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Metal Gear Solid V: The Phantom Pain
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Rud31
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PostPosted: Thu Mar 28, 2013 12:52 am        Reply with quote

It would be pretty fantastic if this just ignored canon and focused on telling a story.
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thestage
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PostPosted: Thu Mar 28, 2013 12:52 am        Reply with quote

o god, there is nothing worse in the world than warped canon talk regarding nerd franchises

don't do this, guys

the best part about things that become big and dumb enough to actually invoke the word canon is that it is assumed that every single character, scene, moment, event, everything fucking ever must have a deep backstory that relates to everything else.

like, psycho mantis was a boss character in a video game released in 1998. I don't need to see him in another video game so I can be safe in knowing that this character is a Real Person and he Totally Makes Sense and he Definitely Has A History With Everything Else
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klj5j6li
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PostPosted: Thu Mar 28, 2013 12:54 am        Reply with quote

end of the world wrote:
it's definitely Mantis, you're mixing events.


What do you mean? I know about both events.

My point is he should already be burned if it takes place any time after the events that kind of set his whole thing in motion.

But really I feel like I've already thought more about this than he did and I couldn't be less excited for this game so

thestage wrote:
o god, there is nothing worse in the world than warped canon talk regarding nerd franchises


It'd take some doing to convince me that it's any worse than hissing & spitting about bioshock infinite for 5 pages.
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PostPosted: Thu Mar 28, 2013 12:57 am        Reply with quote

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thestage
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PostPosted: Thu Mar 28, 2013 12:57 am        Reply with quote

ok so there is a gameplay video and like the ishmael guy is like WE GOTS TO GO DAWG I BEEN PROTECTING YOU but then you are just crawling on the ground and he keeps running forward and then waiting for you to crawl to him

video game logic

I DON'T KNOW MAYBE THIS ISHMAEL GUY WOULD, LIKE, PICK SNAKE UP AND HELP HIM WALK? LIKE A HUMAN BEING WOULD DO?

though I am sure this will be rationalized because Ishmael is actually a psychic projection of snake whose mind is being influenced by the teenage psycho mantis to blah blah blah
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thestage
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PostPosted: Thu Mar 28, 2013 12:57 am        Reply with quote

Interstellar Dinghy wrote:
thestage wrote:
o god, there is nothing worse in the world than warped canon talk regarding nerd franchises


It'd take some doing to convince me that it's any worse than hissing & spitting about bioshock infinite for 5 pages.


boy, are you going to be pissed off when I end up writing ten thousand words on that one
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end of the world



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PostPosted: Thu Mar 28, 2013 1:05 am        Reply with quote

_

Last edited by end of the world on Sat Mar 30, 2013 2:35 am; edited 1 time in total
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parker
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PostPosted: Thu Mar 28, 2013 1:07 am        Reply with quote

thestage wrote:
ok so there is a gameplay video and like the ishmael guy is like WE GOTS TO GO DAWG I BEEN PROTECTING YOU but then you are just crawling on the ground and he keeps running forward and then waiting for you to crawl to him

video game logic

I DON'T KNOW MAYBE THIS ISHMAEL GUY WOULD, LIKE, PICK SNAKE UP AND HELP HIM WALK? LIKE A HUMAN BEING WOULD DO?

though I am sure this will be rationalized because Ishmael is actually a psychic projection of snake whose mind is being influenced by the teenage psycho mantis to blah blah blah

Because The Metal Gear Solid V Announcement Gameplay Video thing being twenty minutes of a guy slowly pulling himself across the floor with one hand is hilarious.
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Adilegian
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PostPosted: Thu Mar 28, 2013 1:10 am        Reply with quote

Reposted from FB with some other SBers:

Ever since the story progression has committed to connecting MGS3 to the beginning of Metal Gear 1, I think that I've been waiting for the "way they were back before they were bad guys" moments to finally transform into "OK now they're who they are as bad guys."

Peace Walker was a good game, but I actually found the plot frustrating and tiresome in part because of how distracted from one of the real sources of impact that the pre-Metal Gear 1 games has: bringing everything up to speed. Peace Walker also\ beat the same series cliches into the ground without doing anything new with them. As much as people hate MGS4, its use of series cliches was innovative and interesting to think about moreso than other games in the series that have emerged around it. I wouldn't defend that it's the best game, but I will defend that: MGS4 has given me a lot more to think about than Portable Ops, Peace Walker, Revengeance, etc in terms of formal construction.

I never think about Peace Walker.

The best thing about Peace Walker's story was the establishment of Big Boss's Army without Borders on oil platforms, I thought. The rest of it actually struck me as a tiresome "HEY WE REPEAT EVERYTHING" stunt except without anything really clever sticking out to make me want to remember it. The Boss and the Cobras have generated interest in their earlier development, but the whole part with The Boss and AIs and everything in Peace Walker actually accomplished to the series' satisfaction what was, to me, already clear and final at the end of MGS3: Big Boss is mad at being manipulated and differentiates himself from The Boss.

That the series took three sequels to get around to establishing the overall context that Peace Walker ended upon (included MGS4 as a series sequel since it sure didn't mind reaching back in time to retcon retcons) is poor economy. Now, obviously, this critique needs to be qualified since several factors intervene: (1) wanting to explore the creative possibilities in that gap between two known narrative points + (2) the priority that immediate creative / thematic interests take over creating a succinct and connecting story + (3) Spaceballs 2: The Quest for More Money. It's a problem with the overall series' progression, but even insofar as the development process is aware of connecting MGS3 to MG1 there are real-world creative and economic influences that direct that course of events.

Soooooooo yeah. It feels like the rubber on the prelude story might actually hit the road here. If they're done doing interesting stuff with formal constructions of series tropes, which they seem to be as far as Peace Walker and Revengeance indicate, then I would like to see them capitalize on the dramatic potential inherent in making those definitive steps toward meeting Metal Gear 1.

tl;dr finally we will learn the truth about coward duck
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Dark Age Iron Savior
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PostPosted: Thu Mar 28, 2013 1:12 am        Reply with quote

Did they put the MGS theme back in the series? I'm not watching anymore MGS videos unless the theme is in there.
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Adilegian
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PostPosted: Thu Mar 28, 2013 1:13 am        Reply with quote

thestage wrote:
o god, there is nothing worse in the world than warped canon talk regarding nerd franchises

don't do this, guys

the best part about things that become big and dumb enough to actually invoke the word canon is that it is assumed that every single character, scene, moment, event, everything fucking ever must have a deep backstory that relates to everything else.

like, psycho mantis was a boss character in a video game released in 1998. I don't need to see him in another video game so I can be safe in knowing that this character is a Real Person and he Totally Makes Sense and he Definitely Has A History With Everything Else

MGS is a compelling universe whose texture invites speculation into its details because there are enough apparent (not necessarily intended) points of relation within each game and between the games to create a sense of narrative relationship -- even where none is explicitly stated.

It provokes the imagination. This is why it works. Canon talk is part of audience participation in that effect, not really about hammering down dead details.
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thestage
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PostPosted: Thu Mar 28, 2013 1:14 am        Reply with quote

Dark Age Iron Savior wrote:
Did they put the MGS theme back in the series? I'm not watching anymore MGS videos unless the theme is in there.


it's in all the games eventually

or maybe it wasn't in peace walker?
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Adilegian
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PostPosted: Thu Mar 28, 2013 1:15 am        Reply with quote

end of the world wrote:
Interstellar Dinghy wrote:

My point is he should already be burned if it takes place any time after the events that kind of set his whole thing in motion.


i thought you meant he wouldn't have burned it yet. i don't think it's impossible for a burn victim to have flowing hair in something this stylized.

Also worth noting that this series is overflowing with prosthetics, including, even, Raiden's bonus items in MGS2 and MGR. A wig wouldn't be out of the question.
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Toptube
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PostPosted: Thu Mar 28, 2013 1:19 am        Reply with quote

I don't recall any of the snake characters actually speaking in either of the two trailers. Just grunting and gasps and stuff.


Its entirely possible its still david hayter, just not doing the snake voice. I mean that's an actual character voice that he hams up and whatnot. His actual speaking voice is quite different.




*I wish I could high-five Hideo Kojima on getting Kiefer Sutherlund to voice a character for a MGS game.
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Dark Age Iron Savior
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PostPosted: Thu Mar 28, 2013 1:22 am        Reply with quote

thestage wrote:
Dark Age Iron Savior wrote:
Did they put the MGS theme back in the series? I'm not watching anymore MGS videos unless the theme is in there.


it's in all the games eventually

or maybe it wasn't in peace walker?


the real theme wasn't in MGS4, portable ops (where it was removed after the controversy although it showed up in an early trailer) or peace walker
I have no idea if it was in the HD releases or 3D
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parker
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Joined: 31 May 2007
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PostPosted: Thu Mar 28, 2013 1:24 am        Reply with quote

I always wondered if Raiden's wig wearing came from his child soldier days in liberia.

Toptube wrote:
I don't recall any of the snake characters actually speaking in either of the two trailers. Just grunting and gasps and stuff.


Its entirely possible its still david hayter, just not doing the snake voice. I mean that's an actual character voice that he hams up and whatnot. His actual speaking voice is quite different.

Here's where he talks.

Doesn't sound like Hayter, also Hayter was upset on twitter about not being in MGS5.
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end of the world



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PostPosted: Thu Mar 28, 2013 1:25 am        Reply with quote

_

Last edited by end of the world on Sat Mar 30, 2013 2:35 am; edited 1 time in total
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thestage
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PostPosted: Thu Mar 28, 2013 1:33 am        Reply with quote

Dark Age Iron Savior wrote:
thestage wrote:
Dark Age Iron Savior wrote:
Did they put the MGS theme back in the series? I'm not watching anymore MGS videos unless the theme is in there.


it's in all the games eventually

or maybe it wasn't in peace walker?


the real theme wasn't in MGS4, portable ops (where it was removed after the controversy although it showed up in an early trailer) or peace walker
I have no idea if it was in the HD releases or 3D


it was in MGS4 when you punched revolver liquid snakeelot to death for twenty minutes on top of a skyscraper submarine or whatever the hell that was all about.
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Adilegian
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PostPosted: Thu Mar 28, 2013 1:33 am        Reply with quote

end of the world wrote:
Toptube wrote:
It's entirely possible it's still David Hayter


this talk is coming from his twitter where he's pitching fit of not being hired to work on it. it sounds genuine but it could also be more marketing.o

Kind of makes me think of Quinton Flynn's statement that he wasn't contacted to voice Raiden for Revengeance.
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Ni Go Zero Ichi



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PostPosted: Thu Mar 28, 2013 1:47 am        Reply with quote

thestage wrote:
Dark Age Iron Savior wrote:
thestage wrote:
Dark Age Iron Savior wrote:
Did they put the MGS theme back in the series? I'm not watching anymore MGS videos unless the theme is in there.


it's in all the games eventually

or maybe it wasn't in peace walker?


the real theme wasn't in MGS4, portable ops (where it was removed after the controversy although it showed up in an early trailer) or peace walker
I have no idea if it was in the HD releases or 3D


it was in MGS4 when you punched revolver liquid snakeelot to death for twenty minutes on top of a skyscraper submarine or whatever the hell that was all about.

Pretty sure it wasn't, though if you can find the scene on Youtube feel free to prove me wrong
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analogos
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PostPosted: Thu Mar 28, 2013 1:48 am        Reply with quote

thestage wrote:
it was in MGS4 when you punched revolver liquid snakeelot to death for twenty minutes on top of a skyscraper submarine or whatever the hell that was all about.


nope
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internisus
shafer sephiroth


Joined: 04 Dec 2006

PostPosted: Thu Mar 28, 2013 1:49 am        Reply with quote

We're starting to get to a point in the chronology where I'm worried about the games stepping on the feet of this.
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Ni Go Zero Ichi



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PostPosted: Thu Mar 28, 2013 1:52 am        Reply with quote

As far as I can recall for MGS4 they had this new theme that sounded kind of like the old MGS theme, but wasn't, and basically pretended like it was the same theme they'd always used, and that's the one that gets played at the end of the (overlong, infuriating) final Ocelot oldguy fistfight.
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Toptube
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PostPosted: Thu Mar 28, 2013 1:54 am        Reply with quote

end of the world wrote:
Toptube wrote:
It's entirely possible it's still David Hayter


this talk is coming from his twitter where he's pitching fit of not being hired to work on it. it sounds genuine but it could also be more marketing.


all fanboyism aside, it has to be a ruse. Metal Gear Solid is not known for changing voice actors unless the actor just flat out refuses (which I'm not sure has ever happened!). On top of that, David Hayter is really cool and really into being the Snake character. I can't imagine anyone at Kojima productions would ignore that.

and now that I'm thinking about it, the phantom pain snake character in the trailer may be a different clone, who isn't one of the main Snakes. Liquid and Solidus weren't voiced by Hayter and Big Boss isn't voice by Hayter when he's not a player character.

The trailer ends with saying that "V" has "come to". I'm guessing that's a fifth clone.


Ni Go Zero Ichi wrote:
As far as I can recall for MGS4 they had this new theme that sounded kind of like the old MGS theme, but wasn't, and basically pretended like it was the same theme they'd always used, and that's the one that gets played at the end of the (overlong, infuriating) final Ocelot oldguy fistfight.


Yeah, they basically took the root notes from the identifying hook and used it as a "jingle" to recall the old melody; which by coincidence was extremely similar to a work from a dead composer (I think he was russian or Danish or something). It wasn't clear to me that they were trying to sue for infringement, I think they just came to an agreement to respect the composer's work and no longer use that melody.


Last edited by Toptube on Thu Mar 28, 2013 1:59 am; edited 1 time in total
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Felix
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PostPosted: Thu Mar 28, 2013 1:57 am        Reply with quote

well, even though I haven't thought much of any of the post-MGS3 games, this actually does look like something. here's hoping it actually comes out on PC!
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Ni Go Zero Ichi



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PostPosted: Thu Mar 28, 2013 2:00 am        Reply with quote

MGS has changed voice actors (for a reason other than somebody dying or whatever) at least once, where Gray Fox was voiced by a different guy in MGS1 and The Twin Snakes (who oddly enough still voiced another character in both games).

Also while it seems weird that Kojima would just up and ditch Hayter like that without so much as a "goodbye", like I said above I wouldn't rule out the possibility that Solid Snake shows up in this game and that's why Big Boss's voice is changed.

Also how are so many people mistaking the supposedly-Kiefer-Sutherland-voiced character for Big Boss? Were they all half-asleep watching the trailer? The maybe-Sutherland character is addressing BB. In the part at the end, he's speaking while we see a closeup of BB's face and his lips aren't moving. I only watched the trailer once and there was never any confusion about this for me.
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Ni Go Zero Ichi



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PostPosted: Thu Mar 28, 2013 2:03 am        Reply with quote

Toptube wrote:
Ni Go Zero Ichi wrote:
As far as I can recall for MGS4 they had this new theme that sounded kind of like the old MGS theme, but wasn't, and basically pretended like it was the same theme they'd always used, and that's the one that gets played at the end of the (overlong, infuriating) final Ocelot oldguy fistfight.


Yeah, they basically took the root notes from the identifying hook and used it as a "jingle" to recall the old melody; which by coincidence was extremely similar to a work from a dead composer (I think he was russian or Danish or something). It wasn't clear to me that they were trying to sue for infringement, I think they just came to an agreement to respect the composer's work and no longer use that melody.

My understanding about what happened to the original MGS theme is that it was discovered to be suspiciously similar (like, similar enough to constitute plagiarism) to a piece by a Soviet composer, and while there was never actually any legal action Konami got spooked and put the kibosh on any further use of the theme in the series.
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parker
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PostPosted: Thu Mar 28, 2013 2:03 am        Reply with quote

Right at the beginning of that trailer up there Big Boss asks about a woman and Kiefer responds and then asks who Kiefer is and he answers. It's the new "gameplay" one, it wasn't in any of the other videos before.
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Ni Go Zero Ichi



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PostPosted: Thu Mar 28, 2013 2:05 am        Reply with quote

Oh okay, I haven't seen the gameplay one yet.

Does the VA sound like the same guy who did old Big Boss (Big Old Boss?) in MGS4?
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analogos
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PostPosted: Thu Mar 28, 2013 2:07 am        Reply with quote

you guys the diamond dogs snake has an oni horn sprouting from his forehead

why won't anyone else mention the god damned horn
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analogos
bravely default crying fairy


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PostPosted: Thu Mar 28, 2013 2:08 am        Reply with quote

look at that shit
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internisus
shafer sephiroth


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PostPosted: Thu Mar 28, 2013 2:10 am        Reply with quote

Ni Go Zero Ichi wrote:
MGS has changed voice actors (for a reason other than somebody dying or whatever) at least once, where Gray Fox was voiced by a different guy in MGS1 and The Twin Snakes (who oddly enough still voiced another character in both games).


Hush. The Twin Snakes never happened.
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Felix
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PostPosted: Thu Mar 28, 2013 2:10 am        Reply with quote

Ol' Dirty Boss
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The Troops



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PostPosted: Thu Mar 28, 2013 2:17 am        Reply with quote

internisus wrote:
Hush. The Twin Snakes never happened.


Anything Denis Dyack touches enters the history books.
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analogos
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PostPosted: Thu Mar 28, 2013 2:19 am        Reply with quote

it's a horn.
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Ni Go Zero Ichi



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PostPosted: Thu Mar 28, 2013 2:22 am        Reply with quote

Snake = Unit 01, Evangelion crossover confirmed?
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Adilegian
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PostPosted: Thu Mar 28, 2013 2:22 am        Reply with quote

analogos wrote:
you guys the diamond dogs snake has an oni horn sprouting from his forehead

why won't anyone else mention the god damned horn

Horn CEO
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parker
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PostPosted: Thu Mar 28, 2013 2:23 am        Reply with quote

Ni Go Zero Ichi wrote:
Oh okay, I haven't seen the gameplay one yet.

Does the VA sound like the same guy who did old Big Boss (Big Old Boss?) in MGS4?

He just says a couple words, it's hard to tell. It could be that guy doing a "I just woke up from a 9 year coma" voice, or anybody. Hell it almost does sound like Kiefer doing both voices. Maybe they just brought him in to voice up that whole bit just to show off a single scene in a game that's still a ways off.

Toptube wrote:
all fanboyism aside, it has to be a ruse.

I don't see what the point would be though. Haha you thought Snake was going to be someone else, but it's Hayter again, surprise! And I really don't seem them bringing anymore clones into story at this point either. Not in the pre-Metal Gear 1 era. I don't know, maybe he's Hayter in the Ground Zero prologue then Richard Doyle in the post-coma Phantom Pain and Hayter just doesn't know yet cause it's just a small part in a still unfinished game.
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PostPosted: Thu Mar 28, 2013 2:53 am        Reply with quote

parker wrote:
Hell it almost does sound like Kiefer doing both voices.
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diplo



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PostPosted: Thu Mar 28, 2013 4:17 am        Reply with quote

Lasakon wrote:
RIP David Hayter's voice acting career


Wait really

Maybe I'll play this game (nope)
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special blend



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PostPosted: Thu Mar 28, 2013 4:22 am        Reply with quote

this is 2013, western culture is now nothing but a big fanboy fuckpile, you better believe that david hayter is somewhere in that game doing something


edit- toptube beat me to it
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