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time for a reappraisal: Sega Rally (PSP)

 
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Shiren the Launderer



Joined: 25 Sep 2008

PostPosted: Sun Dec 16, 2012 5:40 am    Post subject: time for a reappraisal: Sega Rally (PSP)    Reply with quote

Sega Rally Revo for 360 & PS3 was not too hot. The graphics were candy-colored like every Sega racing title should be, but the controls were wonky as hell. Cars did not turn so much as rotate, if you catch my drift. Because of the consensus surrounding the home console Revo, the PSP Sega Rally entry has been unfairly ignored.


Looks like a Sega racing game to me!

The PSP Sega Rally is not Revo, despite its appearance. It wasn't developed by Sega Racing Studios. It doesn't have any of the same tracks. Interestingly, though, the color palette of Sega Rally (PSP) is nearly identical to Revo's, and the tracks are set in the same fictional locations featured in Revo. The HUD is identical to Revo's. The selection of cars is the same, so you get modern cars and older favorites like the Stratos and Delta (and non-Lancia classics too). Bug Bear, the developer, obviously coordinated with Sega Racing Studios to make sure both games look related.


Do you remember the awesome Alpine 2 track in Revo? It's not in this game, okay?


Fortunately, the similarities are only skin deep. What's different is the handling. It's far closer to the tight handling of Sega Rally 1 & 2. I am happy to report there is none of the floaty remote-feeling handling that people justly criticized in Revo.


I did not take this screenshot. I would never take a screenshot if I was slumming it up in 5th place.

This a good game, my brothers.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Sun Dec 16, 2012 6:03 am        Reply with quote

Good post.

The PSP itself has a weird ugly level of graphic fidelity.
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Sun Dec 16, 2012 6:13 am        Reply with quote

Speaking of which, I wish Outrun PSP was still up on PSN so I could play it on the sexy Vita screen :/
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Sun Dec 16, 2012 7:37 am        Reply with quote

Ooh, I'll have to try this out. Thanks for the post!

I have a copy of Sega Rally 2006 to play around with too, but I've heard Career Mode has a bit of language barrier.
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Rud31
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Joined: 05 Dec 2006
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PostPosted: Sun Dec 16, 2012 8:19 pm        Reply with quote

SR2006 is really dry.
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Swarm



Joined: 09 Jul 2011

PostPosted: Sun Dec 16, 2012 9:53 pm        Reply with quote

I'll play this game
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winkerwatson
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Joined: 04 Dec 2006

PostPosted: Sun Dec 16, 2012 11:13 pm        Reply with quote

i have two copies of outrun that my psp won't read
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1CC



Joined: 08 Oct 2010

PostPosted: Mon Dec 17, 2012 12:28 am        Reply with quote

Woah this is pretty interesting, I had no idea the PSP game is worth getting.

Shiren the Launderer wrote:
It's far closer to the tight handling of Sega Rally 1 & 2.

Sega Rally 2 had tight handling? I don't know 'bout that, felt more like soap in a bathtub to me, your car never stopped sliding sideways, almost like a hovercraft.

Schwere Viper wrote:
I have a copy of Sega Rally 2006 to play around with too, but I've heard Career Mode has a bit of language barrier.

I got this translation from I don't know where, maybe ntsc-uk or rllmuk.

Code:
Once started, the player has is presented with the race entry screen where they can sign up for forthcoming events. At the start, one can only partake in 'open' events, time trails and other challenges (like a typically timed rally, sponsorship event). Prizes can be obtained by doing well (placing first, so far).

Once entry has been confirmed, the main menu screen is available showing:

Garage
Race (takes you to the next event)
Home (where one can enter new races, etc...)
Sponsorship (if offered)
History/Records

The Garage has more options:

Configuration (parts, class, etc...)
Shop (buy new parts here)
Practice
Car selection

Most of it is easy enough to understand. By default (I think), the cars are on automatic. The transmission option is in Garage->Config->Transmission->Auto or Manual (1st and 2nd option). The options go:

Class
Parts
Tyre
Dampers
Transmission.

One has to configure tyres yourself and is essential to doing well in a rally. The tyre options are:

Slicks
Wet slicks
Hard gravel
Soft gravel
Wet gravel
and Snow.


The shop are:

Air filter
Exhaust
Muffler
Flywheel
Clutch
LSD
Suspension
Brake
Gear
Alloys

If you're unsure, just select a part anyway and you get a little picture to show what is what. Performance changing parts are broken down into response and power, which is shown down the bottom right hand side of the screen.


I haven't done too much career yet though, it's your typical time sink where you start underpowered and level up. The only reason to play it is probably to unlock more tracks for time trial mode and to hear that cool track that plays before every race.

All of that's pretty unimportant, because there's ARCADE MODE! Play that, I like it a lot. I love the handling, drifting feels great (especially on tarmac, go figure) and the game's pretty smooth. You can unlock the original game and cars too, DO IT!
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Shiren the Launderer



Joined: 25 Sep 2008

PostPosted: Mon Dec 17, 2012 2:06 am        Reply with quote

1CC wrote:
Sega Rally 2 had tight handling? I don't know 'bout that, felt more like soap in a bathtub to me, your car never stopped sliding sideways, almost like a hovercraft.

Maybe tight isn't the right word. More like responsive, especially when compared to Revo.
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