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Metal Gear Solid V: The Phantom Pain
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Guillotine



Joined: 05 May 2008

PostPosted: Fri Sep 18, 2015 8:49 pm        Reply with quote

Damn for all the hype and admittedly great stuff the game has it's a real shame it's about as incomplete as Xenogears.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Fri Sep 18, 2015 11:17 pm        Reply with quote

Today I loaded my save and Mission 46 was unlocked. Duh.

I bet one of the real criteria for unlocking it is listening to a certain % of the yellow important tapes, because the las time I played I was just doing some side ops and listening to tapes while roaming.
Spoilers below:

I liked the ending, it had a few aha moments, except the main thing is why would this random motherbase guy just get saddled with Big Boss's baggage. They repeatedly say the whole world wants him dead, but if I was him (guy has my name but he ain't me!) I would have bailed from fighting this silly revenge war.
I mean, there was some brainwashing going on, but how do you explain why Venom is so skilled? He can do all the things Big Boss can, except better and with one less arm and a huge, life threatening weakpoint right in the forehead. He is the true legendary soldier.
And that's if you are generous with the suspension of disbelief and ignore that he basically got full physical rehabilitation in the 8 days it took him to reach Afghanistan.

AND the actual "mission" is the exact same as the prologue save for a few minor changes in the cutscene. Why make me replay the whole thing? Just show me the new stuff, I can fill the gaps on my own.
Nevermind that there is no real narrative reason why the "director" delliberately hid information for the player in the prologue only to unhide it at the end and act like it was a twist all along. I bet most of these problems have to do with the game shipping essentially unfinished but the result is unfortunately pretty sloppy.

Oh well, in good Snatcher tradition, showing the MSX at the end was cool and got a chuckle out of me.


In other topic:

MG Online looks super good! I didn't know we would get it if we have MGSV I thought it was going to be a separate purchase and was ready to ignore it at least until a sale. Bonus!

My main worry is that I like to play with a pad even though I'm on PC and I suspect that most PC player would be using mouse which will give them a faster fine aiming accuracy online. I hope they implement some sort of auto aim system.

What would really be neat is if it supported cross play so I could play online with the folks here that have the game on console
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drobe
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Joined: 25 Jul 2008

PostPosted: Sat Sep 19, 2015 12:52 am        Reply with quote

Iacus wrote:
"but how do you explain why Venom is so skilled?"

I've always thought that people grossly overestimate Big Boss' actual combat skill, on account that he came out of a fight with The Boss alive, while she came out dead. So, of course he's the world's greatest solider.

Big Boss is really just a bumbling fool who, through sheer luck and idiot determination, lives through every encounter and mission he undertakes -- as is the typical player experience.

I justify this to myself by saying that Solid and Liquid Snake were both dorks, and that the Genome Soldiers do not live up to their highly developed senses of hearing and vision.
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wasted potential



Joined: 19 Jul 2007

PostPosted: Sat Sep 19, 2015 9:20 am        Reply with quote

Guillotine wrote:
Damn for all the hype and admittedly great stuff the game has it's a real shame it's about as incomplete as Xenogears.


What makes you say that? I won't play MGSV but I want to know why it's incomplete like Xenogears.
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Guillotine



Joined: 05 May 2008

PostPosted: Sat Sep 19, 2015 10:51 am        Reply with quote

wasted potential wrote:
Guillotine wrote:
Damn for all the hype and admittedly great stuff the game has it's a real shame it's about as incomplete as Xenogears.


What makes you say that? I won't play MGSV but I want to know why it's incomplete like Xenogears.


Spoilers
I feel a parallel with the game part 2 and XG disc 2. Part 1 has 31 unique missions, and sort of has an ending there, with credits roll even. Then the game continues with Part 2 - mind it's a long game, and could have ended there no problems, speaking of lenght and quantity.

Now part 2, for every 1 new episode, there are 2 old episodes you have to play again with special conditions. While playing these you will get again the very same sequence of cutscenes, for instance fighting against a character that then joins your team, coming back to Mother Base with said person etc. I'm not sure these are mandatory for everyone, but I had to do them to progress.

Anyway game goes up to episode 50, and the last new episode is 45. 46 has a few seconds changed and later the "real" ending. I'm reading 50 is the same as mission 31, and leads to the same cutscenes as well. Game has basically no ending and no final boss of sort.

There's a bunch of important scenes that you only get through optional audio which really reminded me of XG text dump as well, so when you get to the actual cutscenes... there's this absence of build up, and things barely make sense anyway.

I honestly had no expectations as I have no investment in the series since long and just wanted to play a fun game, which I got to. But it's hard not to be bit baffled by this mess.
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Iacus



Joined: 04 Dec 2006
Location: Stockholm

PostPosted: Sat Sep 19, 2015 11:08 am        Reply with quote

There's also the animatic storyboard of the unfinished Mission 51 in the PS4 special edition bluray, that tries to wrap up Eli's plotline after he flees with Sahelanthropus and the third child. There's readily available footage of it on Youtube.

I get the impression that Chapter 2 should have been all new missions as well, with the hardmode missions left for a later, "real" postgame
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tacotaskforce



Joined: 04 Dec 2006
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PostPosted: Sat Sep 19, 2015 2:10 pm        Reply with quote

I never played POPs, but in both PW and PP Big Boss is mechanically not the greatest soldier. In PW his stats are locked at 8000 across the board, while you can eventually get any good soldier up to 9999s. In PP he's locked at A++, but you start getting S ranks as soon as you finish chapter 1. By the time I stopped playing PW more than half my combat squad could probably have kicked Big Boss's ass.

Legends being bigger then men has been a theme of MGS for a long time.
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Victor



Joined: 07 Dec 2006

PostPosted: Sun Sep 20, 2015 7:55 pm        Reply with quote

Dis game was real gud to play, sweet game dawgs.
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remote



Joined: 11 Dec 2006

PostPosted: Mon Sep 21, 2015 11:16 am        Reply with quote

i only very recently unlocked quiet as a buddy so i'm progressing fairly slowly through this game

was reading this article and started mostly talking to myself in irc

zone "Plot progresses with occasional cutscenes rarely connected to any particular mission: you’ve played for long enough to see the next story bit."
04:04 zone this is a fair criticism of mgs5, but i want to say that it also kinda misses out on the idea that this is a sim, and feels a lot like xcom in a number of ways, including the way it progresses through a narrative via tiered progression
04:09 swarm the plot really doesn't come into consideration in what makes mgs5 good 4 me
04:09 zone https://twitter.com/AmazingThew/status/643298748915970049
04:10 zone i think there's interesting (if often creepy) stuff in the plot, but no, it's not what makes the game good
04:10 zone that's a big part of why it doesn't matter if it becomes a mess, ultimately
04:10 zone it, like
04:10 zone already is one
04:10 zone from the start
04:11 zone maybe it disintegrates even further, but as the metal gear finale it works just fine that way imo
04:11 zone metal gear dissolution
04:11 zone NOT SO SOLID
04:11 zone !!!!!!!!!!!!!!!!!
04:13 zone i might be drinking the kool aid a little bit
04:13 zone not sure
04:15 zone getting some xenogears or dark souls vibes in terms of feeling wrapped up in this huge ambitious mess of ideas that feels weirdly compelling
04:15 zone even if it's a failure in some ways
04:16 zone i mean i think dark souls was relatively successful in what it tried to do, but i'm also aware that things were discarded or omitted
04:16 zone even though it feels complete to me
04:16 zone some things are also complete in their incompleteness
04:16 zone like twin peaks or xenogears

it's just so full of detail — such an actual great video game — that it's like who cares how fucking weird or bad its story gets

and maybe i just sort of need things that feel broken despite their spirit; things that leave me wanting
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chevluh



Joined: 05 Dec 2006
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PostPosted: Mon Sep 21, 2015 11:35 am        Reply with quote

I'm up to mission 30 after 70 hours, really liking this!

Iacus wrote:
Intentionally Wrong wrote:
I now feel a lot less confident in their loyalty.

These are dudes that at one point have no hesitation to shoot to kill as soon as they see you, you kick their asses and kidnap them in a balloon after giving them a concussion, and we are supposed to believe that not only they are fighting for you now, but that they are also expected to keep Diamond Dogs and mother base in secret (let's not forget that a lot of the DD's contracts come from cutouts and they deal primarily in black ops). Unless Ocelot is injecting them some crazy brainwashing serum as soon as they land, I'd say there'd be plenty of reasons to doubt their loyalty.

Some tapes and enemy conversations partially address this - basically the gist of it is you're so famous they'd happily work for you but 1: they don't know the crazy horned guy who keeps killing and stealing everyone and everything is you, and 2: when they're not on your side they're trying to not get killed. However the "they'd happily work for you" is straight from Ocelot, Main HR Guy and Company Representative for Brainwashing and Torturing, so there's reasons to doubt his version of events, especially seeing how he treats Huey.

Intentionally Wrong wrote:
How I handled the Quiet boss battle.

I tried that on my initial encounter with her since most of the net seemed very enthusiastic about that, but for me it didn't work! She always saw the package coming. Turns out it's a bit more difficult than people think, you have to distract her otherwise she dodges it, as the guy indeed does in that video.

I was quite amused yesterday when revisiting the spooky valley leading to mission 20 I found a radio airing the radio report from PT
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Glam Grimfire



Joined: 16 Dec 2011
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PostPosted: Mon Sep 21, 2015 10:01 pm        Reply with quote

KOJIMA has said that for the events of V (which i think flies in the face of peace walker) that none of the staff on motherbase are buddies, and things would quickly fall apart if not for Big Boss
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Guillotine



Joined: 05 May 2008

PostPosted: Mon Sep 21, 2015 10:17 pm        Reply with quote

Glam Grimfire wrote:
KOJIMA has said that for the events of V (which i think flies in the face of peace walker) that none of the staff on motherbase are buddies, and things would quickly fall apart if not for Big Boss


The truest Kojima self-insert
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parker
a wolf adventuring


Joined: 31 May 2007
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PostPosted: Mon Sep 21, 2015 11:26 pm        Reply with quote

remote wrote:
it's just so full of detail — such an actual great video game — that it's like who cares how fucking weird or bad its story gets

for me the story is not independent of the playing part. one isn't "the game" and the other some extra thing. the story is what gives your actions in the playing part context. so when your playing as a weird non-involved amnesiac mute version of a character who was very active and involved in all the previous games and all the characters around you are now are as incapable of sitting down and discussing ongoing events as much as the characters on the tv show lost, all at this supposedly critical point of the metal gear timeline, all of that gets into all the playing parts of the game and makes it all feel more frustrating and empty. playing this I wished the hd release of peace walker had just had the levels redone to be more substantial
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drobe
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PostPosted: Mon Sep 21, 2015 11:31 pm        Reply with quote


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zombieman000



Joined: 03 Nov 2007
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PostPosted: Tue Sep 22, 2015 3:50 am        Reply with quote

Wow, that lounge version of Snake Eater is great
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Iacus



Joined: 04 Dec 2006
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PostPosted: Tue Sep 22, 2015 10:16 am        Reply with quote

Glam Grimfire wrote:
KOJIMA has said that for the events of V (which i think flies in the face of peace walker) that none of the staff on motherbase are buddies, and things would quickly fall apart if not for Big Boss

This is true and explicitly presented of the commanders. Miller and Ocelot.
I don't think the random Mother Base jobbers have any idea of what's actually going on behind the scenes. They seem pretty happy doing their militarying with the best conditions for militarying GMP can buy.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Wed Sep 23, 2015 9:15 pm        Reply with quote

Finally started playing Ground Zeroes this afternoon

Spent like 2 hours trying to go stealth nonlethal, and couldn't make it past the first checkpoint. Then I tried literally just bum-rushing around the map, looking for the place I was supposed to go and not giving a single shit if I was spotted, and made way better progress in like 5 minutes.

Metal Gear!

Pretty sure at this point I prefer stealthing in Deus Ex and Dishonored, games which do away with archaic cheap shit like having every guard instantly know where you are as soon as one of them sees you. Metal Gear you can either play the "right" way with Fire Emblem levels of obsessive-compulsive perfectionism or the easy way which is unchallenging and unfun.

PS: I'm glad the series finally picked up the Far Cry binocular tagging mechanic but implementing it as holding down R2 while attempting to make fine-tuned maneuvers with the right stick is carpal tunnel syndrome waiting to happen. My wrist is already cramping up.
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Mr. Mechanical
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PostPosted: Wed Sep 23, 2015 10:52 pm        Reply with quote

Yeah if you're going in blind on a Metal Gear game it's usually a good idea to just blunder on through to get an idea of what you're supposed to do and where you're supposed to go etc. Perfect stealth runs are for the replays after you've spent some time finding the objectives and goofing around seeing how the game reacts to you.

Anyway in my Phantom Pain game I'm right at the mission where you build an FOB but I'm putting it off for now because I want to develop some more equipment and I'm still trying to decide if I really want to commit to actually defending the FOB from other players and expand it or just leave it a single platform with no staff or anything on it.

I'm still not entirely clear on whether or not resources stolen by invading players are stolen just from the FOB or from your actual mother base as well because I keep reading conflicting reports.

Either way I've got the story on hold while I free roam the game capturing outposts and resources. I need to juggle staff around in order to get my intel and R&D groups high enough to fully upgrade my binoculars so I can start spotting S+ soldiers and break past this bottleneck I've hit in the base building part. I've already dismissed over a third of my total staff and have been replacing them as I explore with better ranked dudes so I'm getting close to where I need to be. Then I'll really be able to start leveling up these units.

As far as narrative goes I think for me the high point in the series is still Snake Eater with maybe the original Metal Gear Solid close behind it. I liked Sons of Liberty and I wasn't able to bring myself to finish Guns of the Patriots when I played it five years ago. I might go back to it someday if I ever truly finish Phantom Pain but this is a game that I could probably play for a very very long time if I was so inclined so I don't know.

I am interested in seeing the rest of the story even though I know that it's incomplete. Like, encounters with Kid Mantis and the Man on Fire in some of these missions are very very "Classic Metal Gear" and for a moment I allow myself to think that maybe I'll get to see some kind of resolution to it or find out what happens with these strange characters etc. but I know I won't. It's a disappointment but I've made peace with it.

Also did anyone see the super secret disarmament cutscene? Apparently it only appears in-game after every FOB has been disarmed of its nuclear weapons. So it's like basically another ending to the game which I thought was really cool but have my doubts that it'll actually happen because right now most people with FOBs seem to be taking the path of building and maintaining nukes. Though I'm sure some players, if united and properly motivated, might be able to pull it off for real if there were enough of them and it was a really sustained effort. Maybe even they could convince most players to disarm themselves or not develop nukes in the first place. But man that's clever as hell, hiding that scene in there with that kind of requirement.
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Felix
unofficial repository


Joined: 04 Dec 2006
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PostPosted: Thu Sep 24, 2015 12:11 am        Reply with quote

the more I think about it, the more Snake Eater is head and shoulders above the rest of the series narratively, and indeed way above 99% of narrative videogames.

eurogamer did a feature recently where they referred to the first game as "the first modern videogame" and the second game as "the first postmodern videogame" -- I like that, though I'd tend to disagree with the second on the basis of earthbound -- and generally I think it's accurate, and where a lot of their credit comes from (not to cheapen kojima's legitimately interesting and unique tone/direction), but the third actually tells a good story with a point and it's consistently clever but not too clever.

and I also found ground zeroes to be overly punishing when I first tried it. I got there eventually, and I still haven't played phantom pain because of how hit-or-miss I was on ground zeroes and how I'm generally not that fond of the narrative of the newer titles.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Thu Sep 24, 2015 12:48 am        Reply with quote

I really don't think MGS3 is all that special narratively at all. It has the best gameplay mechanics and level design of the older titles but the plot never left much of an impression on me except in relation to the backstory of the other titles. MGS1 is a straightforward and fairly witty Hollywood pastiche, MGS2 (by far the most interesting work Kojima's ever done writing-wise) is a strange and haunting self-reflexive thing, MGS4 is the deformed, lifeless concession to the fanboys, and MGS3 just... is. Its main significance narratively is that it expands the series' setting into an entire fictional world with its own alternate history. On its own merits though, it doesn't have the punchy self-awareness of 1 or the introspection of 2, and hasn't yet reached the self-conscious bloat of 4. It's just... there.

Also what the hell is "the first postmodern video game", video games are a postmodern medium
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Felix
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PostPosted: Thu Sep 24, 2015 1:40 am        Reply with quote

Ni Go Zero Ichi wrote:
Also what the hell is "the first postmodern video game", video games are a postmodern medium


yeah, that was my first reflection on reading it as well, but it's fair to say that very very few of them wear it so self-consciously -- like, you could make the case for doom or final fantasy v as a postmodern work but I think it'd be fairly obvious / overly academic / not very interesting?

katamari damacy reminds me of barthelme's the dead father but I think that to call it postmodern cheapens the whole dialog if it isn't actually written against that literary mode.

I think that the sort of people who prefer MGS2 to MGS3 tend to strongly favour concept over execution, and form over content. there's nothing wrong with that -- it's a school of criticism that's maybe more rooted in philosophy than comparative literature -- but I come up against it often enough to know that it doesn't really gel with me. is that fair to say?
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Thu Sep 24, 2015 2:31 am        Reply with quote

The first video game where the "protagonist" of the "story" dies and comes back to life every 30 seconds or so was the first postmodern video game
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Thu Sep 24, 2015 2:38 am        Reply with quote

In all seriousness a lot of people (including myself, at one time) seem to use "postmodern" as just a sophisticated-sounding word for "self-reflexive" or "self-aware" but really it's a lot more than that (don't ask me for a concise definition though because it is an absolute bitch of a term and I am still trying to fully understand it myself)

If anything about MGS2's narrative is truly "postmodern" it's the themes of information, knowledge and identity in the digital age and the way it uses self-reflexivity to convey them

(paging Adi to school us all on this)
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Intentionally Wrong



Joined: 05 Dec 2006

PostPosted: Thu Sep 24, 2015 2:54 am        Reply with quote

Metal Gear Solid 2 : Metal Gear Solid 3 :: Silent Hill 3 : Silent Hill 4

That is to say, the former games are all deliberately derivative sequels. They are novel in their approach to being sequels, but they also cram in a lot of conceptual and narrative baggage the weighs things down unnecessarily. Still, the mechanical formula has never been as elegant or effective.

The latter games step into a new direction, an unfamiliar setting, and an unusual structure. They work as well as they do in large part for how self-contained they are; the references exist, but these are their own games. Also, they both chop a big piece of outdoor environment into a series of rectangular chunks with obvious and artificial divisions.

I have more respect for the latter games, but more fondness for the former.
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Iacus



Joined: 04 Dec 2006
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PostPosted: Thu Sep 24, 2015 8:50 am        Reply with quote

Ni Go Zero Ichi wrote:
Pretty sure at this point I prefer stealthing in Deus Ex and Dishonored, games which do away with archaic cheap shit like having every guard instantly know where you are as soon as one of them sees you. Metal Gear you can either play the "right" way with Fire Emblem levels of obsessive-compulsive perfectionism or the easy way which is unchallenging and unfun.

I'm pretty close to full-on admitting that The Phantom Pain has better level design than Deus Ex,and is therefore superior for Stealthing.

Also, the guards don't instantly know where you are when they spot you. There is a whole chain of reports and alerts going on where the guards get progressively alerted from closest to the threat (usually You) to farthest in the base or outpost (and in TPP, neighboring bases/outposts if there is working radio communications between them)

I think finding GZ/TPP overly punishing mostly means that you haven't gotten into the groove of this particular Metal Gear yet. The guards are borderline myopic while not in alert or search mode. They have to be in order for missions to be stealthable in a full 3d open world without minimaps.

Ni Go Zero Ichi wrote:
PS: I'm glad the series finally picked up the Far Cry binocular tagging mechanic but implementing it as holding down R2 while attempting to make fine-tuned maneuvers with the right stick is carpal tunnel syndrome waiting to happen. My wrist is already cramping up.

Why don't you recon before making a move? you only need to hold a button and move the viewpoint. Use the analog clicker for zoom rather than the fine tuning dpad. It works better and it's faster.

Quote:
That is to say, the former games are all deliberately derivative sequels. They are novel in their approach to being sequels, but they also cram in a lot of conceptual and narrative baggage the weighs things down unnecessarily

Not sure if I agree with this wrt MGS2. Is it really derivative other than thematically? And that is explicitly conveyed by the plot, rather than by mechanics or even structure so I don't think it "counts" in the same way.
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parker
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Joined: 31 May 2007
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PostPosted: Thu Sep 24, 2015 9:27 am        Reply with quote

max payne 1 / silent hill 2 / mgs 2 my formative 9/11 trilogy
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CubaLibre
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PostPosted: Thu Sep 24, 2015 6:19 pm        Reply with quote

parker wrote:
max payne 1 / silent hill 2 / mgs 2 my formative 9/11 trilogy

Need a 4,000 word essay on this immediately.
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Persona mobile



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PostPosted: Thu Sep 24, 2015 8:07 pm        Reply with quote

I thought I had beaten the game and then I forgot it was just CHAPTER 1.

This game is huuuuge.

I enjoyed this one mission with the prefix [SUBSISTENCE] where you have no equipment, no buddies, no nothing and you have to blow up a radio communication device and procure all weapons on site. It was surprisingly easy given how useful CQC, fultoning, and the prosthetic arm sonar/clacking noise is.

I hope there's more missions like this!
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Mr. Mechanical
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PostPosted: Thu Sep 24, 2015 8:16 pm        Reply with quote

Persona mobile wrote:
I thought I had beaten the game and then I forgot it was just CHAPTER 1.

This game is huuuuge.

I enjoyed this one mission with the prefix [SUBSISTENCE] where you have no equipment, no buddies, no nothing and you have to blow up a radio communication device and procure all weapons on site. It was surprisingly easy given how useful CQC, fultoning, and the prosthetic arm sonar/clacking noise is.

I hope there's more missions like this!


Yeah I think there are. I read Chapter 2 is basically a lot of remixed missions from Chapter 1 but like how you described, like a hard mode type thing.

The game is staggering with how huge it is and how much is actually there and it staggers me even more to think there were whole other areas and likely many more missions cut out.
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Rud31
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PostPosted: Fri Sep 25, 2015 6:11 am        Reply with quote

Persona mobile wrote:
I thought I had beaten the game and then I forgot it was just CHAPTER 1.

This game is huuuuge.

I enjoyed this one mission with the prefix [SUBSISTENCE] where you have no equipment, no buddies, no nothing and you have to blow up a radio communication device and procure all weapons on site. It was surprisingly easy given how useful CQC, fultoning, and the prosthetic arm sonar/clacking noise is.

I hope there's more missions like this!


There's only one or two more. But I think it is to give you the idea and then you can set yourself up to do any mission in that style.
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Iacus



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PostPosted: Fri Sep 25, 2015 10:49 am        Reply with quote

I loved the subsistence missions. My favorite hardmode type.
But the one where you have to blow up two tanks with nothing is much harder
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parker
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PostPosted: Fri Sep 25, 2015 12:03 pm        Reply with quote

on that mission you can just run down the road and hide behind a rock, wait for the jeep and two tanks to come along, and fulton them while they're exclamationing at your presence. miller is even impressed you somehow knew ahead of time where the vehicles were going to come from.

I also didn't realize til late but you can exit missions by climbing on top resource containers and fultoning them out and holding y/triangle to go with them
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Sep 26, 2015 2:00 am        Reply with quote

Beat all the missions and got all Chico tapes (ugh) in Ground Zeroes

Finally about to start Phantom Pain, what should I know going in
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Sep 26, 2015 2:04 am        Reply with quote

PS the Chico tapes are even more uncomfortable and tonally jarring because once I realized Chico's voice is Pit from Kid Icarus/Smash Bros. I can't unhear it
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Sat Sep 26, 2015 2:14 am        Reply with quote

Ni Go Zero Ichi wrote:
Beat all the missions and got all Chico tapes (ugh) in Ground Zeroes

Finally about to start Phantom Pain, what should I know going in


Get the North Atlantic FOB when you get the choice. Goddam Fuel Resources...

Also as said before in the thread the Cardboard Box express which is easy to miss. On each named enemy base and your own MB there is a small orange platform with some railings. Get in a box and you can use these to warp around the map. You must first collect the invoice ticket from them though to make them usable.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Sep 26, 2015 5:58 am        Reply with quote

What the hell? I made a post about the intro hospital level and it got zapped. Is my connection shit or did someone with admin powers go crazy?

Anyway

Important Questions: Why does Ocelot suddenly have a Texas accent? (Apart from, "He's suddenly voiced by a guy from Texas.")
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shrugtheironteacup
man of tomorrow


Joined: 06 Dec 2006
Location: a meat

PostPosted: Sat Sep 26, 2015 6:41 am        Reply with quote



a weapon to surpass d-dog D:
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Sep 26, 2015 7:16 am        Reply with quote

Okay so I lost patience and looked up some spoiler videos, including ones discussing the cut content

Plot-wise this is starting to sound like Xenogears (or even Xenosaga) levels of over-ambitious catastrophe

In terms of the game itself being severely compromised in its final form due to high-level conflicts between mad genius auteurs and corporate constraints, I'm also getting distinct Final Fantasy XII vibes
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Glam Grimfire



Joined: 16 Dec 2011
Location: the funky western civilization

PostPosted: Sat Sep 26, 2015 8:24 am        Reply with quote

every console generation needs a Final Fantasy XII, i am stoked we got ours so early. What was last gens, Nier?
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Sep 26, 2015 4:38 pm        Reply with quote

Nier didn't have a ballooning budget, half-decade development cycle and high-profile game designer who left his company of employment over it

So... The Last Guardian?
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Sat Sep 26, 2015 4:43 pm        Reply with quote

All the stuff about scenes from the trailers being missing from the game and major plot threads being left on the cutting room floor also reminds me of Killer7 (RIP Suda)

It is kind of hilarious that all the trailers and the entire prologue game basically sold it as being the Star Wars Episode III of the Metal Gear franchise and the final product is apparently something else entirely
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