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rye
Joined: 06 Dec 2006
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Posted: Thu Apr 11, 2013 9:23 pm |
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i wouldn't doubt their cleverness, in that they could play on player's expectations of bonfires always offering refuge and respite.
it would be interesting if there were more ways to loose bonfires. _________________
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apfEID
Joined: 11 Dec 2006 Location: NYC / Lordran
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Posted: Fri Apr 12, 2013 2:32 am |
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Huge relief here:
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| We haven’t really created any drama; we don’t have a story to tell. Instead we try to give the underlying setting and that’s it. We want players to role-play and create their own story. You don’t have to go to the last boss. It’s more what you want the story to become, by giving players the options to adjust the high level settings that we provide. |
http://www.siliconera.com/2013/04/11/dark-souls-ii-director-no-intent-to-make-the-game-easier/#eqybAkSHhKMcm96C.99
Also, with all this talk about streamlining, I hope they do something about the inventory management. At least make it so that the dozens of unupgraded black knight swords you have on your NG++++ character just take up one slot. _________________ Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
http://ageoffire.tumblr.com |
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mauve

Joined: 07 Dec 2006
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Posted: Fri Apr 12, 2013 2:39 am |
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bring back thomas
thomas was the best.
especially when he made 1 item into 1000+ items. _________________ twit |
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analogos bravely default crying fairy

Joined: 10 Jun 2007
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Posted: Fri Apr 12, 2013 3:10 am |
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Care to elaborate what you mean by streamlining?
Getting rid of tediousness such as backtracking. Basically anything that gets in the way. |
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thestage banned
Joined: 27 Sep 2011
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Posted: Fri Apr 12, 2013 3:16 am |
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I love backtracking :(
do not love the souls series inventory system |
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thestage banned
Joined: 27 Sep 2011
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Posted: Fri Apr 12, 2013 3:17 am |
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| One primary goal this time was to do away with certain templates, like levels are usually structured. Instead of encountering a boss at the end, he/she/it might be in the middle. |
this is cool though |
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Broco

Joined: 05 Dec 2006 Location: Headquarters
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Posted: Fri Apr 12, 2013 3:30 am |
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I feel there needs to be something interesting to do while you backtrack, and Dark Souls didn't always do a great job of delivering that. Too much of the game is just simple jogging through areas you've already seen before. Warping is not very purist but I prefer it to tedium.
Hmm, I wonder if warping could be done better with some kind of flying mount that only agrees to land on above-ground bonfires. It would be a nice way to justify warp and contextualize the landscape at the same time. No sign that they'll do that though (might require PS4-level power to do properly). |
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luckystrike

Joined: 06 Dec 2006 Location: drunk creepin
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Posted: Fri Apr 12, 2013 3:46 am |
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I really liked the weight behind the hand axe in that video. It had a little bit more inertia than I think a lot of the one-hander weapons had in Dark Souls, and that is something I can get behind. I don't mind if daggers and katanas cut like lightning, but I always wished the straight swords and axes and clubs had more differentiation between weight, speed, and damage instead of being mostly differentiated by movesets. In fact, I wouldn't mind if they slowed down the battle speed in Dark Souls 2 in general.
Also, I would like more variation on the backstab and riposte animations, or animations that actually fit the weapons, so it doesn't look like I am beaning a dude in the head with the handle of my Crescent Axe, or shoving my great scythe right through the guts of a dude. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Fri Apr 12, 2013 4:07 am |
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| Backtracking would be finer if enemy spawns were a lot more random than they have been |
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Talbain

Joined: 14 Jan 2007
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Posted: Fri Apr 12, 2013 4:28 am |
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| Brooks wrote: |
| Backtracking would be finer if enemy spawns were a lot more random than they have been |
Or if enemies were wandering, like the initial idea for Black Knights in Dark Souls. Man that would be cool. _________________
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rye
Joined: 06 Dec 2006
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Posted: Fri Apr 12, 2013 4:39 am |
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_________________
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Ronnoc

Joined: 26 Feb 2010
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Posted: Fri Apr 12, 2013 5:08 am |
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I'm down with phobias in my video games |
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A New Duck

Joined: 08 Dec 2008 Location: Eugene, ORLY
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Posted: Fri Apr 12, 2013 5:11 am |
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Whenever I read you all talking about how easy Dark Souls was and how health recovery items, estus or otherwise, were never in short supply, I realize how much I suck at these games.
But still like them better than basically anything.
Um.
Dark Souls II looks neat. _________________
3DS/PokéMagic Friendz Code: 1289-8272-6032 |
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thestage banned
Joined: 27 Sep 2011
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Posted: Fri Apr 12, 2013 5:21 am |
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auditory hallucinations?
I guess that's like that area from the demo where he's like there are no enemies here but SO SCARY
dunno how I feel about that |
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mauve

Joined: 07 Dec 2006
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Posted: Fri Apr 12, 2013 5:23 am |
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hey, it's not like i didn't die a lot my first time around.
i just make a point of playing in such a way where if i get hit at all, i probably did something wrong. be patient, observe the scenery, spend time watching enemies, figure out when you can/can't hit them. there's no time limit here. _________________ twit |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Apr 12, 2013 6:41 am |
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| diplo wrote: |
Bonfires become a little more complicated when you're going for an optimized run and want to tactically activate bonfires so that you can homeward bone to them and skip backtracking. That's all I can think of, though.
| Toptube wrote: |
| The estus system really isn't any better. You never really run out of healing, with the Estus. For the first 5th of the game, yeah you feel limited. But its the same in Demon's Souls. Both eventually feel limitless. Demon's Souls just seems more limitless, because it shows a bigger number on your screen. |
OK, but are you saying this from a perspective that comes after plugging in 300 hours? I recall running out now and then during my first playthrough, and not knowing that I could increase my reserve until killing Pinwheel very later on. That first-time experience should count for something -- it's arguably the one that counts the most. It's also worth saying that it takes longer to drink estus than it does to munch on an herb. It's practically a coffee break in comparison |
its been awhile since I touched Demon's Souls but I'm pretty sure the heavier herbs take longer. and relatively speaking, healling feels about the same in each game. Demon's Souls is a much faster game than Dark Souls. Both in general animation, but also in framerate.
Firelink starting you with 10 Estus makes things pretty secure for a first playthrough of a Demon's Souls Veteran. But even a complete noob that pays a little attention could figure out that they can kindle for 10 on ANY fire and probably not want for healing. I've never kindled a fire beyond 10. I've never needed it. I didn't even kindle at all until I lost firelink due to circumstances. You can also pretty easily get access to the "heal" miracle and get 5 rechargeable minor heals. I'm sure a lot of first timers go for that.
*and to Echo Mauve: Yeah, its not like I never died. I was just able to salvage situations pretty well with firelink surplus or the occasional time when I was running with only 5 drinks. and yeah, drinking takes time. It wasn't common for me to drink through all ten drinks. I would either die before then, or make it to a fire.
and that's where I return to what I said earlier. Dark Souls gives you enough healing. Really, it offers you more than enough. Its just a smaller number than Demon's Souls and its given to you at fires. Its a cleaner system, but equal in its ability to overstock you.
In Demon's Souls, you eventually end up with tons of herbs, so you have these larger numbers. Really, you could do JUST FINE with 20 of any herb, much like Dark Souls. But you have to go get them by killing stuff. They aren't given to you for free at the nexus or the archstones. Early in the game, its tough. First timers end up running super low or running out in their first couple of segments. This either forces you to pay attention and ration or break down and farm. |
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Mr. Apol king of zembla

Joined: 04 Dec 2006 Location: a curiously familiar pit
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Posted: Fri Apr 12, 2013 7:29 am |
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| analogos wrote: |
I wish I could 100% commit to the idea of wanting warpable bonfires to go away.
I think one of the things I'd most like to see is having your progress through the game gradually cause earlier areas to change and/or become more difficult in some way. Maybe keymouths could work toward this end. |
obviously you don't pvp much, or you wouldn't even consider this. you're not forced to warp, after all.
also video was cool and all, but i want to know what changes are being made to multiplayer and pvp in general. _________________
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Apr 12, 2013 8:21 am |
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there had better be an NPC or boss or enemy named "Durante".
quoted from a post @ [H]ardforums:
| Quote: |
Quote:
Originally Posted by LeninGHOLA
PC will be developed for directly this time (though not the lead platform), no afterthought port.
I am happy to say you are wrong, as of today. You will be happy too.
Another Q & A
http://www.gamekult.com/actu/zoom-da...i-A108297.html
Quote:
Q: The demo presented during the event ran on PC. This means there is also a PC version developed in-house?
A: The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which we adapt to consoles. Clearly, the game is being developed simultaneously on different machines directly internally.
And:
Quote:
Q: You also mentioned a new graphics engine for Dark Souls II. Is it an engine taken from zero or an adaptation of the former?
A: Yes, we reprogrammed from A to Z. We have not included elements from the previous engine.
Funky machine translation(ANYONE KNOW FRENCH?), but you get what he's saying.
They are doing a blow out, lots of places are covering and doing interviews with them.
Another:
http://www.3djuegos.com/juegos/avanc...dark-souls-ii/
(Spanish)
Quote:
Yet there will still distinguish between consoles and computers, as the co-director of the project, Yui Tanimura, we confirmed to our searching questions that will play at 60 frames per second on PC while the rate will remain at the 30 for consoles. Yes, FromSoftware wanted this time to be very clear about it and has promised that the frame rate will not fall under any circumstances, since it is something I have taken great care and effort.
Another spanish site:
http://www.vandal.net/avances/pc/dark-souls-ii/20225/1
(Found english, same stuff as above and more)
The game will NOT be easier, just "leaner"
http://www.computerandvideogames.com...ouls-2/?page=1
OH
and one more thing.....
No GFWL. |
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Brooks

Joined: 08 Apr 2007 Location: peak caucasity
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Posted: Fri Apr 12, 2013 8:32 am |
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| Toptube wrote: |
| there had better be an NPC or boss or enemy named Owl Sultan |
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Fri Apr 12, 2013 8:52 am |
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| Cool. I'm not going to be playing this on PC since my computer is a MacBook from 2006, but I hope for the sake of those who do that you don't have to sit through the corporate logos before getting to the main menu every time you quit the game. What a huge oversight on that port. |
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Mr. Apol king of zembla

Joined: 04 Dec 2006 Location: a curiously familiar pit
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Posted: Fri Apr 12, 2013 9:35 am |
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oh yeah, since no one has brought it up (i think): notice the helmets on the hollow dudes in the gameplay demo being silver versions of leeroy's helm. probably intentional, possibly plot related. _________________
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remote

Joined: 11 Dec 2006
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Posted: Fri Apr 12, 2013 2:36 pm |
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| diplo wrote: |
| Cool. I'm not going to be playing this on PC since my computer is a MacBook from 2006, but I hope for the sake of those who do that you don't have to sit through the corporate logos before getting to the main menu every time you quit the game. What a huge oversight on that port. |
This was actually one of the first things modded out by DSfix, thankfully. There's still kind of a weird pause you can mostly bypass by hitting buttons, but yeah.
We can expect a better port this time, but I'm sure that modders will still be tweaking things like that.
Good call, Apol.
Right now I am basically expecting the lore to center around the drake castle with the bridge, and have a feeling that it is the place that becomes the painted world. Velka may make an appearance (along with Priscilla?), and my guess is that the "hero" they keep talking about (the pc in the demo) is Ariamis. Obviously, this explains how the game is removed from Lordran while being connected. Also says something about why Seath (who might also be involved) had the painting hidden away and protected by guardians in Anor Londo. Could be way off, but that's my best guess so far. _________________
letterboxd | last.fm | steam |
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Felix unofficial repository
Joined: 04 Dec 2006 Location: vancouver
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Posted: Fri Apr 12, 2013 3:22 pm |
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PC native and no GFWL is actually way better news than I expected.
I am expecting this game to feel a little less foreboding and more playable? like, the diablo 2 to the original diablo? I'm okay with that, I honestly just hope they don't get too caught up in designing around multiplayer. |
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remote

Joined: 11 Dec 2006
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Posted: Wed Apr 17, 2013 5:52 pm |
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I guess it requires facebook but somebody with talent here should give their all to designing a shield that could end up in the game. _________________
letterboxd | last.fm | steam |
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TXTSWORD

Joined: 25 Aug 2010
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Posted: Wed Apr 17, 2013 9:01 pm |
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| I'm guessing the EpicNameBro tribute shield is going to win. :| |
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remote

Joined: 11 Dec 2006
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Posted: Wed Apr 17, 2013 9:07 pm |
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ugh, fucking hope not.
sick of that guy and waaay sicker of his fans. _________________
letterboxd | last.fm | steam |
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Joachim

Joined: 19 Mar 2010
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Posted: Thu Apr 18, 2013 4:50 pm |
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this is hella nexus _________________
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remote

Joined: 11 Dec 2006
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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diplo

Joined: 18 Dec 2006 Location: Brandy Brendo's bungalow
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Posted: Fri Apr 19, 2013 1:53 am |
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| remote wrote: |
| I guess it requires facebook but somebody with talent here should give their all to designing a shield that could end up in the game. |
Can't see this, but how long until the timeframe for submissions ends? I'll try to throw an idea in.
Also, what's wrong with ENB? Besides his horrid username. I've only seen a couple of his videos. |
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remote

Joined: 11 Dec 2006
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Posted: Fri Apr 19, 2013 1:58 am |
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24 days and 16 hours as of now.
ENB is just not ... that interesting, most of the time. His lore videos were good, but it's like — well, Quelaag was the first to start doing that sort of thing on youtube, and then he started his channel about a month later. For whatever reason, his videos became far more popular. Maybe because they had some kind of "production values" or something, while Quelaag's videos were mostly just her talking to the camera. Basically it seems like he got the idea from her and ran with it. He has a good speaking voice, though I find a lot of his mannerisms grating. He's always straddling a line somewhere between actually thoughtful and "this is for mah bros." Many of his videos that aren't the small series of good lore videos are basically just of him playing offline singleplayer (often poorly) and rambling about how he's tired from work, but his viewership is HUGE and extremely devoted.
I don't know. He's not the worst youtuber by a long shot, but I guess I just don't think he's terribly special in the realm of outspoken DkS players and the idea of a shield made in his honor (the Marcus Shield, currently ranked #2) actually ending up in DS2 kind of grosses me out.
At least the current #1, the Tally Shield (literally etched with what appears to be a running tally of defeated enemies), looks pretty cool. _________________
letterboxd | last.fm | steam |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Apr 19, 2013 2:14 am |
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| I've watched a good deal of ENB's stuff. He seems like a pretty cool guy, his videos are informative, and he really, really loves Dark/Demon's Souls. I think the majority of his material is about Dark Souls and talking about various equipment and strategy, and I haven't watched that stuff yet. But for Demon's Souls, he makes an effort to divulge every lore detail built into the world (for example making deductions based upon an equipment description and the location where it is found to say that the community thinks that this corpse might actually be such-and-such). He talks about how much he admires From's level design. He has a good capacity to appreciate game design in general; I was watching him fight an Ys Origin boss today and he talked about how the dynamics between the various attacks led to a lot of movement on the player's part around the arena. It was a smart observation. I think it's great that someone with such valuable content has actually acquired such a following. I hear a tongue-in-cheek element to the "this is for mah bros" personality turns. He teaches English in Japan, so he only makes videos as a hobby. I don't see any reason to be down on the guy. But I've never heard of this other Quelaag person either, so. |
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CubaLibre the road lawyer

Joined: 02 Mar 2007 Location: Balmer
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Posted: Fri Apr 19, 2013 2:18 am |
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Do I have to say bro more often to get his viewership????
The editing on his lore videos is pretty great. Production values go a long, long way. _________________ Let's Play, starring me. |
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remote

Joined: 11 Dec 2006
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Posted: Fri Apr 19, 2013 2:19 am |
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He's done some good videos. Mostly I just resent cults of personality and I don't want to see a tribute to some guy on youtube in Dark Souls II. _________________
letterboxd | last.fm | steam |
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internisus shafer sephiroth
Joined: 04 Dec 2006
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Posted: Fri Apr 19, 2013 2:23 am |
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| remote wrote: |
| He's done some good videos. Mostly I just resent cults of personality and I don't want to see a tribute to some guy on youtube in Dark Souls II. |
Neither do I, but that's kind of a separate thing. I don't know what his fans are like, but is it fair to blame him for them? |
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luckystrike

Joined: 06 Dec 2006 Location: drunk creepin
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Posted: Fri Apr 19, 2013 3:16 am |
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Sanctus was a user submitted design, but it looks cool, isn't in-jokey, and is also fairly useless. Instead, here's a picture of the Marcus Shield for those of you who don't want to search/can't see it:
http://sphotos-b.ak.fbcdn.net/hphotos-ak-ash3/528178_376699052449065_1179262796_n.jpg
It is not particularly good looking (I apparently haven't watched enough ENB videos to get the pig head reference) so I can see why people would be bummed if it won simply because he is probably the most popular Dark Souls player in the US (and is stumping to his viewership for it), particularly when some of the other designs are just so goddamn great.
Last edited by luckystrike on Fri Apr 19, 2013 4:24 am; edited 1 time in total |
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mauve

Joined: 07 Dec 2006
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Posted: Fri Apr 19, 2013 4:08 am |
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i spent some time playing dark souls pvp tonight for the first time in awhile. this will also be the last time in awhile.
now #1 feature request: NETPLAY THAT ISN'T LAGGED TO HELL AND BACK AGAIN
alternatively: get rid of poise because poise + dark souls style no-compensation netplay is, still, over a year later, the most idiotic thing in the history of netplay. _________________ twit |
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Toptube Anti-cabbage Party Candidate
Joined: 23 Apr 2007
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Posted: Fri Apr 19, 2013 7:44 am |
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| Joachim wrote: |
this is hella nexus |
I voted for that as my Europe vote
this as my American vote
and this as my Japan vote
*each region is split by template |
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myxozoa
Joined: 03 Nov 2011
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Posted: Fri Apr 19, 2013 12:50 pm |
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Drew the most Heavy Metal shield I could think of.
It's probably not eligible though.
edit: Got rejected :(
(and now i spot the typo...OTL)
Last edited by myxozoa on Fri Apr 19, 2013 3:25 pm; edited 1 time in total |
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Rud31 forum ruler of Iraq

Joined: 05 Dec 2006 Location: SanAnTex
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