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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Tue Apr 10, 2007 6:25 pm Post subject: Debris |
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Farbrausch - FR041 - Debris.
A demo in 180kb.
http://www.pouet.net/prod.php?which=30244
http://youtube.com/watch?v=v0Eg3dBnsHk
Farbrausch is a group formed from the old and the new guard of the german demoscene. Chaos, Ryg, KB: their arch-coders excel technology-wise. Their artists, fiver2, Gizmo, Ronny, Visualice etc.. excel each at their own domain as well. And for the first time in a few dozen releases, both sides of the same eurocoin finally managed to meet. And it's a cataclysm. |
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psiga saudade

Joined: 04 Dec 2006
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Posted: Tue Apr 10, 2007 9:56 pm |
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Oh, those no-talent hacks.
(Really, really impressive work. I love the part around the mid-point where one of the buildings is spinning forward on the pavement, and the other buildings seem to be making room for it.) _________________
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Kappuru forum bishonen

Joined: 05 Dec 2006
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Posted: Wed Apr 11, 2007 7:01 am |
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That is incredible. I feel compelled to mention Candytron, a demo done by the group four years ago.
http://www.youtube.com/watch?v=InPdjzDGM4s
Remind anyone of REZ? _________________
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Wed May 30, 2007 7:42 pm |
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Candytron was nice. I liked it very much when I saw it on the bigscreen of that -then still standing up- hangar of the german military army where the breakpoint party was held at.
It's shiny and totally not affraid of being shiny. And I'm not overly fond of things shiny. |
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Takashi

Joined: 04 Dec 2006
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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professor_scissors
Joined: 04 Dec 2006 Location: West of House
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Posted: Wed May 30, 2007 11:15 pm |
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| I am almost positive that these things are made by witches, using witchcraft. |
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guest253
Joined: 05 Dec 2006
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Posted: Sat Jun 02, 2007 9:19 am |
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wrote: |
| I am almost positive |
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psiga saudade

Joined: 04 Dec 2006
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Posted: Sat Jun 02, 2007 9:36 am |
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Bugchasing takes time and effort. _________________
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SplashBeats Guest
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Posted: Sat Jun 02, 2007 2:44 pm |
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someone post that awesome psp demo
it was vector-y |
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Jeff Garneau
Joined: 04 Dec 2006
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Posted: Sat Jun 02, 2007 3:03 pm |
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so, did they write their own 3D engine for this? like, it doesn't even make directX calls?
damn. |
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kael

Joined: 04 Dec 2006 Location: Mountain View, CA
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Posted: Sun Jun 03, 2007 4:08 pm |
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| Jeff Garneau wrote: |
so, did they write their own 3D engine for this? like, it doesn't even make directX calls?
damn. |
These and other such rendering feats are possible only with an arcane combination of Direct3D 9 and virgin sacrifice.
I think my favorite thing about this demo is the level of detail applied to the textures and camerawork. The demo's textures look better than some fucking nextgen console titles. |
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Jeff Garneau
Joined: 04 Dec 2006
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Posted: Sun Jun 03, 2007 6:34 pm |
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| kael wrote: |
| Jeff Garneau wrote: |
so, did they write their own 3D engine for this? like, it doesn't even make directX calls?
damn. |
These and other such rendering feats are possible only with an arcane combination of Direct3D 9 and virgin sacrifice.
I think my favorite thing about this demo is the level of detail applied to the textures and camerawork. The demo's textures look better than some fucking nextgen console titles. |
no kidding. i assume they're generated procedurally, like kkrieger.
i was also impressed by the way the worms wrapped around the buildings. seems tough to fit in 180k. |
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SplashBeats Guest
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Tokyo Rude

Joined: 28 Mar 2007 Location: I'm on the phone Derrick!
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Posted: Sun Jun 03, 2007 8:01 pm |
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| I don't like to be an ignoramus, but could you explain to me why this is impressive? |
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!=

Joined: 04 Dec 2006 Location: the planet of leather moomins
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Posted: Sun Jun 03, 2007 8:23 pm |
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If you focus only on the size factor, it's somewhat impressive that the executable, being 170kb-big is not even the size of one single screenshot you'd use on a webpage to illustrate it.
(Also, you're really missing up when not seeing such on a big screen. Big screen here does not mean puny 43" lcd tvs, rather theatre-big screens. It's really part of the whole experience, watching a demo live, among the audience, akin to seeing a live human performance. Cheering, grinning, getting irritated or excited with the audience by what is being shown one sequence after another)
What I would rather praise in debris is that it's not just a technological performance. The camera work, the pacing and unfolding +really works+ The whole is consistently ambitious. |
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scratchmonkey Final Finasty

Joined: 21 Mar 2007
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Posted: Sun Jun 03, 2007 9:25 pm |
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| != wrote: |
| If you focus only on the size factor, it's somewhat impressive that the executable, being 170kb-big is not even the size of one single screenshot you'd use on a webpage to illustrate it. |
And this means everthing - the music, all the graphics, everything is in a piece of code that you could fit mulitple copies of onto a floppy disk. The big demo-scene convention is called Assembly because aside from being an assembly of people, all the old demos had to be done in assembly language to do what they did in such a small amount of space. |
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dongle

Joined: 04 Dec 2006 Location: Berkeley, CA
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Posted: Sun Jun 03, 2007 9:28 pm |
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| Rud13inJapan wrote: |
| I don't like to be an ignoramus, but could you explain to me why this is impressive? |
Astonishing control over procedurally generated content.
Or do you mean suicide barbie? That's impressive for its art direction and the limits to which it pushed the PSP. |
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Takashi

Joined: 04 Dec 2006
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Jeff Garneau
Joined: 04 Dec 2006
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Posted: Mon Jun 04, 2007 5:58 am |
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frankly, i really prefer demoscene stuff that's all, "FUCK THE SCENE, FUCK 1c3DUD3, FUCK =3r3=, FUCK THE HATERS"
but you know this is cool too and i occasionally see that in .NFOs which is fun. |
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