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Metal Gear Solid V: The Phantom Pain
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Thu Sep 10, 2015 6:13 pm        Reply with quote

Adilegian wrote:
Escape Master has a theme song.

ESCAPE MASTER
he's out of guns
ESCAPE MASTER
he's on the run

escape master's comrades bled
even as he left them for dead
look at those beautiful
coward wings

ESCAPE MASTER


Are these set to my terrible synthpop atrocity? Because these are kind of perfect.
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Thu Sep 10, 2015 11:09 pm        Reply with quote

It's nice that nerds elsewhere are recognizing the story is incoherent nonsense, they seem to want to pin it all on konami though



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Felix
unofficial repository


Joined: 04 Dec 2006
Location: vancouver

PostPosted: Thu Sep 10, 2015 11:24 pm        Reply with quote

yeah I was impressed when googling some plot material this one that like, reddit and gamefaqs have apparently since acknowledged 3 as the narrative high point of the series and 4 and peace walker as a mess
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Sep 11, 2015 12:45 am        Reply with quote


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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Fri Sep 11, 2015 12:47 am        Reply with quote

if they really wanted big boss to be a player insert in this one then in my game he would of strung huey up from the r&d platform instead of sending him out on a life raft
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Dracko
a sapphist fool


Joined: 06 Dec 2006

PostPosted: Fri Sep 11, 2015 1:00 am        Reply with quote

He would let him be driven to suicide after being made a cuckold out of at the hands of his mistreated son.
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Renfrew
catchy, and giger-esque


Joined: 31 Dec 2006
Location: Hometown: America

PostPosted: Fri Sep 11, 2015 1:33 am        Reply with quote

Felix wrote:
yeah I was impressed when googling some plot material this one that like, reddit and gamefaqs have apparently since acknowledged 3 as the narrative high point of the series and 4 and peace walker as a mess


It's interesting looking back at all the high praise Peace Walker got at the time. Think everybody was just happy that it wasn't 4?
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Fri Sep 11, 2015 2:32 am        Reply with quote

So I got this, finally, yesterday and have been playing it. Just finished mission 6. I like this a lot. Mainly I like how different it is from the previous games. It's like they played Far Cry 2 and GTA and said let's make our game more like that. Because sneaking around and taking out enemy encampments was pretty fun in Far Cry 2 but it's even more fun in a game where the sneaking is a central pillar of the design.

Although, damn this is a big game isn't it? It's a really slow burn too because I just got my intel unit and I still haven't made it far enough to start building up my mother base yet and I've played it for like 10 hours now. I got d-dog during the third mission though so I was happy about that. I was a little worried I wouldn't find him for a long time.

Riding around on the horse reminds me of Red Dead Redemption except in this one the horse has battle armor. Also if you're on PC you can do stuff like this. ;)
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Fri Sep 11, 2015 4:13 am        Reply with quote

http://webm.host/6f57b/vid.webm
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GodamnMilkman



Joined: 02 Jan 2015

PostPosted: Fri Sep 11, 2015 6:22 am        Reply with quote

So kinda effin spoilers but for mission 18 which I'm sure most of you are past.


So I get the kids out and have to take down the freakin chopper, I didn't bring a rocket cuz I thought I'd need my sniper rifle. (Boo on me?) So to shoot down the chopper I get in the dispatch chopper to use the gattling gun. It works, but just a little slow. As the enemy plane is exploding we just start taking off. I try to jump off but NO. So I leave behind all but one of the kids and the game doesn't care. It was SUPER WEIRD.



So there.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Sep 11, 2015 8:33 am        Reply with quote

Yeah, for as many ways this game offers to solve missions, the AI/scripting has some gaps that can singlehandedly kill immersion.

There is this one mission where you have to tail a guy. I murdered his entire guard entourage but the target never actually saw me. As soon as the search period was clear, he jumped on a jeep and continued his route as if nothing happened.

The guards in general, aside from being half blind most of the time (understandable for gameplay purposes) don't care much at all for their comrades. If they rush to investigate a noise or something, they can run by a couple of tranqued soldiers and not even notice
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Sep 11, 2015 10:10 am        Reply with quote

That's how MGS has always been with its AI. I was actually surprised at just how bad their sight lines are after spending some time experimenting. Though for whatever reason snipers are always absurd.

I've been finding I'm having more fun now that I've got the superpowers and infinity bandana. Having to beat the entire game to get any of that kind of limits how much you can actually enjoy it though.

Hand of Jehuty has been weirdly helpful in getting S-ranks on the total stealth missions. Plus the special fulton and DDog extraction.

I wish the game dispensed with trying to be a military sim and just became the dumb magical mecha bullshit it wants to be. Though maybe that's why mission 51 was cut.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Sep 11, 2015 11:05 am        Reply with quote

I don't know... I enjoy the pure gameplay of the missions the more limitations I have, forcing me to rely on Snake's moveset and adapting to emergent situations.

I am constantly researching this crazy cutting edge technology and it turns out a couple of empty magazines and a cardboard box are still the best ways to infiltrate the enemy superfortress...
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Guillotine



Joined: 05 May 2008

PostPosted: Fri Sep 11, 2015 11:16 am        Reply with quote

ok I'm playing this, but as I suspected I don't have the heart to stealth around anymore(last one was 3 back when it came out). Is there some kind of bullshit I can research to have a better time, like invisibility or at least being able to run to a guard looking elsewhere ?

Man the prologue is some fine Silent Hill
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Sep 11, 2015 12:05 pm        Reply with quote

Yes

Also, you can play the whole thing like a cover shooter I guess
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Fri Sep 11, 2015 12:10 pm        Reply with quote

Mammories~
I want to give them to you~
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Sep 11, 2015 12:47 pm        Reply with quote

Iacus wrote:
I don't know... I enjoy the pure gameplay of the missions the more limitations I have, forcing me to rely on Snake's moveset and adapting to emergent situations.

I am constantly researching this crazy cutting edge technology and it turns out a couple of empty magazines and a cardboard box are still the best ways to infiltrate the enemy superfortress...

If we're talking about getting an S rank, yeah - though it's more efficient to just avoid combat and enemies altogether. I tend to throw a grenade someplace nearby, it explodes and all the enemies proceed to go "check it out" while I steal/extract/whatever to speed things up.

If we're talking about having fun... infinity bandanna and stealth camo are the way to go. Or parasite armor and mist ability. There are also a lot of fun things you can do with infinite C4, mostly creative chaining - there doesn't seem to be a limit on how many C4 you can lay either. Infinite rockets are also pretty cool though I found their appeal wears thin quickly (mostly because they are the solution to most situations where force is involved - they are rad for a while but this game is also very long). I like the Hand of Jehuty specifically because it's fun and funny at the same time. It's the kind of thing I wanted way more of. Was hoping for things like Katanas and Knives too but none of that I guess.

If you're willing to cheat, there's also a weird cheat engine table that gives you a high "camo index" which doesn't make you invisible but appears to make you weirdly hard to detect. It's actually kinda hard to describe and also pretty neat at the same time. You can walk right in front of guards and not have them see you but if you shoot a gun, they will suddenly become "aware" of your presence. It also does strange things to snipers, where they will aim their laser sights at you but not detect you or shoot at you. Makes me even more curious about how the detection in the game works.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Fri Sep 11, 2015 7:29 pm        Reply with quote

Talbain wrote:
I wish the game dispensed with trying to be a military sim

then what would be the point
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Talbain



Joined: 14 Jan 2007

PostPosted: Fri Sep 11, 2015 10:31 pm        Reply with quote

parker wrote:
Talbain wrote:
I wish the game dispensed with trying to be a military sim

then what would be the point

I mean, magical mecha bullshit gets plenty of traction as long as it's enjoyable. I would say Kojima knows this but he wasn't the one who developed Revengeance, so.
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Sat Sep 12, 2015 1:04 am        Reply with quote

I was never under the impression that any of the Metal Gear games were milsims. They fit more into the kind of military fanservice that appeals to those guys that actually buy those 1/8 scale military-dude figures with the fifteen points of articulation to really capture that display-case operator manner. It's the kind of appeal that targets people who practice breaching techniques with airsoft guns, but never intend to actually go anywhere near an enlistment office. Probably the same caliber of individual that watches Kancolle and Strike Witches for the historical articles.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Sep 12, 2015 1:23 am        Reply with quote

drobe wrote:
I was never under the impression that any of the Metal Gear games were milsims. They fit more into the kind of military fanservice that appeals to those guys that actually buy those 1/8 scale military-dude figures with the fifteen points of articulation to really capture that display-case operator manner. It's the kind of appeal that targets people who practice breaching techniques with airsoft guns, but never intend to actually go anywhere near an enlistment office. Probably the same caliber of individual that watches Kancolle and Strike Witches for the historical articles.

So they're anime milsims...

Ah, now I understand. Thanks drobe.
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Sep 12, 2015 3:19 am        Reply with quote

Lazy question time:

1. Is it true that effect tapes can be played only once for a brief moment, then you lose them and have to pick up another where you previously found it? That seems kind of silly if so. I can see how that would make them more like roguelike iems where you have to both anticipate best use and also decide what to sacrifice in an emergency, but it seems more like a way of not having to balance their utility/cost dynamic or implement mechanics to lessen or negate their effectiveness over time.

2. Do any of the introduced or developed story elements have any relevance to the post-GOTP MGSverse (Rising or not), aside from any basic "X was actually Y this whole time" or "nobody really mentioned it before but {THING} has totally been a big deal for decades" ret/sideconning?

3. Are the iconic, dramatic boss battles of previous games still a big deal, especially acting as punctuation? I know they still existed in certain forms in 4 and POOPS, but I know little about PW or GZ/TPP.

4. How is the gameplay as relates to non-equine/canine companions, especially when they aren't required? Are there any instances of proper squad control, or even pseudo-implementation like MGS4?
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GodamnMilkman



Joined: 02 Jan 2015

PostPosted: Sat Sep 12, 2015 3:52 am        Reply with quote

1) Never had a tape dissapear on me. You can play 'em, you can Play 'em loud.



3) the Bosses are there, there are some memorable fights but this game is working as a system the previous ones where it was one set piece after another.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Sep 12, 2015 4:08 am        Reply with quote

2) Couldn't say, haven't played enough of the old games to say for sure. The "big reveal" in the game falls pretty flat though.

4) The helper character control is simple, single actions. That said, for the most part the companions function autonomously and don't really get in your way at all. Quiet can kill or tranq targets she sees (will do it automatically if you're discovered and she's around). DDog acts as an enemy rangefinder and has been the companion I used the most due to it automatically locating stuff, especially useful for prisoner extraction missions. Later on the companions get a few more actions, though they aren't terribly reliable (the AI for your companions is basically as bad as the AI for enemies). D-Horse doesn't really have a lot of additional actions, though you can command the horse to poop. D-Walker is basically just a customizable mini-tank (and later on you get a customizable actual tank).
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Sep 12, 2015 4:52 am        Reply with quote

There's nothing pertaining to the future timeline.

quiet is a sniper boss fight, cause obviously they wanted to have a remake of the end duel without the play area needing to be broken up by loading screens. other than that they're not very interesting. there's a metal gear and you face the SKULL unit a couple times, one of which is another sniper fight and the rest are all solved by just shooting rockets over and over, or running from them before you've developed rockets. not really anything special, just extra durable and teleporting enemies that look like the frogs from 4 that show up from time to time and are mostly avoidable. no psycho mantis boss fight, only one man on fire confrontation and it's also about just avoiding him to get to a chopper. hint: man on fire can be slowed down with water. he gets run over by metal gear later and they couldn't even bother to animate it and show it on screen.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Sat Sep 12, 2015 5:17 am        Reply with quote

I read that as 'a remake of the end of Duel' and I was very excited :(
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Sep 12, 2015 6:04 am        Reply with quote

never seen duel but the end of jaws was a great boss fight
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Dark Age Iron Savior
king of finders


Joined: 06 Dec 2006
Location: Spacecraft, Juanelia Country

PostPosted: Sat Sep 12, 2015 8:25 am        Reply with quote

Hmm. thank you.

The effect tapes I was asking about might be called "Acquire(d) tapes"? They're the short ones of sound effects like humming or animal calls or intestinal distress, played over the speaker you can develop in order to activate special abilities, and it seems a printed guide said they were one-shot items you'd have to recollect from where they spawn. And of course some web sites repeated that.

I... kinda thought there were more allies than the horse, the dog, the machines and the lady there are no jokes left to make about. I guess bonding with your war helpers is kind of cool.

Code:

Once she is available for deployment alongside you, using her abilities and retrieving supply drops ordered by her will also increase your bond.

She can order drops and will like you more if you bring them to her? That's kind of cute.

Code:
Later on, staring at Quiet in first-person view for at least five seconds in the Aerial Command Center (once per visit) will also greatly increase the bond.

This is especially true if you stare at her breasts for at least 10 seconds, which will trigger her to come close to you. Staying inside the ACC for at least 5 minutes with her will trigger her to crouch into a cat position.

As Quiet's bond with you increases, her poses in the cell or ACC will change greatly.


is this true

How far we've come since Half-life 2 and Sands of Time

kojimaaaaaaaaaaaaaaa
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drobe
My Brothers!


Joined: 25 Jul 2008

PostPosted: Sat Sep 12, 2015 8:57 am        Reply with quote

You know, if you climb up and down the ladder fifty or so times in the prison area, Meryl takes off her pants.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Sep 12, 2015 10:37 am        Reply with quote

Dark Age Iron Savior wrote:

Code:
Later on, staring at Quiet in first-person view for at least five seconds in the Aerial Command Center (once per visit) will also greatly increase the bond.

This is especially true if you stare at her breasts for at least 10 seconds, which will trigger her to come close to you. Staying inside the ACC for at least 5 minutes with her will trigger her to crouch into a cat position.

As Quiet's bond with you increases, her poses in the cell or ACC will change greatly.


is this true

Yes.

The cat poses are more like awkward stretching than actual cat poses though (she is on all fours, however). If you stare at her, she stares back. Different facial expressions and despite the claims, I don't think the different facial expressions change based on where you're staring at her. They seem random and occur any time you stare at her while in the ACC.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sat Sep 12, 2015 12:58 pm        Reply with quote

parker wrote:
[man on fire] gets run over by metal gear later and they couldn't even bother to animate it and show it on screen.

They would have neded a couple extra million for that, and Konami was nuh-uh
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sat Sep 12, 2015 9:44 pm        Reply with quote

my favorite lethal rifle in the game is the sniper version of the ar knockoff. you can customize it with assault rifle parts. it comes with two 20 round magazines standard but if you unlocked double 7.62 magazines researching the ak's and equip those it suddenly has 180 rounds like an assault rifle, which seems like it might be a bug. I also stuck a short barrel and the regular stock on it because why not since it doesn't effect performance

I just wish you could carry it slung on your shoulder instead of on your back, because otherwise you have to have a shoulder slung rifle, and it's just a waste of money when all you need is this and a tranq gun. I was able to take down an attack chopper with it, it blows up drones in fob invasions in one hit, and most importantly it gives a loud satisfying report
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sat Sep 12, 2015 10:11 pm        Reply with quote

i really like the way the guns feel in in MGSV so much. there was a lot of neat guns in MGS4 bu tthey were mostly pointless since there was really no point to not sneaking everywhere. if i want to take a riduculously loud revolver and some absurd assault rifle on a mission where everyone dies, the game thinks its okay
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Talbain



Joined: 14 Jan 2007

PostPosted: Sat Sep 12, 2015 11:06 pm        Reply with quote

My personal favorite has become the MGR, which is basically a grenade assault rifle. It's a fairly ridiculous weapon but I've found it's the fun weapon I wanted. Not as efficient as the rocket launchers against tanks or helicopters but still effective and fast. Great against the mist enemies too.

Speaking of mist enemies, has anyone else found themselves getting stunlocked to death by them? Got bounced around to death quite a bit by the rock throwing ones.
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parker
a wolf adventuring


Joined: 31 May 2007
Location: suplex city

PostPosted: Sun Sep 13, 2015 4:09 am        Reply with quote

I guess paz really was some laura palmer hallucination ghost thing. I know everything kojima is going to do before he does it. weird they would have enough sense to at least make that not have been a real thing, though I'm not sure what the point of having it at all was. I think if I were snake I'd want to mention to a doctor or somebody at any point about how I'm hallucinating dead people I never even knew because I'm not actually big boss, hallucinating my coworkers coming up with a half-assed explanation for why my hallucination of the dead person is possible, then hallucinating her blowing up again then blacking out and waking up on top the medical strut where I hallucinated butterflies.
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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Sun Sep 13, 2015 6:32 am        Reply with quote

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The Troops



Joined: 20 Feb 2007
Location: Providence

PostPosted: Sun Sep 13, 2015 8:33 am        Reply with quote

https://a.pomf.cat/knqhlf.webm
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The Troops



Joined: 20 Feb 2007
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PostPosted: Sun Sep 13, 2015 8:54 am        Reply with quote

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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Sun Sep 13, 2015 5:53 pm        Reply with quote

How I handled the Quiet boss battle.
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Mr. Mechanical
ontological terrorist


Joined: 04 Dec 2006
Location: Scare Room 99

PostPosted: Sun Sep 13, 2015 8:05 pm        Reply with quote

Intentionally Wrong wrote:
How I handled the Quiet boss battle.


That's what I did as well. Took two drops.

I'd been playing completely pacifist so far until I tried mission 8 last night, where you have to eliminate the colonel and two tanks. I figured out that the tanks don't spawn on their route until you find the intel in the little village they pass by so I tried several times to sneak through the place and take care of it non-lethally before spawning the tanks and trying futilely to blow them up with my weak sauce level 1 C4 placed in the road.

Finally I just said screw it and wiped that whole village out with silenced assault rifle shots and sneak-stabs. It was satisfying! Then I spawned the tanks and blew them to hell with a mortar from the village.

So that was pretty fun. I got an A rank for doing it that way.
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Talbain



Joined: 14 Jan 2007

PostPosted: Sun Sep 13, 2015 8:24 pm        Reply with quote

Intentionally Wrong wrote:
How I handled the Quiet boss battle.

Wish I had thought of that. Played it both with the handgun and silenced sniper rifle approach. Never thought to use supply drops.

Fun idea though. I've been wondering if one of the homing rocket launchers would 1-shot the battle.

Playing the game pacifist isn't really what the game's about. Given the poor suppressor options you have throughout most of the game, it seems like it's more of a bonus thing you can do at the end. More enjoyable to just blow the hell out of things.
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