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FGC'201Xrd Diamond Is Not Crash
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dementia



Joined: 05 Dec 2006

PostPosted: Thu Mar 21, 2013 12:54 am        Reply with quote

Without any online homie.
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Touran



Joined: 06 Dec 2006
Location: New York

PostPosted: Thu Mar 21, 2013 2:54 am        Reply with quote

Persona mobile wrote:
Here's the updated 3rd character guides, now with actually fleshed out text and proper game references: http://www.labzerogames.com/3rdcharacter/


man where is my pretty boy cool guy character persona

leduc isn't cutting it



really like the pseudo-mech guy though
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klj5j6li
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PostPosted: Thu Mar 21, 2013 3:52 am        Reply with quote

Quote:
Gameplay Inspiration
...Richard Feynman (physics!)...Gordon Freeman (Half-Life series)


So he's gonna crouch-jump over enemies that don't attack him while he plays the bongos???
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Touran



Joined: 06 Dec 2006
Location: New York

PostPosted: Thu Mar 21, 2013 3:55 am        Reply with quote

So hard to counter
Next level technique
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klj5j6li
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PostPosted: Thu Mar 21, 2013 3:59 am        Reply with quote

lemme draw up some feynman nitaku diagrams
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nothingxs
various methods of escape


Joined: 04 Dec 2006
Location: Miami, FL

PostPosted: Thu Mar 21, 2013 4:15 pm        Reply with quote

hey so persona do they need a voice actor B)
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Thu Mar 21, 2013 4:36 pm        Reply with quote

nothingxs wrote:
hey so persona do they need a voice actor B)


$525K Reward - The SAP Button

Who needs Brony money. Get this on the whiteboard now.
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nothingxs
various methods of escape


Joined: 04 Dec 2006
Location: Miami, FL

PostPosted: Thu Mar 21, 2013 5:14 pm        Reply with quote

Y ESTAMOS AQUIIIIIIIIIIIIIIII EN ESKULGIRLSSSSSSSSSSSSSSSSSSSSSSSS

Y LLEGA VA LLEGANDO SQUIGLY

LLEGA

ENTRA COMBO

ENTRA

ENTRA Y GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
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i've gotta let go. i've gotta get straight. why'd you have to make it so hard? let me get away.
3DSFC 1736-1476-0518
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lolipalooza



Joined: 05 Dec 2006
Location: Curitiba, Brazil

PostPosted: Thu Mar 21, 2013 5:23 pm        Reply with quote

poción de sangre
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Thu Mar 21, 2013 5:41 pm        Reply with quote

hahah i'm so hype about that
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Mar 21, 2013 8:14 pm        Reply with quote

Skin mods are the best thing. I wish it were possible to just make whatever you wanted and be able to use it online so you could always see new stuff when playing multiplayer.
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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Thu Mar 21, 2013 8:34 pm        Reply with quote

Jigsaw wrote:
Fun? Maybe. Absolutely, positively absurd? Yes, definitely.


linkz plz
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ArOne



Joined: 16 Sep 2009

PostPosted: Thu Mar 21, 2013 8:47 pm        Reply with quote



I'm sure most of us here already know this but I still find it amusing.

The old code option reappeared for me.
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bleak
wizard life


Joined: 31 Jul 2007

PostPosted: Thu Mar 21, 2013 10:58 pm        Reply with quote

it's easy. you just copy and paste.

man i just looked at the list of potential 3rd characters and i love ileum
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Fri Mar 22, 2013 2:29 am        Reply with quote

Sharkvoice is a dud there, he should sound like Goldblum
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Fri Mar 22, 2013 10:32 am        Reply with quote

A few glorious examples of high level HNK play:

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nothingxs
various methods of escape


Joined: 04 Dec 2006
Location: Miami, FL

PostPosted: Fri Mar 22, 2013 2:57 pm        Reply with quote

well, that's oldschool
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i've gotta let go. i've gotta get straight. why'd you have to make it so hard? let me get away.
3DSFC 1736-1476-0518
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Fri Mar 22, 2013 5:20 pm        Reply with quote

New SF4 "Entry" announced at PAX East. Unknown what form its going to take but apparently it's not just a balance patch. News soon according to the CapCops.
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radish



Joined: 23 Aug 2007
Location: tromaville

PostPosted: Fri Mar 22, 2013 5:47 pm        Reply with quote

Wonder if they'll add any more characters.
They said they were going to announce the results of the character popularity poll this weekend. Maybe that has something to do with it.
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another god



Joined: 04 Dec 2006

PostPosted: Fri Mar 22, 2013 5:50 pm        Reply with quote

I've been picking up Super 4 at afterbars late at night, and I feel like the game has *too many* characters. It makes me sad to say it, but I much prefer playing World Warriors at the actual bar, sticky buttons and all.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Fri Mar 22, 2013 5:58 pm        Reply with quote

vanilla sf4 was the best version of SF4, IMO. after playing the other versions, the first version, is the greatest version. it's so fast because everyone does so much damage. plus it has "indestructible" and all the hits sound like gunshots. the only real bullshit thing was akuma's roundhouse loop.

the best way to fix sf4 is to go learn KoF.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Fri Mar 22, 2013 6:50 pm        Reply with quote

radish wrote:
Wonder if they'll add any more characters.
They said they were going to announce the results of the character popularity poll this weekend. Maybe that has something to do with it.


Considering someone managed to port Rolento from PC SFxT to PC SF4 around 90% intact, I wouldn't be suprised if they threw the SFxT new challengers (Rolento, Hugo, Poison, Elena) in a pack with 2-4 of the poll winners and went to town on it. Ample excuse for a Vita/Wii-U port as well.

Also, with Capcom and Disney doing a Ducktales remaster and clearly having no beef, the question remains...

#WHENSMARVEL?
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another god



Joined: 04 Dec 2006

PostPosted: Fri Mar 22, 2013 7:13 pm        Reply with quote

Pijaibros wrote:
vanilla sf4 was the best version of SF4, IMO. after playing the other versions, the first version, is the greatest version. it's so fast because everyone does so much damage. plus it has "indestructible" and all the hits sound like gunshots. the only real bullshit thing was akuma's roundhouse loop.

the best way to fix sf4 is to go learn KoF.


The problem with KoF is that it isn't Street Fighter. Outside of that it's a pretty fantastic game.
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klj5j6li
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PostPosted: Fri Mar 22, 2013 8:03 pm        Reply with quote

another god wrote:
The problem with KoF is that it isn't Street Fighter. Outside of that it's a pretty fantastic game.


HD combos are fuckin boring
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Fri Mar 22, 2013 8:19 pm        Reply with quote

It would be interesting to see how vanilla SF4 would be played in 2013. Characters like Seth and Viper were never really that explored so I'm curious just how crazy they might be.


RobotRocker, I'm wondering how far down you would have to go in the poll results before you even find any characters who aren't in SF4 or SFxT. Aside from the top 8 as seen on that t-shirt Capcom gave away at their presentation (Ryu, Ken, Gouki, Chun-Li, Cammy, Sakura, Sagat, Juri), I'm super curious to see what the results look like in general. Also very curious of those results are only for the English Capcom-Unity poll or if it includes the results of the Japanese poll as well. I really hope they post some more detailed stats for both individual polls as I imagine fans would vote rather differently in different regions.
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Fri Mar 22, 2013 8:23 pm        Reply with quote

Jigsaw wrote:
Ryu, Ken, Gouki, Chun-Li, Cammy, Sakura, Sagat


depressing results, although i'm an idiot for expecting otherwise.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Fri Mar 22, 2013 8:26 pm        Reply with quote

Jigsaw wrote:
It would be interesting to see how vanilla SF4 would be played in 2013. Characters like Seth and Viper were never really that explored so I'm curious just how crazy they might be.


RobotRocker, I'm wondering how far down you would have to go in the poll results before you even find any characters who aren't in SF4 or SFxT. Aside from the top 8 as seen on that t-shirt Capcom gave away at their presentation (Ryu, Ken, Gouki, Chun-Li, Cammy, Sakura, Sagat, Juri), I'm super curious to see what the results look like in general. Also very curious of those results are only for the English Capcom-Unity poll or if it includes the results of the Japanese poll as well. I really hope they post some more detailed stats for both individual polls as I imagine fans would vote rather differently in different regions.


Well they could probably just take the most popular vote by region and put those characters in. One for the US and Europe and one for Japan. Add in the SFxT characters and you have a pack

Alternatively...


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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Fri Mar 22, 2013 8:40 pm        Reply with quote

I hope that SSF4T has a new hud, menus, character portraits/select screen, stages and soundtrack like previous capcom fightman reiterations used to get. The slightest aesthetic change would excite me at this point.
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Pijaibros



Joined: 04 Dec 2006
Location: Casino Night Zone

PostPosted: Fri Mar 22, 2013 8:59 pm        Reply with quote

Interstellar Dinghy wrote:
another god wrote:
The problem with KoF is that it isn't Street Fighter. Outside of that it's a pretty fantastic game.


HD combos are fuckin boring


the long HD combos are boring if you've seen them before, but you'll only see that in tourney play on streams. easiest thing to do with them is do a couple normals into a special into neomax. in 2 seconds you did 800 dmg. there's no point to learning the really long 1000+ damage ones outside of that environment or for combo videos.

also to another god, what i mean is that the problems with sf4 are addressed and given options in KoF. but you're right. if ryu isn't in the game the masses (and fgc) tend to shun it.
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Jigsaw



Joined: 11 Sep 2008
Location: Eskilstuna, Sweden

PostPosted: Fri Mar 22, 2013 9:04 pm        Reply with quote

Fuck Ingrid.
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mauve



Joined: 07 Dec 2006

PostPosted: Fri Mar 22, 2013 9:19 pm        Reply with quote

There's plenty of doujins if you want that.

I really do wonder if it's possible to make a strong footsies fighter that has broad appeal in this day and age, where flashy sequences and uselessly needless execution seem to be of more importance overall.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Fri Mar 22, 2013 9:40 pm        Reply with quote

Footsiefighter is a phrase I'm going to throw around hence just all over
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analogos
bravely default crying fairy


Joined: 10 Jun 2007

PostPosted: Fri Mar 22, 2013 11:03 pm        Reply with quote

Booter wrote:
Jigsaw wrote:
Ryu, Ken, Gouki, Chun-Li, Cammy, Sakura, Sagat


depressing results, although i'm an idiot for expecting otherwise.


picking the less familiar character just because it's less familiar is just as lazy as picking ryu because you remembered playing sf2 on snes with your cousin in 1993 that one time

that's a list of pretty great characters. i like urien. there are just as many reasons to not like urien. juri is on the list because yandere/foot fetish. is that a better or worse reason to like a character than liking sagat because [reason]

"ryu is so boring!!!! fuck stop spammin fireballs!!!" is actually probably the most boring thing i can think of
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Booter



Joined: 25 Dec 2006
Location: NYC

PostPosted: Sat Mar 23, 2013 12:01 am        Reply with quote

um well if the one-armed old man who does dat tengu was the main, most-popular character, well sir i guess everything'd be alright with the world and i simply wouldn't have the capacity to complain


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dementia



Joined: 05 Dec 2006

PostPosted: Sat Mar 23, 2013 6:18 am        Reply with quote

If Capcom is serious about taking fan input for balance changes, I think this will be the worst Street Fighter in years.

I can't imagine they actually will follow through with that though.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Sat Mar 23, 2013 6:06 pm        Reply with quote

ryu is the best fighting game character ever.

also, capcom is probably serious about taking fan input to see what characters/matchups need balance changes, but probably not implementing specific changes. that's pretty standard.
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klj5j6li
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PostPosted: Sat Mar 23, 2013 6:22 pm        Reply with quote

Pat the Great wrote:
ryu is the best fighting game character ever.


Look ana is right to say it's ridiculous to call him boring but come on
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Sat Mar 23, 2013 6:53 pm        Reply with quote

he has one move that is excellent at controlling horizontal space, another that is excellent at controlling vertical space, and a whole bunch of normals that complement those two moves much better than you would ever think they would. he is so well-designed that you can tweak any of his moves ever so slightly in one direction or another and create a new character that plays very, very differently. and, most awesomely, he's really only effective if you have solid street fighter fundamentals. playing against one of the world's legendary ryu players is a totally humbling experience; it's like you're going up against a legitimate kung fu master, someone who can read your mind.

if you want to be a better fighting game player, play ryu. i can't think of another fighting game character for whom that is so true.
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klj5j6li
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PostPosted: Sat Mar 23, 2013 6:58 pm        Reply with quote

There's nothing in any of your sentences that's specific to "Ryu" other than your description of his normals.

If you want to be a better fighting game player, play fighting games a lot.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Sat Mar 23, 2013 6:59 pm        Reply with quote

Injustice has a bunch of missions where you play as Red Son Superman as pre-order bonuses. They licensed the Soviet National Anthem for the Superman fights in that mode.

NRS are committed to fighting game hilarity and I salute them.

Also Ares and Killer Frost got leaked thanks to twitch and Drunk Artuo Sanchez. So the starting roster has been locked in at least.
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Pat the Great



Joined: 05 Dec 2006

PostPosted: Sat Mar 23, 2013 7:21 pm        Reply with quote

Interstellar Dinghy wrote:
There's nothing in any of your sentences that's specific to "Ryu" other than your description of his normals.

If you want to be a better fighting game player, play fighting games a lot.


okay, i'll elaborate.

ryu's fireball and dp complement each other in a way that is designed to reward accurately reading your opponent above all else. you're supposed to be controlling space and momentum with fireballs at exactly the right range that they can jump over your fireball and hit you, so you need to read your opponent to know when it's safe to throw fireballs and when they're going to jump so you can DP. ryu's ideal range to beat you is basically the same as your ideal range to beat him, so when you're getting beaten by a good ryu player, you're basically getting read like an open book, because each response from ryu is basically all-in on reading that you're going to do XYZ.

this is somewhat unique among the shotos. ken is designed to engage up close; his dragon punch is more useful as an anti-poke, not just an anti-air, and his fireballs and normals are designed to help him close the gap. akuma is designed to set up unfair engagements, so he's got the air fireball to set those up, the teleport to get away, and a lower life meter to ensure that you're probably going to lose a dogfight. sagat is designed to keep you at range, so he has really powerful keepaway tools but less mobility. each of those has a gameplan where their comfort zone doesn't really overlap with your comfort zone. ryu isn't really like that at all.

perhaps the biggest testament to ryu's design is that he can hang against Guile, who, by design, really should have Ryu's number. Guile is the anti-Ryu; he doesn't have to gamble or take risks, he engages inside Ryu's sweet spot, he typically has plenty of time to anti-air jumpins, and he should win in-close fireball trades with the back RH or the toward FP. and yet, this matchup works. it works really, really well.

that's why ryu makes you a better fighting game player. most other characters rely on your ability to determine your range, own it, and when you lose it, regain it. ryu relies on your ability to read your opponent above all else. that is, i think, the essence of fighting games, and the hardest skill to obtain. i've played against a lot of killers in a lot of different fighting games, and none of them have been more humbling -- or retirement-inducing -- than losing to a great ryu player.
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