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Games You Played Today VI (Games You Played Today III US)
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The Blueberry Hill



Joined: 12 Dec 2006
Location: The otherwise central zone.

PostPosted: Tue May 07, 2013 3:14 am        Reply with quote

field balm wrote:
is steam the best place to get starseed pilgrim or is it being offered in bundles etc?


gary oldman dwarfism wrote:
there's this: http://www.probability0.com/#FRIENDS


remote wrote:
yeah i bought starseed via steam but profits via not-steam are most likely better (and maybe you get a key anyway? dunno)

kinda wish i had done that now, so i would've had probability 0 as well

maybe i'll just buy that soon anyway


You get a Steam key, yep.

Thanks for reminding me to get this/these SBrood.
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The Blueberry Hill



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PostPosted: Sun May 26, 2013 7:34 am        Reply with quote

I played Destroy Your Home, by baseballkappe.

http://internetadress.net/DestroyYourHome/DestroyYourHome.html

Very good.
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The Blueberry Hill



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PostPosted: Thu Jun 13, 2013 8:11 am        Reply with quote

Finally finished my first playthough of Raw Danger. Turns out I was only a half hour away from the end and I wish I hadn't taken such a big break. I liked the few open wandering round parts at least as much as the scripted disaster bits, and would have loved to have played an update that was a bit richer in that department. Kinda wish I could explore more abandoned shops and houses and stuff if they were carefully constructed.
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The Blueberry Hill



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PostPosted: Sat Jun 15, 2013 9:12 am        Reply with quote

shrugtheironteacup wrote:
I got a recipe for improved shiv out of a hotel safe

now they can stab twice


Three strange things.
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The Blueberry Hill



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PostPosted: Sat Jun 15, 2013 9:12 am        Reply with quote

Maybe four.
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The Blueberry Hill



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PostPosted: Sat Jun 15, 2013 9:12 am        Reply with quote

Hm.
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The Blueberry Hill



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PostPosted: Fri Jun 21, 2013 4:17 am        Reply with quote

I finished A Dark Room.
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The Blueberry Hill



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PostPosted: Sun Jun 23, 2013 9:53 am        Reply with quote

I quite like the way A Dark Room ended, and I really liked the cautiousness of the exploratory parts; the sense of probing into the world. But the spaceship stuff--I don't know--just confused me. There's a shift between understanding the motivations of the character in the beginning to suddenly be building a spaceship and leaving. The transition wasn't resolved properly. Because I certainly think that that removal of connection, or control, or whatever could be interesting. The shift from being in the starting room to developing a village seemed sensible.
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The Blueberry Hill



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PostPosted: Sun Jun 23, 2013 10:02 am        Reply with quote

gary oldman dwarfism wrote:
Yeah, they should have made more of an attempt to either make it into a coherent loop, or wrap it up (with either a crash-landing death or an unwinnable scenario (a sim with too many variables, or a hostile group). The slow fade to black was a nice touch, though.


I like the openness of it. I mean, it's not like I wonder specifically what that 'dark room' could actually be, I just like that feeling of having uncertain things in my head, and the way it it ended repositioned the rest of the game for me like that, or moves it past inherent text based videogame openness. I don't think I'm articulating that as neatly as I'd like to be.
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The Blueberry Hill



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PostPosted: Mon Jun 24, 2013 1:53 am        Reply with quote

A pretty neat thing about this game is how you have to hide everything in spoiler tags.

CubaLibre wrote:
I actually disagree, the spaceship-building transition was one of my favorite parts and is pretty amazing as a "plot twist" that dawns on you slowly as you discover the world and interact with points of interest. You start the game imagining you're a shrewd survivor, slowly assembling a villageful of people and rekindling civilization. You feel a gritty human leader doing his best to preserve the race in the face of a wasteland. As you explore more, you begin to realize that in fact, you are one of the aliens that formed the other side of the apocalyptic war that destroyed human civilization in the first place, and that you are cynically and systematically exploiting and murdering these same poor beings just to get your own ass off this crappy dead planet. That's pretty delicious, and a nice little commentary on the way games always end up making you think of their characters as utilities.


Oh, I hadn't thought about those people you encounter in the towns. I like this, I think it smooths things out for me. I think I'm only now--because I'm playing a lot more PC games--getting used to the idea of role-playing other characters in videogames, rather than always trying to play as myself, or as the generic videogame ideal.

gary oldman dwarfism wrote:
More words about the end: The restart doesn't really make sense/is unsatisfying if you're an alien, and the comparatively super-fast transition to space doesn't make a ton of sense if you're not. It would make more sense for the builder to be using you to collect the resources to repair her ship, since she is directing everything.


I like this manipulative builder idea!

gary oldman dwarfism wrote:
At least make the vessel crash on a planet & write some words about how you wandered around the wilds before finding an old, empty house.


And yes, I would like to see something like this, I think. Though perhaps you can think of this 'dark room' as your wrecked spaceship, or its landing pod?

Did anyone let the fire go out? I did accidentally, and I think it caused whatever was stealing things to be discovered, though maybe that just happens in time? I wish more had been done with that, actually.
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The Blueberry Hill



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PostPosted: Mon Jun 24, 2013 2:35 am        Reply with quote

Ah. I had left for a while and came back and things were happening.
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The Blueberry Hill



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PostPosted: Fri Jul 19, 2013 12:32 am        Reply with quote

Dark Age Iron Savior wrote:
Texican Rude wrote:
HOLY CRAP TERRANIGMA!


last night I had a realization.
With the GBA Final Fantasy ports, sticking in portraits for text boxes didn't really change things that significantly, right?
The same would probably be true of the Romancing SaGa games, and maybe SD2/3?
I guess maybe Chrono Trigger might be a bit different.

But man, if you stuck portraits in Soulblazer/Illusion of Gaia/Terranigma, they would be totally different games. Totally.


That would be so odd.
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The Blueberry Hill



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PostPosted: Mon Jul 29, 2013 6:03 am        Reply with quote

chevluh wrote:
I've been playing Kerbal Space Program.

For a bit more than one year, actually. I keep coming back to it. I really, really like it.
New version came out about one week ago, here's a gallery (link on the pics, there's a lot more) of my first two flights (orbit and moon) while I'm working of putting up some stations and preparing for a mars trip:
tacotaskforce wrote:
Wait, kerbal is a serious space sim? Maaaaaaaaan, I should have picked that up :(
chevluh wrote:
Yup, there are flavor text jokes and funny little green men but that's only so you don't feel guilty when you lead them to horrible fiery deaths because you hadn't properly attached an engine. It's a wonderful lego-like rocket (and planes and rovers) builder hooked up to a physics engine, with a whole solar system (not ours, for example their "earth" has a second, smaller frozen moon further out but there are obvious equivalents to our celestial bodies) to explore. Hohmann transfers! Delta-V calculations! Phase angles! All that *and* explosions.


Man--. I assumed it was some goofy space fish I-don't-even-know game.
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The Blueberry Hill



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PostPosted: Wed Dec 11, 2013 2:20 pm        Reply with quote

I bought Multimedia Fusion 2 from that Humble Bundle thing and Faerie Solitaire was one of a bunch of things I didn't care about in the package. Terrible game that I can't delete until I beat every stage. Christ it's stupid.

Played some Worlds.com today too: https://www.youtube.com/watch?v=QB7p-FAGLWw the left and right arrows don't always register, so turning is a problem, but it's nice playing it on a computer that can actually handle it, allowing me to have a proper poke about.
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The Blueberry Hill



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PostPosted: Thu Dec 12, 2013 12:51 am        Reply with quote

One day there will be an amazing Moby Dick game.
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The Blueberry Hill



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PostPosted: Tue Dec 17, 2013 1:58 am        Reply with quote

cake wrote:
i bought witcher 2 about a year ago and stopped playing after like an hour because the main character seemed unlikeable and i didnt want to spend any more time being him. also it kept crashing, and i kept dying.


This was my reaction with the addition of struggling with too many magic/item things to manage in combat. I think Warframe's gotten me more used to keyboard and mouse since then though, so I intend to give it another go. But I have to start playing Dark Souls again first.
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The Blueberry Hill



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PostPosted: Fri Dec 20, 2013 5:39 am        Reply with quote

Mikey wrote:
It didn't take much for me to become fixated on Race the Sun.


Yeah, I like it a lot. But I don't like having to earn upgrades (so score potential is limited until a bunch of tasks are completed), and am confused by the outline effect on the house when a run is started.
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The Blueberry Hill



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PostPosted: Thu Dec 26, 2013 9:29 am        Reply with quote

Felonious Monk wrote:
Mikey wrote:
The Blueberry Hill wrote:
Mikey wrote:
It didn't take much for me to become fixated on Race the Sun.


Yeah, I like it a lot. But I don't like having to earn upgrades (so score potential is limited until a bunch of tasks are completed), and am confused by the outline effect on the house when a run is started.


The only thing that really gets on my nerves is when those bombs white out your screen - that is some horseshit. Otherwise, great game! I haven't managed to crack the top 100 yet, but I will persevere.


Gonna go out on a limb and call this my GOTY.


Be my Steam friend, Monk.
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The Blueberry Hill



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PostPosted: Fri Jan 03, 2014 9:22 am        Reply with quote

notbov wrote:
spurned by Valve giving away Left 4 Dead 2 for Christmas, I gave it a play for the first time in, god, two years?

man, I forgot how fun this game was and I'm happy as fuck to see it with a healthy player population again, even if most of them have no idea how to play and it'll probably drop off in a month or two anyway. it just feels nice.


I am one of these new people, and had a lot of fun with it today. Now I am adding animes and Segas to it, too.
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The Blueberry Hill



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PostPosted: Mon Apr 14, 2014 3:03 am        Reply with quote

Felix wrote:
not sure about that -- I remember playing a lot of those games in the PSX/N64 era and enjoying the heck out of them though I couldn't say in hindsight whether they were very good (Star Wars Episode 1 Racer, Extreme-G, Jet Moto, etc.) and I really do feel like GX, Burnout 3, and Sonic Transformed pretty much cover the entire spectrum of arcade racers at this point. certainly they all have "combat" to some degree!


I think I'm kinda alone in not liking that Sonic Kart game, but I think there's a big enough difference between classic Mario Kart and whatever kind of Diddy Kong Racing-ish, hyperactive mess Sonic and post-64 Mario Karts are that Transformed doesn't really fit in that group of three you have, or that three isn't enough.
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The Blueberry Hill



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PostPosted: Mon Apr 14, 2014 4:08 am        Reply with quote

Sports games are kinda interesting in that they are half watching-sport-on-TV-sim, and half not-actually-much-to-do-with-playing-whatever-sport-sim.
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The Blueberry Hill



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PostPosted: Tue Apr 15, 2014 12:59 am        Reply with quote

notbov wrote:
The Blueberry Hill wrote:
Felix wrote:
not sure about that -- I remember playing a lot of those games in the PSX/N64 era and enjoying the heck out of them though I couldn't say in hindsight whether they were very good (Star Wars Episode 1 Racer, Extreme-G, Jet Moto, etc.) and I really do feel like GX, Burnout 3, and Sonic Transformed pretty much cover the entire spectrum of arcade racers at this point. certainly they all have "combat" to some degree!


I think I'm kinda alone in not liking that Sonic Kart game, but I think there's a big enough difference between classic Mario Kart and whatever kind of Diddy Kong Racing-ish, hyperactive mess Sonic and post-64 Mario Karts are that Transformed doesn't really fit in that group of three you have, or that three isn't enough.


this will be a dumb series of opinions, but DKR and post SNES Mario Karts don't handle anywhere near the same (DKR is probably closer to SMK than any other kart game); somewhat similarly, Sanic Kart is a lot tighter feeling than DKR, since it's pretty much almost kinda Arcade Sega Racer-style handling. furthermore, none of any of the above applies to Double Dash, which is its own crazy diamond and sold nothing and that's why we can't have nice things

time to go back to praying that MK8 handles as well as it looks


Well that all sounds credible to me! I wasn't even thinking of the handling, to be honest. I just don't like all the vehicle changing, and new flashy events all the time. I just want a good track, and no more to driving than some kind of nice drifting/turning mechanic. I guess Sonic Kart was like that sometimes, but not enoughtimes.

I maybe also need the Rainbow Road music.
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The Blueberry Hill



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PostPosted: Sat Apr 19, 2014 11:11 am        Reply with quote

Pretty much what I think too. I think.
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The Blueberry Hill



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PostPosted: Wed May 21, 2014 1:51 am        Reply with quote

I've been playing Kingdom, by Thomas van den Berg.

http://www.noio.nl/2013/10/kingdom/

A nice simple browser game about being on a horse and and building up a castle from scratch.

It has a Kickstarter page for a sequel: https://www.kickstarter.com/projects/noio/kingdom-1
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The Blueberry Hill



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PostPosted: Wed May 21, 2014 11:55 pm        Reply with quote

8128 wrote:
The Blueberry Hill wrote:
I've been playing Kingdom, by Thomas van den Berg.

http://www.noio.nl/2013/10/kingdom/

A nice simple browser game about being on a horse and and building up a castle from scratch.

It has a Kickstarter page for a sequel: https://www.kickstarter.com/projects/noio/kingdom-1


man i could never get to the end of this

did you beat it


Does it have an ending? After a while I gave up (maybe 15-20 waves in) because it had gotten pretty repetitive. Fun till then though. She it didn't keep scaling up.
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The Blueberry Hill



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PostPosted: Thu Jun 19, 2014 9:04 am        Reply with quote

Last week I played a bunch of Steam games I already bought, but hadn't tried yet, mostly just to get badges to sell.

Blade Symphony seems alright. involved 1V1 sword fighting, open maps, and goofy Steam Workshop things. The first mode I played was a bit like Worlds.com: a series of different places, where people were organising games with their own rules (we played one where half were 'samurai' and half were 'ninja', one group escorting the samurai boss to one part of the map, the other group trying to ambush them; and other game where one person was made a 'boss' (with extra HP and equipment), and we all ganged up on them)). There was a parkour area, a battle chess area, warps. Pretty interesting. Most of my time I spent just goofing around, trying to get places I shouldn't. The combat is based around switching stances (even mid-combo), in a simple-ish rock-paper-scissor type thing. There's also wall running, charge attacks, gestures, etc. Players seemed nice and helpful. Probably takes more dedication than I'm interested in though.

Sid Meier's Ace Patrol and the sequel I really like. Simple tactics games using just a few planes. Turn based dog fighting is an idea I like a lot, and it works well here. The second game seems to cut your options a bit, and I probably prefer the first. You can choose to play as one of several armies and take part in missions set in WW1 or WW2 depending on the game. Also well worth noting that you have 2 male and 2 female pilots, and not too many white people. Well worth grabbing if you see it cheap.

Civilisation V is something I never really thought I'd get into so easily. I'm enjoying it a lot. I'm sure anyone else who was interesting in this has played it by now though.

Ampu-tea is one of those Surgeon Simulator type games, with some humour I don't like so much. I'm determined to make a damn cup of tea though.

Antichamber is the kind of thing I don't find very interesting. Look like I played it for three hours though!

Dust: An Elysian Tale is waaaaaay too anime for me. Also too much crafting/upgradey type stuff. Fighting seemed okay though.

EPOCH is a bit like a hybrid of PN03 and a Cabal-like (but not quite as good as that sounds. I mean, it was fun playing through (you shift between three (sometimes six) spots on the screen, trying to manage a few different enemy types), but it is loaded up with upgrading/levelling things, and is a bit too shallow in the end.

Sniper Elite V2 I wasn't so excited about, even though I like the first one. Maybe I'm remembering wrong, but it sure seems to hold your hand a lot more. Feels much less free, and there's always a waypoint telling you how to precede. Also, as expected, the X-Ray style kills are pretty gross and rhythm breaking. Maybe I can mitigate some of these things in the options, though even turning off waypoints isn;t goign to make it any less linear. I think on Steam I called it a rock throwing simulator. You throw a lot of rocks.

Monaco is another game I was a bit intimidated by, but it was arcadey and ace and I'd like to multiplayer it at some point.



Also I've been playing Payday 2 again, and feeling a bit more confident with it. Almost tried all the heists now.
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The Blueberry Hill



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PostPosted: Wed Jun 25, 2014 2:09 am        Reply with quote

ionustron wrote:
Wall of Beef wrote:
RadRad wrote:

Rusty's Real Deal Baseball. Perfect, portable sport fun. Right there with Wall of Beef's praise for the game.


The Umpire game is really killing some of my 100%ing will. Its just no fun and I just simply can't call certain pitches.


I reeeealy hate how whenever there's that rare game where you get to play as a referee of a sport, they assume that you want to do the right thing. I just wanna pass out yellow and red cards all smug and fix games and make the ump ejection motion and cause the crowd to chant bullshit and throw bottles.

Someone do this please.
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The Blueberry Hill



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PostPosted: Wed Jun 25, 2014 5:03 am        Reply with quote

Ugh. I guess I missed it being on super-sale again.
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The Blueberry Hill



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PostPosted: Sun Jun 29, 2014 5:58 pm        Reply with quote

I thought Long Live the Queen was going to be more Princess Maker-y, so was a bit disappointed it wasn't more complicated.

But I still played it a bunch today, and look forward to playing it more. It's also got me in the mood for more clicking-on-text games, so I bought Analogue: A Hate Story and its sibling.
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The Blueberry Hill



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PostPosted: Tue Jul 01, 2014 12:36 am        Reply with quote

ionustron wrote:
The Blueberry Hill wrote:
I thought Long Live the Queen was going to be more Princess Maker-y, so was a bit disappointed it wasn't more complicated.


I don't have much of any VN frame other than knowing Princess Maker is a thing and has existed for years so I ended up enjoying LLtQ yesterday. I was a spoiled militant jerk and then died to chocolate.

Assuming this game has only one true path and that'll prolly be disappointing.


Oh, there are definitely multiple paths through to becoming queen (though a bit of poison training is handy :)).

Princess Maker is not so much a visual novel, I guess that's the basis of the surprise. It's more an animeish sim/management thing (as best I remember, I played Princess Maker 2 over ten years ago).
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The Blueberry Hill



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PostPosted: Tue Aug 19, 2014 10:34 pm        Reply with quote

CubaLibre wrote:
CONSUME_PRODUCTS wrote:
honestly think x is one of the worst things i've ever played & struggle to understand why it's revered by so much of the vidcon-playing internet

especially when it's on a system that has xii, dragon quarter, nocturne... you know, the few jrpgs actually worth playing

It is the dialogue, plain and simple. Literally every spoken word is insufferable. [...]


Yeah, god. That combined with the character designs made me feel like I was watching teen cosplayer LARP, or something.
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The Blueberry Hill



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PostPosted: Wed Sep 10, 2014 12:09 am        Reply with quote

Got overrun by Austria when going for a diplomacy victory in Civ V. No one seemed very interested in honouring our defensive pacts. Four of us had denounced her, and I assumed the Mongols and the Celts would love to get in a war. The Incas looked like winning a culture victory anyway, I guess. That was my first time playing on the proper, 'Prince', difficulty. I'm going to pick someone more suited to the victory I want (or play to what I'm dealt) next time round.

I like this game (and am looking forward to going back and trying IV after I'm tired of it), but I wish there were more ways to win. Maybe custom goals, or something. Or maybe less emphasis on winning. Though maybe those things are what the time victory is.


Last edited by The Blueberry Hill on Wed Sep 10, 2014 12:21 am; edited 1 time in total
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The Blueberry Hill



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PostPosted: Wed Sep 10, 2014 12:23 am        Reply with quote

Yeah. I think Alpha Centauri was the first Civish game I played, and even if it was only the demo, played it heaps.

But I'll definitely be waiting for a sale, and all it's expansions to appear first.
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The Blueberry Hill



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PostPosted: Tue Sep 23, 2014 12:46 am        Reply with quote

Victor wrote:
I did not know that Beach Spikers had a home console port, on the Gamecube; and after failed attempts at emulating the Naomi 2 version acceptably, booting that right up in Dolphin was a real treat. Create-A-Babe'd a skinnier/taller version of my wife and then made her watch me play. Great game.


There's also a Ulala outfit (that might take a cheat code to unlock?) :)
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The Blueberry Hill



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PostPosted: Sun Oct 05, 2014 1:03 am        Reply with quote

Playing Crusader Kings II and half hoping I won't like it (to save myself money).
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The Blueberry Hill



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PostPosted: Sun Oct 05, 2014 1:05 am        Reply with quote

Deets wrote:
notbov wrote:
what Namco Collections volume should I buy that were put on the PSN today Rudie

don't say all of them, I ain't got time for that

4 and 5 are the best, I think. The virtual museum presentation is at its most detailed and charming, and the games are almost entirely oddities from when Namco was at the height of their creative powers. Easily my favorite old game compilations before M2 came along, and I still don't think anyone's done anything on the same level as the virtual museums in those two. So, so good.


Wow, yeah, those museums look like they're really lovingly done!
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The Blueberry Hill



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PostPosted: Mon Oct 13, 2014 12:50 am        Reply with quote

I think I like Space Engineers even more than Minecraft. Certainly more than the current, bloated Minecraft anyway.

Survival mode is pretty special. And I actually enjoy the creative mode, probably because of physics.
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The Blueberry Hill



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PostPosted: Tue Nov 11, 2014 4:57 am        Reply with quote

I think I just gave up on Guacamelee. I am at the jaguar(?) boss, and at this point I feel like there's way to much controller acrobatics involved. I seem to get tired of games where you have to do a lot of switching between light/dark worlds quickly? This and the latest Giana Sisters game, anyway.
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The Blueberry Hill



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PostPosted: Tue Nov 11, 2014 4:58 am        Reply with quote

Beef Wall, your avatar matches your location nicely.
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The Blueberry Hill



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PostPosted: Wed Nov 12, 2014 1:39 am        Reply with quote

Quote:
No time to ransack. Everyone's at the poisoning but me
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The Blueberry Hill



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PostPosted: Sun Nov 16, 2014 6:23 am        Reply with quote

I finished Grim Fandango!

I liked it a lot, probably my favourite in the genre--though like most point'n'clickers I've played about half way in I wished it had wrapped up. Still, it does a good job of limiting the area each puzzle is in, so you're not getting tired going to too many locations when you're stuck. And usually when I'd gotten a bit tired of it another year passed and I'd be in a fresh situation.

Think I might play Kentucky Route Zero or LBA next.
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