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Metal Gear Solid V: The Phantom Pain
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Sun Sep 13, 2015 8:29 pm        Reply with quote

Yeah, I've been playing this with Julie watching, and she has little patience for my halfhearted attempts at nonlethal. I can usually keep it up until I've had to restart from a checkpoint three times, at which point I start stabbing people.

Reflex mode feels like cheating. I'd been trying to sneak around, choke fools out, drag people out of the way, etc., but it's actually easier when soldiers keep wandering over to see why everybody's lying down. It spares me the trouble of sneaking up on them by allowing me to slow-mo shoot them in the face. A loading screen tip mentioned R&R allows you to increase the amount of time you get for reflex mode, but I don't notice much difference between when I first enter the field vs when I've been out all day.

I like that I can't just carry every piece of equipment Kojima's team could think of with me at all times, but the restrictions feel weird. I just want to carry a pistol for bullets and a pistol for tranqs! Is that so much to ask?
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Sep 13, 2015 8:35 pm        Reply with quote

Not a fan of the weapon system. I actually want to be able to play without weapons at all but the game won't let you do that (except in specific missions).

Reflex mode definitely feels like a lazy fix to a problem the game's not terribly well-equipped to handle. Mostly, that of every enemy in an entire compund simultaneously becoming aware of you the second any "discovery" of you is made. You can turn reflex mode off but then the game quickly feels unfair when a sniper walks up to a town and discovers you 80+ meters out. The fact that snipers can easily discover you from that far out is pretty obnoxious and confused me greatly with regards to the last total stealth mission. Think it took me one or two failed attempts to realize enemies were wandering in from elsewhere (though the game does nothing to inform you of this, much less that snipers are among those wandering enemies).
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Felix
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Joined: 04 Dec 2006
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PostPosted: Sun Sep 13, 2015 9:50 pm        Reply with quote

I can't seem to aim for shit in reflex mode (in ground zeroes, haven't played TPP). like all of my very-easy-to-align headshots just pass through the targets.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sun Sep 13, 2015 10:29 pm        Reply with quote

Unless you are rushing in or just running/sprinting, you get plenty of erly warning from the awareness indicator of snipers to dive into cover. I've yet to encounter a situation where it was impossible for me to react to a sniper catching me
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Sep 13, 2015 10:43 pm        Reply with quote

Iacus wrote:
Unless you are rushing in or just running/sprinting, you get plenty of erly warning from the awareness indicator of snipers to dive into cover. I've yet to encounter a situation where it was impossible for me to react to a sniper catching me

I've had at least three situations, two of which caused me to fail a mission (no awareness indicator in these cases, the enemy sniper just immediately spotted me and went on alert - wasn't standing, was crouching, not crawling in all cases). I appreciate that these are usually there, but a lot of times I have had snipers immediately "find me." In one of the aforementioned cases, the dog also wasn't even aware of the enemy. Seemed to happen more towards the late game, dunno why. I feel like heroism affects enemy abilities or quality in some way, but still unsure.
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parker
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Joined: 31 May 2007
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PostPosted: Mon Sep 14, 2015 2:52 am        Reply with quote



the hell is this shit more cut content?


I guess this stuff never ended up happening either:

http://www.metalgearinformer.com/?p=16518

kojima wrote:
People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That’s the current plan. There’s something of a big feature involved. It’s never been done in the games industry before. So I can’t go into detail about it, but I think when you experience it for yourselves you’ll be surprised. It’s something that’s only possible through video games.

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Mr. Mechanical
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PostPosted: Mon Sep 14, 2015 3:19 am        Reply with quote

Did a lot of mother base development stuff get cut as well? Because I've built several platforms now and it all is still basically under development, with scaffolding and such, and I was thinking it was going to be a lot more customizable than it really is. Like, I was under the impression I'd be able to pick the layouts of where everything went and stuff but so far each platform has it's own basic layout and I can only change the color or the emblem.
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parker
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Joined: 31 May 2007
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PostPosted: Mon Sep 14, 2015 4:29 am        Reply with quote

There's no layout changing, I think the scaffolding goes away once it's fully upgraded. I don't know if there was more planned there, it's probably something that'd be a pain in the ass to implement what with invasions. I remember a couple years ago they said you'd be able to make your own missions by connecting a mobile device, seems like that's another no show. Also looks like they had a whole other chapter planned



I wonder if the game is done as is or if they're going to try to finish and sell us the rest later as dlc. probably not since they went out of their way to take the time to make that video of mission 51 and show that off, konami probably just wants to be done with this game. also wonder how much of this was konami pulling the plug and clamping down on any non-pachinko related activity, kojima being a wild man with the budget, or everything they did having to fit on and work on the ps3/360 consoles too.
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Dark Age Iron Savior
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Joined: 06 Dec 2006
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PostPosted: Mon Sep 14, 2015 4:35 am        Reply with quote

That is a pretty weird/silly ending. Reminds me of Deus Ex illuminati endings.

Speaking of DX, I'd love to know the thoughts/expressions of the Diamond Dog Disarmers when someone explains the concept of a grey goo apocalypse to them. I guess normally Nuke End would be considered far more possible, but in MGS...

Oh, and I'd also love to see Big Boss vs Mossad, because there's no way Israel is going to give up their nuclear weapons research program without a fight. Not that anyone else would really want to, but Israel has reason to believe they need the extra firepower (although the government has been pretty shitty about it).

Is there some TPP/MGS/Japanese significance to the birds flying away? Or does the constant presence of sea birds mean there are always some to accentuate any dramatic moment?
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Rei
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PostPosted: Mon Sep 14, 2015 8:42 am        Reply with quote



Last edited by Rei on Wed Sep 16, 2015 11:05 am; edited 1 time in total
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Guillotine



Joined: 05 May 2008

PostPosted: Mon Sep 14, 2015 10:49 am        Reply with quote

All those millions spent, and what do you do in the game? Hunt/evade/shoot red floating triangles with numbers on. At least I'm not playing just watching the tiny radar in the corner but... didn't 3 do away with this stuff?

I haven't played or even seen anything after original 3 and everything is so dead serious and bizzarre, this mass kidnapping thing is delirious. It does feel like someone else said here like a lucid dream.
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remote



Joined: 11 Dec 2006

PostPosted: Mon Sep 14, 2015 10:52 am        Reply with quote

metal gear solid 5: i rocket-ballooned some unconscious russians into the sky and my dudes brainwashed them so well that now i can literally understand their language via real time subtitles. this is as video games and video games can get (or as video games as video games influenced by the idiosyncrasies of international cinema can be).
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Iacus



Joined: 04 Dec 2006
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PostPosted: Mon Sep 14, 2015 12:25 pm        Reply with quote

Guillotine wrote:
All those millions spent, and what do you do in the game? Hunt/evade/shoot red floating triangles with numbers on. At least I'm not playing just watching the tiny radar in the corner but... didn't 3 do away with this stuff?

Yes? I'm not sure in what way you feel MGS3 is less abstract than V.

Even if we ignore the move towards more simulationism of 4 and V, let's not forget that even 3 used more minimap/abstract stuff than V
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parker
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PostPosted: Mon Sep 14, 2015 3:13 pm        Reply with quote

3 didn't have a minimap. it had a map tucked away in a menu and it didn't show anything but terrain
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Iacus



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PostPosted: Mon Sep 14, 2015 4:06 pm        Reply with quote

I'm talking about the sonar. It wasn't a detailed minimap like the Soliton in mgs1 & 2 but it was still closer to that than to the in-world markers of mgsv
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Guillotine



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PostPosted: Mon Sep 14, 2015 6:29 pm        Reply with quote

Got to admit I'm really in no condition to argue about it because I barely remember having a sonar in MGS3. I remember a directional mic... not much else. I should probably revisit it.

Anyway in MGSV the markers on screen can be turn off, and I tried playing it like this a bit. Fun in close encounters (had to count on enemies footsteps to place them a few times, something likely lost in regular conditions), but the visuals are actually so rich and vast that it's pretty hard to move around without, nevermind when you have to follow someone. Still neat to try for a little while.
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Intentionally Wrong



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PostPosted: Mon Sep 14, 2015 7:11 pm        Reply with quote

There's something creepy about Mother Base. For all its vast intricacy, it feels really empty; the soldiers, with their dual obsession with Big Boss and Big Boss's Puppy, do not help the situation at all. Late one night I was standing on one of the platforms to work on personnel assignments, and I heard a sudden yell and a splash. I sprinted around the area to see what happened, but I couldn't find any further acknowledgment of the apparent man overboard situation. And then there's the point where our guest moves into her cage on the Medical platform: why the blasting music? Is this supposed to be an interrogation aid? Is this how ALL of my Fulton'd crew were converted to the cause, because if so, I now feel a lot less confident in their loyalty.
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remote



Joined: 11 Dec 2006

PostPosted: Mon Sep 14, 2015 8:34 pm        Reply with quote

i mean it's basically metal gear at a nexus between red dead redemption (or far cry 2 i guess?) and xcom: a man and his horse build an army to research & develop things to strengthen said army. except it's even weirder because there's no explicit threat like an alien invasion and i can't even imagine what the conditioning for the recruits might be like. there is none! they're ballooned away and instantly transmuted into video game abstraction. statistics that walk around and salute you, asking to be punched out. i feel like it's all building to a kojima-style joke, but then maybe it's just that every little thing about the game is a joke. it's the vulgar opposite of the holistic nuance of a souls game. and yet i am really enjoying it.
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Iacus



Joined: 04 Dec 2006
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PostPosted: Mon Sep 14, 2015 9:30 pm        Reply with quote

Intentionally Wrong wrote:
I now feel a lot less confident in their loyalty.

These are dudes that at one point have no hesitation to shoot to kill as soon as they see you, you kick their asses and kidnap them in a balloon after giving them a concussion, and we are supposed to believe that not only they are fighting for you now, but that they are also expected to keep Diamond Dogs and mother base in secret (let's not forget that a lot of the DD's contracts come from cutouts and they deal primarily in black ops). Unless Ocelot is injecting them some crazy brainwashing serum as soon as they land, I'd say there'd be plenty of reasons to doubt their loyalty.
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Felix
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PostPosted: Mon Sep 14, 2015 9:47 pm        Reply with quote

konami managed to get a little more mileage out of the fox engine at least http://arstechnica.com/gaming/2015/09/review-pro-evolution-soccer-2016-is-the-game-for-true-football-fans-2/
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Tue Sep 15, 2015 11:19 am        Reply with quote

Yeah it would be a shame if they let the Fox Engine go to waste after all that effort. It's a fantastic piece of tech.

I'm waiting to see what Source 2 can do but I'm inclined to say that Fox Engine might be the most sophisticated mainstream game engine currently on the market. At the very least it's in the top 3.
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Iacus



Joined: 04 Dec 2006
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PostPosted: Wed Sep 16, 2015 3:15 pm        Reply with quote

So what do you have to do to unlock Mission 45? Info on the internet is contradictory and inaccurate.

Do you actually have to complete the hardmode missions or is it enough to fully upgrade Mother Base and keep grinding side ops?

I already got to the part when Huey gets exiled from MB.
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parker
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Joined: 31 May 2007
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PostPosted: Wed Sep 16, 2015 5:55 pm        Reply with quote

I don't think fully upgrading mother base has anything to do with finishing the game. mine still isn't. to get mission 45 you have to unlock side op 150. it automatically starts in the middle of that and I would bring rockets and a bomb suit, and you need a max bond with quiet to get side op 150. all this is though is a pain in the ass mission you can't quit out of and are stuck in until you finish that permanently gets rid of quiet though and I don't think you need to do any of it to unlock the last story mission, 46. to avoid it you have to do some shit with having a butterfly in your emblem or something.
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Iacus



Joined: 04 Dec 2006
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PostPosted: Wed Sep 16, 2015 11:17 pm        Reply with quote

Ah, I was mistaken. I'm confusing mission 45 with 46. 46 is the ending one that I want. I read that you have to fully upgrade mother base to get that one, and NOT do mission 45? It's all a bit confusing
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Grant Dempsey
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Joined: 04 May 2009
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PostPosted: Wed Sep 16, 2015 11:18 pm        Reply with quote

parker wrote:
I don't think you need to do any of it to unlock the last story mission, 46.

Yeah, you definitely don't. I unlocked 46 before I unlocked 45 (without having any idea how to unlock either one). The conditions for each are totally separate.

parker wrote:
to avoid it you have to do some shit with having a butterfly in your emblem or something.

I think the thing about the butterfly emblem had to do with the Mission 29/42 flaw rather than with Mission 45. Somehow having the butterfly in your emblem was supposed to prevent the glitch that would corrupt your save data if you used Quiet as a buddy in either of those two versions of that mission.
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zombieman000



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PostPosted: Wed Sep 16, 2015 11:19 pm        Reply with quote

If you want to avoid losing Quiet make sure to add the butterfly emblem to your base emblem in the customize screen. I think you unlock this by having her kill/KO most enemies in 3 missions. She is basically easy mode because she can clean out whole outposts once you unlock the "cover me" command.

This also keeps side op 150/episode 45 from unlocking though.
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Rud31
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Joined: 05 Dec 2006
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PostPosted: Thu Sep 17, 2015 12:15 am        Reply with quote

So I actually really liked the ending to this game! I think it closes the loop wonderfully. It is a nice denouement and Quiet's Mission is a good alternate climax. I don't want to read bad opinions by people I don't like so why exactly is the internet at large screaming it is a bad ending?
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parker
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PostPosted: Thu Sep 17, 2015 1:36 am        Reply with quote

it's like the maddening idiotic convoluted for no reason overthinking they put into the ocelot/liquid/arm situation in 4 applied to the protagonist of the game.

the whole point of the big boss games were supposed to be about him going from u.s. soldier to outer heaven guy, and it turns out it wasn't even him, it was some other mute boring guy. the real big boss fucked off on a motorcyle, took your face, went on some adventures for a while, while you played a sort of hd remake of peace walker while hypnotized and wearing big bosses face, cause he didn't feel like grinding out another motherbase again I guess. and there isn't even a real reason for this except some really half assed way to involve the player and say "thanks for the support! YOU were big boss all along!!" it doesn't even seem like they're trying for a "see, big boss was mostly a historical myth" type thing either, cause they try to have it both ways. big boss still did the things he did, but so did this other guy, who is exactly like big boss, just another person, they're the same person in two bodies etc. did big boss returning in mg2 really need an explanation? do they need to make a game about how every appearance of gray fox in the series was actually three different people?

they had about a million interesting ways they could have gone with big boss coming out of a coma to go on a revenge war with his rogue stateless army of guns for hire against the secret intelligence apparatus of the u.s. that wants to invent the internet so it can control every aspect of human life, like every other game and every trailer for this game said was what this era of big boss' life was about, and they went with none of them.

they botched the big nothing revenge story, skullface guy just gets a beam dropped on him like halfway into the game and then the game finally goes to the effort of trying to set him up as a threat in the tapes you unlock after finishing the game where it turns out zero was a nice guy all along, they botched the story of big bosses progression, they didn't even bother to finish the eli story, about the only interesting thing was the quarantine story, if only big boss had at anytime felt like he had a personality, and none of these rinky dink little episodes of the week in the diamond dog tv series end up amounting to anything.
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Glam Grimfire



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PostPosted: Thu Sep 17, 2015 2:21 am        Reply with quote

yeah this very much feels like, storytelling wise, Hideo Kojima's Diamond Dogs The TV Show
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remote



Joined: 11 Dec 2006

PostPosted: Thu Sep 17, 2015 2:33 am        Reply with quote

good thing it's a fun video game
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Ni Go Zero Ichi



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PostPosted: Thu Sep 17, 2015 3:47 am        Reply with quote

I'm trying to avoid spoilers on this game but from what I've picked up I gotta say I am getting Raiden-in-MGS2 vibes
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Dracko
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PostPosted: Thu Sep 17, 2015 12:07 pm        Reply with quote


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Ben Reed



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PostPosted: Thu Sep 17, 2015 6:05 pm        Reply with quote

Intentionally Wrong wrote:
How I handled the Quiet boss battle.


I feel so stupid for not having thought of that. I ran myself ragged for 2 in-game days doing basically the following (since I didn't have stun sniper when I fought here):

1) find out where she is
2) creep as close as I could to her without spooking her
3) quick-draw sniper on her at point-blank, shoot her in the face and knock her down
4) pump her face full of pistol tranq darts before she leaps away and I have to do the whole thing over again

I mixed in stun grenades rather than sniper shots towards the end of the fight, but you get the idea. Sorta fun in retrospect, if not as sophisticated as the The End fight in MGS3.

I'm sure this game's plot is dumb from the limited spoilers I've allowed myself so far. But goddammit, this game is so fun as a balloon-abduction simulator that I really don't care if it's the dumbest Metal Gear plot to date. Just too much damn fun all the stupid little pratfalls to be had raiding that same Soviet fort over and over again in Afghanistan.

Mostly I just find it amusing to imagine all the whispered tales enemy soldiers must tell of Big-Boss-as-played-by-me. The mysterious Balloon Man, who whisks you away from Soviet drudgery in an Afghani quagmire to a magical world of free-enterprise soldiering, choppers blaring decadent capitalist synthesizer music, and free admission to his own private zoo! All the Rations you can eat under blue skies on a fantastic oil rig utopia! And the only price of admission is Big Boss has to throw you face-first into the dirt. And maybe he throws you around a bit on Mother Base, too, just to test his new robot arm. But other than that, he's the best!

I must be not unlike God to these poor ignorant Soviets and African mercenaries. Sometimes I am merciful, and I spirit you away to a peaceful land of no suffering -- only endless patrol and thanking me for saving animals when I bump into you running full tilt around the corner. Sometimes I am cruel, spiriting away your friends only to kill you in your sleep with a sawed-off shotgun blast because your stats were below an A+. And in many cases, they're not even sure if I'm a man or a woman. I've kinda confused the issue ever since I added that nameless Asian lady (she's not nameless, actually, her name is "Rogue Unicorn", which is kinda the best) to my Combat Unit and started playing as her instead. The Boss giveth and the Boss taketh away...

I really, honestly, did not expect to care about this game. But the more I started hearing about the absurd stuff you could do in this game -- stealing 80's tunes from Soviet tape decks, mass balloon abduction, making your horse poop on command -- the more I warmed up to this game. Thank you, Kojima, for this silly-ass game. Not even Quiet's profoundly stupid outfit twist (I guess I'm "ashamed of my words and deeds" in that I didn't think it would be quite that stupid?) can take me out of being the Legendary Big Boss(TM).

-------------------

That all said, is there a quick way to wake an enemy up from sleep ("ZZZ") state rather than stun ("STN") state in this game? My first thought was to kick them on the ground using CQC like in older games, but that didn't seem to be waking people up from sleep. I want to execute people I don't balloon with my knife rather than shotgun blasts because my shotgun, while awesome, is really, really loud! I hate having to drag guys half a kilometer from the operation site just to minimize the number of jerks who hear me blowing their friend's head open.
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Persona mobile



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PostPosted: Thu Sep 17, 2015 8:45 pm        Reply with quote

??
Kicking them should wake them up from sleep the same way as Stun. I usually tranq enemies and then kick them and hold them up on the ground so I can interrogate them > kick them again into Stun > Fulton or ignore/kill them afterwards.
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GodamnMilkman



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PostPosted: Fri Sep 18, 2015 4:21 am        Reply with quote

Persona mobile wrote:
??
Kicking them should wake them up from sleep the same way as Stun. I usually tranq enemies and then kick them and hold them up on the ground so I can interrogate them > kick them again into Stun > Fulton or ignore/kill them afterwards.


I'm a man of honor if they're taking a nap, leave them lie. I'll find someone else to interrogate.
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Mr. Mechanical
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PostPosted: Fri Sep 18, 2015 5:04 pm        Reply with quote

I'm at 24% completion and I'm just at mission 16. I keep getting distracted doing side ops for hours, fultoning men animals and vehicles/equipment then running back to mother base to shower and raise morale and develop stuff.

This game is so much fun. I spend hours at a time playing it each night and it's never enough to get my fill. I always want more. Think I might try and S-rank all the story missions after I finish it (and get the true ending mission 46 or whatever).

Still haven't taken Quiet out with me but I'll start that soon.
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Mr. Mechanical
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PostPosted: Fri Sep 18, 2015 5:14 pm        Reply with quote

Just saw this: http://www.ign.com/articles/2015/09/17/report-fox-engine-overseer-julien-merceron-quits-konami

Presumably he quit because Konami has no plans to use his engine for the foreseeable future. They were gifted this amazing game-tech and they're just going to throw it away.

God damn you Konami.
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Felix
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PostPosted: Fri Sep 18, 2015 6:58 pm        Reply with quote

they're using it in PES.
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Mr. Mechanical
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PostPosted: Fri Sep 18, 2015 7:45 pm        Reply with quote

http://www.rockpapershotgun.com/2015/09/18/mgs-vi/

Quote:
Our chums at Eurogamer are lending their trusted backing to recent claims that publisher Konami are beating a swift retreat from big budget land for a while, even though everyone and their D-Dog seems to be playing Metal Gear Solid V. Pro Evolution Soccer 2016 is out now and Metal Gear Online is still due for release, but if reports are to be believed everything else is getting dropped like a very expensive hot potato.

The rumours arose from French site Gameblog, which claims both that “all current console projects have been stopped or canceled by the new management” and that worldwide technology director Julien Merceron (lead on MGS’ excellent Fox Engine, also used by PES) has parted company with Konami due to an increased focus on mobile games. No new Metal Gear game is in the pipeline, allegedly, which the reports claim are less to do with MGS lead Hideo Kojima leaving Konami and more to do with money. MGSV is alleged to have cost some $80m, which isn’t as much as some games – especially given how well it turned out – but is nonetheless an eywatering sum, a not insubstantial amount of which would have gone towards MGS’ arguably overblown cutscenes and other frippery.

Wesley at long-time RPS allies Eurogamer writes that “he understands both reports to be true”, which is endorsement enough for me to not go sprinkling quite as much salt on this as I do most rumours. IGN also claim that their sources confirm the rumours.


If these rumors turn out to be true then MGSV and PES will be the only games we see using Fox Engine tech.
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Joined: 31 May 2007
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PostPosted: Fri Sep 18, 2015 8:42 pm        Reply with quote

Mr. Mechanical wrote:
a not insubstantial amount of which would have gone towards MGS’ arguably overblown cutscenes and other frippery.

eat my ass, article writer
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Fri Sep 18, 2015 8:44 pm        Reply with quote


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