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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Apr 11, 2013 6:26 pm |
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this looks awesome. what's wrong with bonfires again?? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Apr 11, 2013 6:33 pm |
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| Swimmy wrote: |
| BotageL wrote: |
| I'm pretty sure I managed to backtrack from the Tomb of the Giants bonfire without the Lordvessel, though I could not tell you the route I had to take. Man, I hate that area. |
If you climb he hill toward the tomb with the Great Divine Ember, there's a ladder that puts you out on the area above Pinwheel's room. Following it around further dumps you out somewhere in the catacombs, which you then have to trek up through. It's not a very pleasant experience. |
I got stuck here for so long because I never saw that ladder. maybe because of the enormous skeleton archer guarding it :\
I actually cheesed my way all the way down to the golden fog gate cause I didn't know where else to go. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jun 11, 2013 9:34 pm |
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I hate all kinds of music but I was not particularly offended by the music in this trailer. it was extremely cheesy but seemed to be more or less tonally in line with the look and feel of the game. at least there were no wubs.
the trailer did not do much for me one way or the other. I'm still excited for dark souls ii, but I don't feel like this really told me anything interesting about it. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Fri Jan 10, 2014 4:06 pm |
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the PC release may give me enough reason to finally upgrade my processor _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Jan 15, 2014 9:35 am |
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woooo _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Jan 21, 2014 2:14 am |
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oh man oh man I'm so pumped I could play a trumpet with my cock _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 05, 2014 2:16 am |
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I'm not watching that
but we'll see if I can hold out an entire month
I was a little disappointed that classes didn't matter that much in dark souls. generally speaking, making you actually commit to things is one of the things that I like most about dark souls, so I'm intrigued by the approach they're taking. the only issue I have with giving you all these starting options is that without a detailed understanding of how the game system actually works, all these important seeming choices can make it too intimidating. like, I don't mind having to commit to something, but only if I've learned enough about the game to where I feel like I'm making an educated decision.
but honestly it took me a playthrough and a half to understand dark souls well enough to where I felt like I really knew what I was doing with my stat upgrades and equipment choices, so... I don't think I'll mind if the learning curve is even steeper this time around. especially because I'm going in with a strong knowledge of the basics of the game. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 05, 2014 3:14 am |
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do y'all think there will be any significant disadvantages to the 360 version? I'm ps3-less at the moment... _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Feb 06, 2014 4:58 am |
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I've mostly played on PC with a 360 pad, so that should be fine.
the footage I've seen seems to be overall... brighter in appearance. like, less shadows and more light, overall. maybe that's just a side effect of streaming compression, idk. I'm waiting to see it in person. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Tue Feb 11, 2014 12:10 am |
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bandit seems pretty tight _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Feb 19, 2014 7:27 pm |
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what a babe _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Mar 01, 2014 10:42 am |
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| DJ wrote: |
| TXTSWORD wrote: |
| DJ put your job in jeopardy by confirming/denying April 25th PC release date in advance of the imminent official statement. |
Someone actually called me at work about this. Like on my phone. What the fuck people. |
APRIL 25 CONFIRMED _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Mar 06, 2014 9:56 pm |
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so uh, who else is waiting for the PC release? it's gonna be hard but I don't think I can afford it until then anyway, I definitely can't afford to buy it twice _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Mar 06, 2014 10:45 pm |
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;__; _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Mar 08, 2014 9:17 pm |
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I still believe in dark souls, deej _________________

Last edited by Toups on Sat Mar 08, 2014 9:29 pm; edited 1 time in total |
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sun Mar 09, 2014 4:50 am |
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I'm assuming that at least you won't be able to warp to a bonfire until you light it, right? so it's not like oblivion fast travel where you can just go anywhere at any time... _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sun Mar 09, 2014 5:35 am |
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even with the lordvessel you still can't warp to a non-lit bonfire
I'm assuming that only certain bonfires will be warpable like in ds1, too _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Mar 10, 2014 9:49 pm |
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I haven't (and won't) bother to read that whole thread but those comparisons seem more than a little suspect to me
it's hard to tell how much of the difference is a deliberate aesthetic thing and it looks "worse" (maybe) because it's a lower quality transfer or something _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Mar 10, 2014 10:21 pm |
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idk it looks like it's an aesthetic thing to me, even if the second shot uses less resources. like the lighting is more extreme and dark and contrasting and so it's super dramatic in the demo, but ya know, it's just a frickin' hallway, so maybe it should look like a hallway? I don't think the second shot looks "bad" at all... and in animated gifs they show it still looks like there's a fair amount of pixel lighting or whatever you call it on the wall textures in the retail version. it just looks like they toned it down to me? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Mar 10, 2014 10:42 pm |
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except the original footage I thought was from the PS3 demo? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Mar 12, 2014 5:52 pm |
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yeah the downgrade is noticeable. I'm not gonna let it dampen my excitement tho _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Mar 13, 2014 12:39 am |
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I sure wish we could find more interesting things to obsess over! _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Mar 13, 2014 6:26 am |
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I never thought I'd say this, but I really wish don marco was here to slap some sense into toptube _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Mar 13, 2014 11:34 pm |
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I was never a huge fan of the color correction in DS1, so I'm not that sad that it's gone here. I did notice in a lot of the gameplay footage that the game looks overall more... washed out, or something, than DS1. which is probably what that is? but I don't mind how it looks... _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Mar 15, 2014 2:06 am |
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| Toptube wrote: |
| Broco wrote: |
| Calling it now, the PC version's gonna look exactly the same as the console versions (though with better framerate and resolution since they got backlash on that last time). The PC version's getting released a month later for a reason -- it still has bugs. They're working on fixing those bugs, they don't have time to improve the lighting. |
I actually think it will be capped at 1080p and capped at 60fps. So Durante will have to mod it again, to allow higher than 1080p and likely somewhat broken higher than 60fps option. |
END OF THE WORLD _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Mar 17, 2014 4:23 am |
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the original dark souls was pretty darn inconsistent visually tho
even the really gorgeous areas like anor londo were also kind strangely sparse and often had really really rudimentary geometry
tomb of the giants is kind of a muddy mess, as is blighttown and the depths
and frickin' lost izalith/demon ruins are really really rough in spots
but even when the technical side of things isn't there, the art direction still sells it
I feel pretty confident the same will be true of this game
and BESIDES all of that, what I really like about dark souls, and what really sells the atmosphere to me, moreso than fancy lighting or geometry, or even the architecture or art direction, is the overall sense of level design. even the weirder jankier looking places are still well thought out design wise and feel like lived in places. every square foot "feels" real because of this attention to detail and layout
so I'm more concerned about that kinda stuff, since it tends to be what most AAA studios completely miss. and what I've heard about all that so far sounds pretty promising. _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Mar 17, 2014 3:10 pm |
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the exterior of anor londo is beautiful. the interior of the church is just kinda oddly sparse. in a way it kinda makes sense tho _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Mar 19, 2014 7:21 am |
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I think it's a deliberate aesthetic decision that was not executed very well _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Mar 20, 2014 10:59 pm |
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I just don't think anyone feels crapped upon. it's a bummer that it doesn't look as fancy as it did in earlier builds. but I mean... god of war this ain't, ya know? I just don't think anyone here really cares that much... _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Sat Apr 05, 2014 11:29 pm |
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| Toptube wrote: |
| ok we'll just pretend nothing was wrong with Dark Souls 2's development and P.R. because it's the best game ever and all points against it will be explained away as typical game development. Not to be worried about. |
the game has problems but I would not cite the shaders as high among them _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Apr 07, 2014 12:12 am |
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| Toptube wrote: |
| Toups wrote: |
| Toptube wrote: |
| ok we'll just pretend nothing was wrong with Dark Souls 2's development and P.R. because it's the best game ever and all points against it will be explained away as typical game development. Not to be worried about. |
the game has problems but I would not cite the shaders as high among them |
Well most of my message here has not been about the game itself, as delivered. It has been about the gross misrepresentation during pre-release. |
right... now the game is out, so who cares? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Mon Apr 07, 2014 12:12 am |
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| Toptube wrote: |
| Toups wrote: |
| Toptube wrote: |
| ok we'll just pretend nothing was wrong with Dark Souls 2's development and P.R. because it's the best game ever and all points against it will be explained away as typical game development. Not to be worried about. |
the game has problems but I would not cite the shaders as high among them |
Well most of my message here has not been about the game itself, as delivered. It has been about the gross misrepresentation during pre-release. |
right... now the game is out, so who cares? _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Wed Apr 09, 2014 8:06 am |
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PC version looks to look as good dark souls 1 did on PC. just on a technical level. sad that they didn't restore the really cool looking lighting effects but the lighting IS noticeably better in the cardinal tower/forest of giants area, which is a washed out muddy mess on consoles. watching the footage it looks as crisp and clean and dynamic as anything in dks1. at least to my eyes. and I know youtube compression has a way of killing contrast so I am feeling a little hopeful that it will look slightly nicer in person as well.
I think this game is often uglier than Dks1 but more aesthetically than technologically. and I still don't feel as if that's unintentional... there were areas of dks1 that were deliberately ugly (I'd count most of the undead burg, blightown, etc), which reinforced a certain atmosphere of being ramshackle and unpleasant. I don't feel that the forest of lost giants is that different in what they were trying to achieve.
the only technical problem I see that's still intact is repetitive textures, which I've only seen happen noticeably in a handful of places. and given how enormous the game is it's not surprising to me that there's some lack of polish in these spots... I could also imagine that possibly being fan-patched without to much hassle.
but I gotta say I'm really looking forward to the PC build...! _________________
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Toups tyranically banal

Joined: 03 Dec 2006 Location: Ebon Keep
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Posted: Thu Apr 10, 2014 5:16 am |
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| diplo wrote: |
| Toups wrote: |
| I think this game is often uglier than Dks1 but more aesthetically than technologically. and I still don't feel as if that's unintentional... there were areas of dks1 that were deliberately ugly (I'd count most of the undead burg, blightown, etc), which reinforced a certain atmosphere of being ramshackle and unpleasant. I don't feel that the forest of lost giants is that different in what they were trying to achieve. |
DS2 looks pretty damn nice to my eyes, and I think it has a number of places that stand up equally to anything in the previous games. I'm really only bothered by a fraction of the Earthen Peak (e.g., a spot where you can get a total view of one of the ceilings and the limited texture patterns and lack of any complicating lighting makes it look like an N64 game) and Shaded Woods. Maybe .05% of the Dragon Shrine, if you count Those Rocks near a path. Also, I think many places in the Souls games are within some spectrum of ugliness, or, maybe more accurately, have an unconventional attractiveness that is tied to squalor and ruin; and some of the dirtiest and most dismal places are my favorites. I love those concrete tunnels and shafts in Blighttown, and the brutal, almost entirely non-ornamental simplicity of Sen's. So I'm more than all right with joints like Tseldora, with its haphazard washes of debris, architectural units abutting on cliff sides, and bluish leftovers of spiders. (also I'm not arguing with you, just using that quote as a response sprinboard) |
yeah... I think dks1 had it's fair share of spots that did have texturing issues and geometry/detail problems... I don't think it was quite as noticeable simply because it's a much more contained and interlocking game, and you get the feeling that had more time to catch stuff like that. I haven't gotten to any of the locations in dks2 that you've mentioned yet! but I did another run through of forest of lost giants and I honestly have no real issues with how that place looks, upon further inspection. but having the sconces lit helps a lot.
I think a lot of the environments are on the plain side but that's not really a negative to me. like the lost bastille is pretty unremarkable aesthetically but it does feel like a creepy abandoned fort. sometimes places are just a buncha empty concrete hallways, yaknow? sometimes you don't need a fancy texture, sophisticated lighting, or bump maps to get that across. _________________
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