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Darker Souls: Prepare To Intestinal Fortitude Edition
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Fri May 17, 2013 3:13 am        Reply with quote




shhhh...
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Thu Jun 13, 2013 5:07 am        Reply with quote

Yer welcome errbody.

Now that I'm doing press stuff I have permission/encouragement from Hong to feed them as much detail as I can cram into a 30 minute Q and A. That article quotes me near word for word, FYI. I don't get to work directly on marketing's behalf with their blessing, like, ever, so I'm trying to get as much stuff out there, detail wise, as I can. Enjoy it while it lasts 'cause this is a pretty rare planetary alignment.

One more day. I'll do what I can.
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DJ
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PostPosted: Fri Jun 14, 2013 6:06 am        Reply with quote

Toptube wrote:
One thing I'm not seeing that I was really hoping for, more dynamic enemy behavior.


My press demo actually had a whole section specifically about how this was being addressed; If you poke around at the articles in the coming days I am sure they will repeat the specifics of what I told them (lord knows enough of them captured audio to do just that). A few I've read have already mentioned it as well but honestly it's late and I'm kinda too lazy to go digging through links right now. Trust me though it's been covered.

The tl;dr version: From knows, they're improving the enemy AI pretty dramatically to be much more cognizant of what the player is doing and react accordingly instead of with canned moves they'll just try until you kill them.

So there you go.

There's also some articles out there that basically give a rundown of the entire demo, like this guy. It's really dry and I don't think English was this guy's first language, but it gives you an idea of what I was showing them (the death to the Turtle Knight (no that is not its real name) was intentional).

Also, here is a shot of the wall outside our press demo room. Apparently we won the E3s.




All that said, I'll be going back to radio silence for a while now that this dog and pony show is over. Hopefully my words will be trickling down into the press soon-ish so you guys can mine articles for details I've (hopefully) seeded in them.

Which is pretty cool, that I get to do that. Kind of happy with myself right now! Been a pretty damn satisfying and productive past few days.

Anyway. I flew out of LA like 2 hours ago, I'm back home, and I'm going to sleep. E3 is fun but tiring as fuck.
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DJ
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PostPosted: Fri Jun 14, 2013 8:35 pm        Reply with quote

Yeah if I get the chance I'll run that feedback on the trailer up the flagpole. How about this, actually: You guys can collectively feel free to PM me feedback on what you don't like about the marketing on this game, what you do like, what you wanna see, whatever. I have the ear of a few people so should the opportunity present itself, I can put that stuff forward.

Big caveat here: This is not my actual job, and absolutely no promises are being made. I can only do what I can, when I can, and that is honestly not much in the grand scheme of things. However, it certainly won't hurt to collect some feedback so I've got some stuff on-hand should the opportunity arise to put it on the table internally. This place is pretty fucking dedicated to 'Souls stuff, and so am I. Best I got at the moment but rest assured I will do absolutely everything I can.
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DJ
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PostPosted: Sat Jun 15, 2013 7:00 pm        Reply with quote

Toptube wrote:
Something kind of cool and funny: Apparently only a very small amount of people at E3 were able to beat the mirror boss. I"m having difficulty getting hard numbers, but it could be as little as 5 people or less.


Less. Just one person did it. A guy from the Netherlands whose name escapes me. I think it was Timo? Something like that.

He did it with the dual swordsman, too, which is an achievement (order of difficulty for beating MK goes Sorcerer > Warrior > Temple Knight > Dual Swordsman in my experience, and I've done it with all four.) We'll be sending him his T-shirt though. We were telling everyone to let us know if they managed to do it, plus having a guy on the floor watching, and to my knowledge it was just that one guy. He said it took him over 20 tries, too.

I was doing the press demo starting about 2PM on day 1, and then all day 2 and 3. I beat him zero times day 1, once on day 2, and 5 times on day 3.

Bear in mind I got one shot at him every half hour or so because we had to reset the demo and start over.

Here's a cool story, though: So this was one of the larger demos we had to do. We go through the usual talking points and the crowd was pretty good. Lots of questions on mechanics and whatnot, had a few serious fans in there who were peppering me with questions about backstabs and whether the online MP would be P2P or server-based (answer: server, unlike DS1). I finally get to gameplay and I'm showing off the lighting, the physics, all that, and finally decide to book it to the Mirror Knight so I can show him off.

And man. You guys. This fight.

I've died to that asshole like 2,000 times now. I'm pretty good at killing him, but when you're going 30 minutes in between attempts it can get tricky. This worked out well, though, because I'd get nailed on 2 hits of a 3 hit combo, wind up with zero life, but just barely manage to just-roll out of his final delayed strike then run away and estus up. Eventually I ran out of estus and was popping life gems like candy. This entire time I was two-handing the large sword the Warrior gets and foregoing shield entirely so I could hit him as hard as possible and just try to out-heal him with the pretty generous stash of healing items they give you for the E3 demo.

After like 4 super close calls, MK drops to a knee to do his add summon and I land what I think is the killing blow and turn to the crowd triumphantly. It isn't the killing blow, and he gets the add out. In desperation, I switch to the shortsword and charge MK while the add is closing in on me. MK draws his sword up for the kill but I manage to stab him in the legs/groin area just as the sword is descending, and he roars and drops to his knees before disintegrating into flames, dead.

The crown went insane. Cheering, clapping, hollering. I picked up the controller, held it at arm's length, and dropped it like a mic before walking off. Huge laugh, more applause, then everyone went out to the hands-on to try it for themselves.

Nobody beat him.

I'm hoping one of the guys in attendance writes about that showing specifically because I'm really proud of it, but if not...Well, I guess I can just tell you guys about it myself but it's less cool that way somehow.
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DJ
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PostPosted: Wed Oct 02, 2013 2:42 am        Reply with quote

BotageL wrote:


Where the fuck are people getting this fr--

Oh. Japan. Took me a sec to see the boss/item names there.
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DJ
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PostPosted: Mon Oct 14, 2013 6:18 am        Reply with quote

So did anyone kill both bosses? I've seen the skeletons mentioned, but did nobody get to the Executioner's Chariot?
Also: Did anyone discover/join the Brotherhood of Blood covenant? Because I haven't seen shit about that anywhere and you can totally do it. Also the Llewelyn Armor seems to be a thing nobody found, which is weird.
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DJ
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PostPosted: Tue Oct 15, 2013 2:54 am        Reply with quote

Protip on the Skeleton boss: The trick is to kill them one at a time, while killing their adds in between. When one dies it spawns the adds, so if you go all 3 of them at once you're gonna be swamped. Go left-middle-right while stopping to kite/kill adds and flask up as necessary. The one on the right spawns the cartwheel skeletons so save that guy for last.

Executioner's Chariot is pretty straightforward. There isn't really a trick to it and it should be pretty straightforward what to do.
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DJ
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PostPosted: Sat Oct 26, 2013 6:29 am        Reply with quote

GcDiaz wrote:
I invaded a few folks, but honestly there was enough lag teleportation that backstabbing wasn't even an option, nevermind whatever minigame they've implemented. Parrying is different now, too. How do you riposte? I only ever managed to get the enemy on his back, but there was no follow-through.


Stand directly in front of them while they're on the ground and R1. Don't just mash it or you'll do your normal attack. It has to be deliberate.

Bonus: You can now parry with one weapon and switch to a new one before following up.

Let that sink in.

Also: If you guard break someone with a stamina depletion, did you see how they go into a very slow stun animation? Yeah that's an opening, not an animation glitch. You can frontstab them, which nobody seems to have figured out yet. I plan on demonstrating on lots of people when the Beta opens.

Blocking too many hits and getting your shield knocked away doesn't just give your opponent a brief window to get a regular hit or two in anymore; it's basically a free backstab and they don't even have to get behind you to do it.
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DJ
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PostPosted: Sat Oct 26, 2013 7:01 pm        Reply with quote

Iacus wrote:
I think you could do that in the first game (not talking about King's Field here, folks!). Or am I thinking of switching to 2 hands?


Every time I tried to do it the riposte wouldn't go off and I'd just hit them with whatever weapon I'd switched to. Maybe I'm just bad at it or something but I figured it was impossible.
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DJ
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PostPosted: Thu Nov 07, 2013 4:41 am        Reply with quote

mauve wrote:
honestly they all look awful and i'm pretty sure that's intentional. feels like from went "do we have to?" and namco went "yes." so they picked the most hideous items they could find.


On what I'm totally going to claim is an entirely unrelated, non-sequitur comment that has nothing whatsoever to do with your insinuation here in any way insofar as a publisher forcing their hand in terms of DLC practices: Definitely look up FromSoft's approach to DLC for Armored Core in Japan. Where they self-publish.
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DJ
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PostPosted: Thu Nov 07, 2013 8:24 pm        Reply with quote

Honestly that sounds metal as fuck. AC guns as a DLC item. Actual-size, too, so you need a strength of like 200 to even cart them around, and you just use them as giant clubs.

Actually the idea of preorder DLC that's super overpowered but has such ridiculous stat requirements to use that you'd need to be an insanely high level to ever use them thereby rendering them effectively useless for 99.99% of all players is very amusing to me and I kinda wish they'd actually done this.
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DJ
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PostPosted: Sat Nov 30, 2013 12:03 am        Reply with quote

mauve wrote:
DS2 seems like a step up in the gameplay department but I really, really can't help but feel the aesthetics are a downgrade in most every way.


I dunno how possible this is to do, but see if you can't dig up some early-ish screenshots of Dark1 or Demon's and compare; they're at about the same level of graphical fidelity, honestly. Graphics spitshine is the last thing that usually goes into development once everything else has been nailed down. They'll literally just have most of the team sit down and do a group playthrough and take notes of what needs to be improved or what looks weird then go back and fix it. You've probably heard of this referred to as "final polish" or whatever, there's no official term for this phase of development but it almost always happens the same way.

I've seen games that were 2-ish months out from MC that still had graybox levels, so.

Basically, "don't worry" is what I'm getting at here.
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DJ
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PostPosted: Fri Dec 06, 2013 5:09 am        Reply with quote

Toptube wrote:
https://www.facebook.com/media/set/?set=a.577771915629190.1073741840.119869331419453&type=1


Oh hey good we're finally starting to reveal this stuff.

Did anyone translate this yet?
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DJ
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PostPosted: Thu Jan 09, 2014 5:54 am        Reply with quote

I, on the other hand, am all too fucking aware. Wooooo, been a while since I've been in the middle of a pre-launch tornado. Fun times, fun times.
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DJ
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PostPosted: Wed Jan 15, 2014 5:24 am        Reply with quote

Oh I came here to post that trailer but I was beaten to it.

PRAISE THE SUN, BITCHES etc.

The spoilers are very minor (trust me) but if you wanna go in totally blind, yeaaah don't watch it.
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DJ
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PostPosted: Wed Jan 15, 2014 7:32 am        Reply with quote



Sorry I just saw this and I'm giggling way too hard at it.

It's 2014, you can print animated gifs now, right? Because I wanna hang this in my office.

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DJ
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PostPosted: Thu Jan 16, 2014 5:48 am        Reply with quote

Toptube wrote:
DJ, can you comment on something (maybe you aren't allowed to):

recently, there have been some PR comments very clearly stating that there are no current plans for DS2 DLC. Yet a couple of months ago, a Japanese page was linked, showing what appeared to be DLC weapons. Was that in fact DLC? or was it actually an example of in game upgrade paths? *or maybe it was something completely fabricated by the internet, to spread gossip?


You mean this?

It is FromSoft's Japan-specific retailer preorder bonuses. Basically, buy it from the retailer listed, get that specific item. So it's not really DLC per se, it's more like "If you preorder this on amazon.co.jp you get this unique item! Buy five copies of the game to get them all!"

This is a pretty common and accepted practice in Japan (and is sort-of common in NA and EU although it tends to be deeply unpopular).

From is self-publishing in Japan so that's their thing. I have no idea how that's being handled over here or if it even is; totally not my department.
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DJ
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PostPosted: Thu Jan 16, 2014 5:57 am        Reply with quote

Kinto wrote:
DJ wrote:
Oh I came here to post that trailer but I was beaten to it.

PRAISE THE SUN, BITCHES etc.

The spoilers are very minor (trust me) but if you wanna go in totally blind, yeaaah don't watch it.


Hey, is that Ingward's voice in the trailer or are they just re-using voice-actors?

Hm....do I want to know the answer to this?


You don't. I will spoil nothing for a variety of reasons; I'm 110% sure that that's what everyone wants deep down anyway. I will however be making a specifically tagged SPOILERS ALLOWED thread once the game launches because I'd really like to hear what you guys think of it.

I have my theories on what people will like and what people won't, I'm curious to see both how they play out immediately, and how they change with time. My strong suspicion is that it's going to be similar to the jump from Demon's to Dark 1. Some people still prefer Demon's, and quite a few people have things they liked that Demon's did that Dark 1 did not do, but enjoyed the new things Dark 1 brought to the table.

I've had my ear to the ground since the Network Test and what I've heard seems to confirm this. For Example: A lot of people were weirded out by the lack of a kick and the new parry mechanics, but even by the end of that short test some people had figured out how to use them correctly and realized what kind of new options they opened up (and what new penalties were involved for abusing them). We'll see how it plays out once the thing drops.

I'm really excited though. Can't wait for you guys to see it. Proud as hell over here.

(also really anticipatory, not gonna lie. I've even had that nervous dream where it comes out and everyone hates it with a passion, which is kinda weird.)
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DJ
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PostPosted: Mon Jan 20, 2014 7:56 pm        Reply with quote

I'm really curious where people find that stuff. I remember the GTAV ones showed up months early as well.
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DJ
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PostPosted: Wed Jan 22, 2014 1:22 am        Reply with quote

Nope, sorry. :/
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DJ
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PostPosted: Fri Jan 24, 2014 6:16 am        Reply with quote

Guillotine wrote:
all that damn blue


Like, the color blue? Are you expecting there to be a disproportionate amount of the color blue or something?

I mean there's blue Phantoms now as you can see in the screenshots, but...
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DJ
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PostPosted: Fri Jan 24, 2014 6:18 am        Reply with quote

Hhhhhhhuh.

I mean, uh. People played the Network test, yeah? Not really a lot of blue there. Some orange, sure, but that was, you know, fire. Rest of it was pretty brown and grey, actually.
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DJ
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PostPosted: Fri Jan 24, 2014 4:09 pm        Reply with quote

Guillotine wrote:
Actually your sig/av are pretty much blue and orange now that I think about it...


You've found me out. It's all a giant conspiracy. :(

(joking aside: the game does not exist entirely in shades of orange and blue like a hollywood trailer. if that's your fear, I will go ahead and assuage that now)
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DJ
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PostPosted: Mon Feb 03, 2014 2:28 am        Reply with quote

apfEID wrote:
I've managed to avoid anything discussing lore.


It has been terribly amusing/interesting/alarming watching people pick apart at the lore based on what they've been able to see so far.

Soon...
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DJ
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PostPosted: Wed Feb 05, 2014 3:15 am        Reply with quote

remote wrote:
maybe i'll even keep it around so i have the option of playing on both ps3 and pc in the future


I plan on doing this. I'd probably keep a 360 version on hand but that thing is still sitting in my closet, where it's been since 3 months after I bought it thanks to a red ring I've never bothered to fix.
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DJ
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PostPosted: Wed Feb 05, 2014 3:15 am        Reply with quote

Toups wrote:
do y'all think there will be any significant disadvantages to the 360 version? I'm ps3-less at the moment...


No. I mean, outside of the controller, I guess. Some people seem to really hate Dark Souls on a 360 controller.
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DJ
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PostPosted: Thu Feb 06, 2014 4:05 am        Reply with quote

Got the DVRKSOULSII hoodies in.



Top one's with HDR on, then I turned it off for flash and realized why that's a horrible idea in a dark Safeway parking lot.
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DJ
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PostPosted: Thu Feb 06, 2014 4:48 am        Reply with quote

I don't know what that thing on the back is, before anyone asks.
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DJ
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PostPosted: Mon Feb 10, 2014 9:51 pm        Reply with quote

I'll be running Swordsman as well, for what that's worth.

(Shields are for wimps.)
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DJ
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PostPosted: Mon Feb 10, 2014 11:50 pm        Reply with quote

I plan on running Swordsman...But with one sword, two-handed.

Actually: A halberd.

(!)
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DJ
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PostPosted: Sat Feb 15, 2014 8:59 pm        Reply with quote

To be perfectly honest, you can virtually ignore stat allotment in Dark Souls if you're just looking at a single playthrough. Min/Max stuff really only comes into play for high level PvP or if you're looking to cruise through NG++. There's plenty of joke builds that can still clear NG0 easy-peasy.

Having a stat build is something a lot of people enjoy, but it's hardly necessary for the most part. A few stray points you're not going to use are completely inconsequential.
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DJ
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PostPosted: Fri Feb 28, 2014 5:54 am        Reply with quote

CubaLibre wrote:
Deej probably made them change the model after we bitched so much about it last time.


That's EU's trailer, man. They don't listen to me. (I mean neither does NA but you get the idea)

TXTSWORD wrote:
The new trailer is fantastic if you turn your sound off.

http://www.allgamesbeta.com/2014/02/dark-souls-ii-hollow-lullaby-trailer.html

The new trailer is horrible if you leave your sound on.


See above.

I was pretty happy with the Cursed trailer, for what it's worth.
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DJ
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PostPosted: Sat Mar 01, 2014 9:49 am        Reply with quote

TXTSWORD wrote:
DJ put your job in jeopardy by confirming/denying April 25th PC release date in advance of the imminent official statement.


Someone actually called me at work about this. Like on my phone. What the fuck people.
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DJ
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PostPosted: Sat Mar 01, 2014 7:16 pm        Reply with quote

TXTSWORD wrote:
DJ wrote:
TXTSWORD wrote:
DJ put your job in jeopardy by confirming/denying April 25th PC release date in advance of the imminent official statement.


Someone actually called me at work about this. Like on my phone. What the fuck people.


And you said what to them? :)


That they need to quit calling me about this shit at work and wait for an announcement like everyone else.

(to be clear: This is someone I know and was mostly a joke, I'm not getting random calls about this from people I don't know)
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PostPosted: Thu Mar 06, 2014 3:41 am        Reply with quote

Met Vaati today. Pretty chill dude. Was obviously extremely excited for the game.
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PostPosted: Thu Mar 06, 2014 3:31 pm        Reply with quote

Blindplay thread up.
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PostPosted: Thu Mar 06, 2014 10:08 pm        Reply with quote

remote wrote:
not me! but as soon as it's up on steam, bye-bye ps3 version tbh

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PostPosted: Sat Mar 08, 2014 8:47 pm        Reply with quote

I read that guy's entire article and he's quite wrong about a lot of things.

For example:

Danbo wrote:
Hidetaka Miyazaki didn’t want to do a Dark Souls 2. Not yet anyway. So, out he goes - the creative director for Demon’s Souls and Dark Souls, the man who speaks at length about his bizarre systems of ambiguity, community and anonymity, the man at the heart of it all is kicked out and summarily replaced with two fresh-faced new directors.


Nnnnnnnno. Miyazaki actually was quite involved in laying the groundwork of Dark Souls II. They've been working on this game since before Dark Souls 1 was released. He is doing Other Things™ in FromSoft because most of his work on Dark Souls II was done unless he wanted to do hands-on for final tuning, which isn't terribly necessary.

This is part of the giant fallacy a lot of people seem to have about how games get made.

Danbo wrote:
Voice chat will be in Dark Souls 2. As will ways to make summoning friends easier. Fast travel will always be available, and invasions are set up based on different metrics than character level (play time and total souls spent are the current favourites). These all seem like complete no-brainers, things that should have been around since the very start, and yet they weren’t. We’ve been through 2 games now, and it seemingly never once lit up in Miyazaki’s head to do these? As popular as it is to package game design as the result of technical constraints whenever convenient (titanfall only has 6v6?! fucking consoles!), These have been left out for a reason, and introducing such things under the banner of player-friendliness is missing the point in a series that won so many hearts based on its rebellious, mysterious, indifferent player hostility.


No. One man does not control all these things not going in the game.

Nevermind that he didn't bother to state how any of this stuff is added into the game (hint: in-character and very limited) or why (because people were just gaming the system otherwise via party chat etc., so the options were either let people continue to use 3rd party solutions, or roll up a more controlled in-character solution and include it as an option).

Video game directors are not a direct parallel to film directors. I've pointed this out before, but video game directors paint in very broad strokes relative to film directors and are much more committee-based than I think a lot of people realize or even want to know. These things are much less one man's vision rather than just one man's broad traffic direction of resources into a particular direction.

This is not a terribly romantic notion for a lot of people though, and it tends to kill arguments like the one this guy's putting forth right in the back of the head, so it's often painted over if not outright ignored.

Game directors are not the same as film directors.

They aren't. They are very different jobs with very different levels of control. If I could chose one point to magically hammer home to the internet at large about video game production, this would be it.

A better comparison would be: If a videogame is a concert symphony orchestra, then the director is the conductor. Sure, swapping conductors will influence how a piece comes out, but if a conductor is hired to do Der Ring des Nibelungen, the conductor ain't gonna swap out The Valkyrie for Jesus Christ Superstar as part 2.

And let's be clear, "director" is a spot you are hired to do. From is privately owned. They own the rights to the 'Souls series (except Demon's). They know what they're doing, and nobody kicked Miyazaki out -- he's very much still with the company, and still very much involved in Dark Souls II, he's just handing off the task of being an asset approver/e-mail jockey/meeting attender/task designator/etc. to a trusted other (in this case Mr. Tanimura).


But, you know. Doomsaying based on conjecture is as old as the hills, and I guess the 'Souls series are getting pretty popular these days, so posturing for the inevitable "I liked Souls back before it was popular" is something we're going to see more and more of.
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DJ
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PostPosted: Sat Mar 08, 2014 9:11 pm        Reply with quote

That said, people are entitled to their opinions etc. etc.

I don't really think I'm going to change anyone's mind about any of this and I expect the point of a lot of these articles is either the author bracing themselves (or hedging their bets) for disappointment, or just an attempt to keep the series honest, which is fine.

It's weird. I almost feel like I have to censor myself when I read these kind of opinion bits and I can see the holes in them; I don't want to do this necessarily and I honestly try to just put my thoughts into words anyway because who knows maybe someone will take some value out of it, but I'd be lying if I said my compulsion to do that kind of thing is dwindling.
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DJ
Shaman Analyst


Joined: 05 Dec 2006

PostPosted: Sun Mar 09, 2014 5:20 am        Reply with quote

You must light a bonfire before you can warp there, yes.

Also, yes, Demon's Souls style exploration. Vaati's gone on at some length about this. You're supposed to head back to Majula fairly routinely and press onward on a different path, not necessarily follow one path to completion before looping back around (although that's certainly also an option).
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Last edited by DJ on Sun Mar 09, 2014 5:29 am; edited 1 time in total
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