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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Thu Sep 06, 2012 2:50 am |
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| internisus wrote: |
http://www.eurogamer.net/articles/2012-09-02-kojima-would-like-to-make-a-metal-gear-game-starring-the-boss
I want to play a game as The Boss. Probably. |
YES PLEASE
ground zeroes is apparently set to be a current gen game. No confirmation if that video was running on current console dev kits or on computers approximating next gen console tech.
*there had better be a Shagohod in mothballs somewhere for me to commandeer.
**the vehicle stuff really opens up the possibility that the New MGO could be a mix of typica MGO and Socom 3 or something---which was kind of a blend between typical Socom and Battlefield games. |
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Isfet

Joined: 05 Dec 2006 Location: A New York
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Posted: Thu Sep 06, 2012 1:30 pm |
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wanna make a joke wherein i say something like "Metal Gear Solid 9/11s looks really good"
or somethin'
but, hm. yeah, i'm curious.
honestly, i wish MGS went back to the visual style/aesthetic of MGS1 (really vivid, weird colors). it looks so dark. |
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all monsters

Joined: 04 Dec 2006 Location: 199X
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Posted: Thu Sep 06, 2012 1:43 pm |
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| Isfet wrote: |
| (really vivid, weird colors) |
yeah, I miss this too actually. the strange colour pallet is probably the strongest memory I have of mgs |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Thu Sep 06, 2012 7:44 pm |
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I really liked 2's oranges. 3 was pretty saturated as well. What I wonder is: can you make that work on higher resolution graphics without looking too weird and how much does the lighting engine play a part? _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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Takashi

Joined: 04 Dec 2006
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Posted: Thu Sep 06, 2012 11:07 pm |
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| Kinto wrote: |
| I'm kind of annoyed because there's a lot of actually physically possible tech they could've used, like foldable paper computers. |
While you can print circuitry unto paper (and use it as part of the manufacture of FET transistors), and to a point displays can be made in a "paper-like" substrate, I assure you none of those are meant to be anything like foldable, it's an environmental/economical issue. Thank popular media for twisting physics and making us believe the future of moving newspapers is just around the corner, truth is that we can hardly bend displays at more than 30 degrees, and circuitry still has very strict mechanical limits. Here's a cool Popular Science article from '68 where they talk about the potential of this "just around the corner" technology.
| bananas wrote: |
I think I've seen some sorta-hologram things from the past CES or two. I tried finding videos of them on youtube but can't find them for one reason or another. They worked by
pulsing lasers at intersecting points in a sort of cloudy solution?
I mean yeah having that hologram map in the 70s or whatever is completely out of bounds, but maybe it's coming eventually. |
These demos use green lasers in water because you can use a "legal" laser. The final part of the video shows the same technology with a blue 2000MJ laser that works on air. That is their old 2006 hardware working, because you can actually make the plasma bursts as small as the ones in the tank, see an example here.
Of course, even if we could build a portable laser with enough pulsing power to create plasma but so short/fast the cracking sound would be above our hearing frequency, facing a large screen like that up close would likely bathe you in X-Rays (and erm, radio and gamma rays, really). _________________
low-end.net | Whimsy (soon) | Serfdom 2.0
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Persona unaustically orificial

Joined: 06 Jul 2011 Location: Xibalba
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Posted: Thu Sep 06, 2012 11:38 pm |
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It's alright, it's not like Big Boss hasn't been subjected to xrays/gamma rays/radio waves before. _________________
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costel

Joined: 30 Aug 2010 Location: Omsk,Florida
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Posted: Fri Sep 07, 2012 5:50 pm |
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I just want to use that delicious FNC. Seriously anticipating this title though. I might have to revisit the whole entirety of the series. _________________
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Sep 08, 2012 12:17 am |
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FNC. Nicknamed "Old Reliable" in my intensive Raven Shield days. _________________ Let's Play, starring me. |
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costel

Joined: 30 Aug 2010 Location: Omsk,Florida
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Posted: Sat Sep 08, 2012 2:07 am |
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| CubaLibre wrote: |
| FNC. Nicknamed "Old Reliable" in my intensive Raven Shield days. |
Oh for fuck's sake, now that's just teasing. I had practically the same name for the G3. You sure we can't Hamachi this shit over Steam? By the way, my Steam ID is Costel777. _________________
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BotageL pretty anime princess

Joined: 04 Dec 2006 Location: *fidget*
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Posted: Sat Sep 08, 2012 2:58 am |
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| parker wrote: |
Bullets don't really tumble end over end through the air like they did in that cutscene with The Boss. Tumbling refers to what they do when hitting the body.
I keep forgetting about David Hayter. I'm sick of that guy's voice. I want the option to hear the Toshiro Mifune sounding guy. |
Hayter's been doing a caricature of his MGS1 delivery for a decade now. I really wish he'd knock it off. _________________
http://www.mdgeist.com/ |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sat Sep 08, 2012 3:21 am |
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| costel wrote: |
| CubaLibre wrote: |
| FNC. Nicknamed "Old Reliable" in my intensive Raven Shield days. |
Oh for fuck's sake, now that's just teasing. I had practically the same name for the G3. You sure we can't Hamachi this shit over Steam? By the way, my Steam ID is Costel777. |
I'm not sure about anything, but I've never been able to get a working server running. Haven't tried Hamachi, I dunno if that would help. But on the forums there's like "the way to make a Raven Shield server work 100% guaranteed" and I did it and it didn't work. Networking is maddening. _________________ Let's Play, starring me. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sat Sep 08, 2012 6:46 am |
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| BotageL wrote: |
| parker wrote: |
Bullets don't really tumble end over end through the air like they did in that cutscene with The Boss. Tumbling refers to what they do when hitting the body.
I keep forgetting about David Hayter. I'm sick of that guy's voice. I want the option to hear the Toshiro Mifune sounding guy. |
Hayter's been doing a caricature of his MGS1 delivery for a decade now. I really wish he'd knock it off. |
It looked to me in the video like Big Boss was looking more like the MGS4 Epilogue Big Boss than just Snake with an eye patch, it'd be neat if they went with Solidus' or 4's Big Boss voice actor or a similar sounding guy instead. Of course they won't, they can't even stop calling him Snake. _________________
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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secret character

Joined: 12 Jul 2008
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Posted: Sat Sep 08, 2012 8:33 pm |
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| CubaLibre wrote: |
| Well yeah, you can make it happen but it's a malfunction and has absolutely no benefits and a whole ream of downsides. But I don't mind it in MGS, because MGS. |
So much of what makes the MGS aesthetic is that kind of stylistic absurdity and magical realism. Vulcan Raven, Fortune, Volgin; butterflies molded out of plastic explosive, a guy in a robotic tentacle-armed suit wielding katanas, melodramatic pleas about love blooming on the battlefield; it all serves to make sure you realize how unbelievable, over-the-top, and ridiculous all the action is, even while presenting serious, complex, and real issues.
MGS3 was probably the most polished example. MGS4 seemed to try to discard it entirely, even going so far as to retcon out the established supernatural elements. (I'm getting the feeling that there's something worth consideration in correlating the dominance of the Patriots' system in MGS4 with the disappearance and denial of magic (hi Adilegian).) I actually have played neither Portable Ops nor Peace Walker, so I don't have a good idea how those fit in, really.
The point is, holograms are cool and really shouldn't be a sticking point when it comes to MGS.
| Isfet wrote: |
wanna make a joke wherein i say something like "Metal Gear Solid 9/11s looks really good"
or somethin' |
Maybe like, "So how about that Metal Gear Solid: The Twin Towers?"
(this joke is mostly a bad idea IMO, but I can't help but help with wordplay) |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Sep 09, 2012 4:44 am |
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I finally tried Peace Walker for the first time, co-oping the first few missions. it turned into a quasi-phone sex episode at one point but other than that I wasn't too impressed; the limited moveset vs. other games doesn't really feel in any way purposeful (ditto the theoretical emphasis on setpieces with all of these small, focused areas, that are so far not nearly as good as the shack in the Virtuous Mission). the monster hunter aspects are also so far pretty pointless -- it's not any worse than, say, Valkryia Chronicles as far as remarkably uninteresting party-management interludes go, but in no way is this any better than if MGS3's campaign had been co-op.
it does seem to be the only extant MGO implementation currently, so that's something, and I did get it in a bundle with 2 and 3 so I don't feel especially shortchanged, but so far I've seen nothing to indicate that this series is back on any kind of track.
meanwhile, as I mentioned elsewhere, I'm working through Twin Snakes for the first-ish time in 1080p on dolphin and not finding it nearly as limp as I remember from when I gave the actual native gamecube release a shot eight years ago. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Sun Sep 09, 2012 4:48 am |
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It's pretty obvious to me (as another new Peace Walker player) that the limited moveset is entirely a result of the game's original residence on the PSP. As are the bite-sized missions. In that sense I think it's really smartly-designed for its hardware. For me, a guy who likes bite-sizedness but loathes handhelds for a number of physiological reasons, it's a pretty nice little time. _________________ Let's Play, starring me. |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Sun Sep 09, 2012 4:51 am |
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| yeah, but even that is sort of fucked up -- the game gives you the option, but you're totally hamstrung if you use any control set other than MGS4-style boring third-person-shooter run and gun style. I like handhelds just fine; this seems fairly compromised. metal gear, to me, has never been about anything other than maximalism. |
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Kilroy was here

Joined: 28 Jun 2008 Location: Colorado
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Posted: Sun Sep 09, 2012 5:07 am |
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I'm expecting high things from this game. It might just be what MGS4 was supposed to be. So the timeline is after Big Boss was severely burned, right? And player character is Snake rather than Big Boss? I haven't finished Peace Walker so I'm kind of out of the loop here.
Edit: Er, wait. Eyepatch, so no, I am dumb. _________________
DancefighterRedux | X | X |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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Posted: Sun Sep 09, 2012 6:03 am |
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| Felix wrote: |
| yeah, but even that is sort of fucked up -- the game gives you the option, but you're totally hamstrung if you use any control set other than MGS4-style boring third-person-shooter run and gun style. I like handhelds just fine; this seems fairly compromised. metal gear, to me, has never been about anything other than maximalism. |
I used mgs3 controls. I didn't have a problem with it except for having to twist my hand up into a mangled claw to shoot and move at the same time, though I hardly needed to outside the multiplayer boss fights. I got used to it quick and it was all worth it though just to have shooting back on the square button where it belonged. _________________
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Sun Sep 09, 2012 6:34 am |
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| I put PW on Monster Hunter style and never regretted it. |
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun Sep 09, 2012 8:08 am |
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| Toups wrote: |
I'm not gonna read this whole thread but I think this game looks p. cool.
just thought I'd weigh in with my worthless opinion.
okay bye. |
gtfo toups, get internet serious ok _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun Sep 09, 2012 8:10 am |
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| Persona wrote: |
| It's alright, it's not like Big Boss hasn't been subjected to xrays/gamma rays/radio waves before. |
In the sequel, you play as Big Boss's sperm trying to sneak pass the radiation on its way to the egg of Nameless JPNese Woman X in order to make it to EVA's fertile aqueducts. _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun Sep 09, 2012 8:11 am |
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| Texican Rude wrote: |
| Vic Voss. |
Corrected dawg _________________
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Adilegian Rogue Scholar

Joined: 05 Dec 2006 Location: Q*Bert Killscreen Nightmare
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Posted: Sun Sep 09, 2012 8:12 am |
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| Felix wrote: |
| MGS4-style boring third-person-shooter run and gun style |
Hey shut up I'll kill any man who _________________
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Mon Sep 17, 2012 3:52 am |
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| I'm upgrading my stance on peace walker to "pleasant cash-in." without co-op I don't think that any of the bite-sizing or the moveset restricting or the weapon upgrading or the easy levels are improvements on MGS3 -- MGS has still been "over" since 2006 as far as I'm concerned -- but for two people, it's very, very playable, and I am genuinely glad that I have a $15 ticket to MGO as it is. |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Sep 27, 2012 7:32 pm |
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| MGS is finally going full-on into immersion culture. Whatever this game's equivalent to Mother Base is, you'll be able to access it, customize it, probably set little weapons development projects in motion, etc., on mobile devices, so that you can get your GZ fix even on the rare occasion that you've acted on the crazy thought of getting some fresh air. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Thu Sep 27, 2012 7:36 pm |
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| As someone who liked the mother base managing - this sounds awesome. |
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shnozlak

Joined: 05 Dec 2006 Location: pushing crates in the sewer level
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Posted: Thu Sep 27, 2012 8:30 pm |
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I just want to be out there on my own running one big mission that I might not come back from.
This base management stuff feels suspiciously like working a day job. _________________ Mixtapes galore ~ VG MUSIC
ᕦ(ò_óˇ)ᕤ http://phantom-photon.tumblr.com/ |
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thestage banned
Joined: 27 Sep 2011
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Posted: Thu Sep 27, 2012 10:03 pm |
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| Grant Dempsey wrote: |
| MGS is finally going full-on into immersion culture. Whatever this game's equivalent to Mother Base is, you'll be able to access it, customize it, probably set little weapons development projects in motion, etc., on mobile devices, so that you can get your GZ fix even on the rare occasion that you've acted on the crazy thought of getting some fresh air. |
I think this is...pretty gross, actually.
on the upside, we're a couple developments from this game turning into an action game X-com |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Thu Sep 27, 2012 10:05 pm |
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| thestage wrote: |
| Grant Dempsey wrote: |
| MGS is finally going full-on into immersion culture. Whatever this game's equivalent to Mother Base is, you'll be able to access it, customize it, probably set little weapons development projects in motion, etc., on mobile devices, so that you can get your GZ fix even on the rare occasion that you've acted on the crazy thought of getting some fresh air. |
I think this is...pretty gross, actually. |
Which part? All of it or? Because I don't really care about the mobile integration one way or the other so long as it doesn't detract from the game in any way. It's more the management minigame and actually being able to visit your motherbase-thing this time that I'm excited about. |
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thestage banned
Joined: 27 Sep 2011
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Posted: Thu Sep 27, 2012 10:08 pm |
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| TXTSWORD wrote: |
| thestage wrote: |
| Grant Dempsey wrote: |
| MGS is finally going full-on into immersion culture. Whatever this game's equivalent to Mother Base is, you'll be able to access it, customize it, probably set little weapons development projects in motion, etc., on mobile devices, so that you can get your GZ fix even on the rare occasion that you've acted on the crazy thought of getting some fresh air. |
I think this is...pretty gross, actually. |
Which part? All of it or? Because I don't really care about the mobile integration one way or the other so long as it doesn't detract from the game in any way. It's more the management minigame and actually being able to visit your motherbase-thing this time that I'm excited about. |
yeah, that stuff's fine, I'm just not big on the whole "hey people like phones and they sure get mad when they can't do a thing they want to do at any hour of the day from anywhere in the world or at least that's what endless TV commercials and apple branding missions keep telling me" thing. and if the game is developed in a way that encourages this rather than simply features it--check your base every ten seconds for BONUS GEAR!--we're getting into like farmville territory. |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Thu Sep 27, 2012 10:15 pm |
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Yeah, I totally agree with you there. We'll have to see how it develops. For some reason I imagine them just diminishing the idea into "okay well snake has an iphone in the game then" and there's no real life mobile integration and then they're like "See we did it!!!" but that's all probably just wishful thinking.
The real danger isn't them finding ways to encourage the mobile use, though, it's them finding ways to limit your access to the game in a way that playing into their shitty idea becomes necessary to enjoy the full experience. |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Thu Sep 27, 2012 11:34 pm |
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| I doubt that it's going to be an "important" part of the game experience, or at least that it'll be more important than MPO's "Find recruitment hotspots!" feature. It's probably just going to be a way of letting you micromanage your arsenal and your troops the same way you'll be able to in the game itself, in a special little Mother Base app. And maybe they'll throw in a cute mobile-specific minigame mode, so you can take some of your non-Snake guys through five to ten minute stages, or something. |
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parker a wolf adventuring

Joined: 31 May 2007 Location: suplex city
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Mon Oct 01, 2012 1:00 pm |
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Oh man - if they ruin MGO I'm going to be so depressed.
I mean - hopefully they'll see how serious MGO fans are about MGO? But like everything else they'll probably develop for an audience that didn't like MGO because that audience is larger. |
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Grant Dempsey zangrantsu
Joined: 04 May 2009 Location: London, Ontario
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Posted: Mon Oct 01, 2012 11:29 pm |
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| I hear there's some kind of base building feature! |
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Dark Age Iron Savior king of finders

Joined: 06 Dec 2006 Location: Spacecraft, Juanelia Country
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Posted: Mon Oct 01, 2012 11:57 pm |
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wait, are you talking about the next MGO?
Man, that could be great. It probably won't be, and it's novelty would entirely depend on the game mechanics, but...hmm.
edit: Big Boss-rank top post |
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elvis.shrugged
Joined: 17 Apr 2007
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Posted: Tue Oct 02, 2012 2:38 am |
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If the average American MGO player could design the next iteration, there would only be four maps, the only gun would be the M4, the only way to kill people would be headshots, and half the screen would be covered in meaningless l33t dialogue and "KICK XYZ PLAYER?" prompts.
There's no way that the new MGO could be that bad. The main two things I hope that they will retain from MGO is how powerless you feel when being choked (total dread) and the compartmentalized level design. _________________ last.fm
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Tue Oct 02, 2012 3:30 am |
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| elvis.shrugged wrote: |
If the average American MGO player could design the next iteration, there would only be four maps, the only gun would be the M4, the only way to kill people would be headshots, and half the screen would be covered in meaningless l33t dialogue and "KICK XYZ PLAYER?" prompts.
There's no way that the new MGO could be that bad. The main two things I hope that they will retain from MGO is how powerless you feel when being choked (total dread) and the compartmentalized level design. |
Yeah - good point. I do choose to forget some of those things. Still - I'd rather have all that horrible bullshit than end up with some garbage tacked on multiplayer feature that's no better than any other war shooter out there... which is about what I expect from outsourcing to a newly established American team. |
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elvis.shrugged
Joined: 17 Apr 2007
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Posted: Tue Oct 02, 2012 4:24 am |
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True. :( My point was that MGO was so good that it was worth all of the shitty American players, not that it was bad and needed replacing (sorry if I gave off that impression). If anything, those problems were all caused by American players trying to turn MGO into the COD headshot-fest that it wasn't intended to be. I'm nervous that an American developer will bring out those very traits, like you said. _________________ last.fm
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Tue Oct 02, 2012 12:47 pm |
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| Oh, yeah then I totally agree with you. The American player base did some pretty heinous shit with the tools at hand. |
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