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Debris

 
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Tue Apr 10, 2007 6:25 pm    Post subject: Debris    Reply with quote

Farbrausch - FR041 - Debris.
A demo in 180kb.
http://www.pouet.net/prod.php?which=30244
http://youtube.com/watch?v=v0Eg3dBnsHk

Farbrausch is a group formed from the old and the new guard of the german demoscene. Chaos, Ryg, KB: their arch-coders excel technology-wise. Their artists, fiver2, Gizmo, Ronny, Visualice etc.. excel each at their own domain as well. And for the first time in a few dozen releases, both sides of the same eurocoin finally managed to meet. And it's a cataclysm.
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Tue Apr 10, 2007 9:56 pm        Reply with quote

Oh, those no-talent hacks.

(Really, really impressive work. I love the part around the mid-point where one of the buildings is spinning forward on the pavement, and the other buildings seem to be making room for it.)
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Kappuru
forum bishonen


Joined: 05 Dec 2006

PostPosted: Wed Apr 11, 2007 7:01 am        Reply with quote

That is incredible. I feel compelled to mention Candytron, a demo done by the group four years ago.

http://www.youtube.com/watch?v=InPdjzDGM4s

Remind anyone of REZ?
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Wed May 30, 2007 7:42 pm        Reply with quote

Candytron was nice. I liked it very much when I saw it on the bigscreen of that -then still standing up- hangar of the german military army where the breakpoint party was held at.

It's shiny and totally not affraid of being shiny. And I'm not overly fond of things shiny.
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Takashi



Joined: 04 Dec 2006

PostPosted: Wed May 30, 2007 8:16 pm        Reply with quote

Man, remember when a 64k demo was two bouncy shiny cubes and a chiptune? Those were the days.
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Wed May 30, 2007 9:52 pm        Reply with quote

I actually rather fondly remember the times where a 64k was a moody, gritty, sample based soundtrack with lots of particles or even with metallic planets.

Or about transformers with a downtempo soundtrack.
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professor_scissors



Joined: 04 Dec 2006
Location: West of House

PostPosted: Wed May 30, 2007 11:15 pm        Reply with quote

I am almost positive that these things are made by witches, using witchcraft.
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guest253



Joined: 05 Dec 2006

PostPosted: Sat Jun 02, 2007 9:19 am        Reply with quote

wrote:
I am almost positive
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psiga
saudade


Joined: 04 Dec 2006

PostPosted: Sat Jun 02, 2007 9:36 am        Reply with quote

Bugchasing takes time and effort.
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SplashBeats
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PostPosted: Sat Jun 02, 2007 2:44 pm        Reply with quote

someone post that awesome psp demo

it was vector-y
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Sat Jun 02, 2007 3:03 pm        Reply with quote

so, did they write their own 3D engine for this? like, it doesn't even make directX calls?

damn.
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kael



Joined: 04 Dec 2006
Location: Mountain View, CA

PostPosted: Sun Jun 03, 2007 4:08 pm        Reply with quote

Jeff Garneau wrote:
so, did they write their own 3D engine for this? like, it doesn't even make directX calls?

damn.
These and other such rendering feats are possible only with an arcane combination of Direct3D 9 and virgin sacrifice.

I think my favorite thing about this demo is the level of detail applied to the textures and camerawork. The demo's textures look better than some fucking nextgen console titles.
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Sun Jun 03, 2007 6:34 pm        Reply with quote

kael wrote:
Jeff Garneau wrote:
so, did they write their own 3D engine for this? like, it doesn't even make directX calls?

damn.
These and other such rendering feats are possible only with an arcane combination of Direct3D 9 and virgin sacrifice.

I think my favorite thing about this demo is the level of detail applied to the textures and camerawork. The demo's textures look better than some fucking nextgen console titles.

no kidding. i assume they're generated procedurally, like kkrieger.

i was also impressed by the way the worms wrapped around the buildings. seems tough to fit in 180k.
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SplashBeats
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PostPosted: Sun Jun 03, 2007 6:58 pm        Reply with quote

joe wrote:
someone post that awesome psp demo

it was vector-y


http://youtube.com/watch?v=Ftc54OVo4mc oh there it is
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Tokyo Rude



Joined: 28 Mar 2007
Location: I'm on the phone Derrick!

PostPosted: Sun Jun 03, 2007 8:01 pm        Reply with quote

I don't like to be an ignoramus, but could you explain to me why this is impressive?
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!=



Joined: 04 Dec 2006
Location: the planet of leather moomins

PostPosted: Sun Jun 03, 2007 8:23 pm        Reply with quote

If you focus only on the size factor, it's somewhat impressive that the executable, being 170kb-big is not even the size of one single screenshot you'd use on a webpage to illustrate it.

(Also, you're really missing up when not seeing such on a big screen. Big screen here does not mean puny 43" lcd tvs, rather theatre-big screens. It's really part of the whole experience, watching a demo live, among the audience, akin to seeing a live human performance. Cheering, grinning, getting irritated or excited with the audience by what is being shown one sequence after another)

What I would rather praise in debris is that it's not just a technological performance. The camera work, the pacing and unfolding +really works+ The whole is consistently ambitious.
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scratchmonkey
Final Finasty


Joined: 21 Mar 2007

PostPosted: Sun Jun 03, 2007 9:25 pm        Reply with quote

!= wrote:
If you focus only on the size factor, it's somewhat impressive that the executable, being 170kb-big is not even the size of one single screenshot you'd use on a webpage to illustrate it.


And this means everthing - the music, all the graphics, everything is in a piece of code that you could fit mulitple copies of onto a floppy disk. The big demo-scene convention is called Assembly because aside from being an assembly of people, all the old demos had to be done in assembly language to do what they did in such a small amount of space.
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dongle



Joined: 04 Dec 2006
Location: Berkeley, CA

PostPosted: Sun Jun 03, 2007 9:28 pm        Reply with quote

Rud13inJapan wrote:
I don't like to be an ignoramus, but could you explain to me why this is impressive?


Astonishing control over procedurally generated content.

Or do you mean suicide barbie? That's impressive for its art direction and the limits to which it pushed the PSP.
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Takashi



Joined: 04 Dec 2006

PostPosted: Sun Jun 03, 2007 10:37 pm        Reply with quote

You can consider a good demo, like a exhibition performed by a martial arts master. There is no unnecessary movements, concise, everything should just work together in beauty. But most of that is only apparent to someone that has at least some comprehension of the sport. Otherwise it's just an old guy flipping out.

The demoscene is also historically a source of cutting-edge innovation in terms of graphics and pushing hardware to the limits. So stuff like this in important because it drives other sceners to try even hard, pushing the go-kart just a little bit more over the hill.
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Jeff Garneau



Joined: 04 Dec 2006

PostPosted: Mon Jun 04, 2007 5:58 am        Reply with quote

frankly, i really prefer demoscene stuff that's all, "FUCK THE SCENE, FUCK 1c3DUD3, FUCK =3r3=, FUCK THE HATERS"

but you know this is cool too and i occasionally see that in .NFOs which is fun.
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