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Games You Played Today VI (Games You Played Today III US)
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Mr. Mechanical
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Joined: 04 Dec 2006
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PostPosted: Wed Jan 28, 2015 5:32 pm        Reply with quote

Yeah I feel you guys. But if you want those kinds of games to start approaching the type of game your talking about you need to play it without the minimap or HUD in general. The collectible aspect is easily ignored that way and you explore and discover things in a more natural or organic way. You come to appreciate the environments themselves and the little details that are there pop out more at you.

I don't mind much that modern AAAs like AssCreed are basically game systems comprised of little more than a bunch of nested Skinner Boxes (the devil you know and all that). They're trying for mass appeal but the masses are a bunch of diverse groups so AAAs pretty much have to rely on psychological trickery to pull in the kinds of numbers they do (some interesting parallels with propaganda and the like I think). This would probably make a good blog post actually.

But yeah I don't begrudge anyone not wanting any part of that!
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Felonious Monk



Joined: 30 Aug 2013
Location: Bat City

PostPosted: Wed Jan 28, 2015 7:39 pm        Reply with quote

Still making my way slowly through Divinity: OS.

Seem to have most of Luculla Forest locked down. Had some trouble getting pastthe sleeping goblins. Only Wolgraff was stealthy enough to get past. Finally solved the problem by barricading the entrance of their...barracks? Sent a couple summons to lure them through the side gap in the fence. I was then able to take 'em out one or two at a time with a buffet of fire and poison arrows, adding a stun spell occasionally for good measure.

Also, i find the leech perk extremely useful, since my characters often find themselves standing in pools of blood O_o
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CubaLibre
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PostPosted: Thu Jan 29, 2015 12:41 am        Reply with quote

I have been calling these games "checklist games" for a long time now. GTA5 did the same thing to me.
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Mr. Mechanical
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PostPosted: Thu Jan 29, 2015 1:09 am        Reply with quote

Having checked all the lists in GTA V (and not making any kind of progress on the secret post-100% meta-game) all I do in that game now is wander around with no hud and try and find my garage without looking at the pause map so I can get a cool car to drive around in.

It took about a decade but the "open world" genre is kind of stagnant now. Unless we're talking about super hero games or open worlders where the player character has some kind of super power. Stuff that makes traversal interesting (AssCreed kind of has this with its parkour but fucks it up by being AssCreed, i.e. the parkour doesn't always work like you want etc.).

Super hero games can make up for a dull open world by having decent traversal systems (Spider-Man, Prototype) and non-super hero games can make up for lack of interesting traversal by having a rich or uniquely detailed world (GTA). Few games get it right on both fronts (Crackdown).

This would also make a good blog post.
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Marshmallow
just call him badass


Joined: 05 Dec 2006

PostPosted: Thu Jan 29, 2015 1:19 am        Reply with quote

Mr. Mechanical wrote:
Yeah I feel you guys. But if you want those kinds of games to start approaching the type of game your talking about you need to play it without the minimap or HUD in general. The collectible aspect is easily ignored that way and you explore and discover things in a more natural or organic way. You come to appreciate the environments themselves and the little details that are there pop out more at you.


I can see what you're saying here, and that certainly would improve things a bit I think, but there wouldn't be any true sense of the unknown. You'll discover islands but they'll all look like all the other ones, and all have the exact same things on them. I had the same problem with GTA5, I would find these towns but they would have the same things as every other area and there were very few things to really discover, unlike when you drive around in real life.

It's not like, say, Star Control 2 where you might find some alien race on a planet that you can't find anywhere else, or in DE:HE where you'll stumble on a little event or area that tells a story. There are no stories in Black Flag, only trinkets.

It's still the only AssCreed I really loved, though. It really did have me hooked for a while and I appreciate a lot of risks it took, but in the end it just felt like I wasn't really doing anything at all.
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Talbain



Joined: 14 Jan 2007

PostPosted: Thu Jan 29, 2015 1:49 am        Reply with quote

Getting rid of the minimap or HUD fundamentally changes what the games are, but that aside, it doesn't ultimately change what the games are about. They aren't games about exploring a space in interesting ways, they're about gathering "stuff." Not interested in necessarily begrudging the design, it's clearly effective, but I leave the game feeling like I didn't actually capture any of the experience it wants to portray.

It feels like it comes out of the system of game design that reminds me most of games like Pilotwings 64 or Wave Race 64, whereby just wanting to enjoy the game's scenery and the experience of gliding or riding a jet ski is undermined by the game telling you (and setting a time limit on!) exploring the space. One of my favorite things to do in Pilotwings 64 was to just fly to a place and land on it, enjoying the scenery I found by intention and sometimes by accident. It was fulfilling to be able to run into those scenarios and really be able to experience discovery, not a chest giving me 20 gold or whatever.
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Marshmallow
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PostPosted: Thu Jan 29, 2015 2:03 am        Reply with quote

The only modern open-world games that have made me feel like I'm actually exploring and discovering things are the Elder Scrolls series. They're great at that, though I don't expect other games to do it in the same way.
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RadRad



Joined: 31 Jul 2013

PostPosted: Thu Jan 29, 2015 4:02 am        Reply with quote

Picked up Fez again.
I finally got 16 cubes and ignorantly thought I was going to finish the game, only to find a really cool new area... and a door with 32 cubes needed to unlock.
This game is like being inside the mind of a Rubiks cube. Or Phil Fish's brain, I guess.
It makes me anxious, always feeling lost even with an overworld map outline.
I want to quit playing it, but my OCD is making me feel I have unfinished business and need to find the remaining cubes to finish the game!
Ugh...
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Tulpa



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PostPosted: Thu Jan 29, 2015 5:20 am        Reply with quote

you just got to the point in the game where I recommend you have a notebook on hand because the puzzles are going to get myst levels of devious on you.
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Hojulas



Joined: 12 Nov 2010

PostPosted: Thu Jan 29, 2015 12:05 pm        Reply with quote

Cycle wrote:
The only modern open-world games that have made me feel like I'm actually exploring and discovering things are the Elder Scrolls series. They're great at that, though I don't expect other games to do it in the same way.

Coincidentally to this line of discussion, I've just started Skyrim. And I'm someone who generally doesn't mind modern Bethesda stuff since I just like to just generally ignore quests and wander around, but it is standing out more than Oblivion and FO3 in that regard. Like how I'm toting several items at this point that are related to some quest or other that I haven't even encountered yet, just picking them up through the course of meandering around.

For instance, I've been toting some enchanted sword I looted from a Forsworn dude , but yesterday I wandered into some cabin in the woods that led to a hidden bandit den, and nosing through a bookshelf in there I find a book that tells me what the deal with the Forsworn and the sword is, and opens up what is likely the sword's related quest. Of course, this is where it falls apart, since it looks like the only way to intentionally pursue this beyond poking into every hole in Forsworn turf is to set it as the active quest and get a waypoint.

Though going to your earlier comment on stuff looking the same in such games, I am disappointed that in a place full of mountains they couldn't even bother to make one visually distinct and serve as a natural landmark.
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Talbain



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PostPosted: Thu Jan 29, 2015 7:39 pm        Reply with quote

If you're interested in jumping into the black hole that is Skyrim modding, there's a mod for that.
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Raziel



Joined: 21 Jun 2013

PostPosted: Fri Jan 30, 2015 3:55 am        Reply with quote

On the open-world games:

Yeah, they have become stagnant in terms of design, especially ones that have you driving cars in a modern urban environment. I just recently got into last-gen and I just have no motivation for Grand Theft Auto games anymore, and from impressions I've heard that they have remained fairly conservative, it's just doesn't do anything for me. I like driving video games, but I just don't want to spend almost any time on feet in urban open world games.

I recently played the first Assassin's Creed (haven't played any others) and the only way to make that game tolerable was to turn off the automap, and metagame such that I could access my map screen only at the top of the eagle towers. It made it better, but it's no substitution for a good game. The parkour traversal did allow for better memorization of my surroundings eventually, and the cities were more memorable because it was in such a foreign setting, but it feels somewhat soulless. Not to mention the annoying copy-paste beggars, scholars and public speakers. Overall it felt that the game was designed for using an automap and setting waypoints, so my attempt in going against it wasn't ultimately very rewarding. Maps are important, but I wish they had just given me a compass, a static map with the more distinct landmarks and give me general directions as to where my target or person of importance is located. Hell, you could even have a set of NPCs fixed at certain points that you could ask directions from. In the end it was still a shallow piece of shit though. Amusingly enough, the insane amount of those collectible flags did not bother me as much, because the parkour traversal at least made them somewhat fun to collect. Unlike GTAs, where they place collectibles in areas where I would almost never bother to find my way to because remaining on feet just sucks any fun out of it.

I am currently playing Red Dead Redemption and this is the game where a) riding a horse is so fun that I rarely use instatravel and b) while I'm using the automap, it doesn't bother me because there are many natural landmarks and inhabited houses here or there which don't really trigger quests and such, but just add liveliness to the world. The fluid random encounters work exceptionally well. All in all, even without overwhelming you with 100+ quests, there's a lot of nooks and crannies in RDR's world which really make you ponder "I wonder what went on here". Also, the treasure map thing is awesome. This is something I wish I could see more in games,less of being given some pointer on my GPS or an automap.

I admit it's hard to create a sense of placement in these open-world games such that you could actually memorize them well, but one could at least try. I think it's fine to have automap for people who want it, but I think nowadays it's unimaginable to even think of way around it, so developers probably won't bother to design with that in mind.
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Mr. Mechanical
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PostPosted: Fri Jan 30, 2015 4:22 am        Reply with quote

Yeah the treasure hunting in RDR was one of my favorite parts about that game. There's a similar thing in AssCreed 4 where you find treasure maps like in RDR that mark a spot in a particular location, but the only clue you have is the picture that's drawn on the map.

Open world games need more stuff like that. I hope as time goes on developers will move away from minimaps and try to design their game worlds such that each area is distinctive enough that you don't need the minimap to get around, like RDR or GTA V (I'm just going to assume Cycle hasn't spent a lot of time in the "flyover states" because Sandy Shores, Grapeseed and Paleto Bay all read as very different environments to me).

Replacing the minimap with just a compass is a step in the right direction. It worked great in the newer Fallouts and Skyrim.

And actually, AssCreed was in fact designed to be played without the hud from the beginning. I remember the developers encouraging people to try playing that way and I even made it through the whole first game without using the hud, just relying on the eagle vision and npc cues for where to go.

As an aside, keeping the game designed to be played hud-less might explain why as the series wore on so many of the story missions are simply following npcs and hiding amongst the crowd to eavesdrop on their conversations. An explanation besides mere laziness/designer burnout, I mean.

But yes, the copy-paste element is the worst. GTA at least doesn't have copy-pasted buildings or areas any more (though assets are definitely reused) and it does have about 50 RDR-style random events but in order for the world to feel truly lifelike it needed about 3-5x that amount. And those events did repeat (as they did in RDR) depending on their spawn location so that wasn't very good either. Stuff like knocking over a money truck worked because the truck could just spawn anywhere and take a random path through the city. But the things like the purse snatcher fell flat because it always happened to the same woman on the same street etc.
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Mr. Mechanical
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PostPosted: Fri Jan 30, 2015 4:40 am        Reply with quote

Also I've been playing Binary Domain since I have a bit of a third person shooter itch that still needs scratching after Mass Effect 3 and god damn I love this game.

Mainly it's the story and the cutscenes. The shooting is alright. Scoring headshots is satisfying and just difficult enough. But I find myself hurriedly blasting through the robot hordes so I can get to the next cutscene and watch things unfold even more.

I'm only on chapter 2 so far, about to go for a swim up some drainage pipes after taking out the big spider robot (this game has some cool boss fights/set pieces) so I'm still pretty early going.

I also like how your squad mates either trust or don't trust you depending on how you answer their conversation prompts. I'm guessing they perform better in battle the higher your trust rating.
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allensmithee
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Joined: 21 Apr 2011
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PostPosted: Fri Jan 30, 2015 3:33 pm        Reply with quote

Its certainly a Nagoshi title. He really is a student of Suzuki but he brings a different philosophy to his games.
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Felix
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PostPosted: Fri Jan 30, 2015 4:57 pm        Reply with quote

word
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Mr. Mechanical
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PostPosted: Fri Jan 30, 2015 6:12 pm        Reply with quote

He's the guy behind the Yakuza games, right? I haven't really played any of those but maybe I should.
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evnvnv
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PostPosted: Fri Jan 30, 2015 6:41 pm        Reply with quote

Mr. Mechanical wrote:
(I'm just going to assume Cycle hasn't spent a lot of time in the "flyover states" because Sandy Shores, Grapeseed and Paleto Bay all read as very different environments to me).



or southern california, as all of those locations are based fairly closely on places that actually exist right here on the west coast
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Mr. Mechanical
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PostPosted: Fri Jan 30, 2015 7:10 pm        Reply with quote

evnvnv wrote:
Mr. Mechanical wrote:
(I'm just going to assume Cycle hasn't spent a lot of time in the "flyover states" because Sandy Shores, Grapeseed and Paleto Bay all read as very different environments to me).



or southern california, as all of those locations are based fairly closely on places that actually exist right here on the west coast


Well I know he's been to SoCal so maybe he just didn't get out of the city much?
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allensmithee
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PostPosted: Fri Jan 30, 2015 7:32 pm        Reply with quote

Mr. Mechanical wrote:
He's the guy behind the Yakuza games, right? I haven't really played any of those but maybe I should.


Youd love them, especially with your completionist tendencies. For instance, each game has a roster of alcohol to drink (which does have any effect gamewise, it isnt totally meaningless to have your guy drunk) but they also give a little fact about each other products when you order them and that counts toward your completion ratio. I remember when I played the first one way back and I ordered only Yamazaki 12 Years because the name is appealing and when I heard Yamazaki won awards as best whiskey this year I felt somehow personally attached and happy. Like, that is advertising and there is tons of product placement in the games (which allows them get made with the budget they have) but it also is meaningful. I felt like, Hey, thats my drink winning prizes.
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Mr. Mechanical
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PostPosted: Fri Jan 30, 2015 8:03 pm        Reply with quote

allensmithee wrote:
Mr. Mechanical wrote:
He's the guy behind the Yakuza games, right? I haven't really played any of those but maybe I should.


Youd love them, especially with your completionist tendencies. For instance, each game has a roster of alcohol to drink (which does have any effect gamewise, it isnt totally meaningless to have your guy drunk) but they also give a little fact about each other products when you order them and that counts toward your completion ratio. I remember when I played the first one way back and I ordered only Yamazaki 12 Years because the name is appealing and when I heard Yamazaki won awards as best whiskey this year I felt somehow personally attached and happy. Like, that is advertising and there is tons of product placement in the games (which allows them get made with the budget they have) but it also is meaningful. I felt like, Hey, thats my drink winning prizes.


Wow, that sounds like a pretty clever use of product placement! I'll definitely check one of them out sometime.
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notbov



Joined: 14 Feb 2009

PostPosted: Sun Feb 01, 2015 12:55 am        Reply with quote

are we still talking about open world games

my Xbone adventures started with grabbing a copy of Sunset Overdrive and finished the story bit a couple of days ago and my god this was the most fun I've ever had zooming around a city because the whole things feels like it was designed to be in a game and not just an open world city and the movement options compound with that design goal and then they throw combat on top of that and man

it's like a way less terrible version of JSRF in that the combat is actually something and the platforming is fun (probably should have prefaced this with that I'm not Future's biggest fan) and you have something to do that isn't grinding and jumping and that fucking air dash. playing missions and defense stuff is almost like another Smilebit Xbox game, Gun Valkyrie, where the game is daring you to not touch the ground and to dodge everything and keep killing and continue that combo and making you a minor god for doing so.

man, I liked this game so much that I'm even on board with all the humor in it

my next Xbone adventures will be playing my first Ass Creeds in IV and Unity because why not, they came with the thing, but after I finish up D4, which I'm concerned about since I figured out what was going on in episode 1 before Ace Boston Detective with a Pet Woman did (not that it isn't fun or delightfully crazy).
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Mr. Mechanical
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PostPosted: Sun Feb 01, 2015 1:21 am        Reply with quote

This page is reserved for open world game talk.

Sunset Overdrive is one of the three games I want to play on the Xbone (the others being D4 and the Halo collection). I watched a few video reviews and it just looks so bright and colorful and fun.

Xbone needs to get more games I want to play on it.

I made a little bit of progress in Binary Domain last night and I've upgraded my ship a bit in Black Flag. I'm going to play one or the other of those for a bit tonight. Or maybe get back to picking through Lego Marvel Super Heroes. I think I'm over halfway through the story mode (haven't started the free mode levels yet or any of the extra stuff).
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notbov



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PostPosted: Sun Feb 01, 2015 3:16 am        Reply with quote

fair warning to you, you're probably gonna want to give BD a 2nd playthrough (spoilers:how much your crew likes you affects the ending and there's a different ending for getting everyone at level 3 or above) and the hardest difficulty (either Survivor or No Mercy, can't remember what it's called) is plenty fun on its own

been playing some Nosgoth too since it's now in open beta and aside from freenium nonsense and the fact that it exists instead of a new single-player Legacy of Kain game, it is fun and well made and probably one of the better multiplayer experiences out there at the moment. it's a lot like if Left 4 Dead was about tight deathmatch action instead of Health Bar Grand Prix. y'all should give it a cursory play at the least.

(I just want the game to not implode under the crushing weight of having no playerbase like my last love Super MNC did, why does no one like the games I like and then they die and CoD still gets a hojillion people buying it every year

I should just suck it up and learn Dota already)
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Mr. Mechanical
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PostPosted: Sun Feb 01, 2015 3:35 am        Reply with quote

notbov wrote:
fair warning to you, you're probably gonna want to give BD a 2nd playthrough (spoilers:how much your crew likes you affects the ending and there's a different ending for getting everyone at level 3 or above) and the hardest difficulty (either Survivor or No Mercy, can't remember what it's called) is plenty fun on its own


It will probably happen. I started out on Survivor but started over on Rust em up because it had been a while since I had played Gears and the like.
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ArOne



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PostPosted: Sun Feb 01, 2015 6:12 am        Reply with quote

notbov wrote:

(I just want the game to not implode under the crushing weight of having no playerbase like my last love Super MNC did, why does no one like the games I like and then they die and CoD still gets a hojillion people buying it every year

I should just suck it up and learn Dota already)


This is my vidcon struggle of the past few years. It's really starting to hamper my hopes and dreams.

I need to play it more but I hope it finds a way to stick. Vampires have such a wonderful sense of mobility.
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CONSUME_PRODUCTS



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PostPosted: Sun Feb 01, 2015 2:07 pm        Reply with quote

enjoying grim fandango besides how counter-intuitive some of the puzzles are
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Deets



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PostPosted: Sun Feb 01, 2015 5:36 pm        Reply with quote

ArOne wrote:
notbov wrote:

(I just want the game to not implode under the crushing weight of having no playerbase like my last love Super MNC did, why does no one like the games I like and then they die and CoD still gets a hojillion people buying it every year

I should just suck it up and learn Dota already)


This is my vidcon struggle of the past few years. It's really starting to hamper my hopes and dreams.

I need to play it more but I hope it finds a way to stick. Vampires have such a wonderful sense of mobility.

Could be worse. You could play non-Capcom fighting games.
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ArOne



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PostPosted: Sun Feb 01, 2015 8:18 pm        Reply with quote

Deets wrote:
ArOne wrote:
notbov wrote:

(I just want the game to not implode under the crushing weight of having no playerbase like my last love Super MNC did, why does no one like the games I like and then they die and CoD still gets a hojillion people buying it every year

I should just suck it up and learn Dota already)


This is my vidcon struggle of the past few years. It's really starting to hamper my hopes and dreams.

I need to play it more but I hope it finds a way to stick. Vampires have such a wonderful sense of mobility.

Could be worse. You could play non-Capcom fighting games.


Just twist that knife in deeper why don't ya. Now that I think about it I haven't stuck with any current capcom fighters. Haven't really played them past having fun pushing buttons but then SF4 is kinda hard to have fun just pushing buttons but that's been discussed at length before.

Managed to have some fun God's Gift matches with a new guy at my schools game meet who was down with my distaste of links but still played him at SF4 even if I got blown up.

Also got my first shake at UNIEL. Can't wait to get it in english and read the move list. Pretty fun to just get into.
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parker
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PostPosted: Sun Feb 01, 2015 8:57 pm        Reply with quote

CONSUME_PRODUCTS wrote:
enjoying grim fandango besides how counter-intuitive some of the puzzles are

the getting a guy drunk so he'll vomit in a garage then freezing the vomit which somehow deactivate the booby traps in the garage has to be up there with the all time worst adventure game puzzles
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Rud31
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PostPosted: Sun Feb 01, 2015 10:03 pm        Reply with quote

I'm playing Dying Light and I fucking hate it.

You can co-op with anyone but if they are farther in the story than you are then nothing you do counts towards your own story. Not even side-quests.
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Rud31
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PostPosted: Mon Feb 02, 2015 6:52 am        Reply with quote

I hate Dying Light so much that it makes me want to quit video games forever.
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RobotRocker
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PostPosted: Mon Feb 02, 2015 5:28 pm        Reply with quote

Is there a point Dragons Dogma gets good? I got up to Gran Soren. Went for the first quest on the Wyrm hunt at around L15 and started to head north now bandits are coming out of the goddamn walls. I buffed my character and pawn and hired two more and still get my shit wrecked. Any pointers because it's heading to this-shit-is-wackville very quickly.

Oh and a quest bugged out and put an NPC on a roof. Tried to shoot them with an arrow to get them to move. Got arrested.

No, actually fuck you videogame.
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Ronnoc



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PostPosted: Mon Feb 02, 2015 5:50 pm        Reply with quote

Dragon's Dogma 'gets good' because the combat is fun, so if you're not enjoying that a whole bunch you can probably call it.
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PostPosted: Mon Feb 02, 2015 6:01 pm        Reply with quote

Ronnoc wrote:
Dragon's Dogma 'gets good' because the combat is fun, so if you're not enjoying that a whole bunch you can probably call it.


I do like the combat. It's just the fact I'm at a high enough level were I can take down Wolves and Goblins and even small bandit/sorcerer groups with ease but getting swarmed by bandits just outside of Gran Soren wrecks my party. It's such a weird discrepancy to be finding the combat fine and then there's about 20 arrows sticking out of your ass because your pawns agro'd some bandits on the side of the road and the other 30 in the area heard about it and came running.

I'm on the cusp of liking it a lot. Just that it's giving mixed signals. Do I need to go grind before doing any of the Wyrm Hunt quests or what?
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Talbain



Joined: 14 Jan 2007

PostPosted: Mon Feb 02, 2015 7:49 pm        Reply with quote

The combat starts off really difficult entirely because of items. Once you get some powerful weapons you'll bowl through enemies (armor matters less and is mostly helpful for stopping status ailments - which only becomes relevant towards the endgame). Upgrade some early weapons and even those can crush most enemies. Character level makes little difference. A few class levels for certain abilities can help a lot though. Do you play melee/ranged/spells? Spells end up being the most powerful option, while melee tends to be useful on only a small subset of enemies (mostly magic golems). They're all viable, but melee is the toughest option in the early game.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Mon Feb 02, 2015 11:16 pm        Reply with quote

GTA: Chinatown Wars has a bonus mission where you get jumped by a gang of hookers seeking revenge for all the hooker-killing of previous GTAs.

You win by killing them all.
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nkcyborg



Joined: 27 May 2012
Location: Texas

PostPosted: Tue Feb 03, 2015 2:19 am        Reply with quote

I went out to Main Event with my girlfriend's coworkers and was delighted to find a bunch of Sega arcade cabinets. They had Outrun 2 SP, Time Crisis 4, F355 Challenge 2, a JAL-branded flight sim, and a Japanese-language F-Zero AX that I'm pretty sure was deluxe. I'm not sure how or why this particular main event got them but I now know that Mondays have unlimited play cards.
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Ni Go Zero Ichi



Joined: 10 Sep 2011

PostPosted: Tue Feb 03, 2015 7:09 am        Reply with quote

Keeping with the Rockstar theme I finally, finally started Red Dead Redemption.

I already like how it feels like there are substantive ways to interact with the open world apart from violence. Actions like wrangling horses or herding cattle feel like they actually had as much thought put into them as shooting people in the face.

There's still some really silly video gamey stuff too but hey
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Mikey



Joined: 11 Dec 2006
Location: endless backlog

PostPosted: Tue Feb 03, 2015 2:12 pm        Reply with quote

I'm playing Steam Library Roulette and wound up starting a game of Grid 2 and man I think I've played too many Codemasters racing games because their career modes all blend together so much.
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Schwere Viper



Joined: 14 Feb 2007
Location: Western Australia

PostPosted: Tue Feb 03, 2015 4:50 pm        Reply with quote

GRID 2's presentation is pretty bland in comparison to past efforts, so that won't help either.
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