|
View previous topic :: View next topic
|
| Author |
Message |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 20, 2014 6:43 pm |
|
|
Paz also carries forward a series-honored tradition of bomb-rigged torture escapees.
MG1: Snake is captured, stripped of equipment. Get equipment back with a tracer that the player must manually remove from bag.
MG2: Similar scenario, except I think it's a bomb? I forget on this one.
MGS1: Snake is captured, stripped. If you endure torture for the Meryl ending, you find a bomb that Ocelot stuck in your bag that the player has to manually toss.
MGS2: Blanking on an example of this one.
MGS3: Snake is captured, tortured, and Ocelot plants a tracking device on him. If you don't remove this in Survival Viewer, there are Ocelot Unit soldiers after The Sorrow fight.
,
So Paz reorients these elements. She's captured, tortured, and rescued. She has a bomb that must be tossed, but all of these elements are out of the player's hands, and the outcome is finally reversed -- the bomb ruse works (however tastelessly and offensively so).
So there's some stuff. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 20, 2014 7:38 pm |
|
|
| Rei wrote: |
| Adilegian wrote: |
| MGS2: Blanking on an example of this one. |
There's Fatman from MGS2, but he's not a torture escapee.
I guess you could just say he was the bomb, tho'.
Boom. |
That's right. When Raiden's stripped and escapes "torture," Snake's got his equipment safe and sound rather than spinning in a cube behind a desk.
Which actually makes the "holding the Snake wannabe player's hand" bit even harsher. You don't get the chance to overcome guile. Snake will babysit your stuff. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 20, 2014 8:30 pm |
|
|
| Rei wrote: |
| Adilegian wrote: |
| Which actually makes the "holding the Snake wannabe player's hand" bit even harsher. You don't get the chance to overcome guile. Snake will babysit your stuff. |
Raiden still gets his cred for taking out Fatman. He may not have dealt with Snake's bomb since that was Snake's memory, Snake's identity. Even Ocelot says everything hinges on Raiden's ability: "The project has no room for failures."
Raiden proves himself in his own way and owns his triumphs—I think Snake tries to tell him that at the end of the game. Raiden, after all, defuses around a dozen bombs and gets to eliminate one of the sources of the guile. He also defuses one of the super bombs that killed a bomb disposal expert. |
Okay, I can get behind Fat man's hidden bomb running equivalent to Snake's ridding himself of Ocelot's bomb. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 20, 2014 11:53 pm |
|
|
| Ni Go Zero Ichi wrote: |
| So Kojima's sick fuckery aside, how many Far Cry/Crysis comparisons does this game merit |
I don't know about the other games, but here's my 10% completion synopsis.
Two roads diverged in a yellow wood,
and I took the one filled with cardboard boxes and Tsuchinokos.
Then I fumbled this model with MGS4'
And now I'm gonna try the other one for a bit.
So this is like what Metal Gear could have become had it taken the less lighthearted path. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Mar 21, 2014 12:19 am |
|
|
| Rei wrote: |
Sounds reasonable to me.
<3 |
As far as The Tasteless Triggering Thing goes, I weigh in with 2501. If I stopped watching Kubrick's A Clockwork Orange at the point where Alex entered that house and beat a woman to death with a giant statue of a phallus,, then I'd think "Wow, super tasteless and celebratory of gender based violence."
This would be an underinformed opinion, so I think it's entirely reasonable to wait and see before drawing a moral conclusion.
That said, it's going to need Santa Claus and his Death Posse to generate justifying context. We'll see!
Meanwhile, the POWs generate probably the most striking pathos in me as a casual element in the setting.
EDIT Also if you can get an iDevice working with this game, it improves the experience considerably. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Mar 21, 2014 1:35 am |
|
|
I'm not comparing Kojima to Kubrick. I'm indicating an abstraction that includes but is independent of both. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Mar 21, 2014 1:41 am |
|
|
I'm with Kilroy on not entirely understanding how the stealth works in traditional MGS terms. I think I'm going to treat each screw up like I would a screw up in an Assassin's Creed game. The game seems to give you just enough control to move over obstacles to let you approach... But also trying to make it fluid enough so you can dash.
Let's see how that works, because even Normal on one of these side missions has the same Get Caught :: Punishment Severity Ratio on MGS1 Extreme. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Mar 21, 2014 8:57 pm |
|
|
Man, they *really* brought back the sense of guards being EVERYWHERE like I felt in the first MSX Metal Gear, where you duck into a room and just keep shooting (with silencer) guards as they enter the room until the alert level drops.
The prison camp and the low cliffs are nearly the only areas that I can reliably hide once caught. I like the 2D white curves to indicate enemy perception. It makes the situation much more tense, even if you have the Ground Zeroes app pulled up in an iDevice.
Speaking of which, I need to get a little more familiar with the independent Mother Base manager that you apparently can populate by performing certain achievement/trophy like actions. So far, the only residents in my Mother Base are Big Boss, Kaz, and... The Pain? Like I wrote, this merits further investigation. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Fri Mar 21, 2014 9:36 pm |
|
|
Note, however, that the AI of the soldiers feels FAR less abusable than in the previous games. I think that that's what the three (I think three) square tented/celled areas come in handy to break line of sight. Despite this, I've found the soldiers search in groups, which are murderous if not fled from well.
I've also enjoyed the sabotage aspect of prepping your helicopter for a safe travel, particularly sending an APC along a road of C4s spaced far enough apart that they don't blow each other up, and that the APC rolls over on its regular patrol. It's like Pacman if the dots exploded whenever you rolled over them. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sat Mar 22, 2014 5:05 am |
|
|
And am I the only one finding Sutherland Snake largely forgettable, a cipher in his own right? _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sat Mar 22, 2014 6:46 am |
|
|
| Toptube wrote: |
| I can't wait to play this. But i'm not going to pay what they are asking, for what used to be a pack-in demo or otherwise should be $5 on PSN/XBL. |
The content and variety far exceed a pack-in demo's. It's worth $30. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 1:26 am |
|
|
| zombieman000 wrote: |
| Yeah there's more to do here than I thought. I think I'd feel better if they threw in Peace Walker but that would probably involve more porting work. Wondering if the Mother Base app unlocks stuff within Ground Zeroes or it's only the other way around. |
Yeah, I'm really not sure what the relationship there is. I'm guessing that it has to do with a revived Mother Base (???) that's up and running in TPP. I'm surenit's no spoiler by this point to note that Mother Base gets hit with the Plot Stick (and hard!) at the end of the 'canonical' mission, but there's also talk of its existence in TPP in some form... Perhaps finally as Big Boss's identification of Outer Heaven. Realizing that it operates maybe 80% independent from the main game and its missions helps to wrap my head around the way it wants to work. At this point, it seems little more than a slimmed down version of the resource management part of Peace Walker toward the ends of Future Gain.
I'm really impressed with the seamless compatibility with an iOS device. In fact, the ability to extend the game's interface into an iOS device along with the fact that it's essentially a flatscreen version of a hologram map that Big Boss can summon from a wristwatch (or something) really changes the accessibility of the game's info. It's like Big Boss has a much more sophisticated version of the Soliton Radar, along with videogamey ticks like his ability to magically know the position of enemy soldiers through walls once he's marked them with his binoculars or handgun.
So there are all of these interface decisions that abandon the pretense of historically contextually feasible technology outside of the fantasy tech you can develop in Peace Walker. I'm jonesing for these decisions to lead up to some intersection between memory reconstruction and the attempt to build Lil' Big Bosses out of the three Snakes. But who knows. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 1:35 am |
|
|
Also, along with the weirdness of Sutherland Snake sounding like a phoned in performance, half his recurring lines ("Spit it out!") sound like they're delivered through one end of a cardboard tube. Part of me keeps asking how they could have fucked up on Snake's voice this noticeably, idiosyncratic and subjective as that response might be. I mean jeez they've got Richard Doyle's number if they really want to develop Big Boss away from Solid Snake, right?
I would like there to be a Doyle/Sutherland language option in TPP. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 1:47 am |
|
|
For those curious, this is what gets transmitted onto an iDevice when you get the (free) app to interface with the game.
And here's for good times. It is strange that the resolution of the screencaps that the game sends to my iPad is so low. I wonder if this is any different if interfaced with a PS4.
No spoilers in these. Just showing what it looks like.
And, of course, a surveillance camera!?
 _________________

Last edited by Adilegian on Sun Mar 23, 2014 5:02 pm; edited 2 times in total |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 2:05 am |
|
|
To maybe illustrate this more specifically, this on the screen...
Corresponds to this on the iDevice.
I smell Assassin's Creed all over this. _________________

Last edited by Adilegian on Sun Mar 23, 2014 4:56 am; edited 1 time in total |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 4:27 am |
|
|
I had no idea that the iPad screencaps would destroy this page's formatting. My bad, one sec. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 4:29 am |
|
|
Wait now it looks normal!? Someone tell me if the image sizes screwed up the page and I'll fix. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 4:08 pm |
|
|
| Levi wrote: |
| are you saying this is all Richard Doyle's dream/genetic memory while he's skinless inside that tv dinner |
Come on, everyone knows it's canon that that was the tv dinner of a clone. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 5:10 pm |
|
|
The Mother Base VR Simulator is something like the resource management aspects of Peace Walker mixed with the referential qualities of the AC!D games. Right now, I've got The Pain fighting abroad to help acquire materials to build a Gekko.
As noted previously, I'm not sure how this relates to the main gain, but among its prizes are archival MGS artworks.
I was playing this just now and got the message "Insufficient storage on device," which seemed highly implausible unless the recruitment of one Ocelot soldier took up 2.1GB on my iPad. A little bit of kicking around Google brought up this information from a Reddit thread.
| Quote: |
Mistranslation from Japanese: Insufficient storage space on the strut itself became "Insufficient storage on device"
|
Which makes a lot more sense! Gotta upgrade yer stuff. I tend not to like resource management games, but this is Metal Gear and has enough of a pull on the grounds that it's simple enough to figure out just by messing with it without going through screen after screen of tutorial info which you can do, but it's equally important that you don't need to. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 6:47 pm |
|
|
| BotageL wrote: |
| This game is painfully serious and lacking in almost all of the personality, mechanical and aesthetic, which drew me to the MGS series. It has no identity. So I guess Sutherland as Snake is an appropriate choice. |
I've got to say that I mostly agree. The more I play it, the more I'm concerned that it's heading into the "anonymous and forgettable except for a different stealth-oriented gameplay" direction that it didn't take after Meta Gear 2.
So the series might be collapsing in on itself if the tone of Ground Zeroes is any indicator. All things pass. RIP the following:
_________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 7:42 pm |
|
|
| Levi wrote: |
| Kojima's body accretes mud and burns when it takes an anti-tank round |
I want this to be the new robe and wizard hat.
"My body accretes mud and burns when it takes an anti-tank round." _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 23, 2014 8:16 pm |
|
|
| schroeder wrote: |
| Levi wrote: |
| I have pretty strong suspicions that Ground Zeroes is part of a bait-and-switch, establishing the expectations of a militatry shooter in the bedrock before destabilizing it with sf/magical realism |
Once you recognize the secret reason for Ground Zeroes, you will feel ashamed of your words & deeds. |
Oh man, I kind of remember this. What was the context? A series of tweets? _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Tue Mar 25, 2014 8:14 pm |
|
|
I'm coming to appreciate the game's austerity and oppressive environment that, as I wrote earlier, reminds me more of the first Metal Gear on MSX than anything else. I don't think that it's far enough away from the general MGS aesthetic to be considered a total departure, even while it IS emphasizing different aspects of the series that have been underplayed or underemphasized for a while. Peace Walker started heading in this direction, except the looseness of the Fulton extraction prevented it from being truly difficult, I think. This Is pushing the series more in that same direction. I can dig the minimalism which, combined with the legitimately distressing presence of torture, creates an atmosphere that's 50% new to MGS and that I don't think I've quite encountered in similarly styled games. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Wed Mar 26, 2014 12:04 am |
|
|
| ArOne wrote: |
| I'm really missing the tap on the wall ability Snake had in past games because I like grabbing guards from around a corner or over a chest high wall. Having infinite gun magazines to throw is probably their concession for this. I was also a bit saddened that tranq'ing rats didn't offer anything as some kind of nod to Snake Eater. The Deja Vu mission was pretty cute. |
I think that my gaming goal for the night is to unlock the Deja Vu mission. I enjoyed the nostalgic/referential quality to Act 4 in MGS4, so I'm sure I'll dig this. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Wed Mar 26, 2014 12:12 am |
|
|
I think there's also something pertinent in the torture camp for Raiden's situation later on. I mean they carved him up except for his head and spinal column in "Area 51," which is presumably a similar black site with more sophisticated versions of what we're seeing in Ground Zeroes run by the Patriot AIs.
PROTIP: Don't let them take your blood.
PROTIP 2: If you are battlebros with Snake and he beats you with his fists in a minefield, crawl over and die because you don't want them getting hold of what's left. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Wed Mar 26, 2014 11:10 pm |
|
|
Looked for the XOF patches with an FAQ. Looking for small, indiscriminate patches in an environment where the surfaces are constantly moving on the same scale due to rain visual effects? And making them impossible to positively locate outside of three guards who point them out on your map -- or your standing directly on top of the Maguffin?
Sounds like a great time! It actually isn't!
Empty activity to unlock actual content blows. I really wish they were being more careful with what they're borrowstealing from Assassin's Creed. We've now got the digital voice telling us that we're about to leave to pseudo-historical recreation area, which would have been neat if it weren't now beaten into the ground by another series.
Hell, if they were going to go this collectathon route, they might as well have made it more easily tracked like MGS2's dog tag acquisition which required negotiating different strategies for level layouts in order to get the Maguffins, and which documented whose tags you were missing and where they were.
And that last one on Snake that you find only by doing the one move in the game that you least often need to do? That's actual bullshit, and I'm glad it exists as a reference for future inquiries into what is and is not bullshit. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 12:32 am |
|
|
wrote: |
Well that's what you get for buying the game on inferior PS3 technology! |
_________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 12:33 am |
|
|
| Ni Go Zero Ichi wrote: |
| Adilegian wrote: |
| So the series might be collapsing in on itself if the tone of Ground Zeroes is any indicator. All things pass. |
For me everything I loved about Metal Gear Solid died with 4 so I'm all in favor of it going in a new direction. The collapse has already happened. |
I loved 4, but I agree that it's pretty much the apex of how far it can go in that meta-series direction -- and even on that ground, I don't think it achieved exactly what it seemed to want to. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 1:58 am |
|
|
| Levi wrote: |
| Adilegian wrote: |
And that last one on Snake that you find only by doing the one move in the game that you least often need to do? That's actual bullshit, and I'm glad it exists as a reference for future inquiries into what is and is not bullshit. |
haha this is the first one we found
I guess this post goes in the psychopath thread |
And I guess I'm going to go on record as an MGS fan turncoat and say that the more flashback cutscenes you need to present the player in order to explain what miniscule, nigh unobservable yet consequential thing just happened, the better your overall execution of that gimmick could have been.
I'm going to quantify it and say that you should have put +5 skillpoints into Secret Hint buffs for every flashback cutscene, but then Kojima Productions would have buffed out to god status in Secret Hints by that very XOF patch alone.
All this said, I do like the Kojima-special, continued treatment of the Roman alphabet as though each character had some unitary meaning independent of the word that it constitutes by creating "XOF" as a ridiculous sign of something related to FOX.
Though at this point even I've lost track of canon.
Why is Big Boss affiliated with the FOX Unit in Ground Zeroes???
The FOX Unit was Zero's invention, and Big Boss formed FOXHOUND in Portable Ops (which has been silently disowned as far as storyline goes, I guess) to take out FOX when FOX when rogue.
And then he ditched FOXHOUND altogether when he formed MSF in Peace Walker, which is what he presumably is still part of because he and Kaz are still hip deep in Mother Base during the events of Ground Zeroes... but, for some reason, even though Zero is known to Big Boss as an antagonist, Big Boss identifies himself with a FOX Unit patch.
Is this what set Big Boss down the path to evil? Forgetting whose side he was actually on because not even he could keep track of canon when they foisted Sutherland's voice on him??? _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 2:09 am |
|
|
Also, where the hell is the trademark MGS homoeroticism that MGS4 practically bathed in? _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 2:14 am |
|
|
| Levi wrote: |
all I can figure is he's wearing the FOX ENGINE test-pilot suit
edit: they left the Boss/Miller shower-fight tape from Peace Walker in |
Well thank God for that at least.
I need to get the rest of those tapes. That shower fight one was gold.
Also, the more I think about it, the more I'm pretty sure you're right about it being an in-engine reference to the FOX ENGINE. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 2:16 am |
|
|
But on the other hand, in the Middle East, they don't hunt foxes, they hunt jackals. And they don't use hounds, they use royal harriers!
All these goddamn mammals, no wonder they decided to make as many snakes as possible. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Thu Mar 27, 2014 11:34 pm |
|
|
Cross-posting from FB:
| Levi wrote: |
| all I can figure is he's wearing the FOX ENGINE test-pilot suit |
I was thinking about this today, and it actually might reflect upon the nebulous relationship of collusion and manipulation that exists between Big Boss and Zero. Paz talks about Zero's "Governance without borders," and she mentions the development of MSF as going according to Zero's plans.
So Big Boss's presence in the form of MSF is kind of a test-run for the larger administrative/governmental project that Zero's attempting... just like his presence in MGS3 was a proof-of-concept of Zero's FOX Unit.
It also jives with Ocelot's final moment of lucidity in MGS4, when he tells Snake "I am Liquid's doppelganger, and you are HIS, just like your father." The "his" here, I'm pretty sure, refers to Zero since Snake and Big Boss wind up getting used by (and therefore serving as enforcers of) Zero's will. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sat Mar 29, 2014 3:16 am |
|
|
Yes, I would like to ask him where he learned the lens flare + slow mo effect + rapidly changing camera angles technique to indicate something important and ask him to watch something else please. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Sun Mar 30, 2014 11:08 pm |
|
|
This was intended partly as a collective answer to people who DM me on my YouTube channel asking if I have quit making videos, if I were dead, or both.
It also features a serendipitous intersection of a mistake and event-triggered character speech.
_________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Mar 31, 2014 4:22 am |
|
|
I wrote out a thoughtful response twice and then accidentally deleted it twice, so I'm going give Cliff's Notes:
(1) An argument about a game's value that has to ignore content in the game (other ways of reaching fixed goal, Side Ops, etc) is a bad argument.
(2) Ground Zeroes reminds me pleasantly of the MGS1 VR Missions and the MGS2 Substance release, particularly the latter since GZ's design is very much about stretching the possible ways to use a fixed level as much as possible. Pricing out GZ at $30 seems like a different way of using that same model.
With that said, the FOX Engine broke and here's what that looks like.
_________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Mon Mar 31, 2014 7:24 pm |
|
|
But then who would represent the anti-cabbage contingency?
Also Toptube, I appreciate your response and do see that you're working out an objective measurement of the GZ's value by correlating its content to prior experiences with content in other MGS. As alluded to in my prior post, I think of GZ in the context of the "enhanced" versions of MGS1 (well, VR Mission disc here, Integral package in Japan) and MGS2, though not so much MGS3 since Snake VS Monkey isn't quite the same and the best bonus content was the MSX games and the first MGO.
The Side Ops bear similarity to the Snake Tales and VR Mission content that takes place in actual areas in Substance. GZ calls them "pseudo-historical" enactments, and part of what's good about them, I think, is the same as with those retreading levels in Substance. You're given new objectives to accomplish in the same space used for the canonical prelude, and that requires you to think about the same space in different ways.
Hauling Paz while avoiding new patrols and that AV requires a different touch than, say, going for a KO extraction of the two war criminals who wander around the base flanked by other guards. It's the same space and same skillset with a different set of demands, and even there the game responds to which approach you choose, as you get to know more about the war criminals if you extract rather than assassinate them.
I didn't think about it before I got the game, but knowing that the Side Ops would use the same level design created expectations that I'd see the designers similarly stretch the possible uses of the areas on the map. I like how seamlessly, for example, the anti-air installation sabotage mission can briefly become a rescue op not too unlike the main mission's, with the additional perk that you can potentially learn much more about the base's in-fiction political significance and operation ONLY by handling it as a rescue mission for a brief spell.
I would like to have seen more use made of the gridlike tented areas outside of making them tenuous hiding places that Snake gets funnelled into while running away after detection. I also would like to have seen the positions of escaped prisoners randomized within those camps, kind of like how Ames's location was randomized in MGS2. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Tue Apr 01, 2014 3:27 am |
|
|
Just wanted to comment on this:
| Quote: |
| MGS2: About 2/3 of the "The Tanker" was a pack-in with Zone of The Enders; an otherwise full game that would have/could have been sold for full price on it's own. So you could say that MGS2 demo was either a "freebie" or that it was some fraction of the total cost of buying ZOE. Not 1/2 the total cost. |
I'm confident that a lot of people's pull to buy ZOE was the Tanker demo, which can be taken to mean that people will pay full price for a game they are only moderately interested in specifically for demo content. That muddies things a bit. What's the difference between a $30 prelude with several mission scenarios for the same level design versus paying full price for a demo with less content than the prelude on the pretext that they're buying some game about Egyptian themed robogears?
Ostensibly you could point to ZOE as added value, but it took me two years to get around to playing it once, and after that never again. I sold ZOE and kept the demo.
The MGS2 demo is probably a bad example to rely upon. I think that's one situation where the tail wagged the dog. _________________

Last edited by Adilegian on Tue Apr 01, 2014 3:39 am; edited 1 time in total |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Tue Apr 01, 2014 1:44 pm |
|
|
| diplo wrote: |
| Also, what I've said about objectivity really doesn't lead to nihilism or the dropping of all subjective debate. |
Too late, now I don't believe in videogames. Videogames is dead. I will try this trick that I learned from Peter Pan.
*begins clapping two Dreamcasts together* _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Wed Apr 02, 2014 5:11 pm |
|
|
Yeah, if I were developing a game and had a free choice between an initial console release VS a PC release, I'd likely go with console so that I could report to the board of directors that the game they/I sank money into developing turned a profit that made the entire venture worthwhile, fiscally speaking. No one cares how popular your game is if the popularity comes from piracy rather than that thing we do called buying + word of mouth that makes it possible for people to make more games.
EDIT: And Kappuru's right, though I suspect Rei's using hyperbolic language to express distaste with the game's tonal problems plus the fact that she doesn't like Kojima specifically. Ground Zeroes isn't a kusoge, and it's a sharply designed game with plenty of earned victories and defeat. _________________
 |
|
| Unfilter / Back to top |
|
 |
Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
|
Posted: Wed Apr 02, 2014 11:22 pm |
|
|
| schroeder wrote: |
| cassievania wrote: |
| Glam Grimfire wrote: |
how many copies is rei going to pirate, at least one
i'll make sure i buy two ! |
kojima is writing you a personal thank you letter right now |
It's written on an old cheesecake postcard with blood scribbled in so you know it's sincere. |
jDevs send postcards of their meals. _________________
 |
|
| Unfilter / Back to top |
|
 |
|