sep 16, 2015 11:04 am; edited 1 time in total
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Tue Sep 08, 2015 1:50 am        Reply with quote

WAIT

why didn't this game license sandstorm by darude
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Sep 08, 2015 1:52 am        Reply with quote

this game is to 3 and peace walker what 4 is to 1 and 2, with parasites instead of nanomachines
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Ratoslov



Joined: 05 Dec 2006

PostPosted: Tue Sep 08, 2015 2:54 am        Reply with quote

I'm 15 hours in, and I've barely beat Episode 6. Out of 50. I'm beginning to feel this game is a little liberal with it's use of the player's time.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Sep 08, 2015 4:06 am        Reply with quote

Some of the drudgery is removed once you get Diamond Dog to remove the tedious marking of enemies for you. There's still a lot of drudgery to go around though.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Tue Sep 08, 2015 4:13 am        Reply with quote

yeah I think I'm gonna sit this out after all. I just got the xof patches in ground zeroes to unlock the last two missions and even that felt like more modern metal gear than I need.

Did they really have to write otacon's dad into the story? That just seems like too much.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Tue Sep 08, 2015 8:57 am        Reply with quote

Felix wrote:
yeah I think I'm gonna sit this out after all. I just got the xof patches in ground zeroes to unlock the last two missions and even that felt like more modern metal gear than I need.

I think it's safe to say that the main progression in TPP doesn't have the same kind of requirements as unlocking a bonus, easter egg mission in the prologue.

Felix wrote:
Did they really have to write otacon's dad into the story? That just seems like too much.

He comes from Peace Walker too, but yeah, as the series grew they lost the hang of balancing the "good", inoffensive fanservice with the excessive Lore cruft.

At least, they made Huey a kinda interesting character in TPP. His interplay with Miller/Ocelot/Boss is what I'm enjoying the most about the story.

Talbain wrote:
Some of the drudgery is removed once you get Diamond Dog to remove the tedious marking of enemies for you. There's still a lot of drudgery to go around though.

You can always go close and mark the enemies by peeking (click r3 while in cover) or aiming a them with a gun. In fact, you don´t need to mark enemies at all.
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Tue Sep 08, 2015 9:06 am        Reply with quote

I... I thought Mission 43 did what it was trying to do pretty well.
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Talbain



Joined: 14 Jan 2007

PostPosted: Tue Sep 08, 2015 9:23 am        Reply with quote

Iacus wrote:
You can always go close and mark the enemies by peeking (click r3 while in cover) or aiming a them with a gun. In fact, you don´t need to mark enemies at all.

I know but part of what made Metal Gear Solid interesting to me was navigating enemy attention radii. All that's kinda gone without actually knowing where enemies are, much less their routes (and since I don't think you have a minimap-like radar in the game it's even less enticing to try and figure out enemies). The game actively discourages you from really memorizing anything due to the way its scoring system is pretty much entirely based on time (and to a lesser extent, not getting discovered). So far I've typically done best on missions (at least, according to how the game scores it) when I just barrel through them without paying attention to much of anything. Gotten most of my S ranks on missions by blowing the hell out of the level with a missile launcher, then proceeding to run past anything where a missile launcher won't work.

Is MGSV just a bad Red Dead Redemption?
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Tue Sep 08, 2015 9:36 am        Reply with quote

Well... yeah, MGSV plays differently than the old school MGSs.

If you don't like it, there's not much to do.
Personally, I quite like how they managed to make a pure stealth game work without the crutch of a minimap giving you a perfect overview of the battlefield and all its enemies. As a more simulationist gameplay, it works better than the in-between step that MGS3 was.
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Tue Sep 08, 2015 9:38 am        Reply with quote

Talbain wrote:
a minimap-like radar


Based on the radar specialist I just extracted, something like this is alleged to be available.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Tue Sep 08, 2015 5:02 pm        Reply with quote

they couldn't get more than five lines of dialogue out of kiefer but they made sure to get an entire audio book documenting the evolution of vocal parasites from the prehistoric era to now narrated by a 100 year old man
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Tue Sep 08, 2015 10:08 pm        Reply with quote

This being an open world game means it is very long and full of repetitive missions and and traveling across empty space. And that's fine. It's what comes with the territory of open world games. However, this game takes a few opportunities to go far beyond the usual amount of time wasting. Like making you scroll through the huge list of your staff to quarantine them one by one and then especially in Mission 46 when you have to replay almost the entirety of the already overly long prologue for no real reason.
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jodeaux



Joined: 13 May 2014
Location: ATL...

PostPosted: Wed Sep 09, 2015 12:38 am        Reply with quote

It's possible that I'm still in the honeymoon phase with the game, but I think I'm about 10 hours in and still haven't grown tired of the game's "grind." It does feel like a JRPG of the obvious reasons, but specifically in regard to how you can just sorta chill with the game and inhabit its space without being shrieked at or told where to go. I'm not even really paying attention to my playtime so far? I just enjoy coming home from work and unwinding while playing it. Does anyone else have this experience or am I going to hit a wall at some point?

Last edited by jodeaux on Wed Sep 09, 2015 1:51 am; edited 1 time in total
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Wed Sep 09, 2015 1:03 am        Reply with quote

Yeah, I don't have a job so this game has been my entire life for the last week.

Back to spoiler complaining:

So MGS2 said the character is the player, and you suck, and now MGS5 says The character is the player, and you are awesome.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Wed Sep 09, 2015 1:54 am        Reply with quote

War has changed™.

Also, MGS2 gave away the plot back in '0-something.

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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Wed Sep 09, 2015 5:11 am        Reply with quote

Renfrew wrote:
Like making you scroll through the huge list of your staff to quarantine them one by one.

press square
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Wed Sep 09, 2015 7:51 am        Reply with quote

I bow to no man who tells me to press square in a menu.

I wish this game had had Gray Fox in the role Ocelot is in and had Ocelot doing actual Ocelot things.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Wed Sep 09, 2015 12:26 pm        Reply with quote

Gray Fox's only appearance in the Big Boss saga was in Portable Ops. From memory, it wasn't particularly well-handled considering Jaeger's condition in MG1 and 2, so his absence might be a blessing in disguise? He's more relevant to Solid Snake's character anyway.
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Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Wed Sep 09, 2015 6:32 pm        Reply with quote



Last edited by Rei on Wed Sep 16, 2015 11:04 am; edited 1 time in total
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boojiboy7
narcissistic irony-laden twat


Joined: 04 Dec 2006
Location: take me on a blatant doom trip.

PostPosted: Wed Sep 09, 2015 6:56 pm        Reply with quote

Talbain wrote:
Gotten most of my S ranks on missions by blowing the hell out of the level with a missile launcher, then proceeding to run past anything where a missile launcher won't work.

Is MGSV just a bad Red Dead Redemption?


This is basically how I played through MGS3 the first time, and it worked really well.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Wed Sep 09, 2015 8:10 pm        Reply with quote

PROTIP: Even if you play offline, if you have connected to the server and built an FOB at some point, you still retain some of its advantages, like being able to dispatch two extra units on combat deployment missions
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Sep 10, 2015 2:49 am        Reply with quote

I kept trying to work it out some way in my head but I knew there was no way whatever was going on was gonna be resolved and not feel pointless and convoluted. I felt like miller at the end "what happened to everything we were building? fuck big boss!" also having to replay the hospital part at the end just reminded me how great the intro was and made me wish it had been a regular 6-8 hour linear cinematic metal gear all done as well as the hospital.

not big boss having all the memories of the real one and supposed to be basically a duplicate in every way makes the uncommunicative kiefer performance even more frustrating and pointless. the appeal of peace walker for me other than co-op was all in slowly building up your base and hearing miller and snake constantly talk about it and the advances you make the whole way. they comment on every little thing that happens at mother base. hearing them talk about the things going on there made it feel more alive when it was just a menu screen in that game, compared to it being an actual place you can walk around in this one.

I just don't get what the hell the point was other than a completely needless explanation of why big boss returns in metal gear 2 (this game already has big boss and volgin and paz cheating death (and wasn't the big boss in metal gear 2 supposed to the one with robot parts anyway)) but it felt good hearing kiefer sutherland tell me "thank you friend, the legend is ours, your big boss now, you can change the future," etc. so, great game. still not sure how diamond dogs leads to outer heaven, or how big boss ends up leading fox hound for the government or why he pits them against his own outer heaven.

peace walker and ground zeroes and the trailers to this one all kept building up some kind of snake vs zero thing but then in this game your after skull face, there's never really any build up, and he just gets stepped on by his own metal gear halfway into the game anyway, then miller is all like now we're going after zero, but you don't you just take care of a quarantine thing, then presumably at some point you reremember who you are or somebody tells you and that's it the end. and the tapes you unlock at the end try to make zero seem like not such a bad guy either (paz switching sides to wanting zero dead in ground zeroes makes no sense now), that it was really skull face, that one guy, you already barely remember, who was the real threat, everybody else was a nice guy misunderstanding other nice guys, and the rest of the games are just the effects of ai systems working themselves out. snakes keep being pitted against big bosses who want to kill the patriots, then those big bosses get killed but the patriots keep preserving and reviving those big bosses, all because a guy instituted an ai system to control the world but went bonkers before he was done. okay.

too bad the fox engine is probably just going to go to waste after this.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Sep 10, 2015 3:55 am        Reply with quote

I'm more of a good-sized boss
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Thu Sep 10, 2015 7:19 am        Reply with quote

Top 8 Metal Gear Comas

Grey Fox - 1999-2005
Big Boss - 1975-198X
Big Boss - 1999-2014
Volgin - 1964-1984
Venom - 1975-1984
Zero - 1977-2014 (The Champion!)
Solidus - 2009-2014
The Boss - 1943 (when she gave birth, lasted 6 months)
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Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Thu Sep 10, 2015 10:53 am        Reply with quote



Last edited by Rei on Wed Sep 16, 2015 11:03 am; edited 1 time in total
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kirby.png



Joined: 09 Jan 2014
Location: Orange Ocean

PostPosted: Thu Sep 10, 2015 4:52 pm        Reply with quote

Rei wrote:
http://superbrybread.tumblr.com/post/128551974730


Does he say this as a joke or something?

I was looking out for this line and I've already heard him pronounce it right.
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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Sep 10, 2015 4:59 pm        Reply with quote

I think the entire flimsy plot was actually just based on the lyrics to The Man Who Sold The World. and I wouldn't mind that nearly as much if the supporting cast wasn't so bad.
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Adilegian
Rogue Scholar


Joined: 05 Dec 2006
Location: Q*Bert Killscreen Nightmare

PostPosted: Thu Sep 10, 2015 5:45 pm        Reply with quote

Still avoiding reading threads because of spoilers, but I wanted to share Mother Base's mascot... ESCAPE MASTER.



Escape Master has a theme song.

ESCAPE MASTER
he's out of guns
ESCAPE MASTER
he's on the run

escape master's comrades bled
even as he left them for dead
look at those beautiful
coward wings

ESCAPE MASTER
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Rei
sexy mf'er


Joined: 12 Sep 2011

PostPosted: Thu Sep 10, 2015 6:02 pm        Reply with quote



Last edited by Rei on Wed Sep 16, 2015 11:01 am; edited 1 time in total
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Thu Sep 10, 2015 6:07 pm        Reply with quote

that ocelot video is a hoot

kirby.png wrote:
Rei wrote:
http://superbrybread.tumblr.com/post/128551974730


Does he say this as a joke or something?

yeah he talks about how much he hates the french language after that. still odd since he presumably has some secret agent mastery of it. but even weirder to hear him and big boss have a conversation and talk normally like people for a second


the cut mission with eli and the metal gear is interesting but it just seems another disconnected episode than some critical event or ending that was removed

people always said "if only kojima could make a game not a movie" etc and he did with this one but actually videogames are vacant and repetitive and I like movie not-games better. still, this one is appealing in some way to me, unlike anything to do with 4. it was exciting when you'd first come upon a large enemy base. but eventually you get to a point where you can capture a whole base without too much effort, have the equipment to easily tranq or kill every guard, explore the whole thing etc and the world loses the mystery and awe type deal that all open world games have at the beginning only for a while. and it's an empty far cry 2 esque world, less irritating to navigate but still made up entirely of outposts filled with people that exist for no reason than to be your opponents. gameplay wise there's probably a perfect metal gear formula somewhere between here and snake eater

it has some of the best music since the first game though, except for that song that has the high pitched ringing in the background
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