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Games You Played Today VI (Games You Played Today III US)

 
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Quick Shot II Turbo



Joined: 05 Dec 2006
Location: ---

PostPosted: Tue Nov 11, 2014 6:11 pm        Reply with quote

Pool Nation



A very relaxing diversion. Looks great, has a really realistic feel to it and is perfectly optimized for a 360 controller (honestly, it's better with a controller than a mouse).

Only downside is there is absolutely no one playing it online.
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Quick Shot II Turbo



Joined: 05 Dec 2006
Location: ---

PostPosted: Sat Jan 24, 2015 3:54 pm        Reply with quote

I just finished Serious Sam 3: BFE and it was a damn well made shooter/crowd control simulator. I will probably play through the DLC Jewel of the Nile as well.

(Why didn't D3 hire Croteam for Insect Armageddon? Seems like a perfect fit on paper, and makes sense from a budget perspective.)

And Splinter Cell: Blacklist is also a pretty decent game if you like that sort of stuff. The game reverts back to a more traditional SC experience, doing away with most of the forced action Conviction had you dealing with and offering up some really tightly designed sneaking levels as an apology. The main campaign missions are mostly linear, but almost all of the side missions give you a wide playing field and a freedom to go from point A to B in any way you want. The levels themselves are not that big (way smaller than MGS:GZ for example), but are very tightly packed with ledges, pipes, ladders, windows and, of course, air vents. And none of these things are highlighted in any manner until you are right next to them and a contextual icon pops up. So discovery feels as rewarding as avoiding multiple enemies with timed movements.

The metagame does kinda ruin the experience, though. You get the option to sneak around and ignore enemies, take them out non-lethally, lethally or just shooting at everyone with an AK-47. This is all tied into a scoring system which rates your approach. As an example, you get 150 points for avoiding an enemy completely, and only 75 points for gunning them down with a (non-silenced) rifle. Various forms of knockouts and silent kills are all between those two. And at the end of each level all these points are added up and then you get money based off of that, which you then use to buy upgrades that help you become even sneakier or, conversely, a better bullet sponge.

It's all nice and functional, but makes no difference in the context of the game. You don't get any intel from the guys you left alive and nobody on your team cares if you just shot up 30 people like a maniac or spared every single soul. Just points, and money. So whether or not you are lethal is a purely pragmatic choice.

I hate metrics and I guess I hate Ubisoft for heavily integrating them into every single game they make.

Ahh, also, the game features a mission where you end up doing a moonlit extraction on the coastline of Cuba, right next to a certain American blacksite. The similarities to MGS:GZ were eerie.
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Quick Shot II Turbo



Joined: 05 Dec 2006
Location: ---

PostPosted: Sun Jan 25, 2015 9:13 am        Reply with quote

username wrote:
On one hand I didn't really care about those goals anyways, but while I see why straight killing would be separate the other two are both stealthy in nature. Missing the goal score because there were a few people you didn't go out of your way to kill (or a few you took out along the way) feels a bit off.

The numbers and goals, they do kind of beckon you though. I tried to ignore them as well at first, but after becoming sufficiently skilled and better equipped I ended up going for Ghost gold on every single mission after the first few. Couldn't help myself. I suppose I am part of the problem.

Playing that game reminded me of how Hitman: Blood Money did the scoring. The basic system was the same: more silence= more money. But there was a slew of ratings you could achieve based on your actions, and it was all presented as a newspaper article. Probably one of the most brilliant rating systems I have seen.
username wrote:
That said the levels were mostly put together rather well and there were very few times when stealth wasn't an option, so while it does have some more modern Ubi touches I still thought it ended up being a pretty solid stealth game overall. A few of the side missions do a very good job of forcing stealth as well which was a very pleasant addition.

Some of the latter Grim missions were incredibly well made. I particularly liked the Pihtla one, which had a myriad of different approaches and due to the guards being everpresent some of the routes were difficult to pick up. After several attempts I managed a clean ghost run of it without taking out a single enemy, save for the HVT. Most satisfying experience in the whole game, I think.

Of course, the suggestion that some Russian extremists can build a military outpost here is utterly absurd, but hey, whatever floats Clancyverse's boat. RIP that man btw.
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