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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Fri Jul 24, 2015 6:42 pm        Reply with quote

Sf5 soundtrack is starting to come together thanks to the beta.



https://www.youtube.com/watch?v=kPZvw72hTUI
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schroeder



Joined: 06 Mar 2013
Location: Interior of mind n+1

PostPosted: Fri Jul 24, 2015 11:52 pm        Reply with quote

Guillotine wrote:
Ehh ultimately I don't really like the design either and I don't want to defend it, but I really don't feel that's the direction they took at all here. It's likely a lame riff on Jojo's pillarmen* + something from Ashura's Wrath. Ragey ancient asshole entity more than anything to me.

* Not only aesthetically, Santana had difficulty speaking at the beginning, and devouring people was their thing

Yeah, you're right. I was reading as "bestial jungle man" a lot of stuff that seems intended as "terrifying elder thing" and wondering what they had against Brazil. He is the promised Brazilian, right?

Gill was so much better anyway.
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Victor



Joined: 07 Dec 2006

PostPosted: Sat Jul 25, 2015 3:20 am        Reply with quote

The server hosting the forum posts updating on the status of the failed beta servers is having issues.
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Ben Reed



Joined: 04 Dec 2006
Location: charge b, f + P

PostPosted: Sat Jul 25, 2015 4:50 pm        Reply with quote

Post-EVO thoughts and impressions:

This was the first time I ever went to EVO. I went in saying to myself "I just want to do this at least once in my life, maybe never again", but after my trip concluded, I wanna do this shit every year. Travel TO Evo is exhausting, depending on where you come from. But once you're there, so long as you sleep well, eat well, and drink stuff besides alcohol, it is so much fun. And this is coming from a guy who didn't even party that much and went to bed as late as *gasp* 11 PM PST!

It sounds cliche, but it's true (like many important things in our lives) -- there is a night-and-day difference between watching EVO finals and being there. The stream does not do the sheer VOLUME (and I mean literal volume) of the event justice. Shit is loud but incredibly energetic. Even the most cynical of us (like me) get sucked into the energy simply because we can appreciate, physically, what it takes and what it means to get up on that stage. If you grind your way out of pools, through top 32, through top 16, all the way to top 8, you are suddenly on a huge stage in front of so many people watching your every move, ready to turn any gaffe, any choke, any tragic turn of luck into a detached Twitter blowup. You're nervous as shit at the thought of so much money at stake and so is your opponent. And as a spectator, you can see not just what the stream sees, people with heads in hands while they're still sitting down at the station. You can watch the nervous faces of the others in top 8, especially the ones waiting on loser's matches, wondering nervously how they'll fight off elimination. You get to watch Woshige sitting, still nervous as hell, after his famous gaffe against Ogawa put him in losers, waiting to fight Rion and then Nage. You see these players differently up close-ish, as human beings, rather than caricatures on Twitter or Twitch streams. It gets harder and harder not to yell when they get a read, cheer when they win, feel for them when they lose. There is no e-sports experience like EVO, in my opinion. It's just so goddamn human, with all the absurdity and emotion that implies.

Even the side tournaments are impressive! So many old hands for CvS2, and older hands still for ST! I got my ass beat in CvS2 (naturally), but watching old hands like BAS, Steve H, VDO, Buktooth play that game, it's incredible that a game so old and slow could attract a following nearly 100 deep!

Dengeki was really fun, too. Lots of people at the Atlus booth seemed to enjoy it, but it was nice to see so many Japanese and US players turn out for this game too. I actually MEANT to enter this tournament, but I signed up for Melty Blood (the analog way, with pen and paper) by mistake! Sorta disappointing, but even though I got blown out in Melty Blood, I remembered how fun that game could be, too. I plan to play both at CEOtaku, and to enter both properly this time.

The lines for the SF5 station were naturally much longer than at CEO, even doing 1-game both-get-up matches. But Ken seems pretty fun; the craziness of that run is kept in check because Ken still needs to win mid-to-long-range footsies (read: vertical jump fireballs, walk and block his way in) before he can unleash run cancels on people. Cammy's still my go-to character right now, apparently she had a target combo I didn't even know existed until a really good pad player showed me.

So the bottom line is, even if you only go once, go to at least one EVO. Next year is a really good bet; it'll be SF5's first year, we may see Xrd Revelator by that time (I hope), and hopefully SF4 comes back to give GamerBee his much-deserved runback.

In non-EVO news, I was inspired by playing KOF 98 in casuals at CEO to write a little bit about the game. I have no idea where I'd publish it yet (besides here, probably), but I'm working on a draft right now and I'll hopefully have something more readable ready in a month or so. Depends on how much free time I have from diving into x entry-level programming language/framework/platform/application to help tutor students at my job. More on that as it happens.
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another god



Joined: 04 Dec 2006

PostPosted: Sun Jul 26, 2015 12:56 am        Reply with quote

chevluh wrote:
Sf5 soundtrack is starting to come together thanks to the beta.



https://www.youtube.com/watch?v=kPZvw72hTUI


Street fighter has the best fans.
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Sun Jul 26, 2015 5:20 am        Reply with quote

Good post Ben Reed! I'd love to go to Evo some day, but it's gonna be a few years probably :(
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Thu Jul 30, 2015 5:56 am        Reply with quote

I'm playing Rising Thunder.

Boy, the "SF4 has way too easy reversals!" crowd must seriously hate this game.
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Persona mobile



Joined: 11 Aug 2012

PostPosted: Thu Jul 30, 2015 8:44 am        Reply with quote

I have been in a VF mood lately. I wonder if Sega has a VF6 in the works-hahahahhahahah yeah right.


VF is the only 3d fighter I actually get. Tekken and DOA both feel so weird to me. Playing a little bit of FS right now - maybe I can actually learn to play competently enough to be decent at Evo next year?
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ArOne



Joined: 16 Sep 2009

PostPosted: Fri Jul 31, 2015 4:33 pm        Reply with quote

Took a few body slams but I slowly started to remember how to play UNIEL again. I forget how much fun Merkava's overhead options are his most hilarious being his back Heavy which is almost half screen and can swat jump ins. I have so much fun playing Seth but I'll never have Bemani fingers for his real meat and potatoes.
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kirby.png



Joined: 09 Jan 2014
Location: Orange Ocean

PostPosted: Sat Aug 01, 2015 2:36 am        Reply with quote

Persona mobile wrote:
I have been in a VF mood lately. I wonder if Sega has a VF6 in the works-hahahahhahahah yeah right.


VF is the only 3d fighter I actually get. Tekken and DOA both feel so weird to me. Playing a little bit of FS right now - maybe I can actually learn to play competently enough to be decent at Evo next year?



play w/ me
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Ben Reed



Joined: 04 Dec 2006
Location: charge b, f + P

PostPosted: Sun Aug 02, 2015 1:57 pm        Reply with quote

Very impressed by Rising Thunder so far. The game's a little on the austere side in terms of character movesets, but given its target audience, that's probably for the best.

Honestly, in terms of a "technical alpha", I think the version they're showing us is closer to a beta, lol. I ran the game on bare-bones settings on my laptop and was able to keep 60 FPS easily (I play CvS2, I don't care if games I play look like butt, lol), no major crash glitches to speak of. This game seems REALLY far along for a beta, heh.

My favorite character to play has been Dauntless, but I may try a bit of Chel before the alpha ends. Dauntless is a very nice middle ground between Dudley and Balrog -- well, I guess she's more like Balrog with a couple Dudley elements. Not nearly as super-scary mixup-wise on the inside as Dudley. She has that nice overhead target combo that creates juggle loops in the corner, but it takes a lot of conditioning to set that up in the mash-jab-or-DP-intensive online environment. Her c.H is amazing, though -- like Balrog's down fierce, except better.

I really like this game. Add local versus and I think it's solid. Hopefully they plan to test whatever later characters they add as part of the freemium model as well as they've tested the current six, because right now the cast is in a pretty good state matchup-wise.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Sun Aug 02, 2015 4:28 pm        Reply with quote

Chel OP, nerf fireballs plz
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Ronnoc



Joined: 26 Feb 2010

PostPosted: Sun Aug 02, 2015 10:46 pm        Reply with quote

Rising Thunder looks really cool. Easily the fighting game I'm looking forward to the most right now.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Mon Aug 03, 2015 4:02 pm        Reply with quote


Boring old Vega still looks a bit boring, just in exciting new ways. I would be cool with most of the SF2 characters just not being in this game ever, but that's probably a minority opinion. Laurence Blood will always remain the superior matador.
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Brooks



Joined: 08 Apr 2007
Location: peak caucasity

PostPosted: Mon Aug 03, 2015 6:00 pm        Reply with quote

Blouse physics hell yeah
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Victor



Joined: 07 Dec 2006

PostPosted: Mon Aug 03, 2015 6:38 pm        Reply with quote

Whatever to this character.
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mauve



Joined: 07 Dec 2006

PostPosted: Mon Aug 03, 2015 11:43 pm        Reply with quote

Pat gave me a Rising Thunder key yesterday so I played it for a while last night.

Thoughts:
- This is definitely Street Fightery. Still kind of an SNK guy so it doesn't feel very natural to me, so not really feeling a lot of the cast personally.
- Vlad's pretty fun. Maybe a bit B-tier feeling but that's always where I feel like I end up anyway.
- Oh god the DP mash is real. No need to buffer it means no jumpin expectation mindgames are possible, and I keep trying to do them.
- Chel is definitely a strong character but not really a huge problem. Her DP hitbox is pretty much ridiculous, gets solid damage off it and the combo places her right in the perfect position to keep maintaining spacing.
- Edge and Chel seem like best in game ATM? Just from one night's impressions.
- Technical issues galore. Frame rate wavered towards 'unplayable' on my laptop at times, meaning I'm probably not playing it until that gets sorted out. Connectivity dropped a bunch, too.

(edit: and of course a patch comes out tonight nerfing those two chars and apparently fixing performance/connectivity bugs. well, guess i will try. still want a linux ver tho)
(edit: patch partially fixes framerate issues, still a long ways to go. connectivity stuff fixed.)
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Tue Aug 04, 2015 10:18 am        Reply with quote

Woo, I'm in in the Rising Thunder beta 'technical alpha' now too~
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Tue Aug 04, 2015 4:11 pm        Reply with quote

Killer Instinct Season 3 on Xbone. Whole game coming to PC in March 2016

See you next March!



Also cause I love you


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ArOne



Joined: 16 Sep 2009

PostPosted: Tue Aug 04, 2015 5:44 pm        Reply with quote

I'm personally happy about Vega getting a spot in SFV. If I'm not playing a shoto I'll always end up with the characters with fun mobility options and multiple angles of attack (read: Ninjas).

I never had much direct contact with Battletoad games but this could get me interested in KI. Characters with morphing body parts are a cool visual gimmick and humanoid frogs close enough to a ninja motif. Just don't know if I'll be able to get into the weird hitstop animation and combo flow.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Wed Aug 05, 2015 3:59 pm        Reply with quote

Despite having no interest in playing Vega, I'm very disappointed that he seems to be losing charge motions. Equally disappointed, though not at all surprised, at the amount of people who love this and seem to want no charge motions ever in anything.
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chevluh



Joined: 05 Dec 2006
Location: Switzerland

PostPosted: Wed Aug 05, 2015 6:18 pm        Reply with quote

Here's the KI battletoads trailer:



https://www.youtube.com/watch?v=3xzwafCJ28I
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Deets



Joined: 05 Dec 2006

PostPosted: Wed Aug 05, 2015 7:23 pm        Reply with quote

Lasakon wrote:
Despite having no interest in playing Vega, I'm very disappointed that he seems to be losing charge motions. Equally disappointed, though not at all surprised, at the amount of people who love this and seem to want no charge motions ever in anything.

Why is it bad that he's losing charge motions? It sounds like they've given him a lot of neat new stuff to play with.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Wed Aug 05, 2015 7:38 pm        Reply with quote

It's more the trend that this seems to point to of less charge/non-circular motions in general in SFV than Vega specifically.
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Deets



Joined: 05 Dec 2006

PostPosted: Wed Aug 05, 2015 8:05 pm        Reply with quote

Lasakon wrote:
It's more the trend that this seems to point to of less charge/non-circular motions in general in SFV than Vega specifically.

Well, okay. Why is it bad that they're removing charge/non-circular motions?
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Wed Aug 05, 2015 8:12 pm        Reply with quote

Other than that I like playing charge characters? Changing execution requirements for characters will always alter the way they play, or at least have traditionally played.
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another god



Joined: 04 Dec 2006

PostPosted: Wed Aug 05, 2015 8:39 pm        Reply with quote

Yeah my mindset is much different when I play a charge character vs. when I play a non-charge player. I think when you're a charge player you're always going to be telegraphing your mindset as well
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mauve



Joined: 07 Dec 2006

PostPosted: Wed Aug 05, 2015 8:56 pm        Reply with quote

Charge characters are approached pretty differently to other archetypes. Kinda sad to see them downplayed.

OTOH, for Vega I'm okay with this because he's honestly pretty boring in his traditional design.
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BotageL
pretty anime princess


Joined: 04 Dec 2006
Location: *fidget*

PostPosted: Wed Aug 05, 2015 9:08 pm        Reply with quote

I'm a stuck-in-my-ways old man, and I like the way charge characters feel (even if I'm bad with them). The way commands feel and affect character design and gameplay are important, damn it, and I'm really disappointed to see some of what makes these characters unusual being taken away. It's not that it's just Claw changing, it's a game-wide pattern of pretty much everyone but Chunners (who could actually kinda use it) and Dictator losing the old charge commands.
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mauve



Joined: 07 Dec 2006

PostPosted: Wed Aug 05, 2015 9:25 pm        Reply with quote

Yeah, they're definitely trying to remove them, though in this case I think I'm going to advocate for it.

For, say, SF4 Vega, I felt like he basically just filled the same basic role as a Guile or Blanka as it stands now; and if we get a defensive real charge character at some point that'd be superfluous again.

That's an 'if' at the moment, though.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Wed Aug 05, 2015 9:46 pm        Reply with quote

I'm more surprised Capcom aren't just dropping the charge motion and switching to a back forward. MK has done B,F motions for two decades. Neo-KI has them and are mainly on the Rushdown characters like Saberwulf and Riptor so it can fly in a game with a very fast universal game speed. I'd understand concerns about the execution barrier but it sounds like universal movesets in a game that doesn't need them. B,F+P without charge would be a natural motion for Claw's Barcelona roll as it is. It doesn't need QCF.

Hopefully it might get highlighted in the winter beta if claw is playable.
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ArOne



Joined: 16 Sep 2009

PostPosted: Wed Aug 05, 2015 9:47 pm        Reply with quote

I could live with Claw have motion commands for most of his moves except for his wall jump stuff. I'm feeling those would be almost to good as motion commands and could be really good escape tools unless they have some not so good start up on them which would really take away from his snappy control feel. I felt charging was a good way to reign in how fast he could do walldives without sacrificing how he feels to control.
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mauve



Joined: 07 Dec 2006

PostPosted: Thu Aug 06, 2015 6:20 pm        Reply with quote

http://dreamcancel.com/2015/08/06/snk-playmore-acquired-by-chinese-company/

buh?
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Guillotine



Joined: 05 May 2008

PostPosted: Thu Aug 06, 2015 6:59 pm        Reply with quote

I'm kind of sad about it, but with the way things were going anyway...
I guess if worse comes to worst Konami can fix our need for classic beloved franchises vomited into pachislots
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Ymer



Joined: 05 Oct 2009
Location: PAL region

PostPosted: Thu Aug 06, 2015 7:17 pm        Reply with quote

mauve wrote:
http://dreamcancel.com/2015/08/06/snk-playmore-acquired-by-chinese-company/

buh?


Quote:
In particular, he mentioned that going forward they aim to follow the “Marvel formula”, where the Marvel Universe has branched off into different spaces including comics, games, television, and movies to form a complete and synergistic IP profile. He is also looking forward to collaborations with other Chinese companies to develop games, anime, manga, televisions, and movies in order to fully develop SNK’s intellectual property.


Ok, this has a slim possible chance of being good actually.
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Drem



Joined: 04 Dec 2006
Location: The Planet Bookshelves

PostPosted: Thu Aug 06, 2015 7:40 pm        Reply with quote

The new owners sounds heavily interested in the SNK brand and KOF is popular in China so the potential for a good outcome is there, but an acquaintance explained to me that SNK in general does not have a good reputation as a company in Japan right now so there may be more endemic problems that this new company will need to work on fixing than just increasing the cashflow. Ironically KOF is already the "Avengers" of the SNK universe so to Marvel-ize it would mean to revive all the properties that originally formed it. (Unless they start making new stuff!)

Then again the company could actually just be interested in things like Sky Love, Beast Busters, and Dragon Gal.
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Lasakon



Joined: 05 Dec 2006
Location: Oregon Trail

PostPosted: Thu Aug 06, 2015 7:41 pm        Reply with quote

Chinese companies usually don't inspire my confidence considering the nature of the video game market there. But hey, maybe this at least means a bunch more bizarre kof comics!
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mauve



Joined: 07 Dec 2006

PostPosted: Thu Aug 06, 2015 8:46 pm        Reply with quote

KoF is a wildly popular property

...but I don't have much hope for anything non-KoF to survive that.
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RobotRocker
C-C-C-C-COMBO BREAKER!


Joined: 07 Dec 2006
Location: Death Egg Zone

PostPosted: Thu Aug 06, 2015 10:38 pm        Reply with quote

Ymer wrote:
mauve wrote:
http://dreamcancel.com/2015/08/06/snk-playmore-acquired-by-chinese-company/

buh?


Quote:
In particular, he mentioned that going forward they aim to follow the “Marvel formula”, where the Marvel Universe has branched off into different spaces including comics, games, television, and movies to form a complete and synergistic IP profile. He is also looking forward to collaborations with other Chinese companies to develop games, anime, manga, televisions, and movies in order to fully develop SNK’s intellectual property.


Ok, this has a slim possible chance of being good actually.


Finally, the movie sequel we have all been clamouring for!


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Rud31
forum ruler of Iraq


Joined: 05 Dec 2006
Location: SanAnTex

PostPosted: Fri Aug 07, 2015 8:51 am        Reply with quote

I had forgotten that had happened. I don't know who any of those people are supposed to be if any.
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Guillotine



Joined: 05 May 2008

PostPosted: Fri Aug 07, 2015 4:34 pm        Reply with quote

I'm enjoying Rising Thunder but might just be not getting stomped in a fighting game right away. I like the grappler!

These are supposed to be giant robots right? Wish there was more weight
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