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Metal Gear Solid V: The Phantom Pain

 
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Joined: 11 Dec 2006

PostPosted: Thu Aug 06, 2015 8:49 pm        Reply with quote

those people are pretty mad about that trailer

if kojima didn't direct it, then konami slapping END OF AN ERA and THIS WAR ISN'T OVER UNTIL SOMEBODY DIES all over it is pretty lol
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Joined: 11 Dec 2006

PostPosted: Fri Aug 07, 2015 8:39 pm        Reply with quote

yeah, i think i might still be more excited about xcom 2 and some other things — dark souls 3, of course — but the phantom pain will be in my mailbox day one and i wasn't even thinking much about playing it just weeks ago. i only finished the main mission in ground zeroes just last night, and saw some of the grossness people have mentioned in irc or on the one podcast i still listen to (idle thumbs), but when the voice clips started playing over the credits i found myself hit with nostalgia for a type of console game that we used to see from konami and capcom (reflected somewhat in fromsoft's recent games in some ways). not sure how to articulate what exactly it is that i'm seeing here, but something with the fonts, the voice acting, and the particular weirdness of narrative structure you don't typically see in western games. if it's really the end of that era, yeah, i'll be on board.
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PostPosted: Thu Aug 27, 2015 6:51 am        Reply with quote

yeah, get outta here ya dang book readers
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Joined: 11 Dec 2006

PostPosted: Fri Aug 28, 2015 10:02 am        Reply with quote

Schwere Viper wrote:
Even with the crappy Aussie dollar at the moment, it seems it's still cheaper to buy this on Steam than it is to go to a store and buy a physical copy.

video games ¯\(ツ)/¯


more and more it seems like with hard copies we're often paying a little extra for a resellable copy

unless it's nintendo games in which case never fucking buy digital because the price is the same

(if not cheaper for a hard copy on amazon or some shit)
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PostPosted: Mon Sep 14, 2015 10:52 am        Reply with quote

metal gear solid 5: i rocket-ballooned some unconscious russians into the sky and my dudes brainwashed them so well that now i can literally understand their language via real time subtitles. this is as video games and video games can get (or as video games as video games influenced by the idiosyncrasies of international cinema can be).
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PostPosted: Mon Sep 14, 2015 8:34 pm        Reply with quote

i mean it's basically metal gear at a nexus between red dead redemption (or far cry 2 i guess?) and xcom: a man and his horse build an army to research & develop things to strengthen said army. except it's even weirder because there's no explicit threat like an alien invasion and i can't even imagine what the conditioning for the recruits might be like. there is none! they're ballooned away and instantly transmuted into video game abstraction. statistics that walk around and salute you, asking to be punched out. i feel like it's all building to a kojima-style joke, but then maybe it's just that every little thing about the game is a joke. it's the vulgar opposite of the holistic nuance of a souls game. and yet i am really enjoying it.
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PostPosted: Thu Sep 17, 2015 2:33 am        Reply with quote

good thing it's a fun video game
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PostPosted: Mon Sep 21, 2015 11:16 am        Reply with quote

i only very recently unlocked quiet as a buddy so i'm progressing fairly slowly through this game

was reading this article and started mostly talking to myself in irc

zone "Plot progresses with occasional cutscenes rarely connected to any particular mission: you’ve played for long enough to see the next story bit."
04:04 zone this is a fair criticism of mgs5, but i want to say that it also kinda misses out on the idea that this is a sim, and feels a lot like xcom in a number of ways, including the way it progresses through a narrative via tiered progression
04:09 swarm the plot really doesn't come into consideration in what makes mgs5 good 4 me
04:09 zone https://twitter.com/AmazingThew/status/643298748915970049
04:10 zone i think there's interesting (if often creepy) stuff in the plot, but no, it's not what makes the game good
04:10 zone that's a big part of why it doesn't matter if it becomes a mess, ultimately
04:10 zone it, like
04:10 zone already is one
04:10 zone from the start
04:11 zone maybe it disintegrates even further, but as the metal gear finale it works just fine that way imo
04:11 zone metal gear dissolution
04:11 zone NOT SO SOLID
04:11 zone !!!!!!!!!!!!!!!!!
04:13 zone i might be drinking the kool aid a little bit
04:13 zone not sure
04:15 zone getting some xenogears or dark souls vibes in terms of feeling wrapped up in this huge ambitious mess of ideas that feels weirdly compelling
04:15 zone even if it's a failure in some ways
04:16 zone i mean i think dark souls was relatively successful in what it tried to do, but i'm also aware that things were discarded or omitted
04:16 zone even though it feels complete to me
04:16 zone some things are also complete in their incompleteness
04:16 zone like twin peaks or xenogears

it's just so full of detail — such an actual great video game — that it's like who cares how fucking weird or bad its story gets

and maybe i just sort of need things that feel broken despite their spirit; things that leave me wanting
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