|
View previous topic :: View next topic
|
| Author |
Message |
Jeff Garneau
Joined: 04 Dec 2006
|
Posted: Sat Jun 02, 2007 3:03 pm |
|
|
so, did they write their own 3D engine for this? like, it doesn't even make directX calls?
damn. |
|
| Unfilter / Back to top |
|
 |
Jeff Garneau
Joined: 04 Dec 2006
|
Posted: Sun Jun 03, 2007 6:34 pm |
|
|
| kael wrote: |
| Jeff Garneau wrote: |
so, did they write their own 3D engine for this? like, it doesn't even make directX calls?
damn. |
These and other such rendering feats are possible only with an arcane combination of Direct3D 9 and virgin sacrifice.
I think my favorite thing about this demo is the level of detail applied to the textures and camerawork. The demo's textures look better than some fucking nextgen console titles. |
no kidding. i assume they're generated procedurally, like kkrieger.
i was also impressed by the way the worms wrapped around the buildings. seems tough to fit in 180k. |
|
| Unfilter / Back to top |
|
 |
Jeff Garneau
Joined: 04 Dec 2006
|
Posted: Mon Jun 04, 2007 5:58 am |
|
|
frankly, i really prefer demoscene stuff that's all, "FUCK THE SCENE, FUCK 1c3DUD3, FUCK =3r3=, FUCK THE HATERS"
but you know this is cool too and i occasionally see that in .NFOs which is fun. |
|
| Unfilter / Back to top |
|
 |
|